Merge branch 'master' into TemporaryHackishBranch

This commit is contained in:
LunaMoo committed 2017-10-09 14:14:19 +02:00
commit 398c58c489
39 files changed
+588 -205

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+4 -1
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@@ -1769,9 +1769,12 @@ set(NativeAssets
if(HEADLESS)
add_executable(PPSSPPHeadless
headless/Headless.cpp
headless/StubHost.cpp
headless/StubHost.h
headless/Compare.cpp
headless/Compare.h)
headless/Compare.h
headless/SDLHeadlessHost.cpp
headless/SDLHeadlessHost.h)
target_link_libraries(PPSSPPHeadless
${COCOA_LIBRARY} ${LinkCommon})
setup_target_project(PPSSPPHeadless headless)
+1 -1
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@@ -45,7 +45,7 @@ enum {
VIRTKEY_REWIND = 0x4000000d,
VIRTKEY_SAVE_STATE = 0x4000000e,
VIRTKEY_LOAD_STATE = 0x4000000f,
VIRTKEY_NEXT_SLOT = 0x40000010,
VIRTKEY_NEXT_SLOT = 0x40000010,
VIRTKEY_TOGGLE_FULLSCREEN = 0x40000011,
VIRTKEY_ANALOG_LIGHTLY = 0x40000012,
VIRTKEY_AXIS_SWAP = 0x40000013,
+9
View File
@@ -123,11 +123,20 @@ VkResult VulkanContext::CreateInstance(const char *app_name, int app_ver, uint32
uint32_t gpu_count = 1;
res = vkEnumeratePhysicalDevices(instance_, &gpu_count, nullptr);
if (gpu_count <= 0) {
ELOG("Vulkan driver found but no supported GPU is available");
init_error_ = "No Vulkan physical devices found";
vkDestroyInstance(instance_, nullptr);
instance_ = nullptr;
return VK_ERROR_INITIALIZATION_FAILED;
}
assert(gpu_count > 0);
physical_devices_.resize(gpu_count);
res = vkEnumeratePhysicalDevices(instance_, &gpu_count, physical_devices_.data());
if (res != VK_SUCCESS) {
init_error_ = "Failed to enumerate physical devices";
vkDestroyInstance(instance_, nullptr);
return res;
}
+1
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@@ -143,6 +143,7 @@ void VulkanDeviceAllocator::Destroy() {
}
}
assert(slab.deviceMemory);
vulkan_->Delete().QueueDeleteDeviceMemory(slab.deviceMemory);
}
slabs_.clear();
+2 -1
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@@ -739,7 +739,7 @@ static ConfigSetting systemParamSettings[] = {
ReportedConfigSetting("PSPModel", &g_Config.iPSPModel, &DefaultPSPModel, true, true),
ReportedConfigSetting("PSPFirmwareVersion", &g_Config.iFirmwareVersion, PSP_DEFAULT_FIRMWARE, true, true),
ConfigSetting("NickName", &g_Config.sNickName, "PPSSPP", true, true),
ConfigSetting("proAdhocServer", &g_Config.proAdhocServer, "coldbird.net", true, true),
ConfigSetting("proAdhocServer", &g_Config.proAdhocServer, "", true, true),
ConfigSetting("MacAddress", &g_Config.sMACAddress, "", true, true),
ConfigSetting("PortOffset", &g_Config.iPortOffset, 0, true, true),
ReportedConfigSetting("Language", &g_Config.iLanguage, &DefaultSystemParamLanguage, true, true),
@@ -755,6 +755,7 @@ static ConfigSetting systemParamSettings[] = {
#endif
ConfigSetting("WlanPowerSave", &g_Config.bWlanPowerSave, (bool) PSP_SYSTEMPARAM_WLAN_POWERSAVE_OFF, true, true),
ReportedConfigSetting("EncryptSave", &g_Config.bEncryptSave, true, true, true),
ConfigSetting("SavedataUpgrade", &g_Config.bSavedataUpgrade, false, true, false),
ConfigSetting(false),
};
+1
View File
@@ -419,6 +419,7 @@ public:
int iButtonPreference;
int iLockParentalLevel;
bool bEncryptSave;
bool bSavedataUpgrade;
// Networking
bool bEnableWlan;
+6
View File
@@ -647,6 +647,12 @@ void SavedataParam::LoadCryptedSave(SceUtilitySavedataParam *param, u8 *data, u8
} else {
WARN_LOG_REPORT(SCEUTILITY, "Savedata loading with detected hashmode %d instead of file's %d", decryptMode, prevCryptMode);
}
if (g_Config.bSavedataUpgrade) {
decryptMode = prevCryptMode;
I18NCategory *di = GetI18NCategory("Dialog");
host->NotifyUserMessage(di->T("When you save, it will not work on outdated PSP Firmware anymore"), 6.0f);
host->NotifyUserMessage(di->T("Old savedata detected"), 6.0f);
}
}
}
+3 -1
View File
@@ -263,7 +263,6 @@ void __KernelDoState(PointerWrap &p)
__UmdDoState(p);
__UtilityDoState(p);
__UsbDoState(p);
__UsbGpsDoState(p);
__VaudioDoState(p);
__HeapDoState(p);
@@ -272,6 +271,9 @@ void __KernelDoState(PointerWrap &p)
__sceAudiocodecDoState(p);
__VideoPmpDoState(p);
__AACDoState(p);
__UsbGpsDoState(p);
// IMPORTANT! Add new sections last!
