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Merge pull request #9886 from hrydgard/android-scaling-fixes
Android scaling fixes
This commit is contained in:
commit
5e4e23fd11
24 files changed
+188
-312
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+16
-11
@@ -132,8 +132,8 @@ bool Core_GetPowerSaving() {
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static bool IsWindowSmall(int pixelWidth, int pixelHeight) {
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// Can't take this from config as it will not be set if windows is maximized.
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int w = (int)(pixelWidth * g_dpi_scale);
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int h = (int)(pixelHeight * g_dpi_scale);
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int w = (int)(pixelWidth * g_dpi_scale_x);
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int h = (int)(pixelHeight * g_dpi_scale_y);
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return g_Config.IsPortrait() ? (h < 480 + 80) : (w < 480 + 80);
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}
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@@ -141,23 +141,28 @@ static bool IsWindowSmall(int pixelWidth, int pixelHeight) {
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bool UpdateScreenScale(int width, int height) {
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bool smallWindow;
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#ifdef _WIN32
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g_dpi = System_GetPropertyInt(SYSPROP_DISPLAY_DPI);
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g_dpi_scale = 96.0f / g_dpi;
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g_dpi = (float)System_GetPropertyInt(SYSPROP_DISPLAY_DPI);
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g_dpi_scale_x = 96.0f / g_dpi;
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g_dpi_scale_y = 96.0f / g_dpi;
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#else
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g_dpi = 96;
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g_dpi_scale = 1.0f;
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g_dpi = 96.0f;
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g_dpi_scale_x = 1.0f;
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g_dpi_scale_y = 1.0f;
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#endif
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g_dpi_scale_real = g_dpi_scale;
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g_dpi_scale_real_x = g_dpi_scale_x;
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g_dpi_scale_real_y = g_dpi_scale_y;
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smallWindow = IsWindowSmall(width, height);
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if (smallWindow) {
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g_dpi /= 2.0f;
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g_dpi_scale *= 2.0f;
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g_dpi_scale_x *= 2.0f;
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g_dpi_scale_y *= 2.0f;
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}
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pixel_in_dps = 1.0f / g_dpi_scale;
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pixel_in_dps_x = 1.0f / g_dpi_scale_x;
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pixel_in_dps_y = 1.0f / g_dpi_scale_y;
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int new_dp_xres = width * g_dpi_scale;
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int new_dp_yres = height * g_dpi_scale;
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int new_dp_xres = width * g_dpi_scale_x;
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int new_dp_yres = height * g_dpi_scale_y;
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bool dp_changed = new_dp_xres != dp_xres || new_dp_yres != dp_yres;
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bool px_changed = pixel_xres != width || pixel_yres != height;
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+1
-1
@@ -248,7 +248,7 @@ void ReportScreen::CreateViews() {
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screenshotFilename_ = path + ".reporting.jpg";
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int shotWidth = 0, shotHeight = 0;
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if (TakeGameScreenshot(screenshotFilename_.c_str(), SCREENSHOT_JPG, SCREENSHOT_DISPLAY, &shotWidth, &shotHeight, 4)) {
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float scale = 340.0f * (1.0f / g_dpi_scale) * (1.0f / shotHeight);
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float scale = 340.0f * (1.0f / g_dpi_scale_y) * (1.0f / shotHeight);
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leftColumnItems->Add(new CheckBox(&includeScreenshot_, rp->T("FeedbackIncludeScreen", "Include a screenshot")))->SetEnabledPtr(&enableReporting_);
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screenshot_ = leftColumnItems->Add(new AsyncImageFileView(screenshotFilename_, IS_DEFAULT, nullptr, new LinearLayoutParams(shotWidth * scale, shotHeight * scale, Margins(12, 0))));
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} else {
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+12
-8
@@ -203,12 +203,14 @@ bool PPSSPP_UWPMain::Render() {
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// Boost DPI a bit to look better.
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g_dpi *= 96.0f / 136.0f;
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}
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g_dpi_scale = 96.0f / g_dpi;
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g_dpi_scale_x = 96.0f / g_dpi;
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g_dpi_scale_y = 96.0f / g_dpi;
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pixel_in_dps = 1.0f / g_dpi_scale;
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pixel_in_dps_x = 1.0f / g_dpi_scale_x;
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pixel_in_dps_y = 1.0f / g_dpi_scale_y;
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dp_xres = pixel_xres * g_dpi_scale;
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dp_yres = pixel_yres * g_dpi_scale;
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dp_xres = pixel_xres * g_dpi_scale_x;
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dp_yres = pixel_yres * g_dpi_scale_y;
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context->RSSetViewports(1, &viewport);
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@@ -281,13 +283,15 @@ bool PPSSPP_UWPMain::OnHardwareButton(HardwareButton button) {
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void PPSSPP_UWPMain::OnTouchEvent(int touchEvent, int touchId, float x, float y, double timestamp) {
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// We get the coordinate in Windows' device independent pixels already. So let's undo that,
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// and then apply our own "dpi".
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float dpiFactor = m_deviceResources->GetActualDpi() / 96.0f;
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dpiFactor /= pixel_in_dps;
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float dpiFactor_x = m_deviceResources->GetActualDpi() / 96.0f;
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float dpiFactor_y = dpiFactor_x;
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dpiFactor_x /= pixel_in_dps_x;
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dpiFactor_y /= pixel_in_dps_y;
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TouchInput input{};
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input.id = touchId;
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input.x = x * dpiFactor;
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input.y = y * dpiFactor;
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input.x = x * dpiFactor_x;
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input.y = y * dpiFactor_y;
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input.flags = touchEvent;
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input.timestamp = timestamp;
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NativeTouch(input);
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@@ -45,12 +45,12 @@ CtrlDisplayListView::CtrlDisplayListView(HWND _wnd)
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instructionSize = 4;
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// In small window mode, g_dpi_scal may have been adjusted.
