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General readme cleanup, move older news to history.md.
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This is history moved out from README.md, which was getting a bit long.
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What's new in 1.15.4
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====================
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- Tilt controls: Restore "Low end radius" control ([#17489])
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- Android: Restore the ability to choose "display" (hardware scaler) resolution ([#17473])
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- Improve the workarounds for the DJ Max games ([#17467])
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- Android: Fix running some file formats directly from the Downloads folder ([#17466])
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- OpenGL: Restore most of the lost performance on low-end hardware from the shader variant reduction ([#17440, [#17439]])
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- Add a simple profiling tool to check CPU usage by the GL backend ([#17475])
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- Loader: Fix bug preventing WWE 2009 from starting ([#17435])
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- Misc minor fixes and optimizations ([#17442], [#17457], [#17486], [#17446], more)
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What's new in 1.15.3
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====================
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- Assorted minor crash- and other fixes ([#17406], [#17414], [#17415], [#17422])
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- Android: Allow launch by content URI (for frontends) ([#17425])
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- Control mapping: Fix bugs in mapping UI causing trouble with some controllers ([#17412], [#17420])
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What's new in 1.15.2
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====================
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- Assorted minor crash fixes ([#17401], [#17399])
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- Fix Android 12 support in the Android VR build (avoid scoped storage) ([#17398])
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What's new in 1.15.1
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====================
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- Assorted minor crash fixes ([#17374], [#17370], [#17392], [#17394])
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- Fix for non-png texture replacements when not listed in textures.ini ([#17380])
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- Fix for broken tilt d-pad controls ([#17393])
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- Workaround for Vulkan driver bugs on Mali-T8x0 series GPUs ([#17396])
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What's new in 1.15
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==================
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* Stutter caused by shader compilation has been reduced drastically ([#16873])
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- Parallelization: ([#16802], [#16804], [#16809], [#16812])
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- Shader variant reduction: ([#16773], [#16778], [#16770], [#16763])
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* Rendering performance and fixes
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- Integer scaling added ([#17224])
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- Post-processing fixes ([#17262])
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- SOCOM overlay glitch removed, night vision fixed ([#17297], [#17317])
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- PowerVR compatibility fixes ([#17232])
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- CLUT fixes ([#17212])
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- ToP - Narikiri Dungeon X: Avoid GPU readback ([#17181], [#17191], [#17192])
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- DTM / Toca: Avoid GPU readback ([#16715])
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- Fixed Dante's Inferno performance regression ([#17032], [#17035])
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- Fix wrong device selection on Poco C40 phones, causing broken UI ([#17027], [#17022])
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- Rainbow Six GPU performance fix ([#16971])
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- Subtitles fixed in The Godfather ([#17298], [#17314])
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* Texture replacement improvements
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- Less I/O on the main thread, leading to smoother framerates ([#17078], [#17091], [#17120], [#17134])
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- Support for KTX2 files with UASTC compressed textures added ([#17111] [#17104])
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- Support for DDS files with BC1-7 textures added ([#17083], [#17103], [#17097], [#17096], [#17095])
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- Improve default ini ([#17146])
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- Mipmaps now always used if provided ([#17144])
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- Additional optimizations ([#17139], [#17088])
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* Optimizations
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- Software renderer fixes and performance ([#17295], [#17214], [#17028], [#16753], [#16706], [#16690])
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- Vulkan texture upload optimizations ([#17052], [#17122], [#17121], [#17114], [#17011])
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- Depth readback added, fixing lens flares in Syphon Filter (at perf cost..) ([#16907], [#16905])
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- Async readback supported in Vulkan - currently only enabled in Dangan Ronpa ([#16910], [#16916])
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- Lighting shader optimizations ([#16791], [#16787])
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* Controls
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- Android tilt control has been overhauled and fixed ([#16889], [#16896])
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- You can now map combinations of buttons to single functions ([#17210], [#17215], [#17228], etc)
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- Custom buttons now support analog inputs ([#16855])
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* VR features
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- Top down camera: ([#17098])
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- Head rotation control: ([#16857])
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- More stereo support: ([#16952], [#16953])
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- Other: ([#16826], [#16821])
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* Other
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- Windows Dark Mode support ([#16704])
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- GLSL shader compatibility fixes ([#16710], [#16709])
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- GTA math issue on macOS/iOS fixed, playable again ([#16928])
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- More accurate VFPU emulation has been added, though not all enabled yet ([#16984])
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- Debugger features and fixes ([#17270], [#17269], [#17263], [#17260], [#17203], [#17190], [#17042], [#16994], [#16988], [#16818] etc)
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- Rewind savestates no longer slows things down a lot ([#17291])
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- Chat window bugfixes ([#17241])
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- IR Jit fixes - helps iOS when native jit is unavailable ([#17129])
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- Depth-related rendering fixes ([#17055], [#16880])
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- More RISCV support work ([#16976], [#16957], [#16962], [#16832], [#16829])
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- macOS native menu bar ([#16922])
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- Font fixes ([#16859])
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- Rockman 2 audio glitch fix ([#16810], [#16798])
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- UI fixes: Vertical use of space ([#16795]), scrollbars ([#16785]), touchpad scroll on Windows ([#16699])
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What's new in 1.14.4
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====================
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* Multiple shader compatibility fixes for older devices/drivers: ([#16710], [#16709], [#16708])
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@@ -1299,4 +1390,4 @@ go to see there http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59
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[#15424]: https://github.com/hrydgard/ppsspp/issues/15424 "Windows: Create SYSTEM directory early"
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[#15402]: https://github.com/hrydgard/ppsspp/issues/15402 "GE Debugger: Highlight changed state values"
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[#15378]: https://github.com/hrydgard/ppsspp/issues/15378 "GE Debugger: Add filter to skip prim calls"
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[#15338]: https://github.com/hrydgard/ppsspp/issues/15338 "Alow flushing at will via the GE debugger"
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[#15338]: https://github.com/hrydgard/ppsspp/issues/15338 "Alow flushing at will via the GE debugger"
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