Detect NV_shader_framebuffer_fetch and the EXT extension separately.

This commit is contained in:
Henrik Rydgard committed 2014-04-18 19:21:28 +02:00
1 parent daf2595eb0
commit 551564b2ea
2 files changed
+3 -1

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@@ -219,7 +219,8 @@ void CheckGLExtensions() {
gl_extensions.OES_depth_texture = strstr(extString, "GL_OES_depth_texture") != 0;
gl_extensions.OES_mapbuffer = strstr(extString, "GL_OES_mapbuffer") != 0;
gl_extensions.EXT_blend_minmax = strstr(extString, "GL_EXT_blend_minmax") != 0;
gl_extensions.EXT_shader_framebuffer_fetch = (strstr(extString, "GL_EXT_shader_framebuffer_fetch") != 0) || (strstr(extString, "GL_NV_shader_framebuffer_fetch") != 0);
gl_extensions.EXT_shader_framebuffer_fetch = strstr(extString, "GL_EXT_shader_framebuffer_fetch") != 0;
gl_extensions.NV_shader_framebuffer_fetch = strstr(extString, "GL_NV_shader_framebuffer_fetch") != 0;
gl_extensions.NV_copy_image = strstr(extString, "GL_NV_copy_image") != 0;
gl_extensions.EXT_unpack_subimage = strstr(extString, "GL_EXT_unpack_subimage") != 0;
#if defined(ANDROID) || defined(BLACKBERRY)
+1
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@@ -42,6 +42,7 @@ struct GLExtensions {
bool EXT_swap_control_tear;
bool OES_mapbuffer;
bool OES_vertex_array_object;
bool NV_shader_framebuffer_fetch;
bool EXT_shader_framebuffer_fetch;
bool EXT_blend_minmax;
bool NV_draw_texture;