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const float fontScale = 1.0f / g_dpi_scale_real;
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// In small window mode, g_dpi_scale may have been adjusted.
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const float fontScale = 1.0f / g_dpi_scale_real_y;
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int fontHeight = g_Config.iFontHeight * fontScale;
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int charWidth = g_Config.iFontWidth * fontScale;
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rowHeight = fontHeight +2;
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rowHeight = fontHeight + 2;
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font = CreateFont(fontHeight,charWidth,0,0,FW_DONTCARE,FALSE,FALSE,FALSE,DEFAULT_CHARSET,OUT_DEFAULT_PRECIS,CLIP_DEFAULT_PRECIS,DEFAULT_QUALITY,DEFAULT_PITCH,
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L"Lucida Console");
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@@ -574,8 +574,8 @@ namespace MainWindow
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// Hack: Take the opportunity to show the cursor.
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mouseButtonDown = true;
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float x = GET_X_LPARAM(lParam) * g_dpi_scale;
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float y = GET_Y_LPARAM(lParam) * g_dpi_scale;
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float x = GET_X_LPARAM(lParam) * g_dpi_scale_x;
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float y = GET_Y_LPARAM(lParam) * g_dpi_scale_y;
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WindowsRawInput::SetMousePos(x, y);
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TouchInput touch;
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@@ -615,8 +615,8 @@ namespace MainWindow
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prevCursorX = cursorX;
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prevCursorY = cursorY;
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float x = GET_X_LPARAM(lParam) * g_dpi_scale;
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float y = GET_Y_LPARAM(lParam) * g_dpi_scale;
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float x = (float)cursorX * g_dpi_scale_x;
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float y = (float)cursorY * g_dpi_scale_y;
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WindowsRawInput::SetMousePos(x, y);
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if (wParam & MK_LBUTTON) {
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@@ -637,8 +637,8 @@ namespace MainWindow
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// Hack: Take the opportunity to hide the cursor.
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mouseButtonDown = false;
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float x = GET_X_LPARAM(lParam) * g_dpi_scale;
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float y = GET_Y_LPARAM(lParam) * g_dpi_scale;
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float x = (float)GET_X_LPARAM(lParam) * g_dpi_scale_x;
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float y = (float)GET_Y_LPARAM(lParam) * g_dpi_scale_y;
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WindowsRawInput::SetMousePos(x, y);
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TouchInput touch;
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@@ -10,20 +10,13 @@
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#include "base/NativeApp.h"
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#include "Windows/MainWindow.h"
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TouchInputHandler::TouchInputHandler() :
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touchInfo(nullptr),
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closeTouch(nullptr),
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registerTouch(nullptr)
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{
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TouchInputHandler::TouchInputHandler() {
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touchInfo = (getTouchInputProc) GetProcAddress(
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GetModuleHandle(TEXT("User32.dll")),
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"GetTouchInputInfo");
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closeTouch = (closeTouchInputProc) GetProcAddress(
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GetModuleHandle(TEXT("User32.dll")),
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"CloseTouchInputHandle");
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registerTouch = (registerTouchProc) GetProcAddress(
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GetModuleHandle(TEXT("User32.dll")),
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"RegisterTouchWindow");
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@@ -65,8 +58,8 @@ bool TouchInputHandler::GetTouchPoint(HWND hWnd, const TOUCHINPUT &input, float
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point.x = (LONG)(TOUCH_COORD_TO_PIXEL(input.x));
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point.y = (LONG)(TOUCH_COORD_TO_PIXEL(input.y));
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if (ScreenToClient(hWnd, &point)) {
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x = point.x * g_dpi_scale;
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y = point.y * g_dpi_scale;
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x = point.x * g_dpi_scale_x;
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y = point.y * g_dpi_scale_y;
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return true;
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}
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@@ -34,7 +34,7 @@ private:
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void touchDown(int id, float x, float y);
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void touchMove(int id, float x, float y);
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int touchIds[10];
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int touchIds[10]{};
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getTouchInputProc touchInfo;
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closeTouchInputProc closeTouch;
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registerTouchProc registerTouch;
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@@ -211,10 +211,11 @@ void WindowsHost::PollControllers() {
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doPad = false;
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}
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float scaleFactor = g_dpi_scale * 0.1 * g_Config.fMouseSensitivity;
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float scaleFactor_x = g_dpi_scale_x * 0.1 * g_Config.fMouseSensitivity;
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float scaleFactor_y = g_dpi_scale_y * 0.1 * g_Config.fMouseSensitivity;
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float mx = std::max(-1.0f, std::min(1.0f, g_mouseDeltaX * scaleFactor));
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float my = std::max(-1.0f, std::min(1.0f, g_mouseDeltaY * scaleFactor));
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float mx = std::max(-1.0f, std::min(1.0f, g_mouseDeltaX * scaleFactor_x));
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float my = std::max(-1.0f, std::min(1.0f, g_mouseDeltaY * scaleFactor_y));
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AxisInput axisX, axisY;
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axisX.axisId = JOYSTICK_AXIS_MOUSE_REL_X;
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axisX.deviceId = DEVICE_ID_MOUSE;
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@@ -38,10 +38,9 @@
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<meta-data android:name="android.max_aspect" android:value="2.1" />
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<activity
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android:name=".PpssppActivity"
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android:configChanges="orientation|locale|keyboard|keyboardHidden|navigation|fontScale|uiMode|navigation"
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android:configChanges="locale|keyboard|keyboardHidden|navigation|uiMode"
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android:label="@string/app_name"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:resizeableActivity="false">
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
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<!-- android:screenOrientation="landscape" -->
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<intent-filter>
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+25
-57
@@ -362,7 +362,8 @@ static int deviceType;
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// Should only be used for display detection during startup (for config defaults etc)
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// This is the ACTUAL display size, not the hardware scaled display size.