}
{
+1 -1
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@@ -36,7 +36,7 @@ void __UsbGpsInit() {
}
void __UsbGpsDoState(PointerWrap &p) {
auto s = p.Section("sceUsbGps", 1, 4);
auto s = p.Section("sceUsbGps", 0, 1);
if (!s)
return;
+6 -5
View File
@@ -124,8 +124,9 @@ void ShaderManagerD3D11::Clear() {
}
fsCache_.clear();
vsCache_.clear();
lastFSID_.clear();
lastVSID_.clear();
lastFSID_.set_invalid();
lastVSID_.set_invalid();
gstate_c.Dirty(DIRTY_VERTEXSHADER_STATE | DIRTY_FRAGMENTSHADER_STATE);
}
void ShaderManagerD3D11::ClearShaders() {
@@ -135,11 +136,11 @@ void ShaderManagerD3D11::ClearShaders() {
}
void ShaderManagerD3D11::DirtyLastShader() {
lastFSID_.clear();
lastVSID_.clear();
lastFSID_.set_invalid();
lastVSID_.set_invalid();
lastVShader_ = nullptr;
lastFShader_ = nullptr;
gstate_c.Dirty(DIRTY_VERTEXSHADER_STATE|DIRTY_FRAGMENTSHADER_STATE);
gstate_c.Dirty(DIRTY_VERTEXSHADER_STATE | DIRTY_FRAGMENTSHADER_STATE);
}
uint64_t ShaderManagerD3D11::UpdateUniforms() {
+3 -6
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@@ -516,9 +516,6 @@ void ShaderManagerDX9::Clear() {
}
fsCache_.clear();
vsCache_.clear();
gstate_c.Dirty(DIRTY_ALL_UNIFORMS);
lastFSID_.clear();
lastVSID_.clear();
DirtyShader();
}
@@ -529,11 +526,11 @@ void ShaderManagerDX9::ClearCache(bool deleteThem) {
void ShaderManagerDX9::DirtyShader() {
// Forget the last shader ID
lastFSID_.clear();
lastVSID_.clear();
lastFSID_.set_invalid();
lastVSID_.set_invalid();
lastVShader_ = nullptr;
lastPShader_ = nullptr;
gstate_c.Dirty(DIRTY_ALL_UNIFORMS);
gstate_c.Dirty(DIRTY_ALL_UNIFORMS | DIRTY_VERTEXSHADER_STATE | DIRTY_FRAGMENTSHADER_STATE);
}
void ShaderManagerDX9::DirtyLastShader() { // disables vertex arrays
+14 -1
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@@ -49,6 +49,12 @@
// #define DEBUG_READ_PIXELS 1
static const char tex_fs[] =
"#if __VERSION__ >= 130\n"
"#define varying in\n"
"#define texture2D texture\n"
"#define gl_FragColor fragColor0\n"
"out vec4 fragColor0;\n"
"#endif\n"
#ifdef USING_GLES2
"precision mediump float;\n"
#endif
@@ -59,6 +65,10 @@ static const char tex_fs[] =
"}\n";
static const char basic_vs[] =
"#if __VERSION__ >= 130\n"
"#define attribute in\n"
"#define varying out\n"
"#endif\n"
"attribute vec4 a_position;\n"
"attribute vec2 a_texcoord0;\n"
"varying vec2 v_texcoord0;\n"
@@ -87,7 +97,10 @@ void FramebufferManagerGLES::DisableState() {
void FramebufferManagerGLES::CompileDraw2DProgram() {
if (!draw2dprogram_) {
std::string errorString;
draw2dprogram_ = glsl_create_source(basic_vs, tex_fs, &errorString);
static std::string vs_code, fs_code;
vs_code = ApplyGLSLPrelude(basic_vs, GL_VERTEX_SHADER);
fs_code = ApplyGLSLPrelude(tex_fs, GL_FRAGMENT_SHADER);
draw2dprogram_ = glsl_create_source(vs_code.c_str(), fs_code.c_str(), &errorString);
if (!draw2dprogram_) {
ERROR_LOG_REPORT(G3D, "Failed to compile draw2dprogram! This shouldn't happen.\n%s", errorString.c_str());
} else {
+1 -1
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@@ -299,7 +299,7 @@ void GPU_GLES::CheckGPUFeatures() {
features |= GPU_SUPPORTS_ANISOTROPY;
bool canUseInstanceID = gl_extensions.EXT_draw_instanced || gl_extensions.ARB_draw_instanced;
bool canDefInstanceID = gl_extensions.IsGLES || gl_extensions.EXT_gpu_shader4;
bool canDefInstanceID = gl_extensions.IsGLES || gl_extensions.EXT_gpu_shader4 || gl_extensions.VersionGEThan(3, 1);
bool instanceRendering = gl_extensions.GLES3 || (canUseInstanceID && canDefInstanceID);
features |= GPU_SUPPORTS_INSTANCE_RENDERING;
+1 -4
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@@ -774,9 +774,6 @@ void ShaderManagerGLES::Clear() {
linkedShaderCache_.clear();
fsCache_.Clear();
vsCache_.Clear();
gstate_c.Dirty(DIRTY_ALL_UNIFORMS);
lastFSID_.set_invalid();
lastVSID_.set_invalid();
DirtyShader();
}
@@ -790,7 +787,7 @@ void ShaderManagerGLES::DirtyShader() {
lastFSID_.set_invalid();
lastVSID_.set_invalid();
DirtyLastShader();
gstate_c.Dirty(DIRTY_ALL_UNIFORMS);
gstate_c.Dirty(DIRTY_ALL_UNIFORMS | DIRTY_VERTEXSHADER_STATE | DIRTY_FRAGMENTSHADER_STATE);
shaderSwitchDirtyUniforms_ = 0;
}
+20 -13
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@@ -22,11 +22,16 @@
#include "GPU/GLES/ShaderManagerGLES.h"
#include "GPU/GLES/TextureCacheGLES.h"
static const char *gles_prefix =
"#version 100\n"
"precision highp float;\n";
static const char *stencil_fs =
"#ifdef GL_ES\n"
"precision highp float;\n"
