Merge pull request #9776 from hrydgard/textrender-refactor

draw_text.cpp refactor
This commit is contained in:
Henrik Rydgård authored and GitHub committed 2017-06-04 12:28:11 +02:00
commit 3e712656b7
11 files changed
+757 -605

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+4
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@@ -863,6 +863,10 @@ add_library(native STATIC
ext/native/gfx_es2/draw_buffer.h
ext/native/gfx_es2/draw_text.cpp
ext/native/gfx_es2/draw_text.h
ext/native/gfx_es2/draw_text_win.cpp
ext/native/gfx_es2/draw_text_win.h
ext/native/gfx_es2/draw_text_qt.cpp
ext/native/gfx_es2/draw_text_qt.h
ext/native/gfx_es2/gpu_features.cpp
ext/native/gfx_es2/gpu_features.h
ext/native/gfx_es2/glsl_program.cpp
+18 -555
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@@ -6,24 +6,15 @@
#include "util/text/wrap_text.h"
#include "util/text/utf8.h"
#include "gfx_es2/draw_text.h"
#include "gfx_es2/draw_text_win.h"
#include "gfx_es2/draw_text_qt.h"
#ifdef USING_QT_UI
#include <QtGui/QImage>
#include <QtGui/QPainter>
#include <QtGui/QFontMetrics>
#include <QtOpenGL/QGLWidget>
#endif
class TextDrawerWordWrapper : public WordWrapper {
public:
TextDrawerWordWrapper(TextDrawer *drawer, const char *str, float maxW) : WordWrapper(str, maxW), drawer_(drawer) {
}
protected:
float MeasureWidth(const char *str, size_t bytes) override;
TextDrawer *drawer_;
};
TextDrawer::TextDrawer(Draw::DrawContext *draw) : draw_(draw) {
// These probably shouldn't be state.
dpiScale_ = CalculateDPIScale();
}
TextDrawer::~TextDrawer() {
}
float TextDrawerWordWrapper::MeasureWidth(const char *str, size_t bytes) {
float w, h;
@@ -31,489 +22,6 @@ float TextDrawerWordWrapper::MeasureWidth(const char *str, size_t bytes) {
return w;
}
#if defined(_WIN32) && !defined(USING_QT_UI) && !PPSSPP_PLATFORM(UWP)
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
enum {
MAX_TEXT_WIDTH = 4096,
MAX_TEXT_HEIGHT = 512
};
class TextDrawerFontContext {
public:
~TextDrawerFontContext() {
Destroy();
}
void Create() {
if (hFont) {
Destroy();
}
// We apparently specify all font sizes in pts (1pt = 1.33px), so divide by only 72 for pixels.
int nHeight = -MulDiv(height, (int)(96.0f * (1.0f / dpiScale)), 72);
hFont = CreateFont(nHeight, 0, 0, 0, bold, 0,
FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS, PROOF_QUALITY,
VARIABLE_PITCH, fname.c_str());
}
void Destroy() {
DeleteObject(hFont);
hFont = 0;
}
HFONT hFont;
std::wstring fname;
int height;
int bold;
float dpiScale;
};
struct TextDrawerContext {
HDC hDC;
HBITMAP hbmBitmap;
int *pBitmapBits;
};
TextDrawer::TextDrawer(Draw::DrawContext *thin3d) : draw_(thin3d), ctx_(nullptr) {
// These probably shouldn't be state.
fontScaleX_ = 1.0f;
fontScaleY_ = 1.0f;
dpiScale_ = CalculateDPIScale();
ctx_ = new TextDrawerContext();
ctx_->hDC = CreateCompatibleDC(NULL);
BITMAPINFO bmi;
ZeroMemory( &bmi.bmiHeader, sizeof(BITMAPINFOHEADER) );
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmi.bmiHeader.biWidth = MAX_TEXT_WIDTH;
bmi.bmiHeader.biHeight = -MAX_TEXT_HEIGHT;
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biCompression = BI_RGB;
bmi.bmiHeader.biBitCount = 32;
ctx_->hbmBitmap = CreateDIBSection(ctx_->hDC, &bmi, DIB_RGB_COLORS, (VOID**)&ctx_->pBitmapBits, NULL, 0);
SetMapMode(ctx_->hDC, MM_TEXT);
SelectObject(ctx_->hDC, ctx_->hbmBitmap);
}
TextDrawer::~TextDrawer() {
ClearCache();
fontMap_.clear();
DeleteObject(ctx_->hbmBitmap);
DeleteDC(ctx_->hDC);
delete ctx_;
}
uint32_t TextDrawer::SetFont(const char *fontName, int size, int flags) {
uint32_t fontHash = fontName ? hash::Fletcher((const uint8_t *)fontName, strlen(fontName)) : 0;
fontHash ^= size;
fontHash ^= flags << 10;
auto iter = fontMap_.find(fontHash);
if (iter != fontMap_.end()) {
fontHash_ = fontHash;
return fontHash;
}
std::wstring fname;
if (fontName)
fname = ConvertUTF8ToWString(fontName);
else
fname = L"Tahoma";
TextDrawerFontContext *font = new TextDrawerFontContext();
font->bold = FW_LIGHT;
font->height = size;
font->fname = fname;
font->dpiScale = dpiScale_;
font->Create();
fontMap_[fontHash] = std::unique_ptr<TextDrawerFontContext>(font);
fontHash_ = fontHash;
return fontHash;
}
void TextDrawer::SetFont(uint32_t fontHandle) {
auto iter = fontMap_.find(fontHandle);
if (iter != fontMap_.end()) {
fontHash_ = fontHandle;
}
}
void TextDrawer::MeasureString(const char *str, float *w, float *h) {
MeasureString(str, strlen(str), w, h);
}
void TextDrawer::MeasureString(const char *str, size_t len, float *w, float *h) {
uint32_t stringHash = hash::Fletcher((const uint8_t *)str, len);
uint32_t entryHash = stringHash ^ fontHash_;
TextMeasureEntry *entry;
auto iter = sizeCache_.find(entryHash);
if (iter != sizeCache_.end()) {
entry = iter->second.get();
} else {
auto iter = fontMap_.find(fontHash_);
if (iter != fontMap_.end()) {
SelectObject(ctx_->hDC, iter->second->hFont);
}
SIZE size;
std::wstring wstr = ConvertUTF8ToWString(ReplaceAll(std::string(str, len), "\n", "\r\n"));
GetTextExtentPoint32(ctx_->hDC, wstr.c_str(), (int)wstr.size(), &size);
entry = new TextMeasureEntry();
entry->width = size.cx;
entry->height = size.cy;
sizeCache_[entryHash] = std::unique_ptr<TextMeasureEntry>(entry);
}
entry->lastUsedFrame = frameCount_;
*w = entry->width * fontScaleX_ * dpiScale_;
*h = entry->height * fontScaleY_ * dpiScale_;
}
void TextDrawer::MeasureStringRect(const char *str, size_t len, const Bounds &bounds, float *w, float *h, int align) {
auto iter = fontMap_.find(fontHash_);
if (iter != fontMap_.end()) {
SelectObject(ctx_->hDC, iter->second->hFont);
}