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static int display_dpi;
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static int display_dpi_x;
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static int display_dpi_y;
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static int display_xres;
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static int display_yres;
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static int backbuffer_format; // Android PixelFormat enum
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@@ -697,44 +698,39 @@ extern "C" void Java_org_ppsspp_ppsspp_NativeRenderer_displayInit(JNIEnv * env,
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NativeMessageReceived("recreateviews", "");
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}
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// JavaEGL
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extern "C" void Java_org_ppsspp_ppsspp_NativeRenderer_displayResize(JNIEnv *, jobject clazz, jint w, jint h, jint dpi, jfloat refreshRate) {
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ILOG("NativeApp.displayResize(%i x %i, dpi=%i, refresh=%0.2f)", w, h, dpi, refreshRate);
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extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_backbufferResize(JNIEnv *, jclass, jint bufw, jint bufh, jint format) {
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ILOG("NativeApp.backbufferResize(%d x %d)", bufw, bufh);
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/*
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g_dpi = dpi;
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g_dpi_scale = 240.0f / (float)g_dpi;
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g_dpi_scale_real = g_dpi_scale;
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// pixel_*res is the backbuffer resolution.
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pixel_xres = bufw;
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pixel_yres = bufh;
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backbuffer_format = format;
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pixel_xres = w;
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pixel_yres = h;
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dp_xres = pixel_xres * g_dpi_scale;
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dp_yres = pixel_yres * g_dpi_scale;
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dp_xscale = (float)dp_xres / pixel_xres;
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dp_yscale = (float)dp_yres / pixel_yres;
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*/
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// display_hz = refreshRate;
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g_dpi = display_dpi_x;
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g_dpi_scale_x = 240.0f / g_dpi;
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g_dpi_scale_y = 240.0f / g_dpi;
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g_dpi_scale_real_x = g_dpi_scale_x;
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g_dpi_scale_real_y = g_dpi_scale_y;
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pixel_xres = w;
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pixel_yres = h;
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// backbuffer_format = format;
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g_dpi = (int)display_dpi;
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g_dpi_scale = 240.0f / (float)g_dpi;
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g_dpi_scale_real = g_dpi_scale;
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dp_xres = display_xres * g_dpi_scale;
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dp_yres = display_yres * g_dpi_scale;
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dp_xres = display_xres * g_dpi_scale_x;
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dp_yres = display_yres * g_dpi_scale_y;
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// Touch scaling is from display pixels to dp pixels.
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dp_xscale = (float)dp_xres / (float)display_xres;
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dp_yscale = (float)dp_yres / (float)display_yres;
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pixel_in_dps = (float)pixel_xres / dp_xres;
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pixel_in_dps_x = (float)pixel_xres / dp_xres;
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pixel_in_dps_y = (float)pixel_yres / dp_yres;
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ILOG("dp_xscale=%f dp_yscale=%f", dp_xscale, dp_yscale);
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ILOG("dp_xres=%d dp_yres=%d", dp_xres, dp_yres);
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ILOG("pixel_xres=%d pixel_yres=%d", pixel_xres, pixel_yres);
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ILOG("g_dpi=%d g_dpi_scale_x=%f g_dpi_scale_y", g_dpi, g_dpi_scale_x, g_dpi_scale_y);
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NativeResized();
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}
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// JavaEGL
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extern "C" void Java_org_ppsspp_ppsspp_NativeRenderer_displayRender(JNIEnv *env, jobject obj) {
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static bool hasSetThreadName = false;
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@@ -976,39 +972,11 @@ extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_setDisplayParameters(JN
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ILOG("NativeApp.setDisplayParameters(%d x %d, dpi=%d, refresh=%0.2f)", xres, yres, dpi, refreshRate);
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display_xres = xres;
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display_yres = yres;
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display_dpi = dpi;
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display_dpi_x = dpi;
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display_dpi_y = dpi;
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display_hz = refreshRate;
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}
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extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_backbufferResize(JNIEnv *, jclass, jint bufw, jint bufh, jint format) {
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ILOG("NativeApp.backbufferResize(%d x %d)", bufw, bufh);
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// pixel_*res is the backbuffer resolution.
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pixel_xres = bufw;
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pixel_yres = bufh;
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backbuffer_format = format;
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g_dpi = (int)display_dpi;
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g_dpi_scale = 240.0f / (float)g_dpi;
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g_dpi_scale_real = g_dpi_scale;
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dp_xres = display_xres * g_dpi_scale;
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dp_yres = display_yres * g_dpi_scale;
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// Touch scaling is from display pixels to dp pixels.
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dp_xscale = (float)dp_xres / (float)display_xres;
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dp_yscale = (float)dp_yres / (float)display_yres;
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pixel_in_dps = (float)pixel_xres / dp_xres;
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ILOG("dp_xscale=%f dp_yscale=%f", dp_xscale, dp_yscale);
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ILOG("dp_xres=%d dp_yres=%d", dp_xres, dp_yres);
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ILOG("pixel_xres=%d pixel_yres=%d", pixel_xres, pixel_yres);
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ILOG("g_dpi=%d g_dpi_scale=%f", g_dpi, g_dpi_scale);
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NativeResized();
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}
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extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_computeDesiredBackbufferDimensions() {
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getDesiredBackbufferSize(desiredBackbufferSizeX, desiredBackbufferSizeY);
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}
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@@ -24,6 +24,7 @@ import android.content.res.Configuration;
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import android.database.Cursor;
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import android.graphics.PixelFormat;
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import android.graphics.Point;
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import android.graphics.Rect;
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import android.media.AudioManager;
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import android.net.Uri;
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import android.os.Build;
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@@ -93,14 +94,19 @@ public class NativeActivity extends Activity implements SurfaceHolder.Callback {
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private boolean shuttingDown;
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private static int RESULT_LOAD_IMAGE = 1;
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|
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// Allow for multiple connected gamepads but just consider them the same for now.
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// Actually this is not entirely true, see the code.
