mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-07-11 01:25:07 +02:00
General readme cleanup, move older news to history.md.
This commit is contained in:
@@ -13,7 +13,7 @@ Discord: https://discord.gg/5NJB6dD
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No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.
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To contribute, see [the development page](https://www.ppsspp.org/development.html). Help testing, investigating, or fixing is always welcome. See [the list of issues](https://github.com/hrydgard/ppsspp/issues).
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To contribute, see [the development page](https://www.ppsspp.org/docs/development/). Help testing, investigating, or fixing is always welcome. See [the list of issues](https://github.com/hrydgard/ppsspp/issues).
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For the latest source code, see [our GitHub page](https://github.com/hrydgard/ppsspp).
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@@ -26,7 +26,7 @@ If you want to download regularly updated builds for Android, Windows x86 and x6
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For game compatibility, see [community compatibility feedback](https://report.ppsspp.org/games).
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What's new in 1.16.6
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====================
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--------------------
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- Fix performance issue with Vulkan descriptor set allocation ([#18332])
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- Smoother loading of replacement textures
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- Fix the store on iOS ([#18323])
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@@ -35,7 +35,7 @@ What's new in 1.16.6
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- Other minor fixes
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What's new in 1.16.5
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====================
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--------------------
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- Additional crash and memory-leak fixes ([#18243], [#18244], [#18247])
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- Revert bad change that broke things with hardware transform turned off ([#18261])
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- Fix menu texture problem in Naruto Kizuna Drive in OpenGL ([#18255])
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@@ -44,7 +44,7 @@ What's new in 1.16.5
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- Fix for jumpy graphics in Harvest Moon ([#18249])
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What's new in 1.16.4
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====================
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--------------------
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- Simplify shader cache lookups on Vulkan, hopefully fixing some crashes ([#18218])
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- Assorted improvements to the IR JITs ([#18228], [#18235], [#18211], more)
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- Other crash and stability fixes ([#18221], [#18220], [#18230], [#18216])
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@@ -52,14 +52,14 @@ What's new in 1.16.4
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- Cleanups and assert fixes ([#18205], [#18201], [#18206])
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What's new in 1.16.3
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====================
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--------------------
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- Fix crash bug and performance issue in Vulkan shader cache ([#18183], [#18189])
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- Fix crash in icon loading in homebrew store ([#18185])
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- Add some memory safety check ([#18184], [#18194])
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- Fix problem when changing backend from the Windows menu ([#18182])
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What's new in 1.16.2
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====================
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--------------------
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- Fix for HTTP support on Linux on networks with shaky or incomplete IPv6 support
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- Assorted fixes for leaks and crashes ([#18169], [#18151])
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- Fix hang when switching UMD with RetroAchievements enabled ([#18143])
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@@ -68,7 +68,7 @@ What's new in 1.16.2
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- Fix for software renderer crash
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What's new in 1.16.1
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====================
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--------------------
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- Move RetroAchievements to the Tools tab in settings ([#18127])
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- Fix graphics regressions in Hot Shots Golf 2 / Everybody's Golf 2 and Final Fantasy Tactics ([#18142])
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@@ -79,7 +79,7 @@ What's new in 1.16.1
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- Fix some text rendering in the software renderer ([#18126])
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What's new in 1.16
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==================
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------------------
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Special thanks to unknownbrackets for the new JIT compilers, and fp64 for finally cracking the vrnd instruction.
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- RetroAchievements support ([#17589], [#17631], many more). See [RetroAchievements on ppsspp.org](https://www.ppsspp.org/docs/reference/retro-achievements).
