Merge pull request #15924 from hrydgard/prepare-depth-readback

Add support for reading depth buffers to the PackFramebufferSync function
This commit is contained in:
Henrik Rydgård
2022-08-30 10:09:38 +02:00
committed by GitHub
9 changed files with 138 additions and 88 deletions
+1
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@@ -77,5 +77,6 @@ inline bool DataFormatIsColor(DataFormat fmt) {
void ConvertFromRGBA8888(uint8_t *dst, const uint8_t *src, uint32_t dstStride, uint32_t srcStride, uint32_t width, uint32_t height, DataFormat format);
void ConvertFromBGRA8888(uint8_t *dst, const uint8_t *src, uint32_t dstStride, uint32_t srcStride, uint32_t width, uint32_t height, DataFormat format);
void ConvertToD32F(uint8_t *dst, const uint8_t *src, uint32_t dstStride, uint32_t srcStride, uint32_t width, uint32_t height, DataFormat format);
void ConvertToD16(uint8_t *dst, const uint8_t *src, uint32_t dstStride, uint32_t srcStride, uint32_t width, uint32_t height, DataFormat format);
} // namespace
+2
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@@ -1793,6 +1793,8 @@ void VulkanQueueRunner::CopyReadbackBuffer(int width, int height, Draw::DataForm
}
} else if (destFormat == Draw::DataFormat::D32F) {
ConvertToD32F(pixels, (const uint8_t *)mappedData, pixelStride, width, width, height, srcFormat);
} else if (destFormat == Draw::DataFormat::D16) {
ConvertToD16(pixels, (const uint8_t *)mappedData, pixelStride, width, width, height, srcFormat);
} else {
// TODO: Maybe a depth conversion or something?
ERROR_LOG(G3D, "CopyReadbackBuffer: Unknown format");
@@ -836,6 +836,7 @@ bool VulkanRenderManager::CopyFramebufferToMemorySync(VKRFramebuffer *src, VkIma
} else {
_assert_(false);
}
// Need to call this after FlushSync so the pixels are guaranteed to be ready in CPU-accessible VRAM.
queueRunner_.CopyReadbackBuffer(w, h, srcFormat, destFormat, pixelStride, pixels);
return true;
+42
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@@ -623,6 +623,48 @@ void ConvertToD32F(uint8_t *dst, const uint8_t *src, uint32_t dstStride, uint32_
}
}
// TODO: This is missing the conversion to the quarter-range we use if depth clamp is not available.
// That conversion doesn't necessarily belong here in thin3d, though.
void ConvertToD16(uint8_t *dst, const uint8_t *src, uint32_t dstStride, uint32_t srcStride, uint32_t width, uint32_t height, DataFormat format) {
if (format == Draw::DataFormat::D32F) {
const float *src32 = (const float *)src;
uint16_t *dst16 = (uint16_t *)dst;
if (src == dst) {
return;
} else {
for (uint32_t y = 0; y < height; ++y) {
for (uint32_t x = 0; x < width; ++x) {
dst16[x] = (uint16_t)(src32[x] * 65535.0f);
}
src32 += srcStride;
dst16 += dstStride;
}
}
} else if (format == Draw::DataFormat::D16) {
_assert_(src != dst);
const uint16_t *src16 = (const uint16_t *)src;
uint16_t *dst16 = (uint16_t *)dst;
for (uint32_t y = 0; y < height; ++y) {
memcpy(dst16, src16, width * 2);
src16 += srcStride;
dst16 += dstStride;
}
} else if (format == Draw::DataFormat::D24_S8) {
_assert_(src != dst);
const uint32_t *src32 = (const uint32_t *)src;
uint16_t *dst16 = (uint16_t *)dst;
for (uint32_t y = 0; y < height; ++y) {
for (uint32_t x = 0; x < width; ++x) {
dst16[x] = (src32[x] & 0x00FFFFFF) >> 8;
}
src32 += srcStride;
dst16 += dstStride;
}
} else {
assert(false);
}
}
const char *Bugs::GetBugName(uint32_t bug) {
switch (bug) {
case NO_DEPTH_CANNOT_DISCARD_STENCIL: return "NO_DEPTH_CANNOT_DISCARD_STENCIL";
+77 -72
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@@ -126,13 +126,19 @@ VirtualFramebuffer *FramebufferManagerCommon::GetVFBAt(u32 addr) const {
}
VirtualFramebuffer *FramebufferManagerCommon::GetExactVFB(u32 addr, int stride, GEBufferFormat format) const {
VirtualFramebuffer *newest = nullptr;
for (auto vfb : vfbs_) {
if (vfb->fb_address == addr && vfb->fb_stride == stride && vfb->fb_format == format) {
// There'll only be one exact match, we don't allow duplicates with these conditions.
return vfb;
if (newest) {
if (vfb->colorBindSeq > newest->colorBindSeq) {
newest = vfb;
}
} else {
newest = vfb;
}
}
}
return nullptr;
return newest;
}
VirtualFramebuffer *FramebufferManagerCommon::ResolveVFB(u32 addr, int stride, GEBufferFormat format) {
@@ -167,6 +173,7 @@ u32 FramebufferManagerCommon::ColorBufferByteSize(const VirtualFramebuffer *vfb)
}
bool FramebufferManagerCommon::ShouldDownloadFramebuffer(const VirtualFramebuffer *vfb) const {
// Dangan Ronpa hack
return PSP_CoreParameter().compat.flags().Force04154000Download && vfb->fb_address == 0x04154000;
}
@@ -659,7 +666,7 @@ void FramebufferManagerCommon::CopyToColorFromOverlappingFramebuffers(VirtualFra
// This will result in reinterpret later, if both formats are 16-bit.
sources.push_back(CopySource{ src, RASTER_COLOR, 0, 0 });
} else {
// Happens in Prince of Persia - Revelations. Ignoring.
