diff --git a/GPU/D3D11/StateMappingD3D11.cpp b/GPU/D3D11/StateMappingD3D11.cpp index f5908923c2..6329495c8c 100644 --- a/GPU/D3D11/StateMappingD3D11.cpp +++ b/GPU/D3D11/StateMappingD3D11.cpp @@ -160,7 +160,7 @@ void DrawEngineD3D11::ApplyDrawState(int prim) { ConvertBlendState(blendState, gstate_c.allowFramebufferRead); if (blendState.applyFramebufferRead) { if (ApplyFramebufferRead(&fboTexNeedsBind_)) { - // We take over the responsiblity for blending, so recompute. + // The shader takes over the responsibility for blending, so recompute. ApplyStencilReplaceAndLogicOpIgnoreBlend(blendState.replaceAlphaWithStencil, blendState); } else { // Until next time, force it off. diff --git a/GPU/Directx9/StateMappingDX9.cpp b/GPU/Directx9/StateMappingDX9.cpp index f1cc732a5f..99f8860f28 100644 --- a/GPU/Directx9/StateMappingDX9.cpp +++ b/GPU/Directx9/StateMappingDX9.cpp @@ -131,7 +131,7 @@ void DrawEngineDX9::ApplyDrawState(int prim) { if (blendState.applyFramebufferRead) { if (ApplyFramebufferRead(&fboTexNeedsBind_)) { - // We take over the responsiblity for blending, so recompute. + // The shader takes over the responsibility for blending, so recompute. ApplyStencilReplaceAndLogicOpIgnoreBlend(blendState.replaceAlphaWithStencil, blendState); } else { // Until next time, force it off. diff --git a/GPU/GLES/StateMappingGLES.cpp b/GPU/GLES/StateMappingGLES.cpp index 572b2103d2..43f9629f7e 100644 --- a/GPU/GLES/StateMappingGLES.cpp +++ b/GPU/GLES/StateMappingGLES.cpp @@ -171,7 +171,7 @@ void DrawEngineGLES::ApplyDrawState(int prim) { if (blendState.applyFramebufferRead) { if (ApplyFramebufferRead(&fboTexNeedsBind_)) { - // We take over the responsiblity for blending, so recompute. + // The shader takes over the responsibility for blending, so recompute. ApplyStencilReplaceAndLogicOpIgnoreBlend(blendState.replaceAlphaWithStencil, blendState); // We copy the framebuffer here, as doing so will wipe any blend state if we do it later. diff --git a/GPU/Vulkan/StateMappingVulkan.cpp b/GPU/Vulkan/StateMappingVulkan.cpp index 9be12976e1..4d7c5fec13 100644 --- a/GPU/Vulkan/StateMappingVulkan.cpp +++ b/GPU/Vulkan/StateMappingVulkan.cpp @@ -167,7 +167,7 @@ void DrawEngineVulkan::ConvertStateToVulkanKey(FramebufferManagerVulkan &fbManag if (blendState.applyFramebufferRead) { if (ApplyFramebufferRead(&fboTexNeedsBind_)) { - // We take over the responsiblity for blending, so recompute. + // The shader takes over the responsibility for blending, so recompute. ApplyStencilReplaceAndLogicOpIgnoreBlend(blendState.replaceAlphaWithStencil, blendState); } else { // Until next time, force it off.