"#endif\n"
"#if __VERSION__ >= 130\n"
"#define varying in\n"
"#define texture2D texture\n"
"#define gl_FragColor fragColor0\n"
"out vec4 fragColor0;\n"
"#endif\n"
"varying vec2 v_texcoord0;\n"
"uniform float u_stencilValue;\n"
"uniform sampler2D tex;\n"
@@ -39,6 +44,13 @@ static const char *stencil_fs =
"}\n";
static const char *stencil_vs =
"#ifdef GL_ES\n"
"precision highp float;\n"
"#endif\n"
"#if __VERSION__ >= 130\n"
"#define attribute in\n"
"#define varying out\n"
"#endif\n"
"attribute vec4 a_position;\n"
"attribute vec2 a_texcoord0;\n"
"varying vec2 v_texcoord0;\n"
@@ -47,14 +59,6 @@ static const char *stencil_vs =
" gl_Position = a_position;\n"
"}\n";
std::string GLSLES100PrefixProgram(std::string code) {
if (gl_extensions.IsGLES) {
return std::string(gles_prefix) + code;
} else {
return code;
}
}
static u8 StencilBits5551(const u8 *ptr8, u32 numPixels) {
const u32 *ptr = (const u32 *)ptr8;
@@ -152,7 +156,10 @@ bool FramebufferManagerGLES::NotifyStencilUpload(u32 addr, int size, bool skipZe
if (!stencilUploadProgram_) {
std::string errorString;
stencilUploadProgram_ = glsl_create_source(GLSLES100PrefixProgram(stencil_vs).c_str(), GLSLES100PrefixProgram(stencil_fs).c_str(), &errorString);
static std::string vs_code, fs_code;
vs_code = ApplyGLSLPrelude(stencil_vs, GL_VERTEX_SHADER);
fs_code = ApplyGLSLPrelude(stencil_fs, GL_FRAGMENT_SHADER);
stencilUploadProgram_ = glsl_create_source(vs_code.c_str(), fs_code.c_str(), &errorString);
if (!stencilUploadProgram_) {
ERROR_LOG_REPORT(G3D, "Failed to compile stencilUploadProgram! This shouldn't happen.\n%s", errorString.c_str());
} else {
+3 -3
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@@ -49,7 +49,7 @@ const CommonCommandTableEntry commonCommandTable[] = {
// Changes that dirty the framebuffer
{ GE_CMD_FRAMEBUFPTR, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
{ GE_CMD_FRAMEBUFWIDTH, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS | DIRTY_VIEWPORTSCISSOR_STATE },
{ GE_CMD_FRAMEBUFPIXFORMAT, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS | DIRTY_BLEND_STATE | DIRTY_DEPTHSTENCIL_STATE | DIRTY_FRAGMENTSHADER_STATE},
{ GE_CMD_FRAMEBUFPIXFORMAT, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS | DIRTY_BLEND_STATE | DIRTY_DEPTHSTENCIL_STATE | DIRTY_FRAGMENTSHADER_STATE },
{ GE_CMD_ZBUFPTR, FLAG_FLUSHBEFOREONCHANGE },
{ GE_CMD_ZBUFWIDTH, FLAG_FLUSHBEFOREONCHANGE },
@@ -1795,7 +1795,7 @@ void GPUCommon::Execute_BoneMtxNum(u32 op, u32 diff) {
}
}
const int numPlusCount = (op & 0x7F) + i;
const unsigned int numPlusCount = (op & 0x7F) + i;
for (unsigned int num = op & 0x7F; num < numPlusCount; num += 12) {
gstate_c.Dirty(DIRTY_BONEMATRIX0 << (num / 12));
}
@@ -1807,7 +1807,7 @@ void GPUCommon::Execute_BoneMtxNum(u32 op, u32 diff) {
}
}
const int numPlusCount = (op & 0x7F) + i;
const unsigned int numPlusCount = (op & 0x7F) + i;
for (unsigned int num = op & 0x7F; num < numPlusCount; num += 12) {
gstate_c.deferredVertTypeDirty |= DIRTY_BONEMATRIX0 << (num / 12);
}
+7 -7
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@@ -186,22 +186,22 @@ void ShaderManagerVulkan::Clear() {
});
fsCache_.Clear();
vsCache_.Clear();
lastFSID_.clear();
lastVSID_.clear();
lastFSID_.set_invalid();
lastVSID_.set_invalid();
gstate_c.Dirty(DIRTY_VERTEXSHADER_STATE | DIRTY_FRAGMENTSHADER_STATE);
}
void ShaderManagerVulkan::ClearShaders() {
Clear();
DirtyShader();
gstate_c.Dirty(DIRTY_ALL_UNIFORMS);
gstate_c.Dirty(DIRTY_ALL_UNIFORMS | DIRTY_VERTEXSHADER_STATE | DIRTY_FRAGMENTSHADER_STATE);
}
void ShaderManagerVulkan::DirtyShader() {
// Forget the last shader ID
lastFSID_.clear();
lastVSID_.clear();
lastVShader_ = nullptr;
lastFShader_ = nullptr;
lastFSID_.set_invalid();
lastVSID_.set_invalid();
DirtyLastShader();
}
void ShaderManagerVulkan::DirtyLastShader() { // disables vertex arrays
+11 -6
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@@ -135,13 +135,16 @@ TextureCacheVulkan::TextureCacheVulkan(Draw::DrawContext *draw, VulkanContext *v
TextureCacheVulkan::~TextureCacheVulkan() {
Clear(true);
allocator_->Destroy();
// We have to delete on queue, so this can free its queued deletions.
vulkan_->Delete().QueueCallback([](void *ptr) {
auto allocator = static_cast<VulkanDeviceAllocator *>(ptr);
delete allocator;
}, allocator_);
if (allocator_) {
allocator_->Destroy();
// We have to delete on queue, so this can free its queued deletions.
