Improve the AudioDecoder API to avoid having to call a function to get the bytes consumed

This commit is contained in:
Henrik Rydgård committed 2024-04-11 16:49:00 +02:00
1 parent 45936e8826
commit 5ed77b58ca
8 files changed
+34 -43

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+2 -1
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@@ -118,7 +118,8 @@ static int sceAudiocodecDecode(u32 ctxPtr, int codec) {
// Use SimpleAudioDec to decode audio
auto ctx = PSPPointer<AudioCodecContext>::Create(ctxPtr); // On stack, no need to allocate.
// Decode audio
decoder->Decode(Memory::GetPointer(ctx->inDataPtr), ctx->inDataSize, Memory::GetPointerWrite(ctx->outDataPtr), &outbytes);
int inDataConsumed = 0;
decoder->Decode(Memory::GetPointer(ctx->inDataPtr), ctx->inDataSize, &inDataConsumed, Memory::GetPointerWrite(ctx->outDataPtr), &outbytes);
}
DEBUG_LOG(ME, "sceAudiocodecDec(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
return 0;
+3 -2
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@@ -743,10 +743,11 @@ static u32 sceMp3LowLevelDecode(u32 mp3, u32 sourceAddr, u32 sourceBytesConsumed
auto outbuff = Memory::GetPointerWriteUnchecked(samplesAddr);
int outpcmbytes = 0;
ctx->decoder->Decode(inbuff, 4096, outbuff, &outpcmbytes);
int inbytesConsumed = 0;
ctx->decoder->Decode(inbuff, 4096, &inbytesConsumed, outbuff, &outpcmbytes);
NotifyMemInfo(MemBlockFlags::WRITE, samplesAddr, outpcmbytes, "Mp3LowLevelDecode");
Memory::Write_U32(ctx->decoder->GetSourcePos(), sourceBytesConsumedAddr);
Memory::Write_U32(inbytesConsumed, sourceBytesConsumedAddr);
Memory::Write_U32(outpcmbytes, sampleBytesAddr);
return 0;
}
+3 -7
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@@ -55,7 +55,7 @@ public:
}
}
bool Decode(const uint8_t *inbuf, int inbytes, uint8_t *outbuf, int *outbytes) override {
bool Decode(const uint8_t *inbuf, int inbytes, int *inbytesConsumed, uint8_t *outbuf, int *outbytes) override {
if (!codecOpen_) {
_dbg_assert_(false);
}
@@ -70,19 +70,18 @@ public:
if (audioType_ == PSP_CODEC_AT3PLUS) {
result = atrac3p_decode_frame(at3pCtx_, buffers_, &nb_samples, &got_frame, inbuf, inbytes);
} else {
result = atrac3_decode_frame(at3Ctx_, buffers_, &nb_samples, &got_frame, inbuf, inbytes);
}
if (result < 0) {
*outbytes = 0;
return false;
}
srcPos_ = result;
*inbytesConsumed = result;
outSamples_ = nb_samples;
if (nb_samples > 0) {
*outbytes = nb_samples * 2 * 2;
// Convert frame to outbuf.
// Convert frame to outbuf. TODO: Very SIMDable, though hardly hot.
for (int channel = 0; channel < 2; channel++) {
int16_t *output = (int16_t *)outbuf;
for (int i = 0; i < nb_samples; i++) {
@@ -99,9 +98,6 @@ public:
int GetOutSamples() const override {
return outSamples_;
}
int GetSourcePos() const override {
return srcPos_;
}
void SetChannels(int channels) override {
// Hmm. ignore for now.
