diff --git a/Core/HLE/sceKernelModule.cpp b/Core/HLE/sceKernelModule.cpp index 49cd5b6730..bb12265f8c 100644 --- a/Core/HLE/sceKernelModule.cpp +++ b/Core/HLE/sceKernelModule.cpp @@ -1936,7 +1936,7 @@ u32 hleKernelStopUnloadSelfModuleWithOrWithoutStatus(u32 exitCode, u32 argSize, if (WithStatus) ERROR_LOG_REPORT(SCEMODULE, "UNIMPL sceKernelStopUnloadSelfModuleWithStatus(%08x, %08x, %08x, %08x, %08x): game may have crashed", exitCode, argSize, argp, statusAddr, optionAddr); else - ERROR_LOG_REPORT(SCEMODULE, "UNIMPL sceKernelStopUnloadSelfModule(%08x, %08x, %08x, %08x): game may have crashed", argSize, argp, statusAddr, optionAddr); + ERROR_LOG_REPORT(SCEMODULE, "UNIMPL sceKernelSelfStopUnloadModule(%08x, %08x, %08x): game may have crashed", exitCode, argSize, argp); SceUID moduleID = __KernelGetCurThreadModuleId(); u32 priority = 0x20; u32 stacksize = 0x40000; @@ -1949,7 +1949,7 @@ u32 hleKernelStopUnloadSelfModuleWithOrWithoutStatus(u32 exitCode, u32 argSize, if (WithStatus) ERROR_LOG(SCEMODULE, "sceKernelStopUnloadSelfModuleWithStatus(%08x, %08x, %08x, %08x, %08x): invalid module id", exitCode, argSize, argp, statusAddr, optionAddr); else - ERROR_LOG(SCEMODULE, "sceKernelStopUnloadSelfModule(%08x, %08x, %08x, %08x): invalid module id", argSize, argp, statusAddr, optionAddr); + ERROR_LOG(SCEMODULE, "sceKernelSelfStopUnloadModule(%08x, %08x, %08x): invalid module id", exitCode, argSize, argp); return error; } @@ -1990,7 +1990,7 @@ u32 hleKernelStopUnloadSelfModuleWithOrWithoutStatus(u32 exitCode, u32 argSize, if (WithStatus) INFO_LOG(SCEMODULE, "sceKernelStopUnloadSelfModuleWithStatus(%08x, %08x, %08x, %08x, %08x): no stop func", exitCode, argSize, argp, statusAddr, optionAddr); else - INFO_LOG(SCEMODULE, "sceKernelStopUnloadSelfModule(%08x, %08x, %08x, %08x): no stop func", argSize, argp, statusAddr, optionAddr); + INFO_LOG(SCEMODULE, "sceKernelSelfStopUnloadModule(%08x, %08x, %08x): no stop func", exitCode, argSize, argp); sceKernelExitDeleteThread(exitCode); module->Cleanup(); kernelObjects.Destroy(moduleID); @@ -1998,7 +1998,7 @@ u32 hleKernelStopUnloadSelfModuleWithOrWithoutStatus(u32 exitCode, u32 argSize, if (WithStatus) ERROR_LOG_REPORT(SCEMODULE, "sceKernelStopUnloadSelfModuleWithStatus(%08x, %08x, %08x, %08x, %08x): bad stop func address", exitCode, argSize, argp, statusAddr, optionAddr); else - ERROR_LOG_REPORT(SCEMODULE, "sceKernelStopUnloadSelfModule(%08x, %08x, %08x, %08x): bad stop func address", argSize, argp, statusAddr, optionAddr); + ERROR_LOG_REPORT(SCEMODULE, "sceKernelSelfStopUnloadModule(%08x, %08x, %08x): bad stop func address", exitCode, argSize, argp); sceKernelExitDeleteThread(exitCode); module->Cleanup(); kernelObjects.Destroy(moduleID); @@ -2007,7 +2007,7 @@ u32 hleKernelStopUnloadSelfModuleWithOrWithoutStatus(u32 exitCode, u32 argSize, if (WithStatus) ERROR_LOG_REPORT(SCEMODULE, "UNIMPL sceKernelStopUnloadSelfModuleWithStatus(%08x, %08x, %08x, %08x, %08x): game has likely crashed", exitCode, argSize, argp, statusAddr, optionAddr); else - ERROR_LOG_REPORT(SCEMODULE, "UNIMPL sceKernelStopUnloadSelfModule(%08x, %08x, %08x, %08x): game has likely crashed", argSize, argp, statusAddr, optionAddr); + ERROR_LOG_REPORT(SCEMODULE, "UNIMPL sceKernelSelfStopUnloadModule(%08x, %08x, %08x): game has likely crashed", exitCode, argSize, argp); } return 0;