Merge branch 'master' into TemporaryHackishBranch

This commit is contained in:
LunaMoo committed 2017-11-06 18:01:56 +01:00
commit 4bced328be
46 files changed
+605 -232

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+38 -42
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@@ -15,6 +15,7 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <cstdlib>
#include <cstring>
#include <snappy-c.h>
@@ -271,20 +272,32 @@ CChunkFileReader::Error CChunkFileReader::SaveFile(const std::string &filename,
INFO_LOG(SAVESTATE, "ChunkReader: Writing %s", filename.c_str());
File::IOFile pFile(filename, "wb");
if (!pFile)
{
if (!pFile) {
ERROR_LOG(SAVESTATE, "ChunkReader: Error opening file for write");
delete[] buffer;
free(buffer);
return ERROR_BAD_FILE;
}
bool compress = true;
// Make sure we can allocate a buffer to compress before compressing.
size_t write_len = snappy_max_compressed_length(sz);
u8 *compressed_buffer = (u8 *)malloc(write_len);
u8 *write_buffer = buffer;
if (!compressed_buffer) {
ERROR_LOG(SAVESTATE, "ChunkReader: Unable to allocate compressed buffer");
// We'll save uncompressed. Better than not saving...
write_len = sz;
} else {
snappy_compress((const char *)buffer, sz, (char *)compressed_buffer, &write_len);
free(buffer);
write_buffer = compressed_buffer;
}
// Create header
SChunkHeader header;
header.Compress = compress ? 1 : 0;
header.Compress = compressed_buffer ? 1 : 0;
header.Revision = REVISION_CURRENT;
header.ExpectedSize = (u32)sz;
header.ExpectedSize = (u32)write_len;
header.UncompressedSize = (u32)sz;
truncate_cpy(header.GitVersion, gitVersion);
@@ -292,43 +305,26 @@ CChunkFileReader::Error CChunkFileReader::SaveFile(const std::string &filename,
char titleFixed[128];
truncate_cpy(titleFixed, title.c_str());
// Write to file
if (compress) {
size_t comp_len = snappy_max_compressed_length(sz);
u8 *compressed_buffer = new u8[comp_len];
snappy_compress((const char *)buffer, sz, (char *)compressed_buffer, &comp_len);
delete [] buffer;
header.ExpectedSize = (u32)comp_len;
if (!pFile.WriteArray(&header, 1)) {
ERROR_LOG(SAVESTATE, "ChunkReader: Failed writing header");
return ERROR_BAD_FILE;
}
if (!pFile.WriteArray(titleFixed, sizeof(titleFixed))) {
ERROR_LOG(SAVESTATE, "ChunkReader: Failed writing title");
return ERROR_BAD_FILE;
}
if (!pFile.WriteBytes(&compressed_buffer[0], comp_len)) {
ERROR_LOG(SAVESTATE, "ChunkReader: Failed writing compressed data");
return ERROR_BAD_FILE;
} else {
INFO_LOG(SAVESTATE, "Savestate: Compressed %i bytes into %i", (int)sz, (int)comp_len);
}
delete [] compressed_buffer;
} else {
if (!pFile.WriteArray(&header, 1))
{
ERROR_LOG(SAVESTATE, "ChunkReader: Failed writing header");
delete[] buffer;
return ERROR_BAD_FILE;
}
if (!pFile.WriteBytes(&buffer[0], sz))
{
ERROR_LOG(SAVESTATE, "ChunkReader: Failed writing data");
delete[] buffer;
return ERROR_BAD_FILE;
}
delete [] buffer;
// Now let's start writing out the file...
if (!pFile.WriteArray(&header, 1)) {
ERROR_LOG(SAVESTATE, "ChunkReader: Failed writing header");
free(write_buffer);
return ERROR_BAD_FILE;
}
if (!pFile.WriteArray(titleFixed, sizeof(titleFixed))) {
ERROR_LOG(SAVESTATE, "ChunkReader: Failed writing title");
free(write_buffer);
return ERROR_BAD_FILE;
}
if (!pFile.WriteBytes(write_buffer, write_len)) {
ERROR_LOG(SAVESTATE, "ChunkReader: Failed writing compressed data");
free(write_buffer);
return ERROR_BAD_FILE;
} else if (sz != write_len) {
INFO_LOG(SAVESTATE, "Savestate: Compressed %i bytes into %i", (int)sz, (int)write_len);
}
free(write_buffer);
INFO_LOG(SAVESTATE, "ChunkReader: Done writing %s", filename.c_str());
return ERROR_NONE;
+3 -10
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@@ -29,6 +29,7 @@
// + Sections can be versioned for backwards/forwards compatibility
// - Serialization code for anything complex has to be manually written.
#include <cstdlib>
#include <map>
#include <unordered_map>
#include <deque>
@@ -646,17 +647,9 @@ public:
{
// Get data
size_t const sz = MeasurePtr(_class);
u8 *buffer = nullptr;
#if PPSSPP_PLATFORM(ANDROID)
buffer = new u8[sz];
#else
try {
buffer = new u8[sz];
}
catch (std::bad_alloc e) {
u8 *buffer = (u8 *)malloc(sz);
if (!buffer)
return ERROR_BAD_ALLOC;
}
#endif
Error error = SavePtr(buffer, _class);
// SaveFile takes ownership of buffer
+2 -2
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@@ -284,9 +284,9 @@ void FreeAlignedMemory(void* ptr) {
}
bool PlatformIsWXExclusive() {
// Only iOS really needs this mode currently. Even without block linking, still should be much faster than IR JIT.
// Needed on platforms that disable W^X pages for security. Even without block linking, still should be much faster than IR JIT.
// This might also come in useful for UWP (Universal Windows Platform) if I'm understanding things correctly.
#if defined(IOS) || PPSSPP_PLATFORM(UWP)
#if defined(IOS) || PPSSPP_PLATFORM(UWP) || defined(__OpenBSD__)
return true;
#else
// Returning true here lets you test the W^X path on Windows and other non-W^X platforms.
+1
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@@ -137,6 +137,7 @@ VkResult VulkanContext::CreateInstance(const char *app_name, int app_ver, uint32
if (res != VK_SUCCESS) {
init_error_ = "Failed to enumerate physical devices";
vkDestroyInstance(instance_, nullptr);
instance_ = nullptr;
return res;
}
+1 -1
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@@ -378,7 +378,7 @@ private:
std::vector<VkDebugReportCallbackEXT> msg_callbacks;
VkSwapchainKHR swapchain_;
VkSwapchainKHR swapchain_ = VK_NULL_HANDLE;
VkFormat swapchainFormat_;
uint32_t queue_count = 0;
+2 -1
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@@ -35,7 +35,6 @@ public:
void UploadMip(VkCommandBuffer cmd, int mip, int mipWidth, int mipHeight, VkBuffer buffer, uint32_t offset, size_t rowLength); // rowLength is in pixels
void EndCreate(VkCommandBuffer cmd);
int GetNumMips() const { return numMips_; }
void Destroy();
// Used in image copies, etc.
@@ -46,6 +45,8 @@ public:
int32_t GetWidth() const { return tex_width; }
int32_t GetHeight() const { return tex_height; }
int32_t GetNumMips() const { return numMips_; }
VkFormat GetFormat() const { return format_; }
private:
void CreateMappableImage();
+9
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@@ -288,4 +288,13 @@ void GenerateDepalShader(char *buffer, GEBufferFormat pixelFormat, ShaderLanguag
}
}
uint32_t DepalShaderCacheCommon::GenerateShaderID(uint32_t clutMode, GEBufferFormat pixelFormat) const {
return (clutMode & 0xFFFFFF) | (pixelFormat << 24);
}
uint32_t DepalShaderCacheCommon::GetClutID(GEPaletteFormat clutFormat, uint32_t clutHash) const {
// Simplistic.
return clutHash ^ (uint32_t)clutFormat;
}
#undef WRITE
+10
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@@ -17,9 +17,19 @@
#pragma once
#include <cstdint>
#include "GPU/ge_constants.h"
#include "GPU/Common/ShaderCommon.h"
static const int DEPAL_TEXTURE_OLD_AGE = 120;
void GenerateDepalShader(char *buffer, GEBufferFormat pixelFormat, ShaderLanguage language);
class DepalShaderCacheCommon {
public:
virtual ~DepalShaderCacheCommon() {}
protected:
uint32_t GenerateShaderID(uint32_t clutMode, GEBufferFormat pixelFormat) const;
uint32_t GetClutID(GEPaletteFormat clutFormat, uint32_t clutHash) const;
};
+32 -14
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@@ -17,6 +17,8 @@
#include <algorithm>
#include <sstream>
#include <cassert>
#include <cmath>
#include "ext/native/thin3d/thin3d.h"
#include "base/timeutil.h"
@@ -199,7 +201,7 @@ bool FramebufferManagerCommon::ShouldDownloadFramebuffer(const VirtualFramebuffe
void FramebufferManagerCommon::SetNumExtraFBOs(int num) {
for (size_t i = 0; i < extraFBOs_.size(); i++) {
delete extraFBOs_[i];
extraFBOs_[i]->Release();
}
extraFBOs_.clear();
for (int i = 0; i < num; i++) {
@@ -216,7 +218,7 @@ void FramebufferManagerCommon::EstimateDrawingSize(u32 fb_address, GEBufferForma
static const int MAX_FRAMEBUF_HEIGHT = 512;
// Games don't always set any of these. Take the greatest parameter that looks valid based on stride.
if (viewport_width > 4 && viewport_width <= fb_stride) {
if (viewport_width > 4 && viewport_width <= fb_stride && viewport_height > 0) {
drawing_width = viewport_width;
drawing_height = viewport_height;
// Some games specify a viewport with 0.5, but don't have VRAM for 273. 480x272 is the buffer size.
@@ -303,8 +305,19 @@ void GetFramebufferHeuristicInputs(FramebufferHeuristicParams *params, const GPU
params->isModeThrough = gstate.isModeThrough();
// Viewport-X1 and Y1 are not the upper left corner, but half the width/height. A bit confusing.
params->viewportWidth = (int)(fabsf(gstate.getViewportXScale()*2.0f));
params->viewportHeight = (int)(fabsf(gstate.getViewportYScale()*2.0f));
float vpx = gstate.getViewportXScale();
float vpy = gstate.getViewportYScale();
// Work around problem in F1 Grand Prix, where it draws in through mode with a bogus viewport.