std::string toMeasure = std::string(str, len);
if (align & FLAG_WRAP_TEXT) {
bool rotated = (align & (ROTATE_90DEG_LEFT | ROTATE_90DEG_RIGHT)) != 0;
WrapString(toMeasure, toMeasure.c_str(), rotated ? bounds.h : bounds.w);
}
std::vector<std::string> lines;
SplitString(toMeasure, '\n', lines);
float total_w = 0.0f;
float total_h = 0.0f;
for (size_t i = 0; i < lines.size(); i++) {
uint32_t stringHash = hash::Fletcher((const uint8_t *)&lines[i][0], lines[i].length());
uint32_t entryHash = stringHash ^ fontHash_;
TextMeasureEntry *entry;
auto iter = sizeCache_.find(entryHash);
if (iter != sizeCache_.end()) {
entry = iter->second.get();
} else {
SIZE size;
std::wstring wstr = ConvertUTF8ToWString(lines[i].length() == 0 ? " " : lines[i]);
GetTextExtentPoint32(ctx_->hDC, wstr.c_str(), (int)wstr.size(), &size);
entry = new TextMeasureEntry();
entry->width = size.cx;
entry->height = size.cy;
sizeCache_[entryHash] = std::unique_ptr<TextMeasureEntry>(entry);
}
entry->lastUsedFrame = frameCount_;
if (total_w < entry->width * fontScaleX_) {
total_w = entry->width * fontScaleX_;
}
total_h += entry->height * fontScaleY_;
}
*w = total_w * dpiScale_;
*h = total_h * dpiScale_;
}
void TextDrawer::DrawString(DrawBuffer &target, const char *str, float x, float y, uint32_t color, int align) {
using namespace Draw;
if (!strlen(str))
return;
uint32_t stringHash = hash::Fletcher((const uint8_t *)str, strlen(str));
uint32_t entryHash = stringHash ^ fontHash_ ^ (align << 24);
target.Flush(true);
TextStringEntry *entry;
auto iter = cache_.find(entryHash);
if (iter != cache_.end()) {
entry = iter->second.get();
entry->lastUsedFrame = frameCount_;
} else {
// Render the string to our bitmap and save to a GL texture.
std::wstring wstr = ConvertUTF8ToWString(ReplaceAll(str, "\n", "\r\n"));
SIZE size;
auto iter = fontMap_.find(fontHash_);
if (iter != fontMap_.end()) {
SelectObject(ctx_->hDC, iter->second->hFont);
}
// Set text properties
SetTextColor(ctx_->hDC, 0xFFFFFF);
SetBkColor(ctx_->hDC, 0);
SetTextAlign(ctx_->hDC, TA_TOP);
// This matters for multi-line text - DT_CENTER is horizontal only.
UINT dtAlign = (align & ALIGN_HCENTER) == 0 ? DT_LEFT : DT_CENTER;
RECT textRect = {0};
DrawTextExW(ctx_->hDC, (LPWSTR)wstr.c_str(), (int)wstr.size(), &textRect, DT_HIDEPREFIX|DT_TOP|dtAlign|DT_CALCRECT, 0);
size.cx = textRect.right;
size.cy = textRect.bottom;
// GetTextExtentPoint32(ctx_->hDC, wstr.c_str(), (int)wstr.size(), &size);
RECT rc = {0};
rc.right = size.cx + 4;
rc.bottom = size.cy + 4;
FillRect(ctx_->hDC, &rc, (HBRUSH)GetStockObject(BLACK_BRUSH));
//ExtTextOut(ctx_->hDC, 0, 0, ETO_OPAQUE | ETO_CLIPPED, NULL, wstr.c_str(), (int)wstr.size(), NULL);
DrawTextExW(ctx_->hDC, (LPWSTR)wstr.c_str(), (int)wstr.size(), &rc, DT_HIDEPREFIX|DT_TOP|dtAlign, 0);
if (size.cx > MAX_TEXT_WIDTH)
size.cx = MAX_TEXT_WIDTH;
if (size.cy > MAX_TEXT_HEIGHT)
size.cy = MAX_TEXT_HEIGHT;
entry = new TextStringEntry();
entry->width = size.cx;
entry->height = size.cy;
entry->bmWidth = (size.cx + 3) & ~3;
entry->bmHeight = (size.cy + 3) & ~3;
entry->lastUsedFrame = frameCount_;
DataFormat texFormat;
// For our purposes these are equivalent, so just choose the supported one. D3D can emulate them.
if (draw_->GetDataFormatSupport(Draw::DataFormat::A4R4G4B4_UNORM_PACK16) & FMT_TEXTURE)
texFormat = Draw::DataFormat::A4R4G4B4_UNORM_PACK16;
else if (draw_->GetDataFormatSupport(Draw::DataFormat::B4G4R4A4_UNORM_PACK16) & FMT_TEXTURE)
texFormat = Draw::DataFormat::B4G4R4A4_UNORM_PACK16;
else
texFormat = Draw::DataFormat::R8G8B8A8_UNORM;
// Convert the bitmap to a Thin3D compatible array of 16-bit pixels. Can't use a single channel format
// because we need white. Well, we could using swizzle, but not all our backends support that.
TextureDesc desc{};
uint32_t *bitmapData32 = nullptr;
uint16_t *bitmapData16 = nullptr;
if (texFormat == Draw::DataFormat::R8G8B8A8_UNORM || texFormat == Draw::DataFormat::B8G8R8A8_UNORM) {
bitmapData32 = new uint32_t[entry->bmWidth * entry->bmHeight];
for (int y = 0; y < entry->bmHeight; y++) {
for (int x = 0; x < entry->bmWidth; x++) {
uint8_t bAlpha = (uint8_t)(ctx_->pBitmapBits[MAX_TEXT_WIDTH * y + x] & 0xff);
bitmapData32[entry->bmWidth * y + x] = (bAlpha << 24) | 0x00ffffff;
}
}
desc.initData.push_back((uint8_t *)bitmapData32);
} else if (texFormat == Draw::DataFormat::B4G4R4A4_UNORM_PACK16) {
bitmapData16 = new uint16_t[entry->bmWidth * entry->bmHeight];
for (int y = 0; y < entry->bmHeight; y++) {
for (int x = 0; x < entry->bmWidth; x++) {
uint8_t bAlpha = (uint8_t)((ctx_->pBitmapBits[MAX_TEXT_WIDTH * y + x] & 0xff) >> 4);
bitmapData16[entry->bmWidth * y + x] = (bAlpha) | 0xfff0;
}
}
desc.initData.push_back((uint8_t *)bitmapData16);
} else if (texFormat == Draw::DataFormat::A4R4G4B4_UNORM_PACK16) {
bitmapData16 = new uint16_t[entry->bmWidth * entry->bmHeight];
for (int y = 0; y < entry->bmHeight; y++) {
for (int x = 0; x < entry->bmWidth; x++) {
uint8_t bAlpha = (uint8_t)((ctx_->pBitmapBits[MAX_TEXT_WIDTH * y + x] & 0xff) >> 4);
bitmapData16[entry->bmWidth * y + x] = (bAlpha << 12) | 0x0fff;
}
}
desc.initData.push_back((uint8_t *)bitmapData16);
}
desc.type = TextureType::LINEAR2D;
desc.format = texFormat;
desc.width = entry->bmWidth;
desc.height = entry->bmHeight;
desc.depth = 1;
desc.mipLevels = 1;
entry->texture = draw_->CreateTexture(desc);
if (bitmapData16)
delete[] bitmapData16;
if (bitmapData32)
delete[] bitmapData32;
cache_[entryHash] = std::unique_ptr<TextStringEntry>(entry);
}
draw_->BindTexture(0, entry->texture);
// Okay, the texture is bound, let's draw.