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@@ -128,98 +128,11 @@ Special thanks to unknownbrackets for the new JIT compilers, and fp64 for finall
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- Allow choosing the display resolution on Android again ([#17473])
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- Fix issue running some file types out of the Download folder on Android ([#17466])
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What's new in 1.15.4
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====================
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- Tilt controls: Restore "Low end radius" control ([#17489])
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- Android: Restore the ability to choose "display" (hardware scaler) resolution ([#17473])
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- Improve the workarounds for the DJ Max games ([#17467])
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- Android: Fix running some file formats directly from the Downloads folder ([#17466])
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- OpenGL: Restore most of the lost performance on low-end hardware from the shader variant reduction ([#17440, [#17439]])
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- Add a simple profiling tool to check CPU usage by the GL backend ([#17475])
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- Loader: Fix bug preventing WWE 2009 from starting ([#17435])
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- Misc minor fixes and optimizations ([#17442], [#17457], [#17486], [#17446], more)
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What's new in 1.15.3
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====================
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- Assorted minor crash- and other fixes ([#17406], [#17414], [#17415], [#17422])
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- Android: Allow launch by content URI (for frontends) ([#17425])
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- Control mapping: Fix bugs in mapping UI causing trouble with some controllers ([#17412], [#17420])
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What's new in 1.15.2
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====================
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- Assorted minor crash fixes ([#17401], [#17399])
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- Fix Android 12 support in the Android VR build (avoid scoped storage) ([#17398])
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What's new in 1.15.1
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====================
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- Assorted minor crash fixes ([#17374], [#17370], [#17392], [#17394])
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- Fix for non-png texture replacements when not listed in textures.ini ([#17380])
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- Fix for broken tilt d-pad controls ([#17393])
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- Workaround for Vulkan driver bugs on Mali-T8x0 series GPUs ([#17396])
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What's new in 1.15
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==================
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* Stutter caused by shader compilation has been reduced drastically ([#16873])
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- Parallelization: ([#16802], [#16804], [#16809], [#16812])
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- Shader variant reduction: ([#16773], [#16778], [#16770], [#16763])
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* Rendering performance and fixes
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- Integer scaling added ([#17224])
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- Post-processing fixes ([#17262])
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- SOCOM overlay glitch removed, night vision fixed ([#17297], [#17317])
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- PowerVR compatibility fixes ([#17232])
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- CLUT fixes ([#17212])
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- ToP - Narikiri Dungeon X: Avoid GPU readback ([#17181], [#17191], [#17192])
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- DTM / Toca: Avoid GPU readback ([#16715])
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- Fixed Dante's Inferno performance regression ([#17032], [#17035])
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- Fix wrong device selection on Poco C40 phones, causing broken UI ([#17027], [#17022])
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- Rainbow Six GPU performance fix ([#16971])
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- Subtitles fixed in The Godfather ([#17298], [#17314])
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* Texture replacement improvements
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- Less I/O on the main thread, leading to smoother framerates ([#17078], [#17091], [#17120], [#17134])
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- Support for KTX2 files with UASTC compressed textures added ([#17111] [#17104])
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- Support for DDS files with BC1-7 textures added ([#17083], [#17103], [#17097], [#17096], [#17095])
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- Improve default ini ([#17146])
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- Mipmaps now always used if provided ([#17144])
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- Additional optimizations ([#17139], [#17088])
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* Optimizations
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- Software renderer fixes and performance ([#17295], [#17214], [#17028], [#16753], [#16706], [#16690])
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- Vulkan texture upload optimizations ([#17052], [#17122], [#17121], [#17114], [#17011])
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- Depth readback added, fixing lens flares in Syphon Filter (at perf cost..) ([#16907], [#16905])
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- Async readback supported in Vulkan - currently only enabled in Dangan Ronpa ([#16910], [#16916])
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- Lighting shader optimizations ([#16791], [#16787])
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* Controls
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- Android tilt control has been overhauled and fixed ([#16889], [#16896])
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- You can now map combinations of buttons to single functions ([#17210], [#17215], [#17228], etc)
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- Custom buttons now support analog inputs ([#16855])
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* VR features
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- Top down camera: ([#17098])
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- Head rotation control: ([#16857])
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- More stereo support: ([#16952], [#16953])
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- Other: ([#16826], [#16821])
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* Other
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- Windows Dark Mode support ([#16704])
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- GLSL shader compatibility fixes ([#16710], [#16709])
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- GTA math issue on macOS/iOS fixed, playable again ([#16928])
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- More accurate VFPU emulation has been added, though not all enabled yet ([#16984])
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- Debugger features and fixes ([#17270], [#17269], [#17263], [#17260], [#17203], [#17190], [#17042], [#16994], [#16988], [#16818] etc)
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- Rewind savestates no longer slows things down a lot ([#17291])
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- Chat window bugfixes ([#17241])
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- IR Jit fixes - helps iOS when native jit is unavailable ([#17129])
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- Depth-related rendering fixes ([#17055], [#16880])
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- More RISCV support work ([#16976], [#16957], [#16962], [#16832], [#16829])
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- macOS native menu bar ([#16922])
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- Font fixes ([#16859])
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- Rockman 2 audio glitch fix ([#16810], [#16798])
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- UI fixes: Vertical use of space ([#16795]), scrollbars ([#16785]), touchpad scroll on Windows ([#16699])
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Older news
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----------
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Looking for [older news](history.md)?