// We set bad values to 0 which causes the framebuffer size heuristic to rely on the other parameters instead.
if (std::isnan(vpx) || vpx > 10000000.0f) {
vpx = 0.f;
}
if (std::isnan(vpy) || vpy > 10000000.0f) {
vpy = 0.f;
}
params->viewportWidth = (int)(fabsf(vpx) * 2.0f);
params->viewportHeight = (int)(fabsf(vpy) * 2.0f);
params->regionWidth = gstate.getRegionX2() + 1;
params->regionHeight = gstate.getRegionY2() + 1;
params->scissorWidth = gstate.getScissorX2() + 1;
@@ -610,7 +623,7 @@ void FramebufferManagerCommon::NotifyRenderFramebufferSwitched(VirtualFramebuffe
if (vfb->fbo) {
// This should only happen very briefly when toggling useBufferedRendering_.
textureCache_->NotifyFramebuffer(vfb->fb_address, vfb, NOTIFY_FB_DESTROYED);
delete vfb->fbo;
vfb->fbo->Release();
vfb->fbo = nullptr;
}
@@ -828,7 +841,7 @@ void FramebufferManagerCommon::SetViewport2D(int x, int y, int w, int h) {
}
void FramebufferManagerCommon::CopyDisplayToOutput() {
// DownloadFramebufferOnSwitch(currentRenderVfb_);
DownloadFramebufferOnSwitch(currentRenderVfb_);
currentRenderVfb_ = 0;
@@ -1063,7 +1076,7 @@ void FramebufferManagerCommon::DecimateFBOs() {
currentRenderVfb_ = 0;
for (auto iter : fbosToDelete_) {
delete iter;
iter->Release();
}
fbosToDelete_.clear();
@@ -1111,7 +1124,9 @@ void FramebufferManagerCommon::DecimateFBOs() {
}
}
void FramebufferManagerCommon::ResizeFramebufFBO(VirtualFramebuffer *vfb, u16 w, u16 h, bool force, bool skipCopy) {
void FramebufferManagerCommon::ResizeFramebufFBO(VirtualFramebuffer *vfb, int w, int h, bool force, bool skipCopy) {
assert(w > 0);
assert(h > 0);
VirtualFramebuffer old = *vfb;
int oldWidth = vfb->bufferWidth;
@@ -1126,8 +1141,8 @@ void FramebufferManagerCommon::ResizeFramebufFBO(VirtualFramebuffer *vfb, u16 w,
}
// In case it gets thin and wide, don't resize down either side.
vfb->bufferWidth = std::max(vfb->bufferWidth, w);
vfb->bufferHeight = std::max(vfb->bufferHeight, h);
vfb->bufferWidth = std::max((int)vfb->bufferWidth, w);
vfb->bufferHeight = std::max((int)vfb->bufferHeight, h);
}
SetRenderSize(vfb);
@@ -1161,7 +1176,7 @@ void FramebufferManagerCommon::ResizeFramebufFBO(VirtualFramebuffer *vfb, u16 w,
if (!useBufferedRendering_) {
if (vfb->fbo) {
delete vfb->fbo;
vfb->fbo->Release();
vfb->fbo = nullptr;
}
return;
@@ -1917,6 +1932,9 @@ bool FramebufferManagerCommon::GetFramebuffer(u32 fb_address, int fb_stride, GEB
bool flipY = (g_Config.iGPUBackend == GPU_BACKEND_OPENGL && !useBufferedRendering_) ? true : false;
buffer.Allocate(w, h, GE_FORMAT_8888, flipY, true);
bool retval = draw_->CopyFramebufferToMemorySync(bound, Draw::FB_COLOR_BIT, 0, 0, w, h, Draw::DataFormat::R8G8B8A8_UNORM, buffer.GetData(), w);
// Vulkan requires us to re-apply all dynamic state for each command buffer, and the above will cause us to start a new cmdbuf.
// So let's dirty the things that are involved in Vulkan dynamic state. Readbacks are not frequent so this won't hurt other backends.
gstate_c.Dirty(DIRTY_VIEWPORTSCISSOR_STATE | DIRTY_BLEND_STATE | DIRTY_DEPTHSTENCIL_STATE);
// We may have blitted to a temp FBO.
RebindFramebuffer();
return retval;
@@ -2019,9 +2037,9 @@ void FramebufferManagerCommon::PackFramebufferSync_(VirtualFramebuffer *vfb, int
}
void FramebufferManagerCommon::ReadFramebufferToMemory(VirtualFramebuffer *vfb, bool sync, int x, int y, int w, int h) {
// Clamp to width. Sometimes block transfers can cause this to hit.
if (x + w >= vfb->width) {
w = vfb->width - x;
// Clamp to bufferWidth. Sometimes block transfers can cause this to hit.
if (x + w >= vfb->bufferWidth) {
w = vfb->bufferWidth - x;
}
if (vfb) {
// We'll pseudo-blit framebuffers here to get a resized version of vfb.
+1 -1
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@@ -338,7 +338,7 @@ protected:
virtual void ReformatFramebufferFrom(VirtualFramebuffer *vfb, GEBufferFormat old) = 0;
virtual void BlitFramebufferDepth(VirtualFramebuffer *src, VirtualFramebuffer *dst) = 0;
void ResizeFramebufFBO(VirtualFramebuffer *vfb, u16 w, u16 h, bool force = false, bool skipCopy = false);
void ResizeFramebufFBO(VirtualFramebuffer *vfb, int w, int h, bool force = false, bool skipCopy = false);
void ShowScreenResolution();
bool ShouldDownloadFramebuffer(const VirtualFramebuffer *vfb) const;
+9 -1
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@@ -637,6 +637,7 @@ bool TextureCacheCommon::AttachFramebuffer(TexCacheEntry *entry, u32 address, Vi
const u32 texaddr = ((entry->addr + texaddrOffset) & ~mirrorMask);
const bool noOffset = texaddr == addr;
const bool exactMatch = noOffset && entry->format < 4;
const u32 w = 1 << ((entry->dim >> 0) & 0xf);
const u32 h = 1 << ((entry->dim >> 8) & 0xf);
// 512 on a 272 framebuffer is sane, so let's be lenient.
const u32 minSubareaHeight = h / 4;
@@ -686,6 +687,13 @@ bool TextureCacheCommon::AttachFramebuffer(TexCacheEntry *entry, u32 address, Vi
}
}
// Check if it's in bufferWidth (which might be higher than width and may indicate the framebuffer includes the data.)
if (fbInfo.xOffset >= framebuffer->bufferWidth && fbInfo.xOffset + w <= (u32)framebuffer->fb_stride) {
// This happens in Brave Story, see #10045 - the texture is in the space between strides, with matching stride.
DetachFramebuffer(entry, address, framebuffer);
return false;
}
if (fbInfo.yOffset + minSubareaHeight >= framebuffer->height) {
// Can't be inside the framebuffer then, ram. Detach to be safe.
DetachFramebuffer(entry, address, framebuffer);
@@ -764,7 +772,7 @@ void TextureCacheCommon::SetTextureFramebuffer(TexCacheEntry *entry, VirtualFram
nextTexture_ = entry;
} else {
if (framebuffer->fbo) {
delete framebuffer->fbo;
framebuffer->fbo->Release();
framebuffer->fbo = nullptr;
}
Unbind();
+4 -8
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@@ -70,14 +70,10 @@ DepalShaderCacheD3D11::~DepalShaderCacheD3D11() {
inputLayout_->Release();
}
u32 DepalShaderCacheD3D11::GenerateShaderID(uint32_t clutMode, GEBufferFormat pixelFormat) {
return (clutMode & 0xFFFFFF) | (pixelFormat << 24);
}
ID3D11ShaderResourceView *DepalShaderCacheD3D11::GetClutTexture(GEPaletteFormat clutFormat, const u32 clutHash, u32 *rawClut, bool expandTo32bit) {
const u32 clutId = GetClutID(clutFormat, clutHash);
ID3D11ShaderResourceView *DepalShaderCacheD3D11::GetClutTexture(GEPaletteFormat clutFormat, const u32 clutID, u32 *rawClut, bool expandTo32bit) {
const u32 realClutID = clutID ^ clutFormat;
auto oldtex = texCache_.find(realClutID);
auto oldtex = texCache_.find(clutId);
if (oldtex != texCache_.end()) {
oldtex->second->lastFrame = gpuStats.numFlips;
return oldtex->second->view;
@@ -128,7 +124,7 @@ ID3D11ShaderResourceView *DepalShaderCacheD3D11::GetClutTexture(GEPaletteFormat
ASSERT_SUCCESS(device_->CreateTexture2D(&desc, &data, &tex->texture));
ASSERT_SUCCESS(device_->CreateShaderResourceView(tex->texture, nullptr, &tex->view));
tex->lastFrame = gpuStats.numFlips;
texCache_[realClutID] = tex;
texCache_[clutId] = tex;
if (expandTo32bit) {
delete[] expanded;
+2 -3
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@@ -23,6 +23,7 @@
#include "Common/CommonTypes.h"
#include "GPU/ge_constants.h"
#include "thin3d/thin3d.h"
#include "GPU/Common/DepalettizeShaderCommon.h"
class DepalShaderD3D11 {
public:
@@ -44,7 +45,7 @@ public:
};
// Caches both shaders and palette textures.
class DepalShaderCacheD3D11 {
class DepalShaderCacheD3D11 : public DepalShaderCacheCommon {
public:
DepalShaderCacheD3D11(Draw::DrawContext *draw);
~DepalShaderCacheD3D11();
@@ -60,8 +61,6 @@ public:
std::string DebugGetShaderString(std::string id, DebugShaderType type, DebugShaderStringType stringType);
private:
u32 GenerateShaderID(uint32_t clutMode, GEBufferFormat pixelFormat);
ID3D11Device *device_;
ID3D11DeviceContext *context_;
D3D_FEATURE_LEVEL featureLevel_;
+1 -1
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@@ -738,7 +738,7 @@ void FramebufferManagerD3D11::DestroyAllFBOs() {
bvfbs_.clear();
for (auto it = tempFBOs_.begin(), end = tempFBOs_.end(); it != end; ++it) {
delete it->second.fbo;
it->second.fbo->Release();
}
tempFBOs_.clear();
-3
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@@ -28,9 +28,6 @@
#include "GPU/D3D11/TextureCacheD3D11.h"
#include "GPU/D3D11/D3D11Util.h"
#define STR_HELPER(x) #x
#define STR(x) STR_HELPER(x)
struct StencilValueUB {
uint32_t u_stencilValue[4];
};
+14
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@@ -821,6 +821,20 @@ bool TextureCacheD3D11::GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level
if (!nextTexture_)
return false;
// TODO: Centralize.
if (nextTexture_->framebuffer) {
VirtualFramebuffer *vfb = nextTexture_->framebuffer;
bool flipY = g_Config.iGPUBackend == GPU_BACKEND_OPENGL && g_Config.iRenderingMode != FB_NON_BUFFERED_MODE;
buffer.Allocate(vfb->bufferWidth, vfb->bufferHeight, GPU_DBG_FORMAT_8888, flipY);
bool retval = draw_->CopyFramebufferToMemorySync(vfb->fbo, Draw::FB_COLOR_BIT, 0, 0, vfb->bufferWidth, vfb->bufferHeight, Draw::DataFormat::R8G8B8A8_UNORM, buffer.GetData(), vfb->bufferWidth);
// Vulkan requires us to re-apply all dynamic state for each command buffer, and the above will cause us to start a new cmdbuf.