float w = entry->bmWidth * fontScaleX_ * dpiScale_;
float h = entry->bmHeight * fontScaleY_ * dpiScale_;
DrawBuffer::DoAlign(align, &x, &y, &w, &h);
target.DrawTexRect(x, y, x + w, y + h, 0.0f, 0.0f, 1.0f, 1.0f, color);
target.Flush(true);
}
void TextDrawer::RecreateFonts() {
for (auto &iter : fontMap_) {
iter.second->dpiScale = dpiScale_;
iter.second->Create();
}
}
#else
TextDrawer::TextDrawer(Draw::DrawContext *thin3d) : draw_(thin3d), ctx_(NULL) {
fontScaleX_ = 1.0f;
fontScaleY_ = 1.0f;
}
TextDrawer::~TextDrawer() {
ClearCache();
}
uint32_t TextDrawer::SetFont(const char *fontName, int size, int flags) {
#ifdef USING_QT_UI
// We will only use the default font
uint32_t fontHash = 0; //hash::Fletcher((const uint8_t *)fontName, strlen(fontName));
fontHash ^= size;
fontHash ^= flags << 10;
auto iter = fontMap_.find(fontHash);
if (iter != fontMap_.end()) {
fontHash_ = fontHash;
return fontHash;
}
QFont* font = new QFont();
font->setPixelSize(size + 6);
fontMap_[fontHash] = font;
fontHash_ = fontHash;
return fontHash;
#else
ELOG("System fonts not supported on this platform");
return 0;
#endif
}
void TextDrawer::SetFont(uint32_t fontHandle) {
}
void TextDrawer::RecreateFonts() {
}
void TextDrawer::MeasureString(const char *str, float *w, float *h) {
MeasureString(str, strlen(str), w, h);
}
void TextDrawer::MeasureString(const char *str, size_t len, float *w, float *h) {
#ifdef USING_QT_UI
QFont* font = fontMap_.find(fontHash_)->second;
QFontMetrics fm(*font);
QSize size = fm.size(0, QString::fromUtf8(str, (int)len));
*w = (float)size.width() * fontScaleX_;
*h = (float)size.height() * fontScaleY_;
#else
*w = 0;
*h = 0;
#endif
}
void TextDrawer::MeasureStringRect(const char *str, size_t len, const Bounds &bounds, float *w, float *h, int align) {
std::string toMeasure = std::string(str, len);
if (align & FLAG_WRAP_TEXT) {
bool rotated = (align & (ROTATE_90DEG_LEFT | ROTATE_90DEG_RIGHT)) != 0;
WrapString(toMeasure, toMeasure.c_str(), rotated ? bounds.h : bounds.w);
}
#ifdef USING_QT_UI
QFont* font = fontMap_.find(fontHash_)->second;
QFontMetrics fm(*font);
QSize size = fm.size(0, QString::fromUtf8(toMeasure.c_str(), (int)toMeasure.size()));
*w = (float)size.width() * fontScaleX_;
*h = (float)size.height() * fontScaleY_;
#else
*w = 0;
*h = 0;
#endif
}
void TextDrawer::DrawString(DrawBuffer &target, const char *str, float x, float y, uint32_t color, int align) {
using namespace Draw;
if (!strlen(str))
return;
#ifdef USING_QT_UI
uint32_t stringHash = hash::Fletcher((const uint8_t *)str, strlen(str));
uint32_t entryHash = stringHash ^ fontHash_ ^ (align << 24);
target.Flush(true);
TextStringEntry *entry;
auto iter = cache_.find(entryHash);
if (iter != cache_.end()) {
entry = iter->second.get();
entry->lastUsedFrame = frameCount_;
draw_->BindTexture(0, entry->texture);
} else {
QFont *font = fontMap_.find(fontHash_)->second;
QFontMetrics fm(*font);
QSize size = fm.size(0, QString::fromUtf8(str));
QImage image((size.width() + 3) & ~ 3, (size.height() + 3) & ~ 3, QImage::Format_ARGB32_Premultiplied);
if (image.isNull()) {
return;
}
image.fill(0);
QPainter painter;
painter.begin(&image);
painter.setFont(*font);
painter.setPen(color);
// TODO: Involve ALIGN_HCENTER (bounds etc.)
painter.drawText(image.rect(), Qt::AlignTop | Qt::AlignLeft, QString::fromUtf8(str).replace("&&", "&"));
painter.end();
entry = new TextStringEntry();
entry->bmWidth = entry->width = image.width();
entry->bmHeight = entry->height = image.height();
entry->lastUsedFrame = frameCount_;
TextureDesc desc{};
desc.type = TextureType::LINEAR2D;
desc.format = Draw::DataFormat::B4G4R4A4_UNORM_PACK16;
desc.width = entry->bmWidth;
desc.height = entry->bmHeight;
desc.depth = 1;
desc.mipLevels = 1;
uint16_t *bitmapData = new uint16_t[entry->bmWidth * entry->bmHeight];
for (int x = 0; x < entry->bmWidth; x++) {
for (int y = 0; y < entry->bmHeight; y++) {
bitmapData[entry->bmWidth * y + x] = 0xfff0 | image.pixel(x, y) >> 28;
}
}
desc.initData.push_back((uint8_t *)bitmapData);
entry->texture = draw_->CreateTexture(desc);
delete [] bitmapData;
cache_[entryHash] = std::unique_ptr<TextStringEntry>(entry);
}
float w = entry->bmWidth * fontScaleX_;
float h = entry->bmHeight * fontScaleY_;
DrawBuffer::DoAlign(align, &x, &y, &w, &h);
target.DrawTexRect(x, y, x + w, y + h, 0.0f, 0.0f, 1.0f, 1.0f, color);
target.Flush(true);
#endif
}
#endif
void TextDrawer::ClearCache() {
for (auto &iter : cache_) {
if (iter.second->texture)
iter.second->texture->Release();
}
cache_.clear();
sizeCache_.clear();
}
void TextDrawer::WrapString(std::string &out, const char *str, float maxW) {
TextDrawerWordWrapper wrapper(this, str, maxW);
out = wrapper.Wrapped();
@@ -524,61 +32,6 @@ void TextDrawer::SetFontScale(float xscale, float yscale) {
fontScaleY_ = yscale;
}
void TextDrawer::DrawStringRect(DrawBuffer &target, const char *str, const Bounds &bounds, uint32_t color, int align) {
float x = bounds.x;
float y = bounds.y;
if (align & ALIGN_HCENTER) {
x = bounds.centerX();
} else if (align & ALIGN_RIGHT) {
x = bounds.x2();
}
if (align & ALIGN_VCENTER) {
y = bounds.centerY();
} else if (align & ALIGN_BOTTOM) {
y = bounds.y2();
}
std::string toDraw = str;
if (align & FLAG_WRAP_TEXT) {
bool rotated = (align & (ROTATE_90DEG_LEFT | ROTATE_90DEG_RIGHT)) != 0;
WrapString(toDraw, str, rotated ? bounds.h : bounds.w);
}
DrawString(target, toDraw.c_str(), x, y, color, align);
}
void TextDrawer::OncePerFrame() {
frameCount_++;
// If DPI changed (small-mode, future proper monitor DPI support), drop everything.
