Adapt non-windows UI to new config names

This commit is contained in:
Peter Thoman committed 2013-05-03 02:46:34 +02:00
1 parent ed870dbcc9
commit 39f0b6e6cf
1 file changed
+8 -8
+8 -8
View File
@@ -759,20 +759,20 @@ void GraphicsScreenP2::render() {
g_Config.iAnisotropyLevel = 0;
}
bool XBRZTexScaling = g_Config.iXBRZTexScalingLevel > 1;
UICheckBox(GEN_ID, x, y += stride, gs->T("xBRZ Texture Scaling"), ALIGN_TOPLEFT, &XBRZTexScaling);
if (XBRZTexScaling) {
if (g_Config.iXBRZTexScalingLevel <= 1)
g_Config.iXBRZTexScalingLevel = 2;
bool TexScaling = g_Config.iTexScalingLevel > 1;
UICheckBox(GEN_ID, x, y += stride, gs->T("xBRZ Texture Scaling"), ALIGN_TOPLEFT, &TexScaling);
if (TexScaling) {
if (g_Config.iTexScalingLevel <= 1)
g_Config.iTexScalingLevel = 2;
ui_draw2d.DrawText(UBUNTU24, gs->T("Level :"), x + 60, y += stride + 10, 0xFFFFFFFF, ALIGN_LEFT);
HLinear hlinear1(x + 160 , y + 5, 20);
if (UIButton(GEN_ID, hlinear1, 45, 0, "2x", ALIGN_LEFT))
g_Config.iXBRZTexScalingLevel = 2;
g_Config.iTexScalingLevel = 2;
if (UIButton(GEN_ID, hlinear1, 45, 0, "3x", ALIGN_LEFT))
g_Config.iXBRZTexScalingLevel = 3;
g_Config.iTexScalingLevel = 3;
} else {
g_Config.iXBRZTexScalingLevel = 1;
g_Config.iTexScalingLevel = 1;
}
UIEnd();
}