// So let's dirty the things that are involved in Vulkan dynamic state. Readbacks are not frequent so this won't hurt other backends.
gstate_c.Dirty(DIRTY_VIEWPORTSCISSOR_STATE | DIRTY_BLEND_STATE | DIRTY_DEPTHSTENCIL_STATE);
// We may have blitted to a temp FBO.
framebufferManager_->RebindFramebuffer();
return retval;
}
ID3D11Texture2D *texture = (ID3D11Texture2D *)nextTexture_->texturePtr;
if (!texture)
return false;
+4 -8
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@@ -67,14 +67,10 @@ DepalShaderCacheDX9::~DepalShaderCacheDX9() {
}
}
u32 DepalShaderCacheDX9::GenerateShaderID(uint32_t clutMode, GEBufferFormat pixelFormat) {
return (clutMode & 0xFFFFFF) | (pixelFormat << 24);
}
LPDIRECT3DTEXTURE9 DepalShaderCacheDX9::GetClutTexture(GEPaletteFormat clutFormat, u32 clutHash, u32 *rawClut) {
u32 clutId = GetClutID(clutFormat, clutHash);
LPDIRECT3DTEXTURE9 DepalShaderCacheDX9::GetClutTexture(GEPaletteFormat clutFormat, const u32 clutID, u32 *rawClut) {
const u32 realClutID = clutID ^ clutFormat;
auto oldtex = texCache_.find(realClutID);
auto oldtex = texCache_.find(clutId);
if (oldtex != texCache_.end()) {
oldtex->second->lastFrame = gpuStats.numFlips;
return oldtex->second->texture;
@@ -117,7 +113,7 @@ LPDIRECT3DTEXTURE9 DepalShaderCacheDX9::GetClutTexture(GEPaletteFormat clutForma
device_->SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
tex->lastFrame = gpuStats.numFlips;
texCache_[realClutID] = tex;
texCache_[clutId] = tex;
return tex->texture;
}
+3 -4
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@@ -21,6 +21,7 @@
#include "Common/CommonTypes.h"
#include "GPU/ge_constants.h"
#include "GPU/Common/ShaderCommon.h"
#include "GPU/Common/DepalettizeShaderCommon.h"
namespace DX9 {
@@ -37,7 +38,7 @@ public:
};
// Caches both shaders and palette textures.
class DepalShaderCacheDX9 {
class DepalShaderCacheDX9 : public DepalShaderCacheCommon {
public:
DepalShaderCacheDX9(Draw::DrawContext *draw);
~DepalShaderCacheDX9();
@@ -45,15 +46,13 @@ public:
// This also uploads the palette and binds the correct texture.
LPDIRECT3DPIXELSHADER9 GetDepalettizePixelShader(uint32_t clutMode, GEBufferFormat pixelFormat);
LPDIRECT3DVERTEXSHADER9 GetDepalettizeVertexShader() { return vertexShader_; }
LPDIRECT3DTEXTURE9 GetClutTexture(GEPaletteFormat clutFormat, const u32 clutHash, u32 *rawClut);
LPDIRECT3DTEXTURE9 GetClutTexture(GEPaletteFormat clutFormat, u32 clutHash, u32 *rawClut);
void Clear();
void Decimate();
std::vector<std::string> DebugGetShaderIDs(DebugShaderType type);
std::string DebugGetShaderString(std::string id, DebugShaderType type, DebugShaderStringType stringType);
private:
u32 GenerateShaderID(uint32_t clutMode, GEBufferFormat pixelFormat);
LPDIRECT3DDEVICE9 device_;
LPDIRECT3DVERTEXSHADER9 vertexShader_;
std::map<u32, DepalShaderDX9 *> cache_;
+3 -3
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@@ -131,7 +131,7 @@ static const D3DVERTEXELEMENT9 g_FramebufferVertexElements[] = {
drawPixelsTex_->Release();
}
for (auto it = tempFBOs_.begin(), end = tempFBOs_.end(); it != end; ++it) {
delete it->second.fbo;
it->second.fbo->Release();
}
for (auto it = offscreenSurfaces_.begin(), end = offscreenSurfaces_.end(); it != end; ++it) {
it->second.surface->Release();
@@ -726,7 +726,7 @@ static const D3DVERTEXELEMENT9 g_FramebufferVertexElements[] = {
bvfbs_.clear();
for (auto it = tempFBOs_.begin(), end = tempFBOs_.end(); it != end; ++it) {
delete it->second.fbo;
it->second.fbo->Release();
}
tempFBOs_.clear();
@@ -777,7 +777,7 @@ static const D3DVERTEXELEMENT9 g_FramebufferVertexElements[] = {
success = GetRenderTargetFramebuffer(renderTarget, offscreen, w, h, buffer);
}
if (tempFBO) {
delete tempFBO;
tempFBO->Release();
}
}
+4 -8
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@@ -120,14 +120,10 @@ bool DepalShaderCacheGLES::CreateVertexShader() {
return !vertexShaderFailed_;
}
u32 DepalShaderCacheGLES::GenerateShaderID(uint32_t clutMode, GEBufferFormat pixelFormat) {
return (clutMode & 0xFFFFFF) | (pixelFormat << 24);
}
GLuint DepalShaderCacheGLES::GetClutTexture(GEPaletteFormat clutFormat, const u32 clutHash, u32 *rawClut) {
u32 clutId = GetClutID(clutFormat, clutHash);
GLuint DepalShaderCacheGLES::GetClutTexture(GEPaletteFormat clutFormat, const u32 clutID, u32 *rawClut) {
const u32 realClutID = clutID ^ clutFormat;
auto oldtex = texCache_.find(realClutID);
auto oldtex = texCache_.find(clutId);
if (oldtex != texCache_.end()) {
oldtex->second->lastFrame = gpuStats.numFlips;
return oldtex->second->texture;
@@ -156,7 +152,7 @@ GLuint DepalShaderCacheGLES::GetClutTexture(GEPaletteFormat clutFormat, const u3
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
tex->lastFrame = gpuStats.numFlips;
texCache_[realClutID] = tex;
texCache_[clutId] = tex;
return tex->texture;
}
+2 -2
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@@ -21,6 +21,7 @@
#include "gfx/gl_common.h"
#include "GPU/ge_constants.h"
#include "GPU/Common/ShaderCommon.h"
#include "GPU/Common/DepalettizeShaderCommon.h"
class DepalShader {
public:
@@ -38,7 +39,7 @@ public:
};
// Caches both shaders and palette textures.
class DepalShaderCacheGLES {
class DepalShaderCacheGLES : public DepalShaderCacheCommon {
public:
DepalShaderCacheGLES();
~DepalShaderCacheGLES();
@@ -52,7 +53,6 @@ public:
std::string DebugGetShaderString(std::string id, DebugShaderType type, DebugShaderStringType stringType);
private:
u32 GenerateShaderID(uint32_t clutMode, GEBufferFormat pixelFormat);
bool CreateVertexShader();
bool useGL3_;
+2 -2
View File
@@ -254,7 +254,7 @@ FramebufferManagerGLES::~FramebufferManagerGLES() {
SetNumExtraFBOs(0);
for (auto it = tempFBOs_.begin(), end = tempFBOs_.end(); it != end; ++it) {
delete it->second.fbo;
it->second.fbo->Release();
}
delete [] pixelBufObj_;
@@ -1075,7 +1075,7 @@ void FramebufferManagerGLES::DestroyAllFBOs() {
bvfbs_.clear();
for (auto it = tempFBOs_.begin(), end = tempFBOs_.end(); it != end; ++it) {
delete it->second.fbo;
it->second.fbo->Release();
}
tempFBOs_.clear();
+1 -2
View File
@@ -360,7 +360,6 @@
<ClCompile Include="Software\SoftGpu.cpp" />
<ClCompile Include="Software\TransformUnit.cpp" />
<ClCompile Include="Common\TextureDecoder.cpp" />
<ClCompile Include="Source.cpp" />
<ClCompile Include="Vulkan\DepalettizeShaderVulkan.cpp" />
<ClCompile Include="Vulkan\DrawEngineVulkan.cpp" />
<ClCompile Include="Vulkan\FragmentShaderGeneratorVulkan.cpp" />
@@ -386,4 +385,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>
+4 -5
View File
@@ -255,7 +255,6 @@
<ClInclude Include="D3D11\D3D11Util.h">
<Filter>D3D11</Filter>
</ClInclude>
<ClInclude Include="D3D11\StateMappingD3D11.h" />
<ClInclude Include="Common\ShaderTranslation.h">
<Filter>Common</Filter>
</ClInclude>
@@ -268,6 +267,9 @@
<ClInclude Include="Common\StencilCommon.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="D3D11\StateMappingD3D11.h">
<Filter>D3D11</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Math3D.cpp">
@@ -531,11 +533,8 @@
<ClCompile Include="Vulkan\StencilBufferVulkan.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
<ClCompile Include="Source.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Common\StencilCommon.cpp">
<Filter>Common</Filter>
</ClCompile>
</ItemGroup>
</Project>
</Project>
View File
Whitespace-only changes.
