mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-11-15 10:40:01 +01:00
Merge branch 'master' into TemporaryHackishBranch
This commit is contained in:
commit
46fced0ccc
15 files changed
+125
-89
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@@ -1391,3 +1391,43 @@ void VulkanContext::GetImageMemoryRequirements(VkImage image, VkMemoryRequiremen
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*dedicatedAllocation = false;
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}
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}
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bool IsHashMaliDriverVersion(const VkPhysicalDeviceProperties &props) {
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// ARM used to put a hash in place of the driver version.
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// Now they only use major versions. We'll just make a bad heuristic.
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uint32_t major = VK_VERSION_MAJOR(props.driverVersion);
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uint32_t minor = VK_VERSION_MINOR(props.driverVersion);
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uint32_t branch = VK_VERSION_PATCH(props.driverVersion);
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if (branch > 0)
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return true;
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if (branch > 100 || major > 100)
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return true;
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return false;
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}
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// From Sascha's code
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std::string FormatDriverVersion(const VkPhysicalDeviceProperties &props) {
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if (props.vendorID == VULKAN_VENDOR_NVIDIA) {
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// For whatever reason, NVIDIA has their own scheme.
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// 10 bits = major version (up to r1023)
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// 8 bits = minor version (up to 255)
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// 8 bits = secondary branch version/build version (up to 255)
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// 6 bits = tertiary branch/build version (up to 63)
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uint32_t major = (props.driverVersion >> 22) & 0x3ff;
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uint32_t minor = (props.driverVersion >> 14) & 0x0ff;
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uint32_t secondaryBranch = (props.driverVersion >> 6) & 0x0ff;
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uint32_t tertiaryBranch = (props.driverVersion) & 0x003f;
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return StringFromFormat("%d.%d.%d.%d", major, minor, secondaryBranch, tertiaryBranch);
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} else if (props.vendorID == VULKAN_VENDOR_ARM) {
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// ARM used to just put a hash here. No point in splitting it up.
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if (IsHashMaliDriverVersion(props)) {
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return StringFromFormat("(hash) %08x", props.driverVersion);
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}
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}
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// Qualcomm has an inscrutable versioning scheme. Let's just display it as normal.
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// Standard scheme, use the standard macros.
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uint32_t major = VK_VERSION_MAJOR(props.driverVersion);
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uint32_t minor = VK_VERSION_MINOR(props.driverVersion);
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uint32_t branch = VK_VERSION_PATCH(props.driverVersion);
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return StringFromFormat("%d.%d.%d (%08x)", major, minor, branch, props.driverVersion);
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}
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@@ -359,3 +359,7 @@ void finalize_glslang();
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bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<uint32_t> &spirv, std::string *errorMessage = nullptr);
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const char *VulkanResultToString(VkResult res);
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std::string FormatDriverVersion(const VkPhysicalDeviceProperties &props);
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// Simple heuristic.
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bool IsHashMaliDriverVersion(const VkPhysicalDeviceProperties &props);
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@@ -150,7 +150,6 @@ void BaseUpdateUniforms(UB_VS_FS_Base *ub, uint64_t dirtyUniforms, bool flipView
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if (g_Config.iRenderingMode == FB_NON_BUFFERED_MODE && g_display_rotation != DisplayRotation::ROTATE_0) {
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flippedMatrix = flippedMatrix * g_display_rot_matrix;
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}
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CopyMatrix4x4(ub->proj, flippedMatrix.getReadPtr());
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}
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@@ -495,6 +495,7 @@ enum {
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GPU_SUPPORTS_ARB_FRAMEBUFFER_BLIT = FLAG_BIT(26),
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GPU_SUPPORTS_NV_FRAMEBUFFER_BLIT = FLAG_BIT(27),
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GPU_SUPPORTS_OES_TEXTURE_NPOT = FLAG_BIT(28),
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GPU_NEEDS_Z_EQUAL_W_HACK = FLAG_BIT(29),
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GPU_PREFER_CPU_DOWNLOAD = FLAG_BIT(30),
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GPU_PREFER_REVERSE_COLOR_ORDER = FLAG_BIT(31),
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};
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@@ -970,7 +970,7 @@ void DrawEngineVulkan::DoFlush() {
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int scissorY2 = gstate.getScissorY2() + 1;
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framebufferManager_->SetSafeSize(scissorX2, scissorY2);
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if ((gstate_c.featureFlags & GPU_USE_CLEAR_RAM_HACK) && gstate.isClearModeColorMask() && (gstate.isClearModeAlphaMask() || gstate.FrameBufFormat() == GE_FORMAT_565)) {
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if (gstate_c.Supports(GPU_USE_CLEAR_RAM_HACK) && gstate.isClearModeColorMask() && (gstate.isClearModeAlphaMask() || gstate.FrameBufFormat() == GE_FORMAT_565)) {
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framebufferManager_->ApplyClearToMemory(scissorX1, scissorY1, scissorX2, scissorY2, result.color);
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}
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}
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@@ -17,6 +17,7 @@
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <thread>
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#include "base/logging.h"
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#include "base/timeutil.h"
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#include "profiler/profiler.h"
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@@ -197,15 +198,23 @@ void GPU_Vulkan::CheckGPUFeatures() {
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features |= GPU_SUPPORTS_ACCURATE_DEPTH;
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break;
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case VULKAN_VENDOR_ARM:
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// Also required on older ARM Mali drivers, like the one on many Galaxy S7.