vulkan_->Delete().QueueCallback([](void *ptr) {
auto allocator = static_cast<VulkanDeviceAllocator *>(ptr);
delete allocator;
}, allocator_);
}
}
void TextureCacheVulkan::SetFramebufferManager(FramebufferManagerVulkan *fbManager) {
@@ -171,6 +174,8 @@ void TextureCacheVulkan::DeviceLost() {
void TextureCacheVulkan::DeviceRestore(VulkanContext *vulkan) {
vulkan_ = vulkan;
assert(!allocator_);
allocator_ = new VulkanDeviceAllocator(vulkan_, TEXCACHE_MIN_SLAB_SIZE, TEXCACHE_MAX_SLAB_SIZE);
samplerCache_.DeviceRestore(vulkan);
}
+28 -14
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@@ -50,22 +50,36 @@ void SDLJoystick::setUpControllers() {
}
void SDLJoystick::setUpController(int deviceIndex) {
if (SDL_IsGameController(deviceIndex)) {
SDL_GameController *controller = SDL_GameControllerOpen(deviceIndex);
if (controller) {
if (SDL_GameControllerGetAttached(controller)) {
controllers.push_back(controller);
controllerDeviceMap[SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller))] = deviceIndex;
cout << "found control pad: " << SDL_GameControllerName(controller) << ", loading mapping: ";
auto mapping = SDL_GameControllerMapping(controller);
if (mapping == NULL) {
cout << "FAILED" << endl;
} else {
cout << "SUCCESS, mapping is:" << endl << mapping << endl;
}
if (!SDL_IsGameController(deviceIndex)) {
cout << "Control pad device " << deviceIndex << " not supported by SDL game controller database, attempting to create default mapping..." << endl;
int cbGUID = 33;
char pszGUID[cbGUID];
SDL_Joystick* joystick = SDL_JoystickOpen(deviceIndex);
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), pszGUID, cbGUID);
// create default mapping - this is the PS3 dual shock mapping
std::string mapping = string(pszGUID) + "," + string(SDL_JoystickName(joystick)) + ",x:b3,a:b0,b:b1,y:b2,back:b8,guide:b10,start:b9,dpleft:b15,dpdown:b14,dpright:b16,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:a5,leftstick:b7,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4";
if (SDL_GameControllerAddMapping(mapping.c_str()) == 1){
cout << "Added default mapping ok" << endl;
} else {
cout << "Failed to add default mapping" << endl;
}
SDL_JoystickClose(joystick);
}
SDL_GameController *controller = SDL_GameControllerOpen(deviceIndex);
if (controller) {
if (SDL_GameControllerGetAttached(controller)) {
controllers.push_back(controller);
controllerDeviceMap[SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller))] = deviceIndex;
cout << "found control pad: " << SDL_GameControllerName(controller) << ", loading mapping: ";
auto mapping = SDL_GameControllerMapping(controller);
if (mapping == NULL) {
//cout << "FAILED" << endl;
cout << "Could not find mapping in SDL2 controller database" << endl;
} else {
SDL_GameControllerClose(controller);
cout << "SUCCESS, mapping is:" << endl << mapping << endl;
}
} else {
SDL_GameControllerClose(controller);
}
}
}
+1 -1
View File
@@ -438,7 +438,7 @@ public:
JoystickHistoryView(int xAxis, int xDevice, int xDir, int yAxis, int yDevice, int yDir, UI::LayoutParams *layoutParams = nullptr)
: UI::InertView(layoutParams),
xAxis_(xAxis), xDevice_(xDevice), xDir_(xDir),
yAxis_(yAxis), yDevice_(yDevice), yDir_(xDir),
yAxis_(yAxis), yDevice_(yDevice), yDir_(yDir),
curX_(0.0f), curY_(0.0f),
maxCount_(500) {}
void Draw(UIContext &dc) override;
+4 -1
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@@ -94,7 +94,7 @@ bool CheckSupportInstancedTessellationGLES() {
bool vertexTexture = maxVertexTextureImageUnits >= 3; // At least 3 for hardware tessellation
bool canUseInstanceID = gl_extensions.EXT_draw_instanced || gl_extensions.ARB_draw_instanced;
bool canDefInstanceID = gl_extensions.IsGLES || gl_extensions.EXT_gpu_shader4;
bool canDefInstanceID = gl_extensions.IsGLES || gl_extensions.EXT_gpu_shader4 || gl_extensions.VersionGEThan(3, 1);
bool instanceRendering = gl_extensions.GLES3 || (canUseInstanceID && canDefInstanceID);
bool textureFloat = gl_extensions.ARB_texture_float || gl_extensions.OES_texture_float;
@@ -1105,6 +1105,9 @@ void GameSettingsScreen::CallbackRenderingBackend(bool yes) {
// If the user ends up deciding not to restart, set the config back to the current backend
// so it doesn't get switched by accident.
if (yes) {
// Extra save here to make sure the choice really gets saved even if there are shutdown bugs in
// the GPU backend code.
g_Config.Save();
System_SendMessage("graphics_restart", "");
} else {
g_Config.iGPUBackend = (int)GetGPUBackend();
+1
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@@ -444,6 +444,7 @@ ifeq ($(HEADLESS),1)
LOCAL_MODULE := ppsspp_headless
LOCAL_SRC_FILES := \
$(SRC)/headless/Headless.cpp \
$(SRC)/headless/StubHost.cpp \
$(SRC)/headless/Compare.cpp
include $(BUILD_EXECUTABLE)
@@ -1200,26 +1200,20 @@ public abstract class NativeActivity extends Activity implements SurfaceHolder.C
NativeApp.sendMessage("permission_granted", "storage");
}
} else if (command.equals("gps_command")) {
switch (params) {
case "open":
if(!askForPermissions(permissionsForLocation, REQUEST_CODE_LOCATION_PERMISSION)) {
mLocationHelper.startLocationUpdates();
}
break;
case "close":
mLocationHelper.stopLocationUpdates();
break;
if (params.equals("open")) {
if (!askForPermissions(permissionsForLocation, REQUEST_CODE_LOCATION_PERMISSION)) {
mLocationHelper.startLocationUpdates();
}
} else if (params.equals("close")) {
mLocationHelper.stopLocationUpdates();
}
} else if (command.equals("camera_command")) {
switch (params) {
case "startVideo":
if(!askForPermissions(permissionsForCamera, REQUEST_CODE_CAMERA_PERMISSION)) {
mCameraHelper.startCamera();
}
break;
case "stopVideo":
mCameraHelper.stopCamera();
break;
if (params.equals("startVideo")) {
if (!askForPermissions(permissionsForCamera, REQUEST_CODE_CAMERA_PERMISSION)) {
mCameraHelper.startCamera();
}
} else if (params.equals("stopVideo")) {
mCameraHelper.stopCamera();
}
}
return false;
+3