+5 -10
View File
@@ -103,11 +103,9 @@ DepalShaderVulkan *DepalShaderCacheVulkan::GetDepalettizeShader(uint32_t clutMod
return depal;
}
VulkanTexture *DepalShaderCacheVulkan::GetClutTexture(GEPaletteFormat clutFormat, u32 clutID, u32 *rawClut) {
VkCommandBuffer cmd = (VkCommandBuffer)draw_->GetNativeObject(Draw::NativeObject::INIT_COMMANDBUFFER);
const u32 realClutID = clutID ^ clutFormat;
auto oldtex = texCache_.find(realClutID);
VulkanTexture *DepalShaderCacheVulkan::GetClutTexture(GEPaletteFormat clutFormat, u32 clutHash, u32 *rawClut) {
u32 clutId = GetClutID(clutFormat, clutHash);
auto oldtex = texCache_.find(clutId);
if (oldtex != texCache_.end()) {
oldtex->second->lastFrame = gpuStats.numFlips;
return oldtex->second->texture;
@@ -121,6 +119,7 @@ VulkanTexture *DepalShaderCacheVulkan::GetClutTexture(GEPaletteFormat clutFormat
uint32_t pushOffset = push_->PushAligned(rawClut, 1024, 4, &pushBuffer);
VulkanTexture *vktex = new VulkanTexture(vulkan_, alloc_);
VkCommandBuffer cmd = (VkCommandBuffer)draw_->GetNativeObject(Draw::NativeObject::INIT_COMMANDBUFFER);
if (!vktex->CreateDirect(cmd, texturePixels, 1, 1, destFormat,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT, &componentMapping)) {
Crash();
@@ -131,7 +130,7 @@ VulkanTexture *DepalShaderCacheVulkan::GetClutTexture(GEPaletteFormat clutFormat
DepalTextureVulkan *tex = new DepalTextureVulkan();
tex->texture = vktex;
tex->lastFrame = gpuStats.numFlips;
texCache_[realClutID] = tex;
texCache_[clutId] = tex;
return tex->texture;
}
@@ -161,7 +160,3 @@ void DepalShaderCacheVulkan::Decimate() {
}
}
}
u32 DepalShaderCacheVulkan::GenerateShaderID(uint32_t clutMode, GEBufferFormat pixelFormat) {
return (clutMode & 0xFFFFFF) | (pixelFormat << 24);
}
+3 -4
View File
@@ -25,6 +25,7 @@
#include "Common/Vulkan/VulkanMemory.h"
#include "GPU/ge_constants.h"
#include "thin3d/thin3d.h"
#include "GPU/Common/DepalettizeShaderCommon.h"
class DepalShaderVulkan {
public:
@@ -33,7 +34,7 @@ public:
}
// A Vulkan2D pipeline. Set texture to slot 0 and palette texture to slot 1.
VkPipeline pipeline = VK_NULL_HANDLE;
const char *code = nullptr;;
const char *code = nullptr;
};
class DepalTextureVulkan {
@@ -47,7 +48,7 @@ class Vulkan2D;
// Caches both shaders and palette textures.
// Could even avoid bothering with palette texture and just use uniform data...
class DepalShaderCacheVulkan {
class DepalShaderCacheVulkan : public DepalShaderCacheCommon {
public:
DepalShaderCacheVulkan(Draw::DrawContext *draw, VulkanContext *vulkan);
~DepalShaderCacheVulkan();
@@ -64,8 +65,6 @@ public:
void SetVShader(VkShaderModule vshader) { vshader_ = vshader; }
private:
u32 GenerateShaderID(uint32_t clutMode, GEBufferFormat pixelFormat);
Draw::DrawContext *draw_ = nullptr;
VulkanContext *vulkan_ = nullptr;
VulkanPushBuffer *push_ = nullptr;
-1
View File
@@ -173,7 +173,6 @@ GPU_Vulkan::~GPU_Vulkan() {
void GPU_Vulkan::CheckGPUFeatures() {
uint32_t features = 0;
features |= GPU_SUPPORTS_16BIT_FORMATS;
if (vulkan_->GetFeaturesEnabled().wideLines) {
features |= GPU_SUPPORTS_WIDE_LINES;
}
-2
View File
@@ -19,8 +19,6 @@
//#define SHADERLOG
#endif
#include <map>
#include "base/logging.h"
#include "base/stringutil.h"
#include "math/lin/matrix4x4.h"
-2
View File
@@ -17,8 +17,6 @@
#pragma once
#include <map>
#include "base/basictypes.h"
#include "Common/Hashmaps.h"
#include "Common/Vulkan/VulkanMemory.h"
+7 -12
View File
@@ -152,8 +152,13 @@ void DrawEngineVulkan::ConvertStateToVulkanKey(FramebufferManagerVulkan &fbManag
bool alphaMask = gstate.isClearModeAlphaMask();
key.colorWriteMask = (colorMask ? (VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT) : 0) | (alphaMask ? VK_COLOR_COMPONENT_A_BIT : 0);
} else {
key.logicOpEnable = false;
key.logicOp = VK_LOGIC_OP_CLEAR;
if (gstate_c.Supports(GPU_SUPPORTS_LOGIC_OP) && gstate.isLogicOpEnabled() && gstate.getLogicOp() != GE_LOGIC_COPY) {
key.logicOpEnable = true;
key.logicOp = logicOps[gstate.getLogicOp()];
} else {
key.logicOpEnable = false;
key.logicOp = VK_LOGIC_OP_CLEAR;
}
// Set blend - unless we need to do it in the shader.
GenericBlendState blendState;
@@ -275,16 +280,6 @@ void DrawEngineVulkan::ConvertStateToVulkanKey(FramebufferManagerVulkan &fbManag
dynState.useStencil = false;
}
} else {
if (gstate_c.Supports(GPU_SUPPORTS_LOGIC_OP)) {
// Logic Ops
if (gstate.isLogicOpEnabled() && gstate.getLogicOp() != GE_LOGIC_COPY) {
key.logicOpEnable = true;
key.logicOp = logicOps[gstate.getLogicOp()];
} else {
key.logicOpEnable = false;
}
}
// Depth Test
if (gstate.isDepthTestEnabled()) {
key.depthTestEnable = true;
+6 -13
View File
@@ -27,29 +27,22 @@
#include "GPU/Vulkan/TextureCacheVulkan.h"
#include "GPU/Vulkan/VulkanUtil.h"
#define STR_HELPER(x) #x
#define STR(x) STR_HELPER(x)
struct StencilValueUB {
uint32_t u_stencilValue[4];
};
static const char *stencil_fs = R"(#version 400
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (binding = 0) uniform sampler2D tex;
layout(push_constant) uniform params {
int u_stencilValue;
int u_stencilValue;
};
layout (location = 0) in vec2 v_texcoord0;
layout (location = 0) out vec4 fragColor0;
void main() {
vec4 index = texture(tex, v_texcoord0);
vec4 index = texture(tex, v_texcoord0);
int indexBits = int(floor(index.a * 255.99)) & 0xFF;
if ((indexBits & u_stencilValue) == 0)
discard;
fragColor0 = index.aaaa;
fragColor0 = index.aaaa;
}
)";
@@ -60,9 +53,9 @@ layout (location = 0) out vec2 v_texcoord0;
out gl_PerVertex { vec4 gl_Position; };
void main() {
int id = gl_VertexIndex;
v_texcoord0.x = (id == 2) ? 2.0 : 0.0;
v_texcoord0.y = (id == 1) ? 2.0 : 0.0;
gl_Position = vec4(v_texcoord0 * vec2(2.0, 2.0) + vec2(-1.0, -1.0), 0.0, 1.0);
v_texcoord0.x = (id == 2) ? 2.0 : 0.0;
v_texcoord0.y = (id == 1) ? 2.0 : 0.0;
gl_Position = vec4(v_texcoord0 * vec2(2.0, 2.0) + vec2(-1.0, -1.0), 0.0, 1.0);
}
)";
+62 -4
View File
@@ -367,12 +367,13 @@ void TextureCacheVulkan::Unbind() {
void TextureCacheVulkan::ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer) {
DepalShaderVulkan *depalShader = nullptr;
const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat();
uint32_t clutMode = gstate.clutformat & 0xFFFFFF;
if ((entry->status & TexCacheEntry::STATUS_DEPALETTIZE) && !g_Config.bDisableSlowFramebufEffects) {
depalShader = depalShaderCache_->GetDepalettizeShader(clutFormat, framebuffer->drawnFormat);
depalShader = depalShaderCache_->GetDepalettizeShader(clutMode, framebuffer->drawnFormat);
}
if (depalShader) {
depalShaderCache_->SetPushBuffer(drawEngine_->GetPushBufferForTextureData());
const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat();
VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_);
Draw::Framebuffer *depalFBO = framebufferManager_->GetTempFBO(
@@ -455,6 +456,7 @@ void TextureCacheVulkan::ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFr
// Need to rebind the pipeline since we switched it.
drawEngine_->DirtyPipeline();
gstate_c.Dirty(DIRTY_VIEWPORTSCISSOR_STATE);
} else {
entry->status &= ~TexCacheEntry::STATUS_DEPALETTIZE;
@@ -812,6 +814,62 @@ void TextureCacheVulkan::LoadTextureLevel(TexCacheEntry &entry, uint8_t *writePt
}
bool TextureCacheVulkan::GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level) {
// TODO
return false;
ApplyTexture();
SetTexture(false);
if (!nextTexture_)
return false;
// TODO: Centralize?
if (nextTexture_->framebuffer) {
VirtualFramebuffer *vfb = nextTexture_->framebuffer;
bool flipY = g_Config.iGPUBackend == GPU_BACKEND_OPENGL && g_Config.iRenderingMode != FB_NON_BUFFERED_MODE;
buffer.Allocate(vfb->bufferWidth, vfb->bufferHeight, GPU_DBG_FORMAT_8888, flipY);
bool retval = draw_->CopyFramebufferToMemorySync(vfb->fbo, Draw::FB_COLOR_BIT, 0, 0, vfb->bufferWidth, vfb->bufferHeight, Draw::DataFormat::R8G8B8A8_UNORM, buffer.GetData(), vfb->bufferWidth);
// Vulkan requires us to re-apply all dynamic state for each command buffer, and the above will cause us to start a new cmdbuf.
