Merge pull request #12209 from LunaMoo/Win7MouseWheelFix

Move WM_MOUSEWHEEL back to WndProc
This commit is contained in:
Henrik Rydgård authored and GitHub committed 2019-07-31 13:33:32 +02:00
commit 5c992b3143
1 file changed
+22 -26
+22 -26
View File
@@ -132,7 +132,6 @@ namespace MainWindow
// gross hack
bool noFocusPause = false; // TOGGLE_PAUSE state to override pause on lost focus
bool trapMouse = true; // Handles some special cases(alt+tab, win menu) when game is running and mouse is confined
bool mouseScrollUsed = false;
#define MAX_LOADSTRING 100
const TCHAR *szWindowClass = TEXT("PPSSPPWnd");
@@ -260,7 +259,6 @@ namespace MainWindow
}
void RelaseMouseWheel() {
if (mouseScrollUsed) {
// For simplicity release both wheel events
KeyInput key;
key.deviceId = DEVICE_ID_MOUSE;
@@ -269,8 +267,6 @@ namespace MainWindow
NativeKey(key);
key.keyCode = NKCODE_EXT_MOUSEWHEEL_UP;
NativeKey(key);
mouseScrollUsed = false;
}
}
static void HandleSizeChange(int newSizingType) {
@@ -674,27 +670,6 @@ namespace MainWindow
}
break;
case WM_MOUSEWHEEL:
{
int wheelDelta = (short)(wParam >> 16);
KeyInput key;
key.deviceId = DEVICE_ID_MOUSE;
if (wheelDelta < 0) {
key.keyCode = NKCODE_EXT_MOUSEWHEEL_DOWN;
wheelDelta = -wheelDelta;
} else {
key.keyCode = NKCODE_EXT_MOUSEWHEEL_UP;
}
// There's no separate keyup event for mousewheel events,
// so we set mouseScrollUsed here and always release if it's true.
key.flags = KEY_DOWN | KEY_HASWHEELDELTA | (wheelDelta << 16);
mouseScrollUsed = true;
SetTimer(hwndMain, TIMER_WHEELRELEASE, WHEELRELEASE_DELAY_MS, 0);
NativeKey(key);
}
break;
case WM_TOUCH:
{
touchHandler.handleTouchEvent(hWnd, message, wParam, lParam);
@@ -807,6 +782,27 @@ namespace MainWindow
}
break;
// Wheel events have to stay in WndProc for compatibility with older Windows(7). See #12156
case WM_MOUSEWHEEL:
{
int wheelDelta = (short)(wParam >> 16);
KeyInput key;
key.deviceId = DEVICE_ID_MOUSE;
if (wheelDelta < 0) {
key.keyCode = NKCODE_EXT_MOUSEWHEEL_DOWN;
wheelDelta = -wheelDelta;
} else {
key.keyCode = NKCODE_EXT_MOUSEWHEEL_UP;
}
// There's no separate keyup event for mousewheel events,
// so we release it with a slight delay.
key.flags = KEY_DOWN | KEY_HASWHEELDELTA | (wheelDelta << 16);
SetTimer(hwndMain, TIMER_WHEELRELEASE, WHEELRELEASE_DELAY_MS, 0);
NativeKey(key);
}
break;
case WM_TIMER:
// Hack: Take the opportunity to also show/hide the mouse cursor in fullscreen mode.
switch (wParam) {
@@ -818,7 +814,7 @@ namespace MainWindow
hideCursor = true;
KillTimer(hWnd, TIMER_CURSORMOVEUPDATE);
return 0;
// Hack: need to release wheel event without waiting for another wheel event.
// Hack: need to release wheel event with a delay for games to register it was "pressed down".
case TIMER_WHEELRELEASE:
RelaseMouseWheel();
return 0;