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You can also find the full update history on [the website](https://www.ppsspp.org/news).
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Adhoc support
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-------------
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@@ -461,4 +374,4 @@ Credit goes to:
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[#18249]: https://github.com/hrydgard/ppsspp/issues/18249 "arm64jit: Avoid fused multiplies in vcrsp.t"
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[#18332]: https://github.com/hrydgard/ppsspp/issues/18332 "We somehow lost the usage_ counter increment in VulkanDescSetPool, fix that"
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[#18323]: https://github.com/hrydgard/ppsspp/issues/18323 "Turn off HTTPS support for iOS."
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[#18310]: https://github.com/hrydgard/ppsspp/issues/18310 "Fix waves background"
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[#18310]: https://github.com/hrydgard/ppsspp/issues/18310 "Fix waves background"
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+92
-1
@@ -1,5 +1,96 @@
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This is history moved out from README.md, which was getting a bit long.
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What's new in 1.15.4
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====================
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- Tilt controls: Restore "Low end radius" control ([#17489])
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- Android: Restore the ability to choose "display" (hardware scaler) resolution ([#17473])
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- Improve the workarounds for the DJ Max games ([#17467])
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- Android: Fix running some file formats directly from the Downloads folder ([#17466])
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- OpenGL: Restore most of the lost performance on low-end hardware from the shader variant reduction ([#17440, [#17439]])
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- Add a simple profiling tool to check CPU usage by the GL backend ([#17475])
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- Loader: Fix bug preventing WWE 2009 from starting ([#17435])
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- Misc minor fixes and optimizations ([#17442], [#17457], [#17486], [#17446], more)
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What's new in 1.15.3
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====================
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- Assorted minor crash- and other fixes ([#17406], [#17414], [#17415], [#17422])
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- Android: Allow launch by content URI (for frontends) ([#17425])
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- Control mapping: Fix bugs in mapping UI causing trouble with some controllers ([#17412], [#17420])
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What's new in 1.15.2
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====================
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- Assorted minor crash fixes ([#17401], [#17399])
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- Fix Android 12 support in the Android VR build (avoid scoped storage) ([#17398])
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What's new in 1.15.1
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====================
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- Assorted minor crash fixes ([#17374], [#17370], [#17392], [#17394])
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- Fix for non-png texture replacements when not listed in textures.ini ([#17380])
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- Fix for broken tilt d-pad controls ([#17393])
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- Workaround for Vulkan driver bugs on Mali-T8x0 series GPUs ([#17396])
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What's new in 1.15
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==================
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* Stutter caused by shader compilation has been reduced drastically ([#16873])
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- Parallelization: ([#16802], [#16804], [#16809], [#16812])
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- Shader variant reduction: ([#16773], [#16778], [#16770], [#16763])
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* Rendering performance and fixes
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- Integer scaling added ([#17224])
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- Post-processing fixes ([#17262])
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- SOCOM overlay glitch removed, night vision fixed ([#17297], [#17317])
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- PowerVR compatibility fixes ([#17232])
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- CLUT fixes ([#17212])