// So let's dirty the things that are involved in Vulkan dynamic state. Readbacks are not frequent so this won't hurt other backends.
gstate_c.Dirty(DIRTY_VIEWPORTSCISSOR_STATE | DIRTY_BLEND_STATE | DIRTY_DEPTHSTENCIL_STATE);
// We may have blitted to a temp FBO.
framebufferManager_->RebindFramebuffer();
return retval;
}
if (!nextTexture_->vkTex || !nextTexture_->vkTex->texture_)
return false;
VulkanTexture *texture = nextTexture_->vkTex->texture_;
VulkanRenderManager *renderManager = (VulkanRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
GPUDebugBufferFormat bufferFormat;
Draw::DataFormat drawFormat;
switch (texture->GetFormat()) {
case VULKAN_565_FORMAT:
bufferFormat = GPU_DBG_FORMAT_565;
drawFormat = Draw::DataFormat::B5G6R5_UNORM_PACK16;
break;
case VULKAN_1555_FORMAT:
bufferFormat = GPU_DBG_FORMAT_5551;
drawFormat = Draw::DataFormat::B5G5R5A1_UNORM_PACK16;
break;
case VULKAN_4444_FORMAT:
bufferFormat = GPU_DBG_FORMAT_4444;
drawFormat = Draw::DataFormat::B4G4R4A4_UNORM_PACK16;
break;
case VULKAN_8888_FORMAT:
default:
bufferFormat = GPU_DBG_FORMAT_8888;
drawFormat = Draw::DataFormat::R8G8B8A8_UNORM;
break;
}
int w = texture->GetWidth();
int h = texture->GetHeight();
buffer.Allocate(w, h, bufferFormat);
renderManager->CopyImageToMemorySync(texture->GetImage(), level, 0, 0, w, h, drawFormat, (uint8_t *)buffer.GetData(), w);
// Vulkan requires us to re-apply all dynamic state for each command buffer, and the above will cause us to start a new cmdbuf.
// So let's dirty the things that are involved in Vulkan dynamic state. Readbacks are not frequent so this won't hurt other backends.
gstate_c.Dirty(DIRTY_VIEWPORTSCISSOR_STATE | DIRTY_BLEND_STATE | DIRTY_DEPTHSTENCIL_STATE);
framebufferManager_->RebindFramebuffer();
return true;
}
+1 -1
View File
@@ -210,7 +210,7 @@ VkPipeline Vulkan2D::GetPipeline(VkRenderPass rp, VkShaderModule vs, VkShaderMod
VkPipelineColorBlendAttachmentState blend0 = {};
blend0.blendEnable = false;
blend0.colorWriteMask = depthStencilMode == VK2DDepthStencilMode::STENCIL_REPLACE_ALWAYS ? 0 : 0xF;
blend0.colorWriteMask = depthStencilMode == VK2DDepthStencilMode::STENCIL_REPLACE_ALWAYS ? VK_COLOR_COMPONENT_A_BIT : 0xF;
VkPipelineColorBlendStateCreateInfo cbs = { VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO };
cbs.pAttachments = &blend0;
+3 -1
View File
@@ -988,7 +988,6 @@ void EmuScreen::preRender() {
bool useBufferedRendering = g_Config.iRenderingMode != FB_NON_BUFFERED_MODE;
if ((!useBufferedRendering && !g_Config.bSoftwareRendering) || Core_IsStepping()) {
// We need to clear here already so that drawing during the frame is done on a clean slate.
DrawContext *draw = screenManager()->getDrawContext();
draw->BindFramebufferAsRenderTarget(nullptr, { RPAction::CLEAR, RPAction::CLEAR, 0xFF000000 });
Viewport viewport;
@@ -1061,6 +1060,9 @@ void EmuScreen::render() {
if (!osm.IsEmpty() || g_Config.bShowDebugStats || g_Config.iShowFPSCounter || g_Config.bShowTouchControls || g_Config.bShowDeveloperMenu || g_Config.bShowAudioDebug || saveStatePreview_->GetVisibility() != UI::V_GONE || g_Config.bShowFrameProfiler) {
DrawContext *thin3d = screenManager()->getDrawContext();
// It's possible we never ended up outputted anything - make sure we have the backbuffer.
thin3d->BindFramebufferAsRenderTarget(nullptr, { RPAction::KEEP, RPAction::KEEP });
// This sets up some important states but not the viewport.
screenManager()->getUIContext()->Begin();
+2 -2
View File
@@ -208,7 +208,8 @@ bool WindowsVulkanContext::Init(HINSTANCE hInst, HWND hWnd, std::string *error_m
}
void WindowsVulkanContext::Shutdown() {
draw_->HandleEvent(Draw::Event::LOST_BACKBUFFER, g_Vulkan->GetBackbufferWidth(), g_Vulkan->GetBackbufferHeight());
if (draw_)
draw_->HandleEvent(Draw::Event::LOST_BACKBUFFER, g_Vulkan->GetBackbufferWidth(), g_Vulkan->GetBackbufferHeight());
delete draw_;
draw_ = nullptr;
@@ -227,7 +228,6 @@ void WindowsVulkanContext::SwapBuffers() {
}
void WindowsVulkanContext::Resize() {
g_Vulkan->WaitUntilQueueIdle();
draw_->HandleEvent(Draw::Event::LOST_BACKBUFFER, g_Vulkan->GetBackbufferWidth(), g_Vulkan->GetBackbufferHeight());
g_Vulkan->DestroyObjects();
-1
View File
@@ -341,7 +341,6 @@ void AndroidVulkanContext::SwapBuffers() {
}
void AndroidVulkanContext::Resize() {
g_Vulkan->WaitUntilQueueIdle();
draw_->HandleEvent(Draw::Event::LOST_BACKBUFFER, g_Vulkan->GetBackbufferWidth(), g_Vulkan->GetBackbufferHeight());
g_Vulkan->DestroyObjects();
+3 -1
View File
@@ -1,7 +1,8 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
jcenter()
google()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.0.0'
@@ -10,6 +11,7 @@ buildscript {
allprojects {
repositories {
google()
jcenter()
}
}
+7
View File
@@ -66,6 +66,13 @@ enum class DataFormat : uint8_t {
D32F_S8,
};
size_t DataFormatSizeInBytes(DataFormat fmt);
bool DataFormatIsDepthStencil(DataFormat fmt);
inline bool DataFormatIsColor(DataFormat fmt) {
return !DataFormatIsDepthStencil(fmt);
}
void ConvertFromRGBA8888(uint8_t *dst, const uint8_t *src, uint32_t dstStride, uint32_t srcStride, uint32_t width, uint32_t height, DataFormat format);
void ConvertToD32F(uint8_t *dst, const uint8_t *src, uint32_t dstStride, uint32_t srcStride, uint32_t width, uint32_t height, DataFormat format);
} // namespace
+84 -8
View File
@@ -2,6 +2,8 @@
#include "VulkanQueueRunner.h"
#include "VulkanRenderManager.h"
// TODO: This is only enough for 4x render resolution / 4x texture upscale for debugger.
// Maybe we should use a dynamically allocated one for larger?
const uint32_t readbackBufferSize = 2048 * 2048 * 4;
void VulkanQueueRunner::CreateDeviceObjects() {
@@ -187,6 +189,7 @@ void VulkanQueueRunner::InitRenderpasses() {
}
}
}
void VulkanQueueRunner::RunSteps(VkCommandBuffer cmd, const std::vector<VKRStep *> &steps) {
// Optimizes renderpasses, then sequences them.
for (int i = 0; i < steps.size(); i++) {
@@ -204,6 +207,9 @@ void VulkanQueueRunner::RunSteps(VkCommandBuffer cmd, const std::vector<VKRStep
case VKRStepType::READBACK:
PerformReadback(step, cmd);
break;
case VKRStepType::READBACK_IMAGE:
PerformReadbackImage(step, cmd);
break;
}
delete steps[i];
}
@@ -226,6 +232,9 @@ void VulkanQueueRunner::LogSteps(const std::vector<VKRStep *> &steps) {
case VKRStepType::READBACK:
LogReadback(step);
break;
case VKRStepType::READBACK_IMAGE:
LogReadbackImage(step);
break;
}
}
}
@@ -279,6 +288,10 @@ void VulkanQueueRunner::LogReadback(const VKRStep &pass) {
ILOG("Readback");
}
void VulkanQueueRunner::LogReadbackImage(const VKRStep &pass) {
ILOG("ReadbackImage");
}
void VulkanQueueRunner::PerformRenderPass(const VKRStep &step, VkCommandBuffer cmd) {
// TODO: If there are multiple, we can transition them together.
for (const auto &iter : step.preTransitions) {
@@ -326,6 +339,7 @@ void VulkanQueueRunner::PerformRenderPass(const VKRStep &step, VkCommandBuffer c
vkCmdPipelineBarrier(cmd, srcStage, dstStage, 0, 0, nullptr, 0, nullptr, 1, &barrier);
iter.fb->color.layout = barrier.newLayout;
}
iter.fb->Release();
}
// This is supposed to bind a vulkan render pass to the command buffer.