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@@ -155,6 +155,7 @@ bd1200000000000015d0000000000000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,b
05000000102800000900000000010000,8Bitdo SFC30 GamePad,platform:Linux,x:b4,a:b1,b:b0,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,
03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b12,guide:b9,back:b8,leftshoulder:b4,rightshoulder:b5,lefttrigger:b6,righttrigger:b7,leftx:a0,lefty:a1,
030000000d0f00000d00000000010000,hori,platform:Linux,a:b0,b:b6,y:b2,x:b1,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,start:b9,guide:b10,back:b8,leftshoulder:b3,rightshoulder:b7,leftx:b4,lefty:b5,
030000000d0f00006700000001010000,HORIPAD ONE,platform:Linux,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,guide:b8,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,
03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,
03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,platform:Linux,a:b0,b:b1,y:b2,x:b3,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7,
03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),platform:Linux,a:b3,b:b4,y:b1,x:b0,start:b7,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,
@@ -181,3 +182,5 @@ bd1200000000000015d0000000000000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,b
050000004c050000cc09000000810000,Wireless Controller,platform:Linux,x:b3,a:b0,b:b1,y:b2,back:b8,guide:b10,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:a5,leftstick:b7,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,
030000004c0500006802000011810000,Sony PLAYSTATION(R)3 Controller,platform:Linux,x:b3,a:b0,b:b1,y:b2,back:b8,guide:b10,start:b9,dpleft:b15,dpdown:b14,dpright:b16,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:a5,leftstick:b7,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,
050000004c0500006802000000810000,PLAYSTATION(R)3 Controller,platform:Linux,x:b3,a:b0,b:b1,y:b2,back:b8,guide:b10,start:b9,dpleft:b15,dpdown:b14,dpright:b16,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:a5,leftstick:b7,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,
03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,platform:Linux,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,
05000000c82d00002038000000010000,8Bitdo NES30 Pro,platform:Linux,a:b1,b:b0,x:b4,y:b3,back:b10,guide:b2,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,
+32 -27
View File
@@ -558,10 +558,40 @@ int main(int argc, char *argv[]) {
dp_xres = (float)pixel_xres * dpi_scale;
dp_yres = (float)pixel_yres * dpi_scale;
#ifdef _MSC_VER
// VFSRegister("temp/", new DirectoryAssetReader("E:\\Temp\\"));
TCHAR path[MAX_PATH];
SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, 0, path);
PathAppend(path, (app_name + "\\").c_str());
#else
// Mac / Linux
char path[2048];
const char *the_path = getenv("HOME");
if (!the_path) {
struct passwd* pwd = getpwuid(getuid());
if (pwd)
the_path = pwd->pw_dir;
}
strcpy(path, the_path);
if (path[strlen(path)-1] != '/')
strcat(path, "/");
#endif
#ifdef _WIN32
NativeInit(remain_argc, (const char **)remain_argv, path, "D:\\", nullptr);
#else
NativeInit(remain_argc, (const char **)remain_argv, path, "/tmp", nullptr);
#endif
// Use the setting from the config when initing the window.
if (g_Config.bFullScreen)
mode |= SDL_WINDOW_FULLSCREEN_DESKTOP;
g_Screen = SDL_CreateWindow(app_name_nice.c_str(), SDL_WINDOWPOS_UNDEFINED_DISPLAY(getDisplayNumber()),\
SDL_WINDOWPOS_UNDEFINED, pixel_xres, pixel_yres, mode);
if (g_Screen == NULL) {
NativeShutdown();
fprintf(stderr, "SDL_CreateWindow failed: %s\n", SDL_GetError());
SDL_Quit();
return 2;
@@ -569,6 +599,7 @@ int main(int argc, char *argv[]) {
SDL_GLContext glContext = SDL_GL_CreateContext(g_Screen);
if (glContext == NULL) {
NativeShutdown();
fprintf(stderr, "SDL_GL_CreateContext failed: %s\n", SDL_GetError());
SDL_Quit();
return 2;
@@ -606,30 +637,6 @@ int main(int argc, char *argv[]) {
}
#endif
#ifdef _MSC_VER
// VFSRegister("temp/", new DirectoryAssetReader("E:\\Temp\\"));
TCHAR path[MAX_PATH];
SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, 0, path);
PathAppend(path, (app_name + "\\").c_str());
#else
// Mac / Linux
char path[2048];
const char *the_path = getenv("HOME");
if (!the_path) {
struct passwd* pwd = getpwuid(getuid());
if (pwd)
the_path = pwd->pw_dir;
}
strcpy(path, the_path);
if (path[strlen(path)-1] != '/')
strcat(path, "/");
#endif
#ifdef _WIN32
NativeInit(remain_argc, (const char **)remain_argv, path, "D:\\", nullptr);
#else
NativeInit(remain_argc, (const char **)remain_argv, path, "/tmp", nullptr);
#endif
pixel_in_dps_x = (float)pixel_xres / dp_xres;
pixel_in_dps_y = (float)pixel_yres / dp_yres;
@@ -711,7 +718,6 @@ int main(int argc, char *argv[]) {
dp_yres = (float)pixel_yres * dpi_scale;
NativeResized();
#if defined(PPSSPP)
// Set variable here in case fullscreen was toggled by hotkey
g_Config.bFullScreen = fullscreen;
@@ -721,7 +727,6 @@ int main(int argc, char *argv[]) {
} else if (lastUIState != UISTATE_INGAME || !fullscreen) {
SDL_ShowCursor(SDL_ENABLE);
}
#endif
break;
}
@@ -860,7 +865,7 @@ int main(int argc, char *argv[]) {
UpdateRunLoop();
if (g_QuitRequested)
break;
#if defined(PPSSPP) && !defined(MOBILE_DEVICE)
#if !defined(MOBILE_DEVICE)
if (lastUIState != GetUIState()) {
lastUIState = GetUIState();
if (lastUIState == UISTATE_INGAME && g_Config.bFullScreen && !g_Config.bShowTouchControls)
+70 -1
View File
@@ -394,7 +394,7 @@ void CheckGLExtensions() {
#endif
// This is probably a waste of time, implementations lie.
if (gl_extensions.IsGLES || strstr(extString, "GL_ARB_ES2_compatibility")) {
if (gl_extensions.IsGLES || strstr(extString, "GL_ARB_ES2_compatibility") || gl_extensions.VersionGEThan(4, 1)) {
const GLint precisions[6] = {
GL_LOW_FLOAT, GL_MEDIUM_FLOAT, GL_HIGH_FLOAT,
GL_LOW_INT, GL_MEDIUM_INT, GL_HIGH_INT
@@ -419,6 +419,47 @@ void CheckGLExtensions() {
gl_extensions.ARB_vertex_array_object = true;
gl_extensions.ARB_framebuffer_object = true;
}
// Add any extensions that are included in core. May be elided.