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InputDeviceState inputPlayerA;
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InputDeviceState inputPlayerB;
|
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InputDeviceState inputPlayerC;
|
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String inputPlayerADesc;
|
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// Allow for multiple connected gamepads but just consider them the same for now.
|
||||
// Actually this is not entirely true, see the code.
|
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InputDeviceState inputPlayerA;
|
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InputDeviceState inputPlayerB;
|
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InputDeviceState inputPlayerC;
|
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String inputPlayerADesc;
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// Functions for the app activity to override to change behaviour.
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float densityDpi;
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float refreshRate;
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int pixelWidth;
|
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int pixelHeight;
|
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|
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// Functions for the app activity to override to change behaviour.
|
||||
|
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public native void registerCallbacks();
|
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public native void unregisterCallbacks();
|
||||
@@ -145,37 +151,6 @@ public class NativeActivity extends Activity implements SurfaceHolder.Callback {
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return libdir;
|
||||
}
|
||||
|
||||
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
|
||||
void GetScreenSizeJB(Point size, boolean real) {
|
||||
WindowManager w = getWindowManager();
|
||||
if (real) {
|
||||
w.getDefaultDisplay().getRealSize(size);
|
||||
}
|
||||
}
|
||||
|
||||
@TargetApi(Build.VERSION_CODES.HONEYCOMB_MR2)
|
||||
void GetScreenSizeHC(Point size, boolean real) {
|
||||
WindowManager w = getWindowManager();
|
||||
if (real && Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
|
||||
GetScreenSizeJB(size, real);
|
||||
} else {
|
||||
w.getDefaultDisplay().getSize(size);
|
||||
}
|
||||
}
|
||||
|
||||
@SuppressWarnings("deprecation")
|
||||
public void GetScreenSize(Point size) {
|
||||
boolean real = useImmersive();
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR2) {
|
||||
GetScreenSizeHC(size, real);
|
||||
} else {
|
||||
WindowManager w = getWindowManager();
|
||||
Display d = w.getDefaultDisplay();
|
||||
size.x = d.getWidth();
|
||||
size.y = d.getHeight();
|
||||
}
|
||||
}
|
||||
|
||||
public static final int REQUEST_CODE_STORAGE_PERMISSION = 1337;
|
||||
|
||||
@TargetApi(23)
|
||||
@@ -384,19 +359,6 @@ public class NativeActivity extends Activity implements SurfaceHolder.Callback {
|
||||
// Tells the render loop thread to exit, so we can restart it.
|
||||
public native void exitEGLRenderLoop();
|
||||
|
||||
void updateDisplayMetrics(Point outSize) {
|
||||
DisplayMetrics metrics = new DisplayMetrics();
|
||||
Display display = getWindowManager().getDefaultDisplay();
|
||||
display.getMetrics(metrics);
|
||||
|
||||
float refreshRate = display.getRefreshRate();
|
||||
if (outSize == null) {
|
||||
outSize = new Point();
|
||||
}
|
||||
GetScreenSize(outSize);
|
||||
NativeApp.setDisplayParameters(outSize.x, outSize.y, metrics.densityDpi, refreshRate);
|
||||
}
|
||||
|
||||
public void getDesiredBackbufferSize(Point sz) {
|
||||
NativeApp.computeDesiredBackbufferDimensions();
|
||||
sz.x = NativeApp.getDesiredBackbufferWidth();
|
||||
@@ -410,13 +372,17 @@ public class NativeActivity extends Activity implements SurfaceHolder.Callback {
|
||||
shuttingDown = false;
|
||||
registerCallbacks();
|
||||
|
||||
updateDisplayMetrics(null);
|
||||
|
||||
if (!initialized) {
|
||||
Initialize();
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
Display display = getWindowManager().getDefaultDisplay();
|
||||
DisplayMetrics metrics = new DisplayMetrics();
|
||||
display.getMetrics(metrics);
|
||||
densityDpi = metrics.densityDpi;
|
||||
refreshRate = display.getRefreshRate();
|
||||
|
||||
// OK, config should be initialized, we can query for screen rotation.
|
||||
updateScreenRotation();
|
||||
|
||||
@@ -428,19 +394,11 @@ public class NativeActivity extends Activity implements SurfaceHolder.Callback {
|
||||
gainAudioFocus(this.audioManager, this.audioFocusChangeListener);
|
||||
NativeApp.audioInit();
|
||||
|
||||
updateDisplayMetrics(null);
|
||||
if (javaGL) {
|
||||
mGLSurfaceView = new NativeGLView(this);
|
||||
nativeRenderer = new NativeRenderer(this);
|
||||
|
||||
Point sz = new Point();
|
||||
getDesiredBackbufferSize(sz);
|
||||
if (sz.x > 0) {
|
||||
Log.i(TAG, "Requesting fixed size buffer: " + sz.x + "x" + sz.y);
|
||||
// Auto-calculates new DPI and forwards to the correct call on mGLSurfaceView.getHolder()
|
||||
nativeRenderer.setFixedSize(sz.x, sz.y, mGLSurfaceView);
|
||||
}
|
||||
mGLSurfaceView.setEGLContextClientVersion(2);
|
||||
mGLSurfaceView.setEGLContextClientVersion(2);
|
||||
mGLSurfaceView.getHolder().addCallback(NativeActivity.this);
|
||||
|
||||
// Setup the GLSurface and ask android for the correct
|
||||
// Number of bits for r, g, b, a, depth and stencil components
|
||||
@@ -462,8 +420,7 @@ public class NativeActivity extends Activity implements SurfaceHolder.Callback {
|
||||
mGLSurfaceView.setEGLConfigChooser(new NativeEGLConfigChooser());
|
||||
}
|
||||
// Tried to mess around with config choosers here but fail completely on Xperia Play.