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if (!PSP_CoreParameter().compat.flags().DisableAccurateDepth ||
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vulkan_->GetPhysicalDeviceProperties().properties.driverVersion <= VK_MAKE_VERSION(428, 811, 2674)) {
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{
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// This check is probably not exactly accurate. But old drivers had problems with reverse-Z, just like AMD and Qualcomm.
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bool driverTooOld = IsHashMaliDriverVersion(vulkan_->GetPhysicalDeviceProperties().properties)
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|| VK_VERSION_MAJOR(vulkan_->GetPhysicalDeviceProperties().properties.driverVersion) < 14;
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if (!PSP_CoreParameter().compat.flags().DisableAccurateDepth || driverTooOld) {
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features |= GPU_SUPPORTS_ACCURATE_DEPTH;
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}
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// These GPUs (up to some certain hardware version?) has a bug where draws where gl_Position.w == .z
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// corrupt the depth buffer. This is easily worked around by simply scaling Z down a tiny bit when this case
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// is detected. See: https://github.com/hrydgard/ppsspp/issues/11937
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features |= GPU_NEEDS_Z_EQUAL_W_HACK;
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break;
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}
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default:
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if (!PSP_CoreParameter().compat.flags().DisableAccurateDepth)
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if (!PSP_CoreParameter().compat.flags().DisableAccurateDepth) {
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features |= GPU_SUPPORTS_ACCURATE_DEPTH;
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}
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break;
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}
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@@ -176,8 +176,7 @@ bool GenerateVulkanGLSLVertexShader(const VShaderID &id, char *buffer) {
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if (!useHWTransform && doTextureTransform && !isModeThrough) {
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WRITE(p, "layout (location = %d) in vec3 texcoord;\n", (int)PspAttributeLocation::TEXCOORD);
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texcoordInVec3 = true;
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}
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else
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} else
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WRITE(p, "layout (location = %d) in vec2 texcoord;\n", (int)PspAttributeLocation::TEXCOORD);
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}
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if (hasColor) {
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@@ -640,6 +639,10 @@ bool GenerateVulkanGLSLVertexShader(const VShaderID &id, char *buffer) {
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}
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WRITE(p, " gl_Position = outPos;\n");
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if (gstate_c.Supports(GPU_NEEDS_Z_EQUAL_W_HACK)) {
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// See comment in GPU_Vulkan.cpp.
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WRITE(p, " if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999;\n");
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}
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WRITE(p, "}\n");
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return true;
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}
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+1
-1
Submodule assets/lang updated: 7f098771e0...8ded8b378c.
@@ -1,3 +1,4 @@
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#include <algorithm>
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#include "base/display.h"
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int dp_xres;
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@@ -17,3 +18,36 @@ float display_hz = 60.0f;
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DisplayRotation g_display_rotation;
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Matrix4x4 g_display_rot_matrix;
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void RotateRectToDisplay(FRect &rect, float curRTWidth, float curRTHeight) {
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switch (g_display_rotation) {
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case DisplayRotation::ROTATE_180:
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rect.x = curRTWidth - rect.w - rect.x;
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rect.y = curRTHeight - rect.h - rect.y;
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break;
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case DisplayRotation::ROTATE_90: {
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// Note that curRTWidth_ and curRTHeight_ are "swapped"!
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float origX = rect.x;
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float origY = rect.y;
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float rtw = curRTHeight;
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float rth = curRTWidth;
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rect.x = rth - rect.h - origY;
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rect.y = origX;
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std::swap(rect.w, rect.h);
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break;
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}
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case DisplayRotation::ROTATE_270: {
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float origX = rect.x;
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float origY = rect.y;
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float rtw = curRTHeight;
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float rth = curRTWidth;
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rect.x = origY;
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rect.y = rtw - rect.w - origX;
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std::swap(rect.w, rect.h);
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break;
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}
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case DisplayRotation::ROTATE_0:
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default:
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break;
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}
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}
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@@ -30,3 +30,8 @@ enum class DisplayRotation {
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extern DisplayRotation g_display_rotation;
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extern Matrix4x4 g_display_rot_matrix;
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struct FRect {
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float x, y, w, h;
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};
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void RotateRectToDisplay(FRect &rect, float curRTWidth, float curRTHeight);
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@@ -220,5 +220,3 @@ void EnableFZ();
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// very slow VFP units).
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// http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.ddi0274h/Babffifj.html
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void FPU_SetFastMode();
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@@ -10,6 +10,7 @@
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#include <mutex>
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#include <thread>
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#include "base/display.h"
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#include "Common/Vulkan/VulkanContext.h"
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#include "math/dataconv.h"
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#include "math/math_util.h"
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@@ -119,15 +120,21 @@ public:
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void SetViewport(const VkViewport &vp) {
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_dbg_assert_(G3D, curRenderStep_ && curRenderStep_->stepType == VKRStepType::RENDER);
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_dbg_assert_(G3D, (int)vp.width >= 0);
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FRect rc{ vp.x, vp.y, vp.width, vp.height };
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if (curRenderStep_->render.framebuffer == nullptr) { // Only the backbuffer is actually rotated wrong!
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RotateRectToDisplay(rc, (float)vulkan_->GetBackbufferWidth(), (float)vulkan_->GetBackbufferHeight());
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}
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VkRenderData data{ VKRRenderCommand::VIEWPORT };
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data.viewport.vp.x = vp.x;
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data.viewport.vp.y = vp.y;
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data.viewport.vp.width = vp.width;
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data.viewport.vp.height = vp.height;
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data.viewport.vp.x = rc.x;
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data.viewport.vp.y = rc.y;
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data.viewport.vp.width = rc.w;
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data.viewport.vp.height = rc.h;
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// We can't allow values outside this range unless we use VK_EXT_depth_range_unrestricted.
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// Sometimes state mapping produces 65536/65535 which is slightly outside.
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// TODO: This should be fixed at the source.
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data.viewport.vp.maxDepth = clamp_value(vp.maxDepth, 0.0f, 1.0f);
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data.viewport.vp.minDepth = clamp_value(vp.minDepth, 0.0f, 1.0f);
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curRenderStep_->commands.push_back(data);
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}
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@@ -136,7 +143,15 @@ public:
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_dbg_assert_(G3D, (int)rc.extent.width >= 0);
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_dbg_assert_(G3D, (int)rc.extent.height >= 0);
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VkRenderData data{ VKRRenderCommand::SCISSOR };
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data.scissor.scissor = rc;
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if (curRenderStep_->render.framebuffer == nullptr) {
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FRect frc{ (float)rc.offset.x, (float)rc.offset.y, (float)rc.extent.width, (float)rc.extent.height };
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if (curRenderStep_->render.framebuffer == nullptr) { // Only the backbuffer is actually rotated wrong!
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RotateRectToDisplay(frc, (float)vulkan_->GetBackbufferWidth(), (float)vulkan_->GetBackbufferHeight());
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}
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data.scissor.scissor = VkRect2D{ { (int32_t)frc.x, (int32_t)frc.y }, { (uint32_t)frc.w, (uint32_t)frc.h} };
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} else {
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data.scissor.scissor = rc;
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}
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curRenderStep_->commands.push_back(data);
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}
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@@ -353,38 +353,6 @@ DrawContext::~DrawContext() {
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DestroyPresets();
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}
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void DrawContext::RotateRectToDisplay(FRect &rect, float curRTWidth, float curRTHeight) {
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if (g_display_rotation == DisplayRotation::ROTATE_0)
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return;
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switch (g_display_rotation) {
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case DisplayRotation::ROTATE_180:
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rect.x = curRTWidth - rect.w - rect.x;
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rect.y = curRTHeight - rect.h - rect.y;
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break;
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case DisplayRotation::ROTATE_90: {
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// Note that curRTWidth_ and curRTHeight_ are "swapped"!
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float origX = rect.x;
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float origY = rect.y;
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float rtw = curRTHeight;
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float rth = curRTWidth;
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rect.x = rth - rect.h - origY;
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rect.y = origX;
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std::swap(rect.w, rect.h);
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break;
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}
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case DisplayRotation::ROTATE_270: {
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float origX = rect.x;
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float origY = rect.y;
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float rtw = curRTHeight;
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float rth = curRTWidth;
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rect.x = origY;
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rect.y = rtw - rect.w - origX;
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std::swap(rect.w, rect.h);
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break;
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}
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}
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}
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// TODO: SSE/NEON
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// Could also make C fake-simd for 64-bit, two 8888 pixels fit in a register :)
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void ConvertFromRGBA8888(uint8_t *dst, const uint8_t *src, uint32_t dstStride, uint32_t srcStride, uint32_t width, uint32_t height, DataFormat format) {
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@@ -661,11 +661,6 @@ public:
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virtual void FlushState() {}
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protected:
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struct FRect {
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float x, y, w, h;
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};
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void RotateRectToDisplay(FRect &rect, float curRTWidth, float curRTHeight);
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ShaderModule *vsPresets_[VS_MAX_PRESET];
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ShaderModule *fsPresets_[FS_MAX_PRESET];
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@@ -429,30 +429,6 @@ public:
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void FlushState() override {}
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// From Sascha's code
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static std::string FormatDriverVersion(const VkPhysicalDeviceProperties &props) {
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if (props.vendorID == VULKAN_VENDOR_NVIDIA) {
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// 10 bits = major version (up to r1023)
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// 8 bits = minor version (up to 255)
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// 8 bits = secondary branch version/build version (up to 255)
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// 6 bits = tertiary branch/build version (up to 63)
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uint32_t major = (props.driverVersion >> 22) & 0x3ff;
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uint32_t minor = (props.driverVersion >> 14) & 0x0ff;
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uint32_t secondaryBranch = (props.driverVersion >> 6) & 0x0ff;
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uint32_t tertiaryBranch = (props.driverVersion) & 0x003f;
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return StringFromFormat("%d.%d.%d.%d (%08x)", major, minor, secondaryBranch, tertiaryBranch, props.driverVersion);
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} else if (props.vendorID == VULKAN_VENDOR_ARM) {
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// ARM just puts a hash here, let's just output it as is.
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return StringFromFormat("%08x", props.driverVersion);
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} else {
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// Standard scheme, use the standard macros.
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uint32_t major = VK_VERSION_MAJOR(props.driverVersion);
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uint32_t minor = VK_VERSION_MINOR(props.driverVersion);
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uint32_t branch = VK_VERSION_PATCH(props.driverVersion);
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return StringFromFormat("%d.%d.%d (%08x)", major, minor, branch, props.driverVersion);
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}
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}
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std::string GetInfoString(InfoField info) const override {
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// TODO: Make these actually query the right information
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switch (info) {
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@@ -1059,13 +1035,7 @@ Pipeline *VKContext::CreateGraphicsPipeline(const PipelineDesc &desc) {
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}
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void VKContext::SetScissorRect(int left, int top, int width, int height) {
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FRect rc{ (float)left, (float)top, (float)width, (float)height };
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if (curFramebuffer_ == nullptr) { // Only the backbuffer is actually rotated wrong!
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int curRTWidth, curRTHeight;
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GetFramebufferDimensions((Framebuffer *)curFramebuffer_, &curRTWidth, &curRTHeight);
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RotateRectToDisplay(rc, (float)curRTWidth, (float)curRTHeight);
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}
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VkRect2D scissor{ {(int32_t)rc.x, (int32_t)rc.y}, {(uint32_t)rc.w, (uint32_t)rc.h} };
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VkRect2D scissor{ {(int32_t)left, (int32_t)top}, {(uint32_t)width, (uint32_t)height} };
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renderManager_.SetScissor(scissor);
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}
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@@ -1074,11 +1044,6 @@ void VKContext::SetViewports(int count, Viewport *viewports) {
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// Ignore viewports more than the first.
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VkViewport viewport;
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FRect rc{ viewports[0].TopLeftX , viewports[0].TopLeftY, viewports[0].Width, viewports[0].Height };
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if (curFramebuffer_ == nullptr) { // Only the backbuffer is actually rotated wrong!
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int curRTWidth, curRTHeight;
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GetFramebufferDimensions((Framebuffer *)curFramebuffer_, &curRTWidth, &curRTHeight);
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RotateRectToDisplay(rc, (float)curRTWidth, (float)curRTHeight);
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}
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viewport.x = rc.x;
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viewport.y = rc.y;
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||||
viewport.width = rc.w;
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||||
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||||
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