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Correct sceKernelSelfStopUnloadModule 's name and logging
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@@ -1936,7 +1936,7 @@ u32 hleKernelStopUnloadSelfModuleWithOrWithoutStatus(u32 exitCode, u32 argSize,
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if (WithStatus)
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ERROR_LOG_REPORT(SCEMODULE, "UNIMPL sceKernelStopUnloadSelfModuleWithStatus(%08x, %08x, %08x, %08x, %08x): game may have crashed", exitCode, argSize, argp, statusAddr, optionAddr);
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else
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ERROR_LOG_REPORT(SCEMODULE, "UNIMPL sceKernelStopUnloadSelfModule(%08x, %08x, %08x, %08x): game may have crashed", argSize, argp, statusAddr, optionAddr);
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ERROR_LOG_REPORT(SCEMODULE, "UNIMPL sceKernelSelfStopUnloadModule(%08x, %08x, %08x): game may have crashed", exitCode, argSize, argp);
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SceUID moduleID = __KernelGetCurThreadModuleId();
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u32 priority = 0x20;
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u32 stacksize = 0x40000;
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@@ -1949,7 +1949,7 @@ u32 hleKernelStopUnloadSelfModuleWithOrWithoutStatus(u32 exitCode, u32 argSize,
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if (WithStatus)
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ERROR_LOG(SCEMODULE, "sceKernelStopUnloadSelfModuleWithStatus(%08x, %08x, %08x, %08x, %08x): invalid module id", exitCode, argSize, argp, statusAddr, optionAddr);
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else
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ERROR_LOG(SCEMODULE, "sceKernelStopUnloadSelfModule(%08x, %08x, %08x, %08x): invalid module id", argSize, argp, statusAddr, optionAddr);
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ERROR_LOG(SCEMODULE, "sceKernelSelfStopUnloadModule(%08x, %08x, %08x): invalid module id", exitCode, argSize, argp);
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return error;
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}
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@@ -1990,7 +1990,7 @@ u32 hleKernelStopUnloadSelfModuleWithOrWithoutStatus(u32 exitCode, u32 argSize,
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if (WithStatus)
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INFO_LOG(SCEMODULE, "sceKernelStopUnloadSelfModuleWithStatus(%08x, %08x, %08x, %08x, %08x): no stop func", exitCode, argSize, argp, statusAddr, optionAddr);
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else
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INFO_LOG(SCEMODULE, "sceKernelStopUnloadSelfModule(%08x, %08x, %08x, %08x): no stop func", argSize, argp, statusAddr, optionAddr);
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INFO_LOG(SCEMODULE, "sceKernelSelfStopUnloadModule(%08x, %08x, %08x): no stop func", exitCode, argSize, argp);
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sceKernelExitDeleteThread(exitCode);
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module->Cleanup();
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kernelObjects.Destroy<Module>(moduleID);
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@@ -1998,7 +1998,7 @@ u32 hleKernelStopUnloadSelfModuleWithOrWithoutStatus(u32 exitCode, u32 argSize,
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if (WithStatus)
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ERROR_LOG_REPORT(SCEMODULE, "sceKernelStopUnloadSelfModuleWithStatus(%08x, %08x, %08x, %08x, %08x): bad stop func address", exitCode, argSize, argp, statusAddr, optionAddr);
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else
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ERROR_LOG_REPORT(SCEMODULE, "sceKernelStopUnloadSelfModule(%08x, %08x, %08x, %08x): bad stop func address", argSize, argp, statusAddr, optionAddr);
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ERROR_LOG_REPORT(SCEMODULE, "sceKernelSelfStopUnloadModule(%08x, %08x, %08x): bad stop func address", exitCode, argSize, argp);
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sceKernelExitDeleteThread(exitCode);
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module->Cleanup();
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kernelObjects.Destroy<Module>(moduleID);
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@@ -2007,7 +2007,7 @@ u32 hleKernelStopUnloadSelfModuleWithOrWithoutStatus(u32 exitCode, u32 argSize,
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if (WithStatus)
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ERROR_LOG_REPORT(SCEMODULE, "UNIMPL sceKernelStopUnloadSelfModuleWithStatus(%08x, %08x, %08x, %08x, %08x): game has likely crashed", exitCode, argSize, argp, statusAddr, optionAddr);
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else
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ERROR_LOG_REPORT(SCEMODULE, "UNIMPL sceKernelStopUnloadSelfModule(%08x, %08x, %08x, %08x): game has likely crashed", argSize, argp, statusAddr, optionAddr);
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ERROR_LOG_REPORT(SCEMODULE, "UNIMPL sceKernelSelfStopUnloadModule(%08x, %08x, %08x): game has likely crashed", exitCode, argSize, argp);
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}
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return 0;
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