|
||||
|
||||
mGLSurfaceView.setRenderer(nativeRenderer);
|
||||
mGLSurfaceView.setRenderer(nativeRenderer);
|
||||
setContentView(mGLSurfaceView);
|
||||
} else {
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH) {
|
||||
@@ -473,46 +430,45 @@ public class NativeActivity extends Activity implements SurfaceHolder.Callback {
|
||||
}
|
||||
}
|
||||
|
||||
NativeApp.computeDesiredBackbufferDimensions();
|
||||
int bbW = NativeApp.getDesiredBackbufferWidth();
|
||||
int bbH = NativeApp.getDesiredBackbufferHeight();
|
||||
|
||||
mSurfaceView = new NativeSurfaceView(NativeActivity.this, bbW, bbH);
|
||||
mSurfaceView = new NativeSurfaceView(NativeActivity.this);
|
||||
mSurfaceView.getHolder().addCallback(NativeActivity.this);
|
||||
Log.i(TAG, "setcontentview before");
|
||||
setContentView(mSurfaceView);
|
||||
Log.i(TAG, "setcontentview after");
|
||||
|
||||
ensureRenderLoop();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void surfaceCreated(SurfaceHolder holder) {
|
||||
Log.d(TAG, "Surface created.");
|
||||
pixelWidth = holder.getSurfaceFrame().width();
|
||||
pixelHeight = holder.getSurfaceFrame().height();
|
||||
Log.d(TAG, "Surface created. pixelWidth=" + pixelWidth + ", pixelHeight=" + pixelHeight);
|
||||
NativeApp.setDisplayParameters(pixelWidth, pixelHeight, (int)densityDpi, refreshRate);
|
||||
Point sz = new Point();
|
||||
getDesiredBackbufferSize(sz);
|
||||
Log.d(TAG, "Setting fixed size " + sz.x + " x " + sz.y);
|
||||
if (mGLSurfaceView != null) {
|
||||
mGLSurfaceView.getHolder().setFixedSize(sz.x, sz.y);
|
||||
} else {
|
||||
mSurfaceView.getHolder().setFixedSize(sz.x, sz.y);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
@Override
|
||||
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
|
||||
if (javaGL) {
|
||||
Log.e(TAG, "JavaGL - should not get into surfaceChanged.");
|
||||
return;
|
||||
}
|
||||
|
||||
Log.w(TAG, "Surface changed. Resolution: " + width + "x" + height + " Format: " + format);
|
||||
// Make sure we have fresh display metrics so the computations go right.
|
||||
// This is needed on some very old devices, I guess event order is different or something...
|
||||
Point sz = new Point();
|
||||
updateDisplayMetrics(sz);
|
||||
NativeApp.backbufferResize(width, height, format);
|
||||
|
||||
mSurface = holder.getSurface();
|
||||
// If we got a surface, this starts the thread. If not, it doesn't.
|
||||
if (mSurface == null) {
|
||||
joinRenderLoopThread();
|
||||
} else {
|
||||
ensureRenderLoop();
|
||||
|
||||
if (!javaGL) {
|
||||
// If we got a surface, this starts the thread. If not, it doesn't.
|
||||
if (mSurface == null) {
|
||||
joinRenderLoopThread();
|
||||
} else {
|
||||
ensureRenderLoop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -676,14 +632,7 @@ public class NativeActivity extends Activity implements SurfaceHolder.Callback {
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH) {
|
||||
updateSystemUiVisibility();
|
||||
}
|
||||
updateDisplayMetrics(null);
|
||||
if (javaGL) {
|
||||
Point sz = new Point();
|
||||
getDesiredBackbufferSize(sz);
|
||||
if (sz.x > 0) {
|
||||
mGLSurfaceView.getHolder().setFixedSize(sz.x/2, sz.y/2);
|
||||
}
|
||||
}
|
||||
densityDpi = (float)newConfig.densityDpi;
|
||||
}
|
||||
|
||||
//keep this static so we can call this even if we don't
|
||||
|
||||
@@ -44,9 +44,6 @@ public class NativeApp {
|
||||
|
||||
public static native boolean mouseWheelEvent(float x, float y);
|
||||
|
||||
// will only be called between init() and shutdown()
|
||||
public static native int audioRender(short[] buffer);
|
||||
|
||||
// Sensor/input data. These are asynchronous, beware!
|
||||
public static native boolean touch(float x, float y, int data, int pointerId);
|
||||
|
||||
|
||||
@@ -18,6 +18,8 @@ import android.os.Build;
|
||||
import android.os.Handler;
|
||||
import android.util.Log;
|
||||
import android.view.MotionEvent;
|
||||
import android.view.View;
|
||||
|
||||
import com.bda.controller.*;
|
||||
|
||||
public class NativeGLView extends GLSurfaceView implements SensorEventListener, ControllerListener {
|
||||
|
||||
@@ -13,77 +13,27 @@ import android.view.Display;
|
||||
public class NativeRenderer implements GLSurfaceView.Renderer {
|
||||
private static String TAG = "NativeRenderer";
|
||||
private NativeActivity mActivity;
|
||||
private boolean isDark = false;
|
||||
private int dpi;
|
||||
private float refreshRate;
|
||||
|
||||
private double dpi_scale_x;
|
||||
private double dpi_scale_y;
|
||||
|
||||
int last_width, last_height;
|
||||
|
||||
NativeRenderer(NativeActivity act) {
|
||||
mActivity = act;
|
||||
DisplayMetrics metrics = new DisplayMetrics();
|
||||
Display display = act.getWindowManager().getDefaultDisplay();
|
||||
display.getMetrics(metrics);
|
||||
dpi = metrics.densityDpi;
|
||||
|
||||
refreshRate = display.getRefreshRate();
|
||||
}
|
||||
|
||||
double getDpiScaleX() {
|
||||
return dpi_scale_x;
|
||||
}
|
||||
double getDpiScaleY() {
|
||||
return dpi_scale_y;
|
||||
}
|
||||
|
||||
public void setDark(boolean d) {
|
||||
isDark = d;
|
||||
}
|
||||
|
||||
public void setFixedSize(int xres, int yres, GLSurfaceView surfaceView) {
|
||||
Log.i(TAG, "Setting surface to fixed size " + xres + "x" + yres);
|
||||
surfaceView.getHolder().setFixedSize(xres, yres);
|
||||
}
|
||||
|
||||
public void onDrawFrame(GL10 unused /*use GLES20*/) {
|
||||
if (isDark) {
|
||||
GLES20.glDisable(GLES20.GL_SCISSOR_TEST);
|
||||
GLES20.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_STENCIL_BUFFER_BIT);
|
||||
} else {
|
||||
displayRender();
|
||||
}
|
||||
displayRender();
|
||||
}
|
||||
|
||||
public void onSurfaceCreated(GL10 unused, EGLConfig config) {
|
||||
Log.i(TAG, "onSurfaceCreated");
|
||||
Log.i(TAG, "NativeRenderer: onSurfaceCreated");
|
||||
// Log.i(TAG, "onSurfaceCreated - EGL context is new or was lost");
|
||||
// Actually, it seems that it is here we should recreate lost GL objects.
