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Add a NEON version of the tex hash.
Should be used only for NEON devices. Currently only compiled on Android.
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@@ -15,10 +15,62 @@
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Common/CPUDetect.h"
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#include "GPU/Common/TextureDecoder.h"
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#include "GPU/Common/TextureDecoderNEON.h"
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// TODO: Move some common things into here.
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#ifdef _M_SSE
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#include <xmmintrin.h>
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#endif
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static u32 QuickTexHashSSE2(const void *checkp, u32 size) {
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u32 check = 0;
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#ifdef _M_SSE
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if (((intptr_t)checkp & 0xf) == 0 && (size & 0x3f) == 0) {
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__m128i cursor = _mm_set1_epi32(0);
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__m128i cursor2 = _mm_set_epi16(0x0001U, 0x0083U, 0x4309U, 0x4d9bU, 0xb651U, 0x4b73U, 0x9bd9U, 0xc00bU);
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__m128i update = _mm_set1_epi16(0x2455U);
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const __m128i *p = (const __m128i *)checkp;
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for (u32 i = 0; i < size / 16; i += 4) {
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__m128i chunk = _mm_mullo_epi16(_mm_load_si128(&p[i]), cursor2);
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cursor = _mm_add_epi32(cursor, chunk);
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cursor = _mm_xor_si128(cursor, _mm_load_si128(&p[i + 1]));
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cursor = _mm_add_epi32(cursor, _mm_load_si128(&p[i + 2]));
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chunk = _mm_mullo_epi16(_mm_load_si128(&p[i + 3]), cursor2);
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cursor = _mm_xor_si128(cursor, chunk);
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cursor2 = _mm_add_epi16(cursor2, update);
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}
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// Add the four parts into the low i32.
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cursor = _mm_add_epi32(cursor, _mm_add_epi32(_mm_srli_si128(cursor, 8), cursor2));
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cursor = _mm_add_epi32(cursor, _mm_srli_si128(cursor, 4));
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check = _mm_cvtsi128_si32(cursor);
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} else {
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#else
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{
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#endif
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const u32 *p = (const u32 *)checkp;
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for (u32 i = 0; i < size / 8; ++i) {
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check += *p++;
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check ^= *p++;
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}
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}
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return check;
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}
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QuickTexHashFunc DoQuickTexHash = &QuickTexHashSSE2;
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void SetupQuickTexHash() {
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#ifdef ARM
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if (cpu_info.bNEON) {
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DoQuickTexHash = &QuickTexHashNEON;
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}
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#endif
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}
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static inline u32 makecol(int r, int g, int b, int a) {
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return (a << 24) | (r << 16) | (g << 8) | b;
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}
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