float newDpiScale = CalculateDPIScale();
if (newDpiScale != dpiScale_) {
dpiScale_ = newDpiScale;
ClearCache();
RecreateFonts();
}
// Drop old strings. Use a prime number to reduce clashing with other rhythms
if (frameCount_ % 23 == 0) {
for (auto iter = cache_.begin(); iter != cache_.end();) {
if (frameCount_ - iter->second->lastUsedFrame > 100) {
if (iter->second->texture)
iter->second->texture->Release();
cache_.erase(iter++);
} else {
iter++;
}
}
for (auto iter = sizeCache_.begin(); iter != sizeCache_.end(); ) {
if (frameCount_ - iter->second->lastUsedFrame > 100) {
sizeCache_.erase(iter++);
} else {
iter++;
}
}
}
}
float TextDrawer::CalculateDPIScale() {
float scale = g_dpi_scale;
if (scale >= 1.0f) {
@@ -586,3 +39,13 @@ float TextDrawer::CalculateDPIScale() {
}
return scale;
}
TextDrawer *TextDrawer::Create(Draw::DrawContext *draw) {
#if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
return new TextDrawerWin32(draw);
#elif defined(USING_QT_UI)
return new TextDrawerQt(draw);
#else
return nullptr;
#endif
}
+30 -31
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@@ -15,6 +15,7 @@
#include "base/basictypes.h"
#include "gfx_es2/draw_buffer.h"
#include "util/text/wrap_text.h"
namespace Draw {
class DrawContext;
@@ -46,49 +47,47 @@ enum {
FONTSTYLE_ITALIC = 2,
};
// Internal struct but all details in .cpp file (pimpl to avoid pulling in excessive headers here)
struct TextDrawerContext;
class TextDrawerFontContext;
class TextDrawer {
public:
TextDrawer(Draw::DrawContext *thin3d);
~TextDrawer();
uint32_t SetFont(const char *fontName, int size, int flags);
void SetFont(uint32_t fontHandle); // Shortcut once you've set the font once.
virtual ~TextDrawer();
virtual uint32_t SetFont(const char *fontName, int size, int flags) = 0;
virtual void SetFont(uint32_t fontHandle) = 0; // Shortcut once you've set the font once.
void SetFontScale(float xscale, float yscale);
void MeasureString(const char *str, float *w, float *h);
void MeasureString(const char *str, size_t len, float *w, float *h);
void MeasureStringRect(const char *str, size_t len, const Bounds &bounds, float *w, float *h, int align = ALIGN_TOPLEFT);
void DrawString(DrawBuffer &target, const char *str, float x, float y, uint32_t color, int align = ALIGN_TOPLEFT);
void DrawStringRect(DrawBuffer &target, const char *str, const Bounds &bounds, uint32_t color, int align);
virtual void MeasureString(const char *str, size_t len, float *w, float *h) = 0;
virtual void MeasureStringRect(const char *str, size_t len, const Bounds &bounds, float *w, float *h, int align = ALIGN_TOPLEFT) = 0;
virtual void DrawString(DrawBuffer &target, const char *str, float x, float y, uint32_t color, int align = ALIGN_TOPLEFT) = 0;
virtual void DrawStringRect(DrawBuffer &target, const char *str, const Bounds &bounds, uint32_t color, int align) = 0;
// Use for housekeeping like throwing out old strings.
void OncePerFrame();
virtual void OncePerFrame() = 0;
float CalculateDPIScale();
private:
Draw::DrawContext *draw_;
// Factory function that selects implementation.
static TextDrawer *Create(Draw::DrawContext *draw);
void ClearCache();
void RecreateFonts(); // On DPI change
protected:
TextDrawer(Draw::DrawContext *draw);
Draw::DrawContext *draw_;
virtual void ClearCache() = 0;
virtual void RecreateFonts() = 0; // On DPI change
void WrapString(std::string &out, const char *str, float maxWidth);
int frameCount_;
float fontScaleX_;
float fontScaleY_;
float dpiScale_;
TextDrawerContext *ctx_;
#if defined(USING_QT_UI)
std::map<uint32_t, QFont *> fontMap_;
#elif defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
std::map<uint32_t, std::unique_ptr<TextDrawerFontContext>> fontMap_;
#endif
uint32_t fontHash_;
// The key is the CityHash of the string xor the fontHash_.
std::map<uint32_t, std::unique_ptr<TextStringEntry>> cache_;
std::map<uint32_t, std::unique_ptr<TextMeasureEntry>> sizeCache_;
};
class TextDrawerWordWrapper : public WordWrapper {
public:
TextDrawerWordWrapper(TextDrawer *drawer, const char *str, float maxW) : WordWrapper(str, maxW), drawer_(drawer) {
}
protected:
float MeasureWidth(const char *str, size_t bytes) override;
TextDrawer *drawer_;
};
+205
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@@ -0,0 +1,205 @@
#include "base/display.h"
#include "base/logging.h"
#include "base/stringutil.h"
#include "thin3d/thin3d.h"
#include "util/hash/hash.h"
#include "util/text/wrap_text.h"
#include "util/text/utf8.h"
#include "gfx_es2/draw_text.h"
#include "gfx_es2/draw_text_qt.h"
#if defined(USING_QT_UI)
#include <QtGui/QImage>
#include <QtGui/QPainter>
#include <QtGui/QFontMetrics>
#include <QtOpenGL/QGLWidget>
TextDrawerQt::TextDrawerQt(Draw::DrawContext *draw) : TextDrawer(draw) {
}
TextDrawerQt::~TextDrawerQt() {
ClearCache();
}
uint32_t TextDrawerQt::SetFont(const char *fontName, int size, int flags) {
// We will only use the default font
uint32_t fontHash = 0; //hash::Fletcher((const uint8_t *)fontName, strlen(fontName));
fontHash ^= size;
fontHash ^= flags << 10;
auto iter = fontMap_.find(fontHash);
if (iter != fontMap_.end()) {
fontHash_ = fontHash;
return fontHash;
}
QFont* font = new QFont();
font->setPixelSize(size + 6);
fontMap_[fontHash] = font;
fontHash_ = fontHash;
return fontHash;
}
void TextDrawerQt::SetFont(uint32_t fontHandle) {
}
void TextDrawerQt::RecreateFonts() {
}
void TextDrawerQt::MeasureString(const char *str, size_t len, float *w, float *h) {
QFont* font = fontMap_.find(fontHash_)->second;
QFontMetrics fm(*font);
QSize size = fm.size(0, QString::fromUtf8(str, (int)len));
*w = (float)size.width() * fontScaleX_;
*h = (float)size.height() * fontScaleY_;
}
void TextDrawerQt::MeasureStringRect(const char *str, size_t len, const Bounds &bounds, float *w, float *h, int align) {
std::string toMeasure = std::string(str, len);
if (align & FLAG_WRAP_TEXT) {
bool rotated = (align & (ROTATE_90DEG_LEFT | ROTATE_90DEG_RIGHT)) != 0;
WrapString(toMeasure, toMeasure.c_str(), rotated ? bounds.h : bounds.w);
}
QFont* font = fontMap_.find(fontHash_)->second;
QFontMetrics fm(*font);
QSize size = fm.size(0, QString::fromUtf8(toMeasure.c_str(), (int)toMeasure.size()));
*w = (float)size.width() * fontScaleX_;
*h = (float)size.height() * fontScaleY_;
}
void TextDrawerQt::DrawString(DrawBuffer &target, const char *str, float x, float y, uint32_t color, int align) {
using namespace Draw;
if (!strlen(str))
return;
uint32_t stringHash = hash::Fletcher((const uint8_t *)str, strlen(str));
uint32_t entryHash = stringHash ^ fontHash_ ^ (align << 24);
target.Flush(true);
TextStringEntry *entry;
auto iter = cache_.find(entryHash);
if (iter != cache_.end()) {
entry = iter->second.get();
entry->lastUsedFrame = frameCount_;
draw_->BindTexture(0, entry->texture);
} else {
QFont *font = fontMap_.find(fontHash_)->second;
QFontMetrics fm(*font);
QSize size = fm.size(0, QString::fromUtf8(str));
QImage image((size.width() + 3) & ~3, (size.height() + 3) & ~3, QImage::Format_ARGB32_Premultiplied);
if (image.isNull()) {
return;
}
image.fill(0);
QPainter painter;
painter.begin(&image);
painter.setFont(*font);
painter.setPen(color);
// TODO: Involve ALIGN_HCENTER (bounds etc.)