|
||||
displayInit();
|
||||
}
|
||||
|
||||
public void onSurfaceChanged(GL10 unused, int width, int height) {
|
||||
Point sz = new Point();
|
||||
mActivity.GetScreenSize(sz);
|
||||
double actualW = sz.x;
|
||||
double actualH = sz.y;
|
||||
dpi_scale_x = ((double)width / (double)actualW);
|
||||
dpi_scale_y = ((double)height / (double)actualH);
|
||||
Log.i(TAG, "onSurfaceChanged: Scale: " + dpi_scale_x + "x" + dpi_scale_y + " (width=" + width + ", actualW=" + actualW);
|
||||
int scaled_dpi = (int)((double)dpi * dpi_scale_x);
|
||||
displayResize(width, height, scaled_dpi, refreshRate);
|
||||
last_width = width;
|
||||
last_height = height;
|
||||
}
|
||||
|
||||
// NATIVE METHODS
|
||||
|
||||
// Note: This also means "device lost" and you should reload
|
||||
// all buffered objects.
|
||||
public native void displayInit();
|
||||
public native void displayResize(int w, int h, int dpi, float refreshRate);
|
||||
public native void displayRender();
|
||||
}
|
||||
@@ -30,7 +30,7 @@ public class NativeSurfaceView extends SurfaceView implements SensorEventListene
|
||||
private Controller mController = null;
|
||||
private boolean isMogaPro = false;
|
||||
|
||||
public NativeSurfaceView(NativeActivity activity, int fixedW, int fixedH) {
|
||||
public NativeSurfaceView(NativeActivity activity) {
|
||||
super(activity);
|
||||
|
||||
Log.i(TAG, "NativeSurfaceView");
|
||||
@@ -40,14 +40,6 @@ public class NativeSurfaceView extends SurfaceView implements SensorEventListene
|
||||
|
||||
mController = Controller.getInstance(activity);
|
||||
|
||||
// Maybe we need to use this?
|
||||
if (fixedW != 0 && fixedH != 0) {
|
||||
Log.i(TAG, "Setting surface holder to use a fixed size of " + fixedW + "x" + fixedH + " pixels");
|
||||
this.getHolder().setFixedSize(fixedW, fixedH);
|
||||
} else {
|
||||
Log.i(TAG, "Using default backbuffer size.");
|
||||
}
|
||||
|
||||
// this.getHolder().setFormat(PixelFormat.RGBA_8888);
|
||||
|
||||
try {
|
||||
|
||||
@@ -631,9 +631,12 @@ int main(int argc, char *argv[]) {
|
||||
NativeInit(remain_argc, (const char **)remain_argv, path, "/tmp", nullptr);
|
||||
#endif
|
||||
|
||||
pixel_in_dps = (float)pixel_xres / dp_xres;
|
||||
g_dpi_scale = dp_xres / (float)pixel_xres;
|
||||
g_dpi_scale_real = g_dpi_scale;
|
||||
pixel_in_dps_x = (float)pixel_xres / dp_xres;
|
||||
pixel_in_dps_y = (float)pixel_yres / dp_yres;
|
||||
g_dpi_scale_x = dp_xres / (float)pixel_xres;
|
||||
g_dpi_scale_y = dp_yres / (float)pixel_yres;
|
||||
g_dpi_scale_real_x = g_dpi_scale_x;
|
||||
g_dpi_scale_real_y = g_dpi_scale_y;
|
||||
|
||||
printf("Pixels: %i x %i\n", pixel_xres, pixel_yres);
|
||||
printf("Virtual pixels: %i x %i\n", dp_xres, dp_yres);
|
||||
@@ -686,8 +689,8 @@ int main(int argc, char *argv[]) {
|
||||
while (true) {
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event)) {
|
||||
float mx = event.motion.x * g_dpi_scale;
|
||||
float my = event.motion.y * g_dpi_scale;
|
||||
float mx = event.motion.x * g_dpi_scale_x;
|
||||
float my = event.motion.y * g_dpi_scale_y;
|
||||
|
||||
switch (event.type) {
|
||||
case SDL_QUIT:
|
||||
|
||||
+14
-11
@@ -263,15 +263,15 @@ bool MainUI::event(QEvent *e)
|
||||
break;
|
||||
case Qt::TouchPointPressed:
|
||||
case Qt::TouchPointReleased:
|
||||
input.x = touchPoint.pos().x() * g_dpi_scale * xscale;
|
||||
input.y = touchPoint.pos().y() * g_dpi_scale * yscale;
|
||||
input.x = touchPoint.pos().x() * g_dpi_scale_x * xscale;
|
||||
input.y = touchPoint.pos().y() * g_dpi_scale_y * yscale;
|
||||
input.flags = (touchPoint.state() == Qt::TouchPointPressed) ? TOUCH_DOWN : TOUCH_UP;
|
||||
input.id = touchPoint.id();
|
||||
NativeTouch(input);
|
||||
break;
|
||||
case Qt::TouchPointMoved:
|
||||
input.x = touchPoint.pos().x() * g_dpi_scale * xscale;
|
||||
input.y = touchPoint.pos().y() * g_dpi_scale * yscale;
|
||||
input.x = touchPoint.pos().x() * g_dpi_scale_x * xscale;
|
||||
input.y = touchPoint.pos().y() * g_dpi_scale_y * yscale;
