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Build fix, sorry.
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@@ -164,7 +164,7 @@ struct Atrac {
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// There are not enough atrac data right now to play at a certain position.
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// Must load more atrac data first
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remainFrame = 0;
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else {
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} else {
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// guess the remain frames.
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// games would add atrac data when remainFrame = 0 or -1
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remainFrame = (first.size - decodePos) / atracBytesPerFrame - 1;
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