painter.drawText(image.rect(), Qt::AlignTop | Qt::AlignLeft, QString::fromUtf8(str).replace("&&", "&"));
painter.end();
entry = new TextStringEntry();
entry->bmWidth = entry->width = image.width();
entry->bmHeight = entry->height = image.height();
entry->lastUsedFrame = frameCount_;
TextureDesc desc{};
desc.type = TextureType::LINEAR2D;
desc.format = Draw::DataFormat::B4G4R4A4_UNORM_PACK16;
desc.width = entry->bmWidth;
desc.height = entry->bmHeight;
desc.depth = 1;
desc.mipLevels = 1;
uint16_t *bitmapData = new uint16_t[entry->bmWidth * entry->bmHeight];
for (int x = 0; x < entry->bmWidth; x++) {
for (int y = 0; y < entry->bmHeight; y++) {
bitmapData[entry->bmWidth * y + x] = 0xfff0 | image.pixel(x, y) >> 28;
}
}
desc.initData.push_back((uint8_t *)bitmapData);
entry->texture = draw_->CreateTexture(desc);
delete[] bitmapData;
cache_[entryHash] = std::unique_ptr<TextStringEntry>(entry);
}
float w = entry->bmWidth * fontScaleX_;
float h = entry->bmHeight * fontScaleY_;
DrawBuffer::DoAlign(align, &x, &y, &w, &h);
target.DrawTexRect(x, y, x + w, y + h, 0.0f, 0.0f, 1.0f, 1.0f, color);
target.Flush(true);
}
void TextDrawerQt::ClearCache() {
for (auto &iter : cache_) {
if (iter.second->texture)
iter.second->texture->Release();
}
cache_.clear();
sizeCache_.clear();
}
void TextDrawerQt::DrawStringRect(DrawBuffer &target, const char *str, const Bounds &bounds, uint32_t color, int align) {
float x = bounds.x;
float y = bounds.y;
if (align & ALIGN_HCENTER) {
x = bounds.centerX();
} else if (align & ALIGN_RIGHT) {
x = bounds.x2();
}
if (align & ALIGN_VCENTER) {
y = bounds.centerY();
} else if (align & ALIGN_BOTTOM) {
y = bounds.y2();
}
std::string toDraw = str;
if (align & FLAG_WRAP_TEXT) {
bool rotated = (align & (ROTATE_90DEG_LEFT | ROTATE_90DEG_RIGHT)) != 0;
WrapString(toDraw, str, rotated ? bounds.h : bounds.w);
}
DrawString(target, toDraw.c_str(), x, y, color, align);
}
void TextDrawerQt::OncePerFrame() {
frameCount_++;
// If DPI changed (small-mode, future proper monitor DPI support), drop everything.
float newDpiScale = CalculateDPIScale();
if (newDpiScale != dpiScale_) {
dpiScale_ = newDpiScale;
ClearCache();
RecreateFonts();
}
// Drop old strings. Use a prime number to reduce clashing with other rhythms
if (frameCount_ % 23 == 0) {
for (auto iter = cache_.begin(); iter != cache_.end();) {
if (frameCount_ - iter->second->lastUsedFrame > 100) {
if (iter->second->texture)
iter->second->texture->Release();
cache_.erase(iter++);
} else {
iter++;
}
}
for (auto iter = sizeCache_.begin(); iter != sizeCache_.end(); ) {
if (frameCount_ - iter->second->lastUsedFrame > 100) {
sizeCache_.erase(iter++);
} else {
iter++;
}
}
}
}
#endif
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#pragma once
#include "ppsspp_config.h"
#include <map>
#include "gfx_es2/draw_text.h"
#if defined(USING_QT_UI)
class TextDrawerQt : public TextDrawer {
public:
TextDrawerQt(Draw::DrawContext *draw);
~TextDrawerQt();
uint32_t SetFont(const char *fontName, int size, int flags) override;
void SetFont(uint32_t fontHandle) override; // Shortcut once you've set the font once.
void MeasureString(const char *str, size_t len, float *w, float *h) override;
void MeasureStringRect(const char *str, size_t len, const Bounds &bounds, float *w, float *h, int align = ALIGN_TOPLEFT) override;
void DrawString(DrawBuffer &target, const char *str, float x, float y, uint32_t color, int align = ALIGN_TOPLEFT) override;
void DrawStringRect(DrawBuffer &target, const char *str, const Bounds &bounds, uint32_t color, int align) override;
// Use for housekeeping like throwing out old strings.
void OncePerFrame() override;
protected:
void ClearCache() override;
void RecreateFonts() override; // On DPI change
uint32_t fontHash_;
std::map<uint32_t, QFont *> fontMap_;
// The key is the CityHash of the string xor the fontHash_.
std::map<uint32_t, std::unique_ptr<TextStringEntry>> cache_;
std::map<uint32_t, std::unique_ptr<TextMeasureEntry>> sizeCache_;
};
#endif
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#include "base/display.h"
#include "base/logging.h"
#include "base/stringutil.h"
#include "thin3d/thin3d.h"
#include "util/hash/hash.h"
#include "util/text/wrap_text.h"
#include "util/text/utf8.h"
#include "gfx_es2/draw_text.h"
#include "gfx_es2/draw_text_win.h"
#if defined(_WIN32) && !defined(USING_QT_UI) && !PPSSPP_PLATFORM(UWP)
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
enum {
MAX_TEXT_WIDTH = 4096,
MAX_TEXT_HEIGHT = 512
};
class TextDrawerFontContext {
public:
~TextDrawerFontContext() {
Destroy();
}
void Create() {
if (hFont) {
Destroy();
}
// We apparently specify all font sizes in pts (1pt = 1.33px), so divide by only 72 for pixels.
int nHeight = -MulDiv(height, (int)(96.0f * (1.0f / dpiScale)), 72);
hFont = CreateFont(nHeight, 0, 0, 0, bold, 0,
FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS, PROOF_QUALITY,
VARIABLE_PITCH, fname.c_str());
}
void Destroy() {
DeleteObject(hFont);
hFont = 0;
}
HFONT hFont;
std::wstring fname;
int height;
int bold;
float dpiScale;
};
struct TextDrawerContext {
HDC hDC;
HBITMAP hbmBitmap;
int *pBitmapBits;
};
TextDrawerWin32::TextDrawerWin32(Draw::DrawContext *draw) : TextDrawer(draw), ctx_(nullptr) {
ctx_ = new TextDrawerContext();
ctx_->hDC = CreateCompatibleDC(NULL);
BITMAPINFO bmi;
ZeroMemory(&bmi.bmiHeader, sizeof(BITMAPINFOHEADER));
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmi.bmiHeader.biWidth = MAX_TEXT_WIDTH;
bmi.bmiHeader.biHeight = -MAX_TEXT_HEIGHT;
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biCompression = BI_RGB;
bmi.bmiHeader.biBitCount = 32;
ctx_->hbmBitmap = CreateDIBSection(ctx_->hDC, &bmi, DIB_RGB_COLORS, (VOID**)&ctx_->pBitmapBits, NULL, 0);
SetMapMode(ctx_->hDC, MM_TEXT);
SelectObject(ctx_->hDC, ctx_->hbmBitmap);
}
TextDrawerWin32::~TextDrawerWin32() {
ClearCache();
fontMap_.clear();
DeleteObject(ctx_->hbmBitmap);
DeleteDC(ctx_->hDC);
delete ctx_;
}
uint32_t TextDrawerWin32::SetFont(const char *fontName, int size, int flags) {
uint32_t fontHash = fontName ? hash::Fletcher((const uint8_t *)fontName, strlen(fontName)) : 0;
fontHash ^= size;
fontHash ^= flags << 10;
auto iter = fontMap_.find(fontHash);
if (iter != fontMap_.end()) {
fontHash_ = fontHash;
return fontHash;
}
std::wstring fname;
if (fontName)
fname = ConvertUTF8ToWString(fontName);
else
fname = L"Tahoma";
TextDrawerFontContext *font = new TextDrawerFontContext();
font->bold = FW_LIGHT;
font->height = size;
font->fname = fname;
font->dpiScale = dpiScale_;
font->Create();
fontMap_[fontHash] = std::unique_ptr<TextDrawerFontContext>(font);
fontHash_ = fontHash;
return fontHash;
}
void TextDrawerWin32::SetFont(uint32_t fontHandle) {
auto iter = fontMap_.find(fontHandle);
if (iter != fontMap_.end()) {
fontHash_ = fontHandle;
}
}
void TextDrawerWin32::MeasureString(const char *str, size_t len, float *w, float *h) {
uint32_t stringHash = hash::Fletcher((const uint8_t *)str, len);
uint32_t entryHash = stringHash ^ fontHash_;
TextMeasureEntry *entry;
auto iter = sizeCache_.find(entryHash);
if (iter != sizeCache_.end()) {
entry = iter->second.get();
} else {
auto iter = fontMap_.find(fontHash_);
if (iter != fontMap_.end()) {
SelectObject(ctx_->hDC, iter->second->hFont);
}
SIZE size;
std::wstring wstr = ConvertUTF8ToWString(ReplaceAll(std::string(str, len), "\n", "\r\n"));
GetTextExtentPoint32(ctx_->hDC, wstr.c_str(), (int)wstr.size(), &size);
entry = new TextMeasureEntry();
entry->width = size.cx;
entry->height = size.cy;
sizeCache_[entryHash] = std::unique_ptr<TextMeasureEntry>(entry);
}
entry->lastUsedFrame = frameCount_;
*w = entry->width * fontScaleX_ * dpiScale_;
*h = entry->height * fontScaleY_ * dpiScale_;
}
void TextDrawerWin32::MeasureStringRect(const char *str, size_t len, const Bounds &bounds, float *w, float *h, int align) {
auto iter = fontMap_.find(fontHash_);
if (iter != fontMap_.end()) {
SelectObject(ctx_->hDC, iter->second->hFont);
}
std::string toMeasure = std::string(str, len);
if (align & FLAG_WRAP_TEXT) {
bool rotated = (align & (ROTATE_90DEG_LEFT | ROTATE_90DEG_RIGHT)) != 0;
WrapString(toMeasure, toMeasure.c_str(), rotated ? bounds.h : bounds.w);
}
std::vector<std::string> lines;
SplitString(toMeasure, '\n', lines);
float total_w = 0.0f;
float total_h = 0.0f;
for (size_t i = 0; i < lines.size(); i++) {
uint32_t stringHash = hash::Fletcher((const uint8_t *)&lines[i][0], lines[i].length());
uint32_t entryHash = stringHash ^ fontHash_;
TextMeasureEntry *entry;
auto iter = sizeCache_.find(entryHash);
if (iter != sizeCache_.end()) {
entry = iter->second.get();
} else {
SIZE size;
std::wstring wstr = ConvertUTF8ToWString(lines[i].length() == 0 ? " " : lines[i]);
GetTextExtentPoint32(ctx_->hDC, wstr.c_str(), (int)wstr.size(), &size);
entry = new TextMeasureEntry();
entry->width = size.cx;
entry->height = size.cy;
sizeCache_[entryHash] = std::unique_ptr<TextMeasureEntry>(entry);
}
entry->lastUsedFrame = frameCount_;
if (total_w < entry->width * fontScaleX_) {
total_w = entry->width * fontScaleX_;
}
total_h += entry->height * fontScaleY_;
}
*w = total_w * dpiScale_;
*h = total_h * dpiScale_;
}
void TextDrawerWin32::DrawString(DrawBuffer &target, const char *str, float x, float y, uint32_t color, int align) {
using namespace Draw;
if (!strlen(str))
return;
uint32_t stringHash = hash::Fletcher((const uint8_t *)str, strlen(str));
uint32_t entryHash = stringHash ^ fontHash_ ^ (align << 24);
target.Flush(true);
TextStringEntry *entry;
auto iter = cache_.find(entryHash);
if (iter != cache_.end()) {
entry = iter->second.get();
entry->lastUsedFrame = frameCount_;
} else {
// Render the string to our bitmap and save to a GL texture.
std::wstring wstr = ConvertUTF8ToWString(ReplaceAll(str, "\n", "\r\n"));
SIZE size;
auto iter = fontMap_.find(fontHash_);
if (iter != fontMap_.end()) {
SelectObject(ctx_->hDC, iter->second->hFont);
}
// Set text properties
SetTextColor(ctx_->hDC, 0xFFFFFF);
SetBkColor(ctx_->hDC, 0);
SetTextAlign(ctx_->hDC, TA_TOP);
// This matters for multi-line text - DT_CENTER is horizontal only.
UINT dtAlign = (align & ALIGN_HCENTER) == 0 ? DT_LEFT : DT_CENTER;
RECT textRect = { 0 };
DrawTextExW(ctx_->hDC, (LPWSTR)wstr.c_str(), (int)wstr.size(), &textRect, DT_HIDEPREFIX | DT_TOP | dtAlign | DT_CALCRECT, 0);
size.cx = textRect.right;
size.cy = textRect.bottom;
// GetTextExtentPoint32(ctx_->hDC, wstr.c_str(), (int)wstr.size(), &size);
RECT rc = { 0 };
rc.right = size.cx + 4;
rc.bottom = size.cy + 4;
FillRect(ctx_->hDC, &rc, (HBRUSH)GetStockObject(BLACK_BRUSH));
//ExtTextOut(ctx_->hDC, 0, 0, ETO_OPAQUE | ETO_CLIPPED, NULL, wstr.c_str(), (int)wstr.size(), NULL);
DrawTextExW(ctx_->hDC, (LPWSTR)wstr.c_str(), (int)wstr.size(), &rc, DT_HIDEPREFIX | DT_TOP | dtAlign, 0);
if (size.cx > MAX_TEXT_WIDTH)
size.cx = MAX_TEXT_WIDTH;
if (size.cy > MAX_TEXT_HEIGHT)
size.cy = MAX_TEXT_HEIGHT;
entry = new TextStringEntry();
entry->width = size.cx;
entry->height = size.cy;
entry->bmWidth = (size.cx + 3) & ~3;
entry->bmHeight = (size.cy + 3) & ~3;
entry->lastUsedFrame = frameCount_;
DataFormat texFormat;
// For our purposes these are equivalent, so just choose the supported one. D3D can emulate them.
if (draw_->GetDataFormatSupport(Draw::DataFormat::A4R4G4B4_UNORM_PACK16) & FMT_TEXTURE)
texFormat = Draw::DataFormat::A4R4G4B4_UNORM_PACK16;
else if (draw_->GetDataFormatSupport(Draw::DataFormat::B4G4R4A4_UNORM_PACK16) & FMT_TEXTURE)
texFormat = Draw::DataFormat::B4G4R4A4_UNORM_PACK16;
else
texFormat = Draw::DataFormat::R8G8B8A8_UNORM;
// Convert the bitmap to a Thin3D compatible array of 16-bit pixels. Can't use a single channel format
// because we need white. Well, we could using swizzle, but not all our backends support that.
TextureDesc desc{};
uint32_t *bitmapData32 = nullptr;
uint16_t *bitmapData16 = nullptr;
if (texFormat == Draw::DataFormat::R8G8B8A8_UNORM || texFormat == Draw::DataFormat::B8G8R8A8_UNORM) {
bitmapData32 = new uint32_t[entry->bmWidth * entry->bmHeight];
for (int y = 0; y < entry->bmHeight; y++) {
for (int x = 0; x < entry->bmWidth; x++) {
uint8_t bAlpha = (uint8_t)(ctx_->pBitmapBits[MAX_TEXT_WIDTH * y + x] & 0xff);
bitmapData32[entry->bmWidth * y + x] = (bAlpha << 24) | 0x00ffffff;
}
}
desc.initData.push_back((uint8_t *)bitmapData32);
} else if (texFormat == Draw::DataFormat::B4G4R4A4_UNORM_PACK16) {
bitmapData16 = new uint16_t[entry->bmWidth * entry->bmHeight];
for (int y = 0; y < entry->bmHeight; y++) {
for (int x = 0; x < entry->bmWidth; x++) {
uint8_t bAlpha = (uint8_t)((ctx_->pBitmapBits[MAX_TEXT_WIDTH * y + x] & 0xff) >> 4);
bitmapData16[entry->bmWidth * y + x] = (bAlpha) | 0xfff0;
}
}
desc.initData.push_back((uint8_t *)bitmapData16);
} else if (texFormat == Draw::DataFormat::A4R4G4B4_UNORM_PACK16) {
bitmapData16 = new uint16_t[entry->bmWidth * entry->bmHeight];
for (int y = 0; y < entry->bmHeight; y++) {
for (int x = 0; x < entry->bmWidth; x++) {
uint8_t bAlpha = (uint8_t)((ctx_->pBitmapBits[MAX_TEXT_WIDTH * y + x] & 0xff) >> 4);
bitmapData16[entry->bmWidth * y + x] = (bAlpha << 12) | 0x0fff;
}
}
desc.initData.push_back((uint8_t *)bitmapData16);
}
desc.type = TextureType::LINEAR2D;
desc.format = texFormat;
desc.width = entry->bmWidth;
desc.height = entry->bmHeight;
desc.depth = 1;
desc.mipLevels = 1;
entry->texture = draw_->CreateTexture(desc);
if (bitmapData16)
delete[] bitmapData16;
if (bitmapData32)
delete[] bitmapData32;
cache_[entryHash] = std::unique_ptr<TextStringEntry>(entry);
}
draw_->BindTexture(0, entry->texture);
// Okay, the texture is bound, let's draw.
float w = entry->bmWidth * fontScaleX_ * dpiScale_;
float h = entry->bmHeight * fontScaleY_ * dpiScale_;
DrawBuffer::DoAlign(align, &x, &y, &w, &h);
target.DrawTexRect(x, y, x + w, y + h, 0.0f, 0.0f, 1.0f, 1.0f, color);
target.Flush(true);
}
void TextDrawerWin32::RecreateFonts() {
for (auto &iter : fontMap_) {
iter.second->dpiScale = dpiScale_;
iter.second->Create();
}
}
void TextDrawerWin32::ClearCache() {
for (auto &iter : cache_) {
if (iter.second->texture)
iter.second->texture->Release();
}
cache_.clear();
sizeCache_.clear();
}
void TextDrawerWin32::DrawStringRect(DrawBuffer &target, const char *str, const Bounds &bounds, uint32_t color, int align) {
float x = bounds.x;
float y = bounds.y;
if (align & ALIGN_HCENTER) {
x = bounds.centerX();
} else if (align & ALIGN_RIGHT) {
x = bounds.x2();
}
if (align & ALIGN_VCENTER) {
y = bounds.centerY();
} else if (align & ALIGN_BOTTOM) {
y = bounds.y2();
}
std::string toDraw = str;
if (align & FLAG_WRAP_TEXT) {
bool rotated = (align & (ROTATE_90DEG_LEFT | ROTATE_90DEG_RIGHT)) != 0;
WrapString(toDraw, str, rotated ? bounds.h : bounds.w);
}
DrawString(target, toDraw.c_str(), x, y, color, align);
}
void TextDrawerWin32::OncePerFrame() {
frameCount_++;
// If DPI changed (small-mode, future proper monitor DPI support), drop everything.
float newDpiScale = CalculateDPIScale();
if (newDpiScale != dpiScale_) {
dpiScale_ = newDpiScale;
ClearCache();
RecreateFonts();
}
// Drop old strings. Use a prime number to reduce clashing with other rhythms
if (frameCount_ % 23 == 0) {
for (auto iter = cache_.begin(); iter != cache_.end();) {
if (frameCount_ - iter->second->lastUsedFrame > 100) {
if (iter->second->texture)
iter->second->texture->Release();
cache_.erase(iter++);
} else {
iter++;
}
}
for (auto iter = sizeCache_.begin(); iter != sizeCache_.end(); ) {
if (frameCount_ - iter->second->lastUsedFrame > 100) {
sizeCache_.erase(iter++);
} else {
iter++;
}
}
}
}
#endif
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#pragma once
#include "ppsspp_config.h"
#include <map>
#include "gfx_es2/draw_text.h"
#if defined(_WIN32) && !defined(USING_QT_UI) && !PPSSPP_PLATFORM(UWP)
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
struct TextDrawerContext;
// Internal struct but all details in .cpp file (pimpl to avoid pulling in excessive headers here)
class TextDrawerFontContext;
class TextDrawerWin32 : public TextDrawer {
public:
TextDrawerWin32(Draw::DrawContext *draw);
~TextDrawerWin32();
uint32_t SetFont(const char *fontName, int size, int flags) override;
void SetFont(uint32_t fontHandle) override; // Shortcut once you've set the font once.
void MeasureString(const char *str, size_t len, float *w, float *h) override;
void MeasureStringRect(const char *str, size_t len, const Bounds &bounds, float *w, float *h, int align = ALIGN_TOPLEFT) override;
void DrawString(DrawBuffer &target, const char *str, float x, float y, uint32_t color, int align = ALIGN_TOPLEFT) override;
void DrawStringRect(DrawBuffer &target, const char *str, const Bounds &bounds, uint32_t color, int align) override;
// Use for housekeeping like throwing out old strings.
void OncePerFrame() override;
protected:
void ClearCache() override;
void RecreateFonts() override; // On DPI change
TextDrawerContext *ctx_;
std::map<uint32_t, std::unique_ptr<TextDrawerFontContext>> fontMap_;
uint32_t fontHash_;
// The key is the CityHash of the string xor the fontHash_.
std::map<uint32_t, std::unique_ptr<TextStringEntry>> cache_;
std::map<uint32_t, std::unique_ptr<TextMeasureEntry>> sizeCache_;
};
#endif
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@@ -22,7 +22,8 @@
<ProjectGuid>{C4DF647E-80EA-4111-A0A8-218B1B711E18}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>native</RootNamespace>
<WindowsTargetPlatformVersion></WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>
</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@@ -236,6 +237,8 @@
<ClInclude Include="gfx\gl_debug_log.h" />
<ClInclude Include="gfx\gl_lost_manager.h" />
<ClInclude Include="gfx\texture_atlas.h" />
<ClInclude Include="gfx_es2\draw_text_qt.h" />
<ClInclude Include="gfx_es2\draw_text_win.h" />
<ClInclude Include="thin3d\d3d11_loader.h" />
<ClInclude Include="util\text\wrap_text.h" />
<ClInclude Include="gfx_es2\draw_buffer.h" />
@@ -689,6 +692,8 @@
<ClCompile Include="gfx\gl_debug_log.cpp" />
<ClCompile Include="gfx\gl_lost_manager.cpp" />
<ClCompile Include="gfx\texture_atlas.cpp" />
<ClCompile Include="gfx_es2\draw_text_qt.cpp" />
<ClCompile Include="gfx_es2\draw_text_win.cpp" />
<ClCompile Include="thin3d\d3d11_loader.cpp" />
<ClCompile Include="thin3d\thin3d_d3d11.cpp" />
<ClCompile Include="util\text\wrap_text.cpp" />
+12
View File
@@ -314,6 +314,12 @@
<ClInclude Include="thin3d\d3d11_loader.h">
<Filter>thin3d</Filter>
</ClInclude>
<ClInclude Include="gfx_es2\draw_text_win.h">
<Filter>gfx</Filter>
</ClInclude>
<ClInclude Include="gfx_es2\draw_text_qt.h">
<Filter>gfx</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="gfx\gl_debug_log.cpp">
@@ -766,6 +772,12 @@
<ClCompile Include="base\logging.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="gfx_es2\draw_text_win.cpp">
<Filter>gfx</Filter>
</ClCompile>
<ClCompile Include="gfx_es2\draw_text_qt.cpp">
<Filter>gfx</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="gfx">
+2 -9
View File
@@ -6,10 +6,7 @@
#include "gfx_es2/draw_buffer.h"
#include "gfx_es2/draw_text.h"
UIContext::UIContext()
: ui_pipeline_(0), uitexture_(0), uidrawbuffer_(0), uidrawbufferTop_(0) {
fontScaleX_ = 1.0f;
fontScaleY_ = 1.0f;
UIContext::UIContext() {
fontStyle_ = new UI::FontStyle();
bounds_ = Bounds(0, 0, dp_xres, dp_yres);
}
@@ -28,11 +25,7 @@ void UIContext::Init(Draw::DrawContext *thin3d, Draw::Pipeline *uipipe, Draw::Pi
ui_pipeline_notex_ = uipipenotex;
uidrawbuffer_ = uidrawbuffer;
uidrawbufferTop_ = uidrawbufferTop;
#if (defined(_WIN32) && !PPSSPP_PLATFORM(UWP)) || defined(USING_QT_UI)
textDrawer_ = new TextDrawer(thin3d);
#else
textDrawer_ = nullptr;
#endif
textDrawer_ = TextDrawer::Create(thin3d); // May return nullptr if no implementation is available for this platform.
}
void UIContext::FrameSetup(Draw::Texture *uiTexture) {
+9 -9
View File
@@ -94,18 +94,18 @@ private:
Draw::DrawContext *draw_;
Bounds bounds_;
float fontScaleX_;
float fontScaleY_;
UI::FontStyle *fontStyle_;
TextDrawer *textDrawer_;
float fontScaleX_ = 1.0f;
float fontScaleY_ = 1.0f;
UI::FontStyle *fontStyle_ = nullptr;
TextDrawer *textDrawer_ = nullptr;
Draw::SamplerState *sampler_;
Draw::Pipeline *ui_pipeline_;
Draw::Pipeline *ui_pipeline_notex_;
Draw::Texture *uitexture_;
Draw::Pipeline *ui_pipeline_ = nullptr;
Draw::Pipeline *ui_pipeline_notex_ = nullptr;
Draw::Texture *uitexture_ = nullptr;
DrawBuffer *uidrawbuffer_;
DrawBuffer *uidrawbufferTop_;
DrawBuffer *uidrawbuffer_ = nullptr;
DrawBuffer *uidrawbufferTop_ = nullptr;
std::vector<Bounds> scissorStack_;
std::vector<UITransform> transformStack_;