|
||||
input.flags = TOUCH_MOVE;
|
||||
input.id = touchPoint.id();
|
||||
NativeTouch(input);
|
||||
@@ -287,15 +287,15 @@ bool MainUI::event(QEvent *e)
|
||||
break;
|
||||
case QEvent::MouseButtonPress:
|
||||
case QEvent::MouseButtonRelease:
|
||||
input.x = ((QMouseEvent*)e)->pos().x() * g_dpi_scale * xscale;
|
||||
input.y = ((QMouseEvent*)e)->pos().y() * g_dpi_scale * yscale;
|
||||
input.x = ((QMouseEvent*)e)->pos().x() * g_dpi_scale_x * xscale;
|
||||
input.y = ((QMouseEvent*)e)->pos().y() * g_dpi_scale_y * yscale;
|
||||
input.flags = (e->type() == QEvent::MouseButtonPress) ? TOUCH_DOWN : TOUCH_UP;
|
||||
input.id = 0;
|
||||
NativeTouch(input);
|
||||
break;
|
||||
case QEvent::MouseMove:
|
||||
input.x = ((QMouseEvent*)e)->pos().x() * g_dpi_scale * xscale;
|
||||
input.y = ((QMouseEvent*)e)->pos().y() * g_dpi_scale * yscale;
|
||||
input.x = ((QMouseEvent*)e)->pos().x() * g_dpi_scale_x * xscale;
|
||||
input.y = ((QMouseEvent*)e)->pos().y() * g_dpi_scale_y * yscale;
|
||||
input.flags = TOUCH_MOVE;
|
||||
input.id = 0;
|
||||
NativeTouch(input);
|
||||
@@ -437,9 +437,12 @@ int main(int argc, char *argv[])
|
||||
res.transpose();
|
||||
pixel_xres = res.width();
|
||||
pixel_yres = res.height();
|
||||
g_dpi_scale = CalculateDPIScale();
|
||||
g_dpi_scale_real = g_dpi_scale;
|
||||
dp_xres = (int)(pixel_xres * g_dpi_scale); dp_yres = (int)(pixel_yres * g_dpi_scale);
|
||||
g_dpi_scale_x = CalculateDPIScale();
|
||||
g_dpi_scale_y = CalculateDPIScale();
|
||||
g_dpi_scale_real_x = g_dpi_scale_x;
|
||||
g_dpi_scale_real_y = g_dpi_scale_y;
|
||||
dp_xres = (int)(pixel_xres * g_dpi_scale_x);
|
||||
dp_yres = (int)(pixel_yres * g_dpi_scale_y);
|
||||
std::string savegame_dir = ".";
|
||||
std::string external_dir = ".";
|
||||
#if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
|
||||
|
||||
@@ -6,10 +6,13 @@ int dp_yres;
|
||||
int pixel_xres;
|
||||
int pixel_yres;
|
||||
|
||||
int g_dpi = 1; // will be overwritten
|
||||
float g_dpi_scale = 1.0f;
|
||||
float g_dpi_scale_real = 1.0f;
|
||||
float pixel_in_dps = 1.0f;
|
||||
float g_dpi = 1.0f; // will be overwritten with a value that makes sense.
|
||||
float g_dpi_scale_x = 1.0f;
|
||||
float g_dpi_scale_y = 1.0f;
|
||||
float g_dpi_scale_real_x = 1.0f;
|
||||
float g_dpi_scale_real_y = 1.0f;
|
||||
float pixel_in_dps_x = 1.0f;
|
||||
float pixel_in_dps_y = 1.0f;
|
||||
float display_hz = 60.0f;
|
||||
|
||||
DisplayRotation g_display_rotation;
|
||||
|
||||
@@ -10,10 +10,13 @@ extern int dp_yres;
|
||||
extern int pixel_xres;
|
||||
extern int pixel_yres;
|
||||
|
||||
extern int g_dpi;
|
||||
extern float g_dpi_scale;
|
||||
extern float g_dpi_scale_real;
|
||||
extern float pixel_in_dps;
|
||||
extern float g_dpi;
|
||||
extern float g_dpi_scale_x;
|
||||
extern float g_dpi_scale_y;
|
||||
extern float g_dpi_scale_real_x;
|
||||
extern float g_dpi_scale_real_y;
|
||||
extern float pixel_in_dps_x;
|
||||
extern float pixel_in_dps_y;
|
||||
extern float display_hz;
|
||||
|
||||
// On some platforms (currently only Windows UWP) we need to manually rotate
|
||||
|
||||
@@ -86,14 +86,13 @@ void DrawBuffer::End() {
|
||||
|
||||
void DrawBuffer::Flush(bool set_blend_state) {
|
||||
using namespace Draw;
|
||||
if (!pipeline_) {
|
||||
ELOG("No program set!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (count_ == 0)
|
||||
return;
|
||||
|
||||
if (!pipeline_) {
|
||||
ELOG("DrawBuffer: No program set, skipping flush!");
|
||||
count_ = 0;
|
||||
return;
|
||||
}
|
||||
draw_->BindPipeline(pipeline_);
|
||||
|
||||
VsTexColUB ub{};
|
||||
@@ -131,15 +130,15 @@ void DrawBuffer::Rect(float x, float y, float w, float h, uint32_t color, int al
|
||||
}
|
||||
|
||||
void DrawBuffer::hLine(float x1, float y, float x2, uint32_t color) {
|
||||
Rect(x1, y, x2 - x1, pixel_in_dps, color);
|
||||
Rect(x1, y, x2 - x1, pixel_in_dps_y, color);
|
||||
}
|
||||
|
||||
void DrawBuffer::vLine(float x, float y1, float y2, uint32_t color) {
|
||||
