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Rename to Skip Half
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@@ -250,7 +250,7 @@ public:
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float fCwCheatScrollPosition;
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float fGameListScrollPosition;
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int iBloomHack; //0 = off, 1 = safe, 2 = balanced, 3 = aggressive
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int iSkipGPUReadbackMode; // 0 = off, 1 = skip, 2 = to texture, 3 = half skip
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int iSkipGPUReadbackMode; // 0 = off, 1 = skip, 2 = to texture, 3 = skip half
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int iSplineBezierQuality; // 0 = low , 1 = Intermediate , 2 = High
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bool bHardwareTessellation;
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bool bShaderCache; // Hidden ini-only setting, useful for debugging shader compile times.
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@@ -457,7 +457,7 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings)
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CheckBox *disableCulling = graphicsSettings->Add(new CheckBox(&g_Config.bDisableRangeCulling, gr->T("Disable culling")));
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disableCulling->SetDisabledPtr(&g_Config.bSoftwareRendering);
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static const char *skipGpuReadbackModes[] = { "No (default)", "Skip", "Copy to texture" , "Half skip"};
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static const char *skipGpuReadbackModes[] = { "No (default)", "Skip", "Copy to texture" , "Skip half"};
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PopupMultiChoice *skipGPUReadbacks = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iSkipGPUReadbackMode, gr->T("Skip GPU Readbacks"), skipGpuReadbackModes, 0, ARRAY_SIZE(skipGpuReadbackModes), I18NCat::GRAPHICS, screenManager()));
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skipGPUReadbacks->SetDisabledPtr(&g_Config.bSoftwareRendering);
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