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Config: Default AutoFrameSkip to false
Its default called IsVREnabled() during static initialization, before VR is set up, so it was always false in practice. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -768,7 +768,7 @@ static constexpr ConfigSetting graphicsSettings[] = {
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ConfigSetting("AndroidHwScale", SETTING(g_Config, iAndroidHwScale), 0, CfgFlag::DEFAULT),
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ConfigSetting("HighQualityDepth", SETTING(g_Config, bHighQualityDepth), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("FrameSkip", SETTING(g_Config, iFrameSkip), 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("AutoFrameSkip", SETTING(g_Config, bAutoFrameSkip), &IsVREnabled, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("AutoFrameSkip", SETTING(g_Config, bAutoFrameSkip), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("StereoRendering", SETTING(g_Config, bStereoRendering), false, CfgFlag::PER_GAME),
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ConfigSetting("StereoToMonoShader", SETTING(g_Config, sStereoToMonoShader), "RedBlue", CfgFlag::PER_GAME),
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// Read before the new settings, which use them as defaults.
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