@@ -378,7 +392,7 @@ void VulkanQueueRunner::PerformRenderPass(const VKRStep &step, VkCommandBuffer c
case VKRRenderCommand::DRAW_INDEXED:
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, c.drawIndexed.pipelineLayout, 0, 1, &c.drawIndexed.ds, c.drawIndexed.numUboOffsets, c.drawIndexed.uboOffsets);
vkCmdBindIndexBuffer(cmd, c.drawIndexed.ibuffer, c.drawIndexed.ioffset, VK_INDEX_TYPE_UINT16);
vkCmdBindIndexBuffer(cmd, c.drawIndexed.ibuffer, c.drawIndexed.ioffset, c.drawIndexed.indexType);
vkCmdBindVertexBuffers(cmd, 0, 1, &c.drawIndexed.vbuffer, &c.drawIndexed.voffset);
vkCmdDrawIndexed(cmd, c.drawIndexed.count, c.drawIndexed.instances, 0, 0, 0);
break;
@@ -557,6 +571,9 @@ void VulkanQueueRunner::PerformBindFramebufferAsRenderTarget(const VKRStep &step
}
} else {
renderPass = GetBackbufferRenderPass();
assert(step.render.color == VKRRenderPassAction::CLEAR || step.render.color == VKRRenderPassAction::DONT_CARE);
assert(step.render.depthStencil == VKRRenderPassAction::CLEAR || step.render.depthStencil == VKRRenderPassAction::DONT_CARE);
Uint8x4ToFloat4(clearVal[0].color.float32, step.render.clearColor);
numClearVals = 2; // We don't bother with a depth buffer here.
clearVal[1].depthStencil.depth = 0.0f;
clearVal[1].depthStencil.stencil = 0;
@@ -572,6 +589,10 @@ void VulkanQueueRunner::PerformBindFramebufferAsRenderTarget(const VKRStep &step
rp_begin.clearValueCount = numClearVals;
rp_begin.pClearValues = numClearVals ? clearVal : nullptr;
vkCmdBeginRenderPass(cmd, &rp_begin, VK_SUBPASS_CONTENTS_INLINE);
if (step.render.framebuffer) {
step.render.framebuffer->Release();
}
}
void VulkanQueueRunner::PerformCopy(const VKRStep &step, VkCommandBuffer cmd) {
@@ -645,6 +666,9 @@ void VulkanQueueRunner::PerformCopy(const VKRStep &step, VkCommandBuffer cmd) {
}
vkCmdCopyImage(cmd, src->depth.image, src->depth.layout, dst->depth.image, dst->depth.layout, 1, &copy);
}
src->Release();
dst->Release();
}
void VulkanQueueRunner::PerformBlit(const VKRStep &step, VkCommandBuffer cmd) {
@@ -728,6 +752,9 @@ void VulkanQueueRunner::PerformBlit(const VKRStep &step, VkCommandBuffer cmd) {
}
vkCmdBlitImage(cmd, src->depth.image, src->depth.layout, dst->depth.image, dst->depth.layout, 1, &blit, step.blit.filter);
}
src->Release();
dst->Release();
}
void VulkanQueueRunner::SetupTransitionToTransferSrc(VKRImage &img, VkImageMemoryBarrier &barrier, VkPipelineStageFlags &stage, VkImageAspectFlags aspect) {
@@ -810,12 +837,12 @@ void VulkanQueueRunner::PerformReadback(const VKRStep &step, VkCommandBuffer cmd
assert(false);
}
assert(srcImage->format == VK_FORMAT_R8G8B8A8_UNORM);
VkImageMemoryBarrier barrier{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };
VkPipelineStageFlags stage = 0;
SetupTransitionToTransferSrc(*srcImage, barrier, stage, step.readback.aspectMask);
vkCmdPipelineBarrier(cmd, stage, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
if (srcImage->layout != VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL) {
SetupTransitionToTransferSrc(*srcImage, barrier, stage, step.readback.aspectMask);
vkCmdPipelineBarrier(cmd, stage, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
}
VkBufferImageCopy region{};
region.imageOffset = { step.readback.srcRect.offset.x, step.readback.srcRect.offset.y, 0 };
@@ -828,15 +855,64 @@ void VulkanQueueRunner::PerformReadback(const VKRStep &step, VkCommandBuffer cmd
vkCmdCopyImageToBuffer(cmd, srcImage->image, srcImage->layout, readbackBuffer_, 1, &region);
// NOTE: Can't read the buffer using the CPU here - need to sync first.
step.readback.src->Release();
}
void VulkanQueueRunner::CopyReadbackBuffer(int width, int height, Draw::DataFormat destFormat, int pixelStride, uint8_t *pixels) {
void VulkanQueueRunner::PerformReadbackImage(const VKRStep &step, VkCommandBuffer cmd) {
// TODO: Clean this up - just reusing `SetupTransitionToTransferSrc`.
VKRImage srcImage;
srcImage.image = step.readback_image.image;
srcImage.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkImageMemoryBarrier barrier{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };
VkPipelineStageFlags stage = 0;
SetupTransitionToTransferSrc(srcImage, barrier, stage, VK_IMAGE_ASPECT_COLOR_BIT);
vkCmdPipelineBarrier(cmd, stage, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
VkBufferImageCopy region{};
region.imageOffset = { step.readback_image.srcRect.offset.x, step.readback_image.srcRect.offset.y, 0 };
region.imageExtent = { step.readback_image.srcRect.extent.width, step.readback_image.srcRect.extent.height, 1 };
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.layerCount = 1;
region.imageSubresource.mipLevel = step.readback_image.mipLevel;
region.bufferOffset = 0;
region.bufferRowLength = step.readback_image.srcRect.extent.width;
region.bufferImageHeight = step.readback_image.srcRect.extent.height;
vkCmdCopyImageToBuffer(cmd, step.readback_image.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, readbackBuffer_, 1, &region);
// Now transfer it back to a texture.
TransitionImageLayout2(cmd, step.readback_image.image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_ACCESS_TRANSFER_READ_BIT, VK_ACCESS_SHADER_READ_BIT);
// NOTE: Can't read the buffer using the CPU here - need to sync first.
}
void VulkanQueueRunner::CopyReadbackBuffer(int width, int height, Draw::DataFormat srcFormat, Draw::DataFormat destFormat, int pixelStride, uint8_t *pixels) {
// Read back to the requested address in ram from buffer.
void *mappedData;
const int srcPixelSize = 4; // TODO: Fix.
const size_t srcPixelSize = DataFormatSizeInBytes(srcFormat);
VkResult res = vkMapMemory(vulkan_->GetDevice(), readbackMemory_, 0, width * height * srcPixelSize, 0, &mappedData);
assert(res == VK_SUCCESS);
ConvertFromRGBA8888(pixels, (const uint8_t *)mappedData, pixelStride, width, width, height, destFormat);
if (srcFormat == Draw::DataFormat::R8G8B8A8_UNORM) {
ConvertFromRGBA8888(pixels, (const uint8_t *)mappedData, pixelStride, width, width, height, destFormat);
} else if (srcFormat == destFormat) {
uint8_t *dst = pixels;
const uint8_t *src = (const uint8_t *)mappedData;
for (int y = 0; y < height; ++y) {
memcpy(dst, src, width * srcPixelSize);
src += width * srcPixelSize;
dst += pixelStride * srcPixelSize;
}
} else if (destFormat == Draw::DataFormat::D32F) {
ConvertToD32F(pixels, (const uint8_t *)mappedData, pixelStride, width, width, height, srcFormat);
} else {
// TODO: Maybe a depth conversion or something?
assert(false);
}
vkUnmapMemory(vulkan_->GetDevice(), readbackMemory_);
}
+9 -1
View File
@@ -84,6 +84,7 @@ enum class VKRStepType : uint8_t {
COPY,
BLIT,
READBACK,
READBACK_IMAGE,
};
enum class VKRRenderPassAction {
@@ -133,6 +134,11 @@ struct VKRStep {
VKRFramebuffer *src;
VkRect2D srcRect;
} readback;
struct {
VkImage image;
VkRect2D srcRect;
int mipLevel;
} readback_image;
};
};
@@ -159,7 +165,7 @@ public:
return (int)depth * 3 + (int)color;
}
void CopyReadbackBuffer(int width, int height, Draw::DataFormat destFormat, int pixelStride, uint8_t *pixels);
void CopyReadbackBuffer(int width, int height, Draw::DataFormat srcFormat, Draw::DataFormat destFormat, int pixelStride, uint8_t *pixels);
private:
void InitBackbufferRenderPass();
@@ -170,11 +176,13 @@ private:
void PerformCopy(const VKRStep &pass, VkCommandBuffer cmd);
void PerformBlit(const VKRStep &pass, VkCommandBuffer cmd);
void PerformReadback(const VKRStep &pass, VkCommandBuffer cmd);
void PerformReadbackImage(const VKRStep &pass, VkCommandBuffer cmd);
void LogRenderPass(const VKRStep &pass);
void LogCopy(const VKRStep &pass);
void LogBlit(const VKRStep &pass);
void LogReadback(const VKRStep &pass);
void LogReadbackImage(const VKRStep &pass);
static void SetupTransitionToTransferSrc(VKRImage &img, VkImageMemoryBarrier &barrier, VkPipelineStageFlags &stage, VkImageAspectFlags aspect);
static void SetupTransitionToTransferDst(VKRImage &img, VkImageMemoryBarrier &barrier, VkPipelineStageFlags &stage, VkImageAspectFlags aspect);
+186 -34
View File
@@ -96,6 +96,16 @@ void CreateImage(VulkanContext *vulkan, VkCommandBuffer cmd, VKRImage &img, int
img.format = format;
}
bool VKRFramebuffer::Release() {
if (--refcount_ == 0) {
delete this;
return true;
} else if (refcount_ >= 10000 || refcount_ < 0) {
ELOG("Refcount (%d) invalid for object %p - corrupt?", refcount_.load(), this);
}
return false;
}
VulkanRenderManager::VulkanRenderManager(VulkanContext *vulkan) : vulkan_(vulkan), queueRunner_(vulkan) {
VkSemaphoreCreateInfo semaphoreCreateInfo = { VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO };
semaphoreCreateInfo.flags = 0;
@@ -177,29 +187,52 @@ void VulkanRenderManager::CreateBackbuffers() {
curWidth_ = -1;
curHeight_ = -1;
VLOG("Backbuffers Created");
// Start the thread.
if (useThread) {
run_ = true;
// Won't necessarily be 0.
threadInitFrame_ = vulkan_->GetCurFrame();
VLOG("starting thread");
thread_ = std::thread(&VulkanRenderManager::ThreadFunc, this);
}
}
void VulkanRenderManager::DestroyBackbuffers() {
if (useThread) {
void VulkanRenderManager::StopThread(bool shutdown) {
if (useThread && run_) {
run_ = false;
// Stop the thread.
for (int i = 0; i < vulkan_->GetInflightFrames(); i++) {
auto &frameData = frameData_[i];
{
std::unique_lock<std::mutex> lock(frameData_[i].push_mutex);
frameData_[i].push_condVar.notify_all();
std::unique_lock<std::mutex> lock(frameData.push_mutex);
frameData.push_condVar.notify_all();
}
{
std::unique_lock<std::mutex> lock(frameData_[i].pull_mutex);
frameData_[i].pull_condVar.notify_all();
std::unique_lock<std::mutex> lock(frameData.pull_mutex);
frameData.pull_condVar.notify_all();
}
}
thread_.join();
VLOG("thread joined.");
// Resignal fences for next time around - must be done after join.