if (!gl_extensions.IsGLES) {
if (gl_extensions.VersionGEThan(3, 0)) {
gl_extensions.ARB_texture_float = true;
}
if (gl_extensions.VersionGEThan(3, 1)) {
gl_extensions.ARB_draw_instanced = true;
// ARB_uniform_buffer_object = true;
}
if (gl_extensions.VersionGEThan(3, 2)) {
// ARB_depth_clamp = true;
}
if (gl_extensions.VersionGEThan(3, 3)) {
gl_extensions.ARB_blend_func_extended = true;
// ARB_explicit_attrib_location = true;
}
if (gl_extensions.VersionGEThan(4, 0)) {
// ARB_gpu_shader5 = true;
}
if (gl_extensions.VersionGEThan(4, 1)) {
// ARB_get_program_binary = true;
// ARB_separate_shader_objects = true;
// ARB_shader_precision = true;
// ARB_viewport_array = true;
}
if (gl_extensions.VersionGEThan(4, 2)) {
// ARB_texture_storage = true;
}
if (gl_extensions.VersionGEThan(4, 3)) {
gl_extensions.ARB_copy_image = true;
// ARB_explicit_uniform_location = true;
// ARB_stencil_texturing = true;
// ARB_texture_view = true;
// ARB_vertex_attrib_binding = true;
}
if (gl_extensions.VersionGEThan(4, 4)) {
// ARB_buffer_storage = true;
}
}
#ifdef __APPLE__
if (!gl_extensions.IsGLES && !gl_extensions.IsCoreContext) {
// Apple doesn't allow OpenGL 3.x+ in compatibility contexts.
@@ -444,3 +485,31 @@ void SetGLCoreContext(bool flag) {
// For convenience, it'll get reset later.
gl_extensions.IsCoreContext = useCoreContext;
}
static const char *glsl_fragment_prelude =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"#endif\n";
std::string ApplyGLSLPrelude(const std::string &source, uint32_t stage) {
std::string temp;
std::string version = "";
if (!gl_extensions.IsGLES && gl_extensions.IsCoreContext) {
// We need to add a corresponding #version. Apple drives fail without an exact match.
if (gl_extensions.VersionGEThan(3, 3)) {
version = StringFromFormat("#version %d%d0\n", gl_extensions.ver[0], gl_extensions.ver[1]);
} else if (gl_extensions.VersionGEThan(3, 2)) {
version = "#version 150\n";
} else if (gl_extensions.VersionGEThan(3, 1)) {
version = "#version 140\n";
} else {
version = "#version 130\n";
}
}
if (stage == GL_FRAGMENT_SHADER) {
temp = version + glsl_fragment_prelude + source;
} else if (stage == GL_VERTEX_SHADER) {
temp = version + source;
}
return temp;
}
+3
View File
@@ -4,6 +4,7 @@
#pragma once
#include <string>
#include "base/NativeApp.h"
enum {
@@ -110,3 +111,5 @@ extern std::string g_all_egl_extensions;
void CheckGLExtensions();
void SetGLCoreContext(bool flag);
std::string ApplyGLSLPrelude(const std::string &source, uint32_t stage);
+20 -1
View File
@@ -69,6 +69,12 @@ static const std::vector<ShaderSource> fsTexCol = {
"#ifdef GL_ES\n"
"precision lowp float;\n"
"#endif\n"
"#if __VERSION__ >= 130\n"
"#define varying in\n"
"#define texture2D texture\n"
"#define gl_FragColor fragColor0\n"
"out vec4 fragColor0;\n"
"#endif\n"
"varying vec4 oColor0;\n"
"varying vec2 oTexCoord0;\n"
"uniform sampler2D Sampler0;\n"
@@ -107,6 +113,11 @@ static const std::vector<ShaderSource> fsCol = {
"#ifdef GL_ES\n"
"precision lowp float;\n"
"#endif\n"
"#if __VERSION__ >= 130\n"
"#define varying in\n"
"#define gl_FragColor fragColor0\n"
"out vec4 fragColor0;\n"
"#endif\n"
"varying vec4 oColor0;\n"
"void main() { gl_FragColor = oColor0; }\n"
},
@@ -136,6 +147,10 @@ static const std::vector<ShaderSource> fsCol = {
static const std::vector<ShaderSource> vsCol = {
{ ShaderLanguage::GLSL_ES_200,
"#if __VERSION__ >= 130\n"
"#define attribute in\n"
"#define varying out\n"
"#endif\n"
"attribute vec3 Position;\n"
"attribute vec4 Color0;\n"
"varying vec4 oColor0;\n"
@@ -193,6 +208,10 @@ const UniformBufferDesc vsColBufDesc { sizeof(VsColUB), {
static const std::vector<ShaderSource> vsTexCol = {
{ ShaderLanguage::GLSL_ES_200,
"#if __VERSION__ >= 130\n"
"#define attribute in\n"
"#define varying out\n"
"#endif\n"
"attribute vec3 Position;\n"
"attribute vec4 Color0;\n"
"attribute vec2 TexCoord0;\n"
@@ -285,4 +304,4 @@ DrawContext::~DrawContext() {
}
}
} // namespace Draw
} // namespace Draw
+3 -8
View File
@@ -163,11 +163,6 @@ static const unsigned short primToGL[] = {
class OpenGLBuffer;
static const char *glsl_fragment_prelude =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"#endif\n";
class OpenGLBlendState : public BlendState {
public:
bool enabled;
@@ -332,9 +327,9 @@ bool OpenGLShaderModule::Compile(ShaderLanguage language, const uint8_t *data, s
language_ = language;
std::string temp;
// Add the prelude on automatically for fragment shaders.
if (glstage_ == GL_FRAGMENT_SHADER) {
temp = std::string(glsl_fragment_prelude) + source_;
// Add the prelude on automatically.
