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Fix some comments
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@@ -171,7 +171,7 @@ void DrawEngineGLES::ApplyDrawState(int prim) {
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if (blendState.applyFramebufferRead) {
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if (ApplyFramebufferRead(&fboTexNeedsBind_)) {
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// We take over the responsiblity for blending, so recompute.
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// The shader takes over the responsibility for blending, so recompute.
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ApplyStencilReplaceAndLogicOpIgnoreBlend(blendState.replaceAlphaWithStencil, blendState);
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// We copy the framebuffer here, as doing so will wipe any blend state if we do it later.
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