for (int i = 0; i < vulkan_->GetInflightFrames(); i++) {
auto &frameData = frameData_[i];
frameData.readyForRun = false;
if (!shutdown && !frameData.readyForFence) {
vkDestroyFence(vulkan_->GetDevice(), frameData.fence, nullptr);
frameData.fence = vulkan_->CreateFence(true);
}
}
}
}
void VulkanRenderManager::DestroyBackbuffers() {
StopThread(false);
vulkan_->WaitUntilQueueIdle();
VkDevice device = vulkan_->GetDevice();
for (uint32_t i = 0; i < swapchainImageCount_; i++) {
vulkan_->Delete().QueueDeleteImageView(swapchainImages_[i].view);
@@ -214,12 +247,14 @@ void VulkanRenderManager::DestroyBackbuffers() {
framebuffers_.clear();
swapchainImages_.clear();
VLOG("Backbuffers Destroyed");
}
VulkanRenderManager::~VulkanRenderManager() {
run_ = false;
VkDevice device = vulkan_->GetDevice();
StopThread(true);
vulkan_->WaitUntilQueueIdle();
VkDevice device = vulkan_->GetDevice();
vkDestroySemaphore(device, acquireSemaphore_, nullptr);
vkDestroySemaphore(device, renderingCompleteSemaphore_, nullptr);
for (int i = 0; i < vulkan_->GetInflightFrames(); i++) {
@@ -236,12 +271,15 @@ VulkanRenderManager::~VulkanRenderManager() {
// TODO: Activate this code.
void VulkanRenderManager::ThreadFunc() {
setCurrentThreadName("RenderMan");
int threadFrame = -1; // Increment first, start at 0.
int threadFrame = threadInitFrame_;
bool nextFrame = false;
while (run_) {
{
threadFrame++;
if (threadFrame >= vulkan_->GetInflightFrames())
threadFrame = 0;
if (nextFrame) {
threadFrame++;
if (threadFrame >= vulkan_->GetInflightFrames())
threadFrame = 0;
}
FrameData &frameData = frameData_[threadFrame];
std::unique_lock<std::mutex> lock(frameData.pull_mutex);
while (!frameData.readyForRun && run_) {
@@ -250,15 +288,22 @@ void VulkanRenderManager::ThreadFunc() {
}
VLOG("PULL: frame[%d].readyForRun = false", threadFrame);
frameData.readyForRun = false;
if (!run_) // quick exit if bailing.
return;
// Previously we had a quick exit here that avoided calling Run() if run_ was suddenly false,
// but that created a race condition where frames could end up not finished properly on resize etc.
// Only increment next time if we're done.
nextFrame = frameData.type == VKRRunType::END;
assert(frameData.type == VKRRunType::END || frameData.type == VKRRunType::SYNC);
}
VLOG("PULL: Running frame %d", threadFrame);
Run(threadFrame);
VLOG("PULL: Finished frame %d", threadFrame);
}
VLOG("PULL: Quitting");
}
void VulkanRenderManager::BeginFrame() {
VLOG("BeginFrame");
VkDevice device = vulkan_->GetDevice();
int curFrame = vulkan_->GetCurFrame();
@@ -318,7 +363,9 @@ void VulkanRenderManager::BindFramebufferAsRenderTarget(VKRFramebuffer *fb, VKRR
curRenderStep_ = nullptr;
}
if (curRenderStep_ && curRenderStep_->commands.size() == 0) {
#ifdef _DEBUG
ILOG("Empty render step. Usually happens after uploading pixels..");
#endif
}
VKRStep *step = new VKRStep{ VKRStepType::RENDER };
@@ -332,6 +379,9 @@ void VulkanRenderManager::BindFramebufferAsRenderTarget(VKRFramebuffer *fb, VKRR
step->render.numDraws = 0;
step->render.finalColorLayout = !fb ? VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_UNDEFINED;
steps_.push_back(step);
if (fb) {
fb->AddRef();
}
curRenderStep_ = step;
curWidth_ = fb ? fb->width : vulkan_->GetBackbufferWidth();
@@ -345,13 +395,49 @@ void VulkanRenderManager::CopyFramebufferToMemorySync(VKRFramebuffer *src, int a
step->readback.srcRect.offset = { x, y };
step->readback.srcRect.extent = { (uint32_t)w, (uint32_t)h };
steps_.push_back(step);
src->AddRef();
curRenderStep_ = nullptr;
FlushSync();
// Need to call this after FlushSyfnc so the pixels are guaranteed to be ready in CPU-accessible VRAM.
queueRunner_.CopyReadbackBuffer(w, h, destFormat, pixelStride, pixels);
Draw::DataFormat srcFormat;
if (aspectBits & VK_IMAGE_ASPECT_COLOR_BIT) {
switch (src->color.format) {
case VK_FORMAT_R8G8B8A8_UNORM: srcFormat = Draw::DataFormat::R8G8B8A8_UNORM; break;
default: assert(false);
}
} else if (aspectBits & VK_IMAGE_ASPECT_STENCIL_BIT) {
// Copies from stencil are always S8.
srcFormat = Draw::DataFormat::S8;
} else if (aspectBits & VK_IMAGE_ASPECT_DEPTH_BIT) {
switch (src->depth.format) {
case VK_FORMAT_D24_UNORM_S8_UINT: srcFormat = Draw::DataFormat::D24_S8; break;
case VK_FORMAT_D32_SFLOAT_S8_UINT: srcFormat = Draw::DataFormat::D32F; break;
case VK_FORMAT_D16_UNORM_S8_UINT: srcFormat = Draw::DataFormat::D16; break;
default: assert(false);
}
} else {
assert(false);
}
// Need to call this after FlushSync so the pixels are guaranteed to be ready in CPU-accessible VRAM.
queueRunner_.CopyReadbackBuffer(w, h, srcFormat, destFormat, pixelStride, pixels);
}
void VulkanRenderManager::CopyImageToMemorySync(VkImage image, int mipLevel, int x, int y, int w, int h, Draw::DataFormat destFormat, uint8_t *pixels, int pixelStride) {
VKRStep *step = new VKRStep{ VKRStepType::READBACK_IMAGE };
step->readback_image.image = image;
step->readback_image.srcRect.offset = { x, y };
step->readback_image.srcRect.extent = { (uint32_t)w, (uint32_t)h };
step->readback_image.mipLevel = mipLevel;
steps_.push_back(step);
curRenderStep_ = nullptr;
FlushSync();
// Need to call this after FlushSync so the pixels are guaranteed to be ready in CPU-accessible VRAM.
queueRunner_.CopyReadbackBuffer(w, h, destFormat, destFormat, pixelStride, pixels);
}
void VulkanRenderManager::InitBackbufferFramebuffers(int width, int height) {
@@ -486,6 +572,8 @@ void VulkanRenderManager::CopyFramebuffer(VKRFramebuffer *src, VkRect2D srcRect,
step->copy.srcRect = srcRect;
step->copy.dst = dst;
step->copy.dstPos = dstPos;
src->AddRef();
dst->AddRef();
std::unique_lock<std::mutex> lock(mutex_);
steps_.push_back(step);
@@ -511,6 +599,8 @@ void VulkanRenderManager::BlitFramebuffer(VKRFramebuffer *src, VkRect2D srcRect,
step->blit.dst = dst;
step->blit.dstRect = dstRect;
step->blit.filter = filter;
src->AddRef();
dst->AddRef();
std::unique_lock<std::mutex> lock(mutex_);
steps_.push_back(step);
@@ -534,6 +624,7 @@ VkImageView VulkanRenderManager::BindFramebufferAsTexture(VKRFramebuffer *fb, in
}
curRenderStep_->preTransitions.push_back({ fb, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL });
fb->AddRef();
return fb->color.imageView;
}
@@ -543,21 +634,48 @@ void VulkanRenderManager::Finish() {
FrameData &frameData = frameData_[curFrame];
if (!useThread) {
frameData.steps = std::move(steps_);
frameData.type = VKRRunType::END;
Run(curFrame);
} else {
std::unique_lock<std::mutex> lock(frameData.pull_mutex);
VLOG("PUSH: Frame[%d].readyForRun = true", curFrame);
frameData.steps = std::move(steps_);
frameData.readyForRun = true;
frameData.type = VKRRunType::END;
frameData.pull_condVar.notify_all();
}
vulkan_->EndFrame();
insideFrame_ = false;
}
void VulkanRenderManager::Wipe() {
int curFrame = vulkan_->GetCurFrame();
for (auto iter : steps_) {
delete iter;
for (auto step : steps_) {
// Need to release held framebuffers.
switch (step->stepType) {
case VKRStepType::RENDER:
for (const auto &iter : step->preTransitions) {
iter.fb->Release();
}
break;
case VKRStepType::COPY:
step->copy.src->Release();
step->copy.dst->Release();
break;
case VKRStepType::BLIT:
step->blit.src->Release();
step->blit.dst->Release();
break;
case VKRStepType::READBACK:
step->readback.src->Release();
break;
case VKRStepType::READBACK_IMAGE:
break;
default:
assert(false);
}
delete step;
}
steps_.clear();
}
@@ -638,7 +756,8 @@ void VulkanRenderManager::Submit(int frame, bool triggerFence) {
assert(res == VK_SUCCESS);
}
if (useThread) {
// When !triggerFence, we notify after syncing with Vulkan.