+2 -1
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@@ -1077,7 +1077,8 @@ int MediaEngine::getAudioSamples(u32 bufferPtr) {
m_audioContext->SetChannels(1);
}
if (!m_audioContext->Decode(audioFrame, frameSize, buffer, &outbytes)) {
int inbytesConsumed = 0;
if (!m_audioContext->Decode(audioFrame, frameSize, &inbytesConsumed, buffer, &outbytes)) {
ERROR_LOG(ME, "Audio (%s) decode failed during video playback", GetCodecName(m_audioType));
}
+19 -28
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@@ -65,10 +65,10 @@ public:
}
~MiniMp3Audio() {}
bool Decode(const uint8_t* inbuf, int inbytes, uint8_t *outbuf, int *outbytes) override {
bool Decode(const uint8_t* inbuf, int inbytes, int *inbytesConsumed, uint8_t *outbuf, int *outbytes) override {
mp3dec_frame_info_t info{};
int samplesWritten = mp3dec_decode_frame(&mp3_, inbuf, inbytes, (mp3d_sample_t *)outbuf, &info);
srcPos_ = info.frame_bytes;
*inbytesConsumed = info.frame_bytes;
*outbytes = samplesWritten * sizeof(mp3d_sample_t) * info.channels;
outSamples_ = samplesWritten * info.channels;
return true;
@@ -78,9 +78,6 @@ public:
int GetOutSamples() const override {
return outSamples_;
}
int GetSourcePos() const override {
return srcPos_;
}
void SetChannels(int channels) override {
// Hmm. ignore for now.
@@ -101,7 +98,7 @@ public:
SimpleAudio(PSPAudioType audioType, int sampleRateHz = 44100, int channels = 2);
~SimpleAudio();
bool Decode(const uint8_t* inbuf, int inbytes, uint8_t *outbuf, int *outbytes) override;
bool Decode(const uint8_t* inbuf, int inbytes, int *inbytesConsumed, uint8_t *outbuf, int *outbytes) override;
bool IsOK() const override {
#ifdef USE_FFMPEG
return codec_ != 0;
@@ -111,10 +108,7 @@ public:
}
int GetOutSamples() const override {
return outSamples;
}
int GetSourcePos() const override {
return srcPos;
return outSamples_;
}
void SetChannels(int channels) override;
@@ -128,18 +122,17 @@ private:
PSPAudioType audioType;
int sample_rate_;
int channels_;
int outSamples; // output samples per frame
int srcPos; // bytes consumed in source during the last decoding
int outSamples_ = 0; // output samples per frame
AVFrame *frame_;
AVFrame *frame_ = nullptr;
#if HAVE_LIBAVCODEC_CONST_AVCODEC // USE_FFMPEG is implied
const
#endif
AVCodec *codec_;
AVCodecContext *codecCtx_;
SwrContext *swrCtx_;
AVCodec *codec_ = nullptr;
AVCodecContext *codecCtx_ = nullptr;
SwrContext *swrCtx_ = nullptr;
bool codecOpen_;
bool codecOpen_ = false;
};
AudioDecoder *CreateAudioDecoder(PSPAudioType audioType, int sampleRateHz, int channels, size_t blockAlign, const uint8_t *extraData, size_t extraDataSize) {
@@ -176,10 +169,7 @@ static int GetAudioCodecID(int audioType) {
}
SimpleAudio::SimpleAudio(PSPAudioType audioType, int sampleRateHz, int channels)
: audioType(audioType), sample_rate_(sampleRateHz), channels_(channels),
outSamples(0), srcPos(0),
frame_(0), codec_(0), codecCtx_(0), swrCtx_(0),
codecOpen_(false) {
: audioType(audioType), sample_rate_(sampleRateHz), channels_(channels) {
#ifdef USE_FFMPEG
#if LIBAVFORMAT_VERSION_INT < AV_VERSION_INT(58, 18, 100)
@@ -274,7 +264,7 @@ SimpleAudio::~SimpleAudio() {
}
// Decodes a single input frame.
bool SimpleAudio::Decode(const uint8_t *inbuf, int inbytes, uint8_t *outbuf, int *outbytes) {
bool SimpleAudio::Decode(const uint8_t *inbuf, int inbytes, int *inbytesConsumed, uint8_t *outbuf, int *outbytes) {
#ifdef USE_FFMPEG
if (!codecOpen_) {
OpenCodec(inbytes);
@@ -289,7 +279,7 @@ bool SimpleAudio::Decode(const uint8_t *inbuf, int inbytes, uint8_t *outbuf, int
av_frame_unref(frame_);
*outbytes = 0;
srcPos = 0;
*inbytesConsumed = 0;
#if LIBAVCODEC_VERSION_INT >= AV_VERSION_INT(57, 48, 101)
if (inbytes != 0) {
int err = avcodec_send_packet(codecCtx_, &packet);
@@ -321,7 +311,7 @@ bool SimpleAudio::Decode(const uint8_t *inbuf, int inbytes, uint8_t *outbuf, int
}
// get bytes consumed in source
srcPos = len;
*inbytesConsumed = len;
if (got_frame) {
// Initializing the sample rate convert. We will use it to convert float output into int.
@@ -358,10 +348,10 @@ bool SimpleAudio::Decode(const uint8_t *inbuf, int inbytes, uint8_t *outbuf, int
return false;
}
// output samples per frame, we should *2 since we have two channels
outSamples = swrRet * 2;
outSamples_ = swrRet * 2;
// each sample occupies 2 bytes
*outbytes = outSamples * 2;
*outbytes = outSamples_ * 2;
// Save outbuf into pcm audio, you can uncomment this line to save and check the decoded audio into pcm file.
// SaveAudio("dump.pcm", outbuf, *outbytes);
@@ -446,7 +436,8 @@ u32 AuCtx::AuDecode(u32 pcmAddr) {
if (!sourcebuff.empty()) {
// FFmpeg doesn't seem to search for a sync for us, so let's do that.
int nextSync = (int)FindNextMp3Sync();
decoder->Decode(&sourcebuff[nextSync], (int)sourcebuff.size() - nextSync, outbuf, &outpcmbufsize);
int inbytesConsumed = 0;
decoder->Decode(&sourcebuff[nextSync], (int)sourcebuff.size() - nextSync, &inbytesConsumed, outbuf, &outpcmbufsize);
if (outpcmbufsize == 0) {
// Nothing was output, hopefully we're at the end of the stream.
@@ -456,7 +447,7 @@ u32 AuCtx::AuDecode(u32 pcmAddr) {
// Update our total decoded samples, but don't count stereo.
SumDecodedSamples += decoder->GetOutSamples() / 2;
// get consumed source length
int srcPos = decoder->GetSourcePos() + nextSync;
int srcPos = inbytesConsumed + nextSync;
// remove the consumed source
if (srcPos > 0)
sourcebuff.erase(sourcebuff.begin(), sourcebuff.begin() + srcPos);
+2 -2
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@@ -39,12 +39,12 @@ public:
virtual PSPAudioType GetAudioType() const = 0;
virtual bool Decode(const uint8_t* inbuf, int inbytes, uint8_t *outbuf, int *outbytes) = 0;
// inbytesConsumed can include skipping metadata.
virtual bool Decode(const uint8_t *inbuf, int inbytes, int *inbytesConsumed, uint8_t *outbuf, int *outbytes) = 0;
virtual bool IsOK() const = 0;
// These two are only ever called after Decode, so can initialize on first.
virtual int GetOutSamples() const = 0;
virtual int GetSourcePos() const = 0;
virtual void SetChannels(int channels) = 0;
+2 -1
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@@ -218,7 +218,8 @@ public:
while (bgQueue.size() < (size_t)(len * 2)) {
int outBytes = 0;
decoder_->Decode(wave_.raw_data + raw_offset_, wave_.raw_bytes_per_frame, (uint8_t *)buffer_, &outBytes);
int inbytesConsumed = 0;
decoder_->Decode(wave_.raw_data + raw_offset_, wave_.raw_bytes_per_frame, &inbytesConsumed, (uint8_t *)buffer_, &outBytes);
if (!outBytes)
return false;
+1 -1
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@@ -2,7 +2,7 @@
#include <stdlib.h>
// Compat hacks
// Compat hacks to make an FFMPEG-like environment, so we can keep the core code mostly unchanged.
#if defined(__GNUC__)
#define DECLARE_ALIGNED(n,t,v) t __attribute__ ((aligned (n))) v