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- ToP - Narikiri Dungeon X: Avoid GPU readback ([#17181], [#17191], [#17192])
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- DTM / Toca: Avoid GPU readback ([#16715])
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- Fixed Dante's Inferno performance regression ([#17032], [#17035])
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- Fix wrong device selection on Poco C40 phones, causing broken UI ([#17027], [#17022])
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- Rainbow Six GPU performance fix ([#16971])
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- Subtitles fixed in The Godfather ([#17298], [#17314])
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* Texture replacement improvements
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- Less I/O on the main thread, leading to smoother framerates ([#17078], [#17091], [#17120], [#17134])
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- Support for KTX2 files with UASTC compressed textures added ([#17111] [#17104])
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||||
- Support for DDS files with BC1-7 textures added ([#17083], [#17103], [#17097], [#17096], [#17095])
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- Improve default ini ([#17146])
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- Mipmaps now always used if provided ([#17144])
|
||||
- Additional optimizations ([#17139], [#17088])
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||||
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||||
* Optimizations
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||||
- Software renderer fixes and performance ([#17295], [#17214], [#17028], [#16753], [#16706], [#16690])
|
||||
- Vulkan texture upload optimizations ([#17052], [#17122], [#17121], [#17114], [#17011])
|
||||
- Depth readback added, fixing lens flares in Syphon Filter (at perf cost..) ([#16907], [#16905])
|
||||
- Async readback supported in Vulkan - currently only enabled in Dangan Ronpa ([#16910], [#16916])
|
||||
- Lighting shader optimizations ([#16791], [#16787])
|
||||
|
||||
* Controls
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||||
- Android tilt control has been overhauled and fixed ([#16889], [#16896])
|
||||
- You can now map combinations of buttons to single functions ([#17210], [#17215], [#17228], etc)
|
||||
- Custom buttons now support analog inputs ([#16855])
|
||||
|
||||
* VR features
|
||||
- Top down camera: ([#17098])
|
||||
- Head rotation control: ([#16857])
|
||||
- More stereo support: ([#16952], [#16953])
|
||||
- Other: ([#16826], [#16821])
|
||||
|
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* Other
|
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- Windows Dark Mode support ([#16704])
|
||||
- GLSL shader compatibility fixes ([#16710], [#16709])
|
||||
- GTA math issue on macOS/iOS fixed, playable again ([#16928])
|
||||
- More accurate VFPU emulation has been added, though not all enabled yet ([#16984])
|
||||
- Debugger features and fixes ([#17270], [#17269], [#17263], [#17260], [#17203], [#17190], [#17042], [#16994], [#16988], [#16818] etc)
|
||||
- Rewind savestates no longer slows things down a lot ([#17291])
|
||||
- Chat window bugfixes ([#17241])
|
||||
- IR Jit fixes - helps iOS when native jit is unavailable ([#17129])
|
||||
- Depth-related rendering fixes ([#17055], [#16880])
|
||||
- More RISCV support work ([#16976], [#16957], [#16962], [#16832], [#16829])
|
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- macOS native menu bar ([#16922])
|
||||
- Font fixes ([#16859])
|
||||
- Rockman 2 audio glitch fix ([#16810], [#16798])
|
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- UI fixes: Vertical use of space ([#16795]), scrollbars ([#16785]), touchpad scroll on Windows ([#16699])
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What's new in 1.14.4
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====================
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* Multiple shader compatibility fixes for older devices/drivers: ([#16710], [#16709], [#16708])
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@@ -1299,4 +1390,4 @@ go to see there http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59
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[#15424]: https://github.com/hrydgard/ppsspp/issues/15424 "Windows: Create SYSTEM directory early"
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[#15402]: https://github.com/hrydgard/ppsspp/issues/15402 "GE Debugger: Highlight changed state values"
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[#15378]: https://github.com/hrydgard/ppsspp/issues/15378 "GE Debugger: Add filter to skip prim calls"
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[#15338]: https://github.com/hrydgard/ppsspp/issues/15338 "Alow flushing at will via the GE debugger"
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[#15338]: https://github.com/hrydgard/ppsspp/issues/15338 "Alow flushing at will via the GE debugger"
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Reference in New Issue
Block a user