if (useThread && triggerFence) {
VLOG("PULL: Frame %d.readyForFence = true", frame);
std::unique_lock<std::mutex> lock(frameData.push_mutex);
frameData.readyForFence = true;
@@ -649,7 +768,6 @@ void VulkanRenderManager::Submit(int frame, bool triggerFence) {
void VulkanRenderManager::EndSubmitFrame(int frame) {
FrameData &frameData = frameData_[frame];
frameData.hasBegun = false;
insideFrame_ = false;
Submit(frame, true);
@@ -672,8 +790,6 @@ void VulkanRenderManager::EndSubmitFrame(int frame) {
}
void VulkanRenderManager::Run(int frame) {
VkDevice device = vulkan_->GetDevice();
BeginSubmitFrame(frame);
FrameData &frameData = frameData_[frame];
@@ -683,23 +799,24 @@ void VulkanRenderManager::Run(int frame) {
queueRunner_.RunSteps(cmd, stepsOnThread);
stepsOnThread.clear();
EndSubmitFrame(frame);
switch (frameData.type) {
case VKRRunType::END:
EndSubmitFrame(frame);
break;
case VKRRunType::SYNC:
EndSyncFrame(frame);
break;
default:
assert(false);
}
VLOG("PULL: Finished running frame %d", frame);
}
void VulkanRenderManager::FlushSync() {
int frame = vulkan_->GetCurFrame();
BeginSubmitFrame(frame);
void VulkanRenderManager::EndSyncFrame(int frame) {
FrameData &frameData = frameData_[frame];
frameData.steps = std::move(steps_);
auto &stepsOnThread = frameData_[frame].steps;
VkCommandBuffer cmd = frameData.mainCmd;
queueRunner_.RunSteps(cmd, stepsOnThread);
stepsOnThread.clear();
Submit(frame, false);
// This is brutal! Should probably wait for a fence instead, not that it'll matter much since we'll
@@ -716,4 +833,39 @@ void VulkanRenderManager::FlushSync() {
};
VkResult res = vkBeginCommandBuffer(frameData.mainCmd, &begin);
assert(res == VK_SUCCESS);
if (useThread) {
std::unique_lock<std::mutex> lock(frameData.push_mutex);
frameData.readyForFence = true;
frameData.push_condVar.notify_all();
}
}
void VulkanRenderManager::FlushSync() {
// TODO: Reset curRenderStep_?
int curFrame = vulkan_->GetCurFrame();
FrameData &frameData = frameData_[curFrame];
if (!useThread) {
frameData.steps = std::move(steps_);
frameData.type = VKRRunType::SYNC;
Run(curFrame);
} else {
std::unique_lock<std::mutex> lock(frameData.pull_mutex);
VLOG("PUSH: Frame[%d].readyForRun = true (sync)", curFrame);
frameData.steps = std::move(steps_);
frameData.readyForRun = true;
assert(frameData.readyForFence == false);
frameData.type = VKRRunType::SYNC;
frameData.pull_condVar.notify_all();
}
if (useThread) {
std::unique_lock<std::mutex> lock(frameData.push_mutex);
// Wait for the flush to be hit, since we're syncing.
while (!frameData.readyForFence) {
VLOG("PUSH: Waiting for frame[%d].readyForFence = 1 (sync)", curFrame);
frameData.push_condVar.wait(lock);
}
frameData.readyForFence = false;
}
}
+24 -5
View File
@@ -4,10 +4,11 @@
// Only draws and binds are handled here, resource creation and allocations are handled as normal -
// that's the nice thing with Vulkan.
#include <cstdint>
#include <thread>
#include <mutex>
#include <atomic>
#include <condition_variable>
#include <cstdint>
#include <mutex>
#include <thread>
#include "Common/Vulkan/VulkanContext.h"
#include "math/dataconv.h"
@@ -28,6 +29,7 @@ void CreateImage(VulkanContext *vulkan, VkCommandBuffer cmd, VKRImage &img, int
class VKRFramebuffer {
public:
VKRFramebuffer(VulkanContext *vk, VkCommandBuffer initCmd, VkRenderPass renderPass, int _width, int _height) : vulkan_(vk) {
refcount_ = 1;
width = _width;
height = _height;
@@ -58,6 +60,11 @@ public:
vulkan_->Delete().QueueDeleteFramebuffer(framebuf);
}
void AddRef() {
refcount_++;
}
bool Release();
int numShadows = 1; // TODO: Support this.
VkFramebuffer framebuf = VK_NULL_HANDLE;
@@ -68,6 +75,12 @@ public:
private:
VulkanContext *vulkan_;
std::atomic<int> refcount_;
};
enum class VKRRunType {
END,
SYNC,
};
class VulkanRenderManager {
@@ -89,6 +102,7 @@ public:
void BindFramebufferAsRenderTarget(VKRFramebuffer *fb, VKRRenderPassAction color, VKRRenderPassAction depth, uint32_t clearColor, float clearDepth, uint8_t clearStencil);
VkImageView BindFramebufferAsTexture(VKRFramebuffer *fb, int binding, int aspectBit, int attachment);
void CopyFramebufferToMemorySync(VKRFramebuffer *src, int aspectBits, int x, int y, int w, int h, Draw::DataFormat destFormat, uint8_t *pixels, int pixelStride);
void CopyImageToMemorySync(VkImage image, int mipLevel, int x, int y, int w, int h, Draw::DataFormat destFormat, uint8_t *pixels, int pixelStride);
void CopyFramebuffer(VKRFramebuffer *src, VkRect2D srcRect, VKRFramebuffer *dst, VkOffset2D dstPos, int aspectMask);
void BlitFramebuffer(VKRFramebuffer *src, VkRect2D srcRect, VKRFramebuffer *dst, VkRect2D dstRect, int aspectMask, VkFilter filter);
@@ -206,6 +220,9 @@ private:
// Bad for performance but sometimes necessary for synchronous CPU readbacks (screenshots and whatnot).
void FlushSync();
void EndSyncFrame(int frame);
void StopThread(bool shutdown);
// Permanent objects
VkSemaphore acquireSemaphore_;
@@ -220,8 +237,9 @@ private:
std::condition_variable pull_condVar;
bool readyForFence = true;
bool readyForRun = false;
VKRRunType type = VKRRunType::END;
VkFence fence;
// These are on different threads so need separate pools.
VkCommandPool cmdPoolInit;
@@ -233,7 +251,7 @@ private:
// Swapchain.
bool hasBegun = false;
uint32_t curSwapchainImage;
uint32_t curSwapchainImage = -1;
};
FrameData frameData_[VulkanContext::MAX_INFLIGHT_FRAMES];
@@ -249,6 +267,7 @@ private:
VulkanContext *vulkan_;
std::thread thread_;
std::mutex mutex_;
int threadInitFrame_ = 0;
VulkanQueueRunner queueRunner_;
// Swap chain management
+47
View File
@@ -1,3 +1,4 @@
#include <cassert>
#include <cstring>
#include <cstdint>
@@ -13,6 +14,7 @@ size_t DataFormatSizeInBytes(DataFormat fmt) {
case DataFormat::R8G8_UNORM: return 2;
case DataFormat::R8G8B8_UNORM: return 3;
case DataFormat::R4G4_UNORM_PACK8: return 1;
case DataFormat::R4G4B4A4_UNORM_PACK16: return 2;
case DataFormat::B4G4R4A4_UNORM_PACK16: return 2;
case DataFormat::A4R4G4B4_UNORM_PACK16: return 2;
@@ -38,6 +40,13 @@ size_t DataFormatSizeInBytes(DataFormat fmt) {
case DataFormat::R32G32B32_FLOAT: return 12;
case DataFormat::R32G32B32A32_FLOAT: return 16;
case DataFormat::S8: return 1;
case DataFormat::D16: return 2;
case DataFormat::D24_S8: return 4;
case DataFormat::D32F: return 4;
// Or maybe 8...
case DataFormat::D32F_S8: return 5;
default:
return 0;
}
@@ -372,5 +381,43 @@ void ConvertFromRGBA8888(uint8_t *dst, const uint8_t *src, uint32_t dstStride, u
}
}
void ConvertToD32F(uint8_t *dst, const uint8_t *src, uint32_t dstStride, uint32_t srcStride, uint32_t width, uint32_t height, DataFormat format) {
if (format == Draw::DataFormat::D32F) {
const float *src32 = (const float *)src;
float *dst32 = (float *)dst;
if (src == dst) {
return;
} else {
for (uint32_t y = 0; y < height; ++y) {
memcpy(dst32, src32, width * 4);
src32 += srcStride;
dst32 += dstStride;
}
}
} else if (format == Draw::DataFormat::D16) {
const uint16_t *src16 = (const uint16_t *)src;
float *dst32 = (float *)dst;
for (uint32_t y = 0; y < height; ++y) {
for (uint32_t x = 0; x < width; ++x) {
dst32[x] = (float)(int)src16[x] / 65535.0f;
}
src16 += srcStride;
dst32 += dstStride;
}
} else if (format == Draw::DataFormat::D24_S8) {
const uint32_t *src32 = (const uint32_t *)src;
float *dst32 = (float *)dst;
for (uint32_t y = 0; y < height; ++y) {
for (uint32_t x = 0; x < width; ++x) {
dst32[x] = (src32[x] & 0x00FFFFFF) / 16777215.0f;
}
src32 += srcStride;
dst32 += dstStride;
}
} else {
assert(false);
}
}
} // namespace Draw
-6
View File
@@ -644,12 +644,6 @@ protected:
int targetHeight_;
};
size_t DataFormatSizeInBytes(DataFormat fmt);
bool DataFormatIsDepthStencil(DataFormat fmt);
inline bool DataFormatIsColor(DataFormat fmt) {
return !DataFormatIsDepthStencil(fmt);
}
DrawContext *T3DCreateGLContext();
extern const UniformBufferDesc UBPresetDesc;
+4 -3
View File
@@ -1118,8 +1118,8 @@ void VKContext::Draw(int vertexCount, int offset) {
}
void VKContext::DrawIndexed(int vertexCount, int offset) {
VKBuffer *ibuf = static_cast<VKBuffer *>(curIBuffer_);
VKBuffer *vbuf = static_cast<VKBuffer *>(curVBuffers_[0]);
VKBuffer *ibuf = curIBuffer_;
VKBuffer *vbuf = curVBuffers_[0];
VkBuffer vulkanVbuf, vulkanIbuf, vulkanUBObuf;
uint32_t ubo_offset = (uint32_t)curPipeline_->PushUBO(push_, vulkan_, &vulkanUBObuf);
@@ -1248,9 +1248,10 @@ uint32_t VKContext::GetDataFormatSupport(DataFormat fmt) const {
// use this frame's init command buffer.
class VKFramebuffer : public Framebuffer {
public:
// Inherits ownership so no AddRef.
VKFramebuffer(VKRFramebuffer *fb) : buf_(fb) {}
~VKFramebuffer() {
delete buf_;
buf_->Release();
}
VKRFramebuffer *GetFB() const { return buf_; }
private: