Fix some comments

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Henrik Rydgård committed 2020-11-08 14:57:35 +01:00
1 parent 793e89d2e3
commit 3e06eaccfb
4 files changed
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@@ -171,7 +171,7 @@ void DrawEngineGLES::ApplyDrawState(int prim) {
if (blendState.applyFramebufferRead) {
if (ApplyFramebufferRead(&fboTexNeedsBind_)) {
// We take over the responsiblity for blending, so recompute.
// The shader takes over the responsibility for blending, so recompute.
ApplyStencilReplaceAndLogicOpIgnoreBlend(blendState.replaceAlphaWithStencil, blendState);
// We copy the framebuffer here, as doing so will wipe any blend state if we do it later.