Rect(x, y1, pixel_in_dps, y2 - y1, color);
|
||||
Rect(x, y1, pixel_in_dps_x, y2 - y1, color);
|
||||
}
|
||||
|
||||
void DrawBuffer::vLineAlpha50(float x, float y1, float y2, uint32_t color) {
|
||||
Rect(x, y1, pixel_in_dps, y2 - y1, (color | 0xFF000000) & 0x7F000000);
|
||||
Rect(x, y1, pixel_in_dps_x, y2 - y1, (color | 0xFF000000) & 0x7F000000);
|
||||
}
|
||||
|
||||
void DrawBuffer::RectVGradient(float x, float y, float w, float h, uint32_t colorTop, uint32_t colorBottom) {
|
||||
@@ -152,11 +151,11 @@ void DrawBuffer::RectVGradient(float x, float y, float w, float h, uint32_t colo
|
||||
}
|
||||
|
||||
void DrawBuffer::RectOutline(float x, float y, float w, float h, uint32_t color, int align) {
|
||||
hLine(x, y, x + w + pixel_in_dps, color);
|
||||
hLine(x, y + h, x + w + pixel_in_dps, color);
|
||||
hLine(x, y, x + w + pixel_in_dps_x, color);
|
||||
hLine(x, y + h, x + w + pixel_in_dps_x, color);
|
||||
|
||||
vLine(x, y, y + h + pixel_in_dps, color);
|
||||
vLine(x + w, y, y + h + pixel_in_dps, color);
|
||||
vLine(x, y, y + h + pixel_in_dps_y, color);
|
||||
vLine(x + w, y, y + h + pixel_in_dps_y, color);
|
||||
}
|
||||
|
||||
void DrawBuffer::MultiVGradient(float x, float y, float w, float h, GradientStop *stops, int numStops) {
|
||||
|
||||
@@ -34,7 +34,7 @@ void TextDrawer::SetFontScale(float xscale, float yscale) {
|
||||
}
|
||||
|
||||
float TextDrawer::CalculateDPIScale() {
|
||||
float scale = g_dpi_scale;
|
||||
float scale = g_dpi_scale_y;
|
||||
if (scale >= 1.0f) {
|
||||
scale = 1.0f;
|
||||
}
|
||||
|
||||
@@ -273,12 +273,13 @@ GLuint ShaderStageToOpenGL(ShaderStage stage) {
|
||||
class OpenGLShaderModule : public ShaderModule, public GfxResourceHolder {
|
||||
public:
|
||||
OpenGLShaderModule(ShaderStage stage) : stage_(stage) {
|
||||
ILOG("Shader module created (%p)", this);
|
||||
register_gl_resource_holder(this, "drawcontext_shader_module", 0);
|
||||
glstage_ = ShaderStageToOpenGL(stage);
|
||||
}
|
||||
|
||||
~OpenGLShaderModule() {
|
||||
ILOG("Shader module destroyed");
|
||||
ILOG("Shader module destroyed (%p)", this);
|
||||
if (shader_)
|
||||
glDeleteShader(shader_);
|
||||
unregister_gl_resource_holder(this);
|
||||
|
||||
@@ -90,12 +90,13 @@ Bounds UIContext::GetScissorBounds() {
|
||||
void UIContext::ActivateTopScissor() {
|
||||
Bounds bounds;
|
||||
if (scissorStack_.size()) {
|
||||
float scale = pixel_in_dps;
|
||||
float scale_x = pixel_in_dps_x;
|
||||
float scale_y = pixel_in_dps_y;
|
||||
bounds = scissorStack_.back();
|
||||
int x = floorf(scale * bounds.x);
|
||||
int y = floorf(scale * bounds.y);
|
||||
int w = ceilf(scale * bounds.w);
|
||||
int h = ceilf(scale * bounds.h);
|
||||
int x = floorf(scale_x * bounds.x);
|
||||
int y = floorf(scale_y * bounds.y);
|
||||
int w = ceilf(scale_x * bounds.w);
|
||||
int h = ceilf(scale_y * bounds.h);
|
||||
draw_->SetScissorRect(x, y, w, h);
|
||||
} else {
|
||||
// Avoid rounding errors
|
||||
|
||||
@@ -174,16 +174,19 @@ static GraphicsContext *graphicsContext;
|
||||
size.width = h;
|
||||
}
|
||||
|
||||
g_dpi = (IS_IPAD() ? 200 : 150) * scale;
|
||||
g_dpi_scale = 240.0f / (float)g_dpi;
|
||||
g_dpi_scale_real = g_dpi_scale;
|
||||
g_dpi = (IS_IPAD() ? 200.0f : 150.0f) * scale;
|
||||
g_dpi_scale_x = 240.0f / g_dpi;
|
||||
g_dpi_scale_y = 240.0f / g_dpi;
|
||||
g_dpi_scale_real_x = g_dpi_scale_x;
|
||||
g_dpi_scale_real_y = g_dpi_scale_y;
|
||||
pixel_xres = size.width * scale;
|
||||
pixel_yres = size.height * scale;
|
||||
|
||||
dp_xres = pixel_xres * g_dpi_scale;
|
||||
dp_yres = pixel_yres * g_dpi_scale;
|
||||
dp_xres = pixel_xres * g_dpi_scale_x;
|
||||
dp_yres = pixel_yres * g_dpi_scale_y;
|
||||
|
||||
pixel_in_dps = (float)pixel_xres / (float)dp_xres;
|
||||
pixel_in_dps_x = (float)pixel_xres / (float)dp_xres;
|
||||
pixel_in_dps_y = (float)pixel_yres / (float)dp_yres;
|
||||
|
||||
graphicsContext = new IOSDummyGraphicsContext();
|
||||
|
||||
|
||||
Reference in new issue
Block a user