if (glstage_ == GL_FRAGMENT_SHADER || glstage_ == GL_VERTEX_SHADER) {
temp = ApplyGLSLPrelude(source_, glstage_);
source_ = temp.c_str();
}
+4 -2
View File
@@ -24,8 +24,10 @@
#include "Compare.h"
#include "StubHost.h"
#ifdef _WIN32
#if defined(_WIN32)
#include "WindowsHeadlessHost.h"
#elif defined(SDL)
#include "SDLHeadlessHost.h"
#endif
// https://github.com/richq/android-ndk-profiler
@@ -199,7 +201,7 @@ int main(int argc, const char* argv[])
{
PROFILE_INIT();
#ifdef _DEBUG
#if defined(_DEBUG) && defined(_MSC_VER)
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif
+8
View File
@@ -237,6 +237,13 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="SDLHeadlessHost.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="StubHost.cpp" />
<ClCompile Include="WindowsHeadlessHost.cpp" />
</ItemGroup>
<ItemGroup>
@@ -268,6 +275,7 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="Compare.h" />
<ClInclude Include="SDLHeadlessHost.h" />
<ClInclude Include="StubHost.h" />
<ClInclude Include="WindowsHeadlessHost.h" />
</ItemGroup>
+11 -1
View File
@@ -22,6 +22,10 @@
<ClCompile Include="..\Windows\GPU\D3D11Context.cpp">
<Filter>Windows</Filter>
</ClCompile>
<ClCompile Include="StubHost.cpp" />
<ClCompile Include="SDLHeadlessHost.cpp">
<Filter>Other Platforms</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="headless.txt" />
@@ -33,10 +37,16 @@
<ClInclude Include="WindowsHeadlessHost.h">
<Filter>Windows</Filter>
</ClInclude>
<ClInclude Include="SDLHeadlessHost.h">
<Filter>Other Platforms</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Windows">
<UniqueIdentifier>{28215e85-3e11-4a8a-8b4d-3e355b85a542}</UniqueIdentifier>
</Filter>
<Filter Include="Other Platforms">
<UniqueIdentifier>{d34ba935-dcca-4f21-a869-5d0b3bba7478}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>
</Project>
+143
View File
@@ -0,0 +1,143 @@
// Copyright (c) 2017- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#ifdef SDL
#include <stdio.h>
#include <SDL.h>
#include "gfx/gl_lost_manager.h"
#include "headless/SDLHeadlessHost.h"
#include "Common/FileUtil.h"
#include "Common/GraphicsContext.h"
#include "Core/CoreParameter.h"
#include "Core/System.h"
#include "GPU/Common/GPUDebugInterface.h"
#include "GPU/GPUState.h"
#include "base/logging.h"
#include "gfx/gl_common.h"
#include "gfx_es2/gpu_features.h"
#include "file/vfs.h"
#include "file/zip_read.h"
const bool WINDOW_VISIBLE = false;
const int WINDOW_WIDTH = 480;
const int WINDOW_HEIGHT = 272;
SDL_Window *CreateHiddenWindow() {
Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS;
if (!WINDOW_VISIBLE) {
flags |= SDL_WINDOW_HIDDEN;
}
return SDL_CreateWindow("PPSSPPHeadless", 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, flags);
}
class GLDummyGraphicsContext : public DummyGraphicsContext {
public:
GLDummyGraphicsContext() {
CheckGLExtensions();
draw_ = Draw::T3DCreateGLContext();
}
~GLDummyGraphicsContext() { delete draw_; }
Draw::DrawContext *GetDrawContext() override {
return draw_;
}
private:
Draw::DrawContext *draw_;
};
void SDLHeadlessHost::LoadNativeAssets() {
VFSRegister("", new DirectoryAssetReader("assets/"));
VFSRegister("", new DirectoryAssetReader(""));
VFSRegister("", new DirectoryAssetReader("../"));
}
bool SDLHeadlessHost::InitGraphics(std::string *error_message, GraphicsContext **ctx) {
SDL_Init(SDL_INIT_VIDEO);
// TODO
//SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
//SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
//SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetSwapInterval(1);
screen_ = CreateHiddenWindow();
glContext_ = SDL_GL_CreateContext(screen_);
#ifndef USING_GLES2
// Some core profile drivers elide certain extensions from GL_EXTENSIONS/etc.
// glewExperimental allows us to force GLEW to search for the pointers anyway.
if (gl_extensions.IsCoreContext)
glewExperimental = true;
if (GLEW_OK != glewInit()) {
printf("Failed to initialize glew!\n");
return false;
}
// Unfortunately, glew will generate an invalid enum error, ignore.
if (gl_extensions.IsCoreContext)
glGetError();
if (GLEW_VERSION_2_0) {
printf("OpenGL 2.0 or higher.\n");
} else {
printf("Sorry, this program requires OpenGL 2.0.\n");
return false;
}
#endif
gl_lost_manager_init();
GraphicsContext *graphicsContext = new GLDummyGraphicsContext();
*ctx = graphicsContext;
gfx_ = graphicsContext;
LoadNativeAssets();
return true;
}
void SDLHeadlessHost::ShutdownGraphics() {
gfx_->Shutdown();
delete gfx_;
gfx_ = nullptr;
SDL_GL_DeleteContext(glContext_);
glContext_ = nullptr;
SDL_DestroyWindow(screen_);
screen_ = nullptr;
gl_lost_manager_shutdown();
}
void SDLHeadlessHost::SwapBuffers() {
gfx_->SwapBuffers();
SDL_GL_SwapWindow(screen_);
}
#endif
+46
View File
@@ -0,0 +1,46 @@
// Copyright (c) 2017- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#ifdef SDL
#include "headless/StubHost.h"
#undef HEADLESSHOST_CLASS
#define HEADLESSHOST_CLASS SDLHeadlessHost
struct SDL_Window;
typedef void *SDL_GLContext;
class SDLHeadlessHost : public HeadlessHost
{
public:
bool InitGraphics(std::string *error_message, GraphicsContext **ctx) override;
void ShutdownGraphics() override;
void SwapBuffers() override;
protected:
void LoadNativeAssets();
SDL_Window *screen_;
SDL_GLContext glContext_;
GraphicsContext *gfx_;
};
#endif
+88
View File
@@ -0,0 +1,88 @@
// Copyright (c) 2017- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Common/FileUtil.h"
#include "Core/CoreParameter.h"
#include "Core/System.h"
#include "GPU/Common/GPUDebugInterface.h"
#include "headless/Compare.h"
#include "headless/StubHost.h"
void HeadlessHost::SendOrCollectDebugOutput(const std::string &data)
{
if (PSP_CoreParameter().printfEmuLog)
SendDebugOutput(data);
else if (PSP_CoreParameter().collectEmuLog)
*PSP_CoreParameter().collectEmuLog += data;
else
DEBUG_LOG(COMMON, "%s", data.c_str());
}
void HeadlessHost::SendDebugScreenshot(const u8 *pixbuf, u32 w, u32 h)
{
if (!gfx_) {
return;
}
// Only if we're actually comparing.
if (comparisonScreenshot_.empty()) {
return;
}
// We ignore the current framebuffer parameters and just grab the full screen.
const static u32 FRAME_STRIDE = 512;
const static u32 FRAME_WIDTH = 480;
const static u32 FRAME_HEIGHT = 272;
GPUDebugBuffer buffer;
gpuDebug->GetCurrentFramebuffer(buffer, GPU_DBG_FRAMEBUF_RENDER);
const std::vector<u32> pixels = TranslateDebugBufferToCompare(&buffer, 512, 272);
std::string error;
double errors = CompareScreenshot(pixels, FRAME_STRIDE, FRAME_WIDTH, FRAME_HEIGHT, comparisonScreenshot_, error);
if (errors < 0)
SendOrCollectDebugOutput(error);
if (errors > 0)
{
char temp[256];
snprintf(temp, sizeof(temp), "Screenshot error: %f%%\n", errors * 100.0f);
SendOrCollectDebugOutput(temp);
}
if (errors > 0 && !teamCityMode)
{
// Lazy, just read in the original header to output the failed screenshot.
u8 header[14 + 40] = {0};
FILE *bmp = File::OpenCFile(comparisonScreenshot_, "rb");
if (bmp)
{
fread(&header, sizeof(header), 1, bmp);
fclose(bmp);
}
FILE *saved = File::OpenCFile("__testfailure.bmp", "wb");
if (saved)
{
fwrite(&header, sizeof(header), 1, saved);
fwrite(pixels.data(), sizeof(u32), FRAME_STRIDE * FRAME_HEIGHT, saved);
fclose(saved);
SendOrCollectDebugOutput("Actual output written to: __testfailure.bmp\n");
}
}
}
+9 -1
View File
@@ -64,13 +64,21 @@ public:
debugOutputBuffer_.clear();
}
}
virtual void SetComparisonScreenshot(const std::string &filename) {}
virtual void SetComparisonScreenshot(const std::string &filename) {
comparisonScreenshot_ = filename;
}
void SendDebugScreenshot(const u8 *pixbuf, u32 w, u32 h) override;
// Unique for HeadlessHost
virtual void SwapBuffers() {}
protected:
void SendOrCollectDebugOutput(const std::string &output);
std::string comparisonScreenshot_;
std::string debugOutputBuffer_;
GPUCore gpuCore_;
GraphicsContext *gfx_ = nullptr;
};
+1 -68
View File
@@ -17,8 +17,7 @@
#include <stdio.h>
#include "WindowsHeadlessHost.h"
#include "Compare.h"
#include "headless/WindowsHeadlessHost.h"
#include "Common/FileUtil.h"
#include "Common/CommonWindows.h"
@@ -78,72 +77,6 @@ void WindowsHeadlessHost::SendDebugOutput(const std::string &output)
OutputDebugStringUTF8(output.c_str());
}
void WindowsHeadlessHost::SendOrCollectDebugOutput(const std::string &data)
{
if (PSP_CoreParameter().printfEmuLog)
SendDebugOutput(data);
else if (PSP_CoreParameter().collectEmuLog)
*PSP_CoreParameter().collectEmuLog += data;
else
DEBUG_LOG(COMMON, "%s", data.c_str());
}
void WindowsHeadlessHost::SendDebugScreenshot(const u8 *pixbuf, u32 w, u32 h)
{
// Only if we're actually comparing.
if (comparisonScreenshot.empty()) {
return;
}
// We ignore the current framebuffer parameters and just grab the full screen.
const static u32 FRAME_STRIDE = 512;
const static u32 FRAME_WIDTH = 480;
const static u32 FRAME_HEIGHT = 272;
GPUDebugBuffer buffer;
gpuDebug->GetCurrentFramebuffer(buffer, GPU_DBG_FRAMEBUF_RENDER);
const std::vector<u32> pixels = TranslateDebugBufferToCompare(&buffer, 512, 272);
std::string error;
double errors = CompareScreenshot(pixels, FRAME_STRIDE, FRAME_WIDTH, FRAME_HEIGHT, comparisonScreenshot, error);
if (errors < 0)
SendOrCollectDebugOutput(error);
if (errors > 0)
{
char temp[256];
sprintf_s(temp, "Screenshot error: %f%%\n", errors * 100.0f);
SendOrCollectDebugOutput(temp);
}
if (errors > 0 && !teamCityMode)
{
// Lazy, just read in the original header to output the failed screenshot.
u8 header[14 + 40] = {0};
FILE *bmp = File::OpenCFile(comparisonScreenshot, "rb");
if (bmp)
{
fread(&header, sizeof(header), 1, bmp);
fclose(bmp);
}
FILE *saved = File::OpenCFile("__testfailure.bmp", "wb");
if (saved)
{
fwrite(&header, sizeof(header), 1, saved);
fwrite(pixels.data(), sizeof(u32), FRAME_STRIDE * FRAME_HEIGHT, saved);
fclose(saved);
SendOrCollectDebugOutput("Actual output written to: __testfailure.bmp\n");
}
}
}
void WindowsHeadlessHost::SetComparisonScreenshot(const std::string &filename)
{
comparisonScreenshot = filename;
}
bool WindowsHeadlessHost::InitGraphics(std::string *error_message, GraphicsContext **ctx) {
hWnd = CreateHiddenWindow();
+6 -10
View File
@@ -17,7 +17,7 @@
#pragma once
#include "StubHost.h"
#include "headless/StubHost.h"
#undef HEADLESSHOST_CLASS
#define HEADLESSHOST_CLASS WindowsHeadlessHost
@@ -28,22 +28,18 @@
class WindowsHeadlessHost : public HeadlessHost
{
public:
virtual bool InitGraphics(std::string *error_message, GraphicsContext **ctx) override;
virtual void ShutdownGraphics() override;
bool InitGraphics(std::string *error_message, GraphicsContext **ctx) override;
void ShutdownGraphics() override;
virtual void SwapBuffers() override;
void SwapBuffers() override;
virtual void SendDebugOutput(const std::string &output) override;
virtual void SendDebugScreenshot(const u8 *pixbuf, u32 w, u32 h) override;
virtual void SetComparisonScreenshot(const std::string &filename) override;
void SendDebugOutput(const std::string &output) override;
protected:
void LoadNativeAssets();
void SendOrCollectDebugOutput(const std::string &output);
HWND hWnd;
HDC hDC;
HGLRC hRC;
GraphicsContext *gfx_;
std::string comparisonScreenshot;
};
};