Handle savedata files better on the game browser tab

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Henrik Rydgård committed 2026-02-18 11:54:13 +01:00
1 parent 5b33918ac4
commit 341e034f0b
3 files changed
+87 -61

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+45 -57
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@@ -132,75 +132,63 @@ SavedataView::SavedataView(UIContext &dc, GameInfo *ginfo, IdentifiedFileType ty
}
}
class SavedataPopupScreen : public UI::PopupScreen {
public:
SavedataPopupScreen(Path gamePath, Path savePath, std::string_view title) : PopupScreen(StripSpaces(title)), savePath_(savePath), gamePath_(gamePath) { }
SavedataPopupScreen::SavedataPopupScreen(Path gamePath, Path savePath, std::string_view title) : PopupScreen(StripSpaces(title)), savePath_(savePath), gamePath_(gamePath) {}
const char *tag() const override { return "SavedataPopup"; }
void update() override {
PopupScreen::update();
std::shared_ptr<GameInfo> ginfo = g_gameInfoCache->GetInfo(screenManager()->getDrawContext(), savePath_, GameInfoFlags::PARAM_SFO | GameInfoFlags::ICON | GameInfoFlags::SIZE);
if (!ginfo->Ready(GameInfoFlags::PARAM_SFO)) {
// Hm, this is no good. But hopefully the previous screen loaded it.
return;
}
if (savedataView_) {
savedataView_->UpdateGame(ginfo.get());
}
void SavedataPopupScreen::update() {
PopupScreen::update();
std::shared_ptr<GameInfo> ginfo = g_gameInfoCache->GetInfo(screenManager()->getDrawContext(), savePath_, GameInfoFlags::PARAM_SFO | GameInfoFlags::ICON | GameInfoFlags::SIZE);
if (!ginfo->Ready(GameInfoFlags::PARAM_SFO)) {
// Hm, this is no good. But hopefully the previous screen loaded it.
return;
}
if (savedataView_) {
savedataView_->UpdateGame(ginfo.get());
}
}
void SavedataPopupScreen::CreatePopupContents(UI::ViewGroup *parent) {
using namespace UI;
UIContext &dc = *screenManager()->getUIContext();
std::shared_ptr<GameInfo> ginfo = g_gameInfoCache->GetInfo(screenManager()->getDrawContext(), savePath_, GameInfoFlags::PARAM_SFO | GameInfoFlags::ICON | GameInfoFlags::SIZE);
if (!ginfo->Ready(GameInfoFlags::PARAM_SFO)) {
// This is OK, handled in Update. Though most likely, the previous screen loaded it.
}
void CreatePopupContents(UI::ViewGroup *parent) override {
using namespace UI;
UIContext &dc = *screenManager()->getUIContext();
ScrollView *contentScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f, UI::Margins(0, 3)));
parent->Add(contentScroll);
std::shared_ptr<GameInfo> ginfo = g_gameInfoCache->GetInfo(screenManager()->getDrawContext(), savePath_, GameInfoFlags::PARAM_SFO | GameInfoFlags::ICON | GameInfoFlags::SIZE);
if (!ginfo->Ready(GameInfoFlags::PARAM_SFO)) {
// This is OK, handled in Update. Though most likely, the previous screen loaded it.
}
// TODO: If the game info wasn't already loaded, we'll get a bogus fileType here.
savedataView_ = contentScroll->Add(new SavedataView(dc, ginfo.get(), ginfo->fileType, true));
ScrollView *contentScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f, UI::Margins(0, 3)));
parent->Add(contentScroll);
auto di = GetI18NCategory(I18NCat::DIALOG);
// TODO: If the game info wasn't already loaded, we'll get a bogus fileType here.
savedataView_ = contentScroll->Add(new SavedataView(dc, ginfo.get(), ginfo->fileType, true));
LinearLayout *buttonRow = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
buttonRow->SetSpacing(0);
Margins buttonMargins(5, 5, 5, 13); // not sure why we need more at the bottom to make it look right
buttonRow->Add(new Choice(di->T("Back"), ImageID("I_NAVIGATE_BACK"), new LinearLayoutParams(1.0f, buttonMargins)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
buttonRow->Add(new Choice(di->T("Delete"), ImageID("I_TRASHCAN"), new LinearLayoutParams(1.0f, buttonMargins)))->OnClick.Add([this](UI::EventParams &e) {
auto di = GetI18NCategory(I18NCat::DIALOG);
std::shared_ptr<GameInfo> ginfo = g_gameInfoCache->GetInfo(nullptr, savePath_, GameInfoFlags::PARAM_SFO);
LinearLayout *buttonRow = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
buttonRow->SetSpacing(0);
Margins buttonMargins(5, 5, 5, 13); // not sure why we need more at the bottom to make it look right
const bool trashAvailable = System_GetPropertyBool(SYSPROP_HAS_TRASH_BIN);
buttonRow->Add(new Choice(di->T("Back"), ImageID("I_NAVIGATE_BACK"), new LinearLayoutParams(1.0f, buttonMargins)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
buttonRow->Add(new Choice(di->T("Delete"), ImageID("I_TRASHCAN"), new LinearLayoutParams(1.0f, buttonMargins)))->OnClick.Add([this](UI::EventParams &e) {
auto di = GetI18NCategory(I18NCat::DIALOG);
std::shared_ptr<GameInfo> ginfo = g_gameInfoCache->GetInfo(nullptr, savePath_, GameInfoFlags::PARAM_SFO);
const bool trashAvailable = System_GetPropertyBool(SYSPROP_HAS_TRASH_BIN);
std::string_view confirmMessage = di->T("Are you sure you want to delete the file?");
screenManager()->push(new MessagePopupScreen(di->T("Delete"), confirmMessage, trashAvailable ? di->T("Move to trash") : di->T("Delete"), di->T("Cancel"), [=](bool result) {
if (result) {
ginfo->Delete();
TriggerFinish(DR_NO);
}
}));
std::string_view confirmMessage = di->T("Are you sure you want to delete the file?");
screenManager()->push(new MessagePopupScreen(di->T("Delete"), confirmMessage, trashAvailable ? di->T("Move to trash") : di->T("Delete"), di->T("Cancel"), [=](bool result) {
if (result) {
ginfo->Delete();
TriggerFinish(DR_NO);
}
}));
});
if (System_GetPropertyBool(SYSPROP_CAN_SHOW_FILE)) {
buttonRow->Add(new Choice(di->T("Show in folder"), ImageID("I_FOLDER"), new LinearLayoutParams(1.0f, buttonMargins)))->OnClick.Add([this](UI::EventParams &e) {
System_ShowFileInFolder(savePath_);
});
if (System_GetPropertyBool(SYSPROP_CAN_SHOW_FILE)) {
buttonRow->Add(new Choice(di->T("Show in folder"), ImageID("I_FOLDER"), new LinearLayoutParams(1.0f, buttonMargins)))->OnClick.Add([this](UI::EventParams &e) {
System_ShowFileInFolder(savePath_);
});
}
parent->Add(buttonRow);
}
protected:
UI::Size PopupWidth() const override { return 600; }
private:
SavedataView *savedataView_ = nullptr;
Path savePath_;
Path gamePath_;
};
parent->Add(buttonRow);
}
class SortedLinearLayout : public UI::LinearLayoutList {
public: