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Add WrapU_II for functions in SceVaudio
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@@ -310,6 +310,11 @@ template<u32 func(int, int, int)> void WrapU_III() {
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RETURN(retval);
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}
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template<u32 func(int, int)> void WrapU_II() {
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u32 retval = func(PARAM(0), PARAM(1));
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RETURN(retval);
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}
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template<u32 func(int, int, int, int)> void WrapU_IIII() {
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u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
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RETURN(retval);
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