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interp: Handle vsgn prefixing.
One could compare against 3 using this, it just generates zeros to compare with.
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+11
-6
@@ -643,19 +643,24 @@ namespace MIPSInt
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EatPrefixes();
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}
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void Int_Vsgn(MIPSOpcode op)
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{
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float s[4], d[4];
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void Int_Vsgn(MIPSOpcode op) {
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float s[4], t[4], d[4];
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int vd = _VD;
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int vs = _VS;
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VectorSize sz = GetVecSize(op);
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ReadVector(s, sz, vs);
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ApplySwizzleS(s, sz);
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for (int i = 0; i < GetNumVectorElements(sz); i++)
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{
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// Not sure who would do this, but using abs/neg allows a compare against 3 or -3.
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u32 tprefixRemove = VFPU_ANY_SWIZZLE();
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u32 tprefixAdd = VFPU_CONST(1, 1, 1, 1) | VFPU_SWIZZLE(0, 0, 0, 0);
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ApplyPrefixST(t, VFPURewritePrefix(VFPU_CTRL_TPREFIX, tprefixRemove, tprefixAdd), sz);
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for (int i = 0; i < GetNumVectorElements(sz); i++) {
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float diff = s[i] - t[i];
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// To handle NaNs correctly, we do this with integer hackery
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u32 val;
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memcpy(&val, &s[i], sizeof(u32));
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memcpy(&val, &diff, sizeof(u32));
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if (val == 0 || val == 0x80000000)
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d[i] = 0.0f;
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else if ((val >> 31) == 0)
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