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VFPU: Work out the four exact dots of a multi-dot side by side on ARM64
vfpu_multi_dot ran the exact dot four times, each summing across the lanes. Now each lane works out one output, a term at a time, the same steps as vfpu_dot_neon, so nothing crosses lanes until the rounding at the end. Inf and NaN still take the old way. The IR interpreter (no JIT, as on iOS) runs every multi-dot through it: GTA 3% fewer cycles, Tekken 2%. The VFPUDot test checks it against the reference too. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -1063,7 +1063,73 @@ float vfpu_dot(const float a[4], const float b[4]) {
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#endif
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}
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#if PPSSPP_ARCH(ARM64_NEON)
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// vfpu_dot_neon turned on its side: lane k works out output k, one term at a time, so nothing is
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// summed across lanes. Bit-exact with it. Returns false for inf and NaN, which it leaves alone.
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static bool vfpu_multi_dot_neon(float out[4], const float block[16], const float v[4], int terms, bool transposed) {
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uint32x4_t rows[4];
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if (transposed) {
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const uint32x4x4_t t = vld4q_u32((const uint32_t *)block);
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rows[0] = t.val[0];
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rows[1] = t.val[1];
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rows[2] = t.val[2];
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rows[3] = t.val[3];
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} else {
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for (int i = 0; i < terms; i++)
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rows[i] = vld1q_u32((const uint32_t *)block + 4 * i);
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}
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const uint32x4_t expBits = vdupq_n_u32(0x7F800000);
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const uint32x4_t mantMask = vdupq_n_u32(0x007FFFFF), implicitBit = vdupq_n_u32(0x00800000);
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uint32x4_t e[4], p[4], sign[4];
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uint32x4_t emax = vdupq_n_u32(0);
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for (int i = 0; i < terms; i++) {
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const uint32x4_t x = rows[i];
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const uint32x4_t y = vld1q_dup_u32((const uint32_t *)v + i);
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const uint32x4_t xe = vandq_u32(x, expBits), ye = vandq_u32(y, expBits);
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const uint32x4_t normal = vandq_u32(vtstq_u32(x, expBits), vtstq_u32(y, expBits));
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const uint32x4_t special = vceqq_u32(vmaxq_u32(xe, ye), expBits);
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e[i] = vsraq_n_u32(vandq_u32(vshrq_n_u32(vaddq_u32(xe, ye), 23), normal), special, 21);
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emax = vmaxq_u32(emax, e[i]);
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const uint32x4_t mx = vbslq_u32(mantMask, x, implicitBit);
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const uint32x4_t my = vbslq_u32(mantMask, y, implicitBit);
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const uint64x2_t plo = vmull_u32(vget_low_u32(mx), vget_low_u32(my));
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const uint64x2_t phi = vmull_high_u32(mx, my);
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const uint32x4_t kept = vcombine_u32(vshrn_n_u64(plo, 21), vshrn_n_u64(phi, 21));
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const uint32x4_t dropped = vandq_u32(vuzp1q_u32(vreinterpretq_u32_u64(plo), vreinterpretq_u32_u64(phi)), vdupq_n_u32((1 << 21) - 1));
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p[i] = vandq_u32(vorrq_u32(kept, vminq_u32(dropped, vdupq_n_u32(1))), normal);
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sign[i] = vreinterpretq_u32_s32(vshrq_n_s32(vreinterpretq_s32_u32(veorq_u32(x, y)), 31));
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}
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if (vmaxvq_u32(emax) >= 0x7FF)
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return false;
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int32x4_t sum = vdupq_n_s32(0);
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for (int i = 0; i < terms; i++) {
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const int32x4_t shift = vmaxq_s32(vreinterpretq_s32_u32(vsubq_u32(e[i], emax)), vdupq_n_s32(-28));
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const int32x4_t t = vreinterpretq_s32_u32(vshlq_u32(p[i], shift));
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const int32x4_t s = vreinterpretq_s32_u32(sign[i]);
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sum = vaddq_s32(sum, vsubq_s32(veorq_s32(t, s), s));
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}
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float result[4];
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result[0] = vfpu_dot_finish(vgetq_lane_s32(sum, 0), vgetq_lane_u32(emax, 0));
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result[1] = vfpu_dot_finish(vgetq_lane_s32(sum, 1), vgetq_lane_u32(emax, 1));
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result[2] = vfpu_dot_finish(vgetq_lane_s32(sum, 2), vgetq_lane_u32(emax, 2));
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result[3] = vfpu_dot_finish(vgetq_lane_s32(sum, 3), vgetq_lane_u32(emax, 3));
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// out may overlap the inputs, which are all read by now.
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memcpy(out, result, sizeof(result));
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return true;
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}
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#endif
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void vfpu_multi_dot(float out[4], const float block[16], const float v[4], int terms, bool transposed) {
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#if PPSSPP_ARCH(ARM64_NEON)
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if (vfpu_multi_dot_neon(out, block, v, terms, transposed))
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return;
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#endif
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float result[4];
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for (int k = 0; k < 4; k++) {
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float a[4]{}, b[4]{};
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+28
-1
@@ -1920,13 +1920,36 @@ bool ForEachVFPUDotTestCase(const std::function<bool(const float a[4], const flo
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}
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// vfpu_dot's fast versions against the reference.
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// vfpu_dot's fast versions and vfpu_multi_dot against the reference.
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bool TestVFPUDot() {
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auto toBits = [](float f) {
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uint32_t bits;
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memcpy(&bits, &f, sizeof(bits));
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return bits;
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};
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float lastA[4][4];
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int n = 0;
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auto checkMulti = [&](const float v[4], int terms, bool transposed) {
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float block[16], out[4];
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for (int k = 0; k < 4; k++) {
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for (int i = 0; i < 4; i++)
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block[transposed ? 4 * k + i : 4 * i + k] = lastA[k][i];
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}
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vfpu_multi_dot(out, block, v, terms, transposed);
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for (int k = 0; k < 4; k++) {
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float a[4]{}, b[4]{};
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for (int i = 0; i < terms; i++) {
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a[i] = lastA[k][i];
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b[i] = v[i];
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}
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const uint32_t expected = toBits(vfpu_dot_reference(a, b));
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if (toBits(out[k]) != expected) {
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printf("vfpu_multi_dot output %d, %d terms%s: %08x, expected %08x\n", k, terms, transposed ? " transposed" : "", toBits(out[k]), expected);
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return false;
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}
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}
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return true;
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};
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auto check = [&](const float a[4], const float b[4]) {
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const uint32_t expected = toBits(vfpu_dot_reference(a, b));
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const uint32_t actual = toBits(vfpu_dot(a, b));
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@@ -1936,6 +1959,10 @@ bool TestVFPUDot() {
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toBits(a[0]), toBits(a[1]), toBits(a[2]), toBits(a[3]), toBits(b[0]), toBits(b[1]), toBits(b[2]), toBits(b[3]), actual, scalar, expected);
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return false;
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}
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// vfpu_multi_dot on the last four a's as the matrix, each output against the reference.
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memcpy(lastA[n & 3], a, sizeof(lastA[0]));
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if ((n++ & 3) == 3 && !checkMulti(b, 2 + (int)(n % 3), (n & 4) != 0))
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return false;
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return true;
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};
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return ForEachVFPUDotTestCase(check);
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