// Likely irrelevant or old, if the game is changing color depth for example.
}
} else if (src->fb_stride == dst->fb_stride && src->fb_format == dst->fb_format) {
u32 bytesPerPixel = BufferFormatBytesPerPixel(src->fb_format);
@@ -898,7 +905,7 @@ void FramebufferManagerCommon::NotifyRenderFramebufferUpdated(VirtualFramebuffer
void FramebufferManagerCommon::NotifyRenderFramebufferSwitched(VirtualFramebuffer *prevVfb, VirtualFramebuffer *vfb, bool isClearingDepth) {
if (ShouldDownloadFramebuffer(vfb) && !vfb->memoryUpdated) {
ReadFramebufferToMemory(vfb, 0, 0, vfb->width, vfb->height);
ReadFramebufferToMemory(vfb, 0, 0, vfb->width, vfb->height, RASTER_COLOR);
vfb->usageFlags = (vfb->usageFlags | FB_USAGE_DOWNLOAD | FB_USAGE_FIRST_FRAME_SAVED) & ~FB_USAGE_DOWNLOAD_CLEAR;
} else {
DownloadFramebufferOnSwitch(prevVfb);
@@ -959,41 +966,41 @@ void FramebufferManagerCommon::NotifyVideoUpload(u32 addr, int size, int stride,
}
}
void FramebufferManagerCommon::UpdateFromMemory(u32 addr, int size, bool safe) {
void FramebufferManagerCommon::UpdateFromMemory(u32 addr, int size) {
// Take off the uncached flag from the address. Not to be confused with the start of VRAM.
addr &= 0x3FFFFFFF;
// TODO: Could go through all FBOs, but probably not important?
// TODO: Could also check for inner changes, but video is most important.
// TODO: This shouldn't care if it's a display framebuf or not, should work exactly the same.
bool isDisplayBuf = addr == DisplayFramebufAddr() || addr == PrevDisplayFramebufAddr();
if (isDisplayBuf || safe) {
// TODO: Deleting the FBO is a heavy hammer solution, so let's only do it if it'd help.
if (!Memory::IsValidAddress(displayFramebufPtr_))
return;
// TODO: Deleting the FBO is a heavy hammer solution, so let's only do it if it'd help.
if (!Memory::IsValidAddress(displayFramebufPtr_))
return;
for (size_t i = 0; i < vfbs_.size(); ++i) {
VirtualFramebuffer *vfb = vfbs_[i];
if (vfb->fb_address == addr) {
FlushBeforeCopy();
for (size_t i = 0; i < vfbs_.size(); ++i) {
VirtualFramebuffer *vfb = vfbs_[i];
if (vfb->fb_address == addr) {
FlushBeforeCopy();
if (useBufferedRendering_ && vfb->fbo) {
GEBufferFormat fmt = vfb->fb_format;
if (vfb->last_frame_render + 1 < gpuStats.numFlips && isDisplayBuf) {
// If we're not rendering to it, format may be wrong. Use displayFormat_ instead.
fmt = displayFormat_;
}
DrawPixels(vfb, 0, 0, Memory::GetPointer(addr), fmt, vfb->fb_stride, vfb->width, vfb->height);
SetColorUpdated(vfb, gstate_c.skipDrawReason);
} else {
INFO_LOG(FRAMEBUF, "Invalidating FBO for %08x (%i x %i x %i)", vfb->fb_address, vfb->width, vfb->height, vfb->fb_format);
DestroyFramebuf(vfb);
vfbs_.erase(vfbs_.begin() + i--);
if (useBufferedRendering_ && vfb->fbo) {
GEBufferFormat fmt = vfb->fb_format;
if (vfb->last_frame_render + 1 < gpuStats.numFlips && isDisplayBuf) {
// If we're not rendering to it, format may be wrong. Use displayFormat_ instead.
// TODO: This doesn't seem quite right anymore.
fmt = displayFormat_;
}
DrawPixels(vfb, 0, 0, Memory::GetPointer(addr), fmt, vfb->fb_stride, vfb->width, vfb->height);
SetColorUpdated(vfb, gstate_c.skipDrawReason);
} else {
INFO_LOG(FRAMEBUF, "Invalidating FBO for %08x (%dx%d %s)", vfb->fb_address, vfb->width, vfb->height, GeBufferFormatToString(vfb->fb_format));
DestroyFramebuf(vfb);
vfbs_.erase(vfbs_.begin() + i--);
}
}
RebindFramebuffer("RebindFramebuffer - UpdateFromMemory");
}
RebindFramebuffer("RebindFramebuffer - UpdateFromMemory");
// TODO: Necessary?
gstate_c.Dirty(DIRTY_FRAGMENTSHADER_STATE);
}
@@ -1106,7 +1113,7 @@ void FramebufferManagerCommon::CopyFramebufferForColorTexture(VirtualFramebuffer
}
if (x < src->drawnWidth && y < src->drawnHeight && w > 0 && h > 0) {
BlitFramebuffer(dst, x, y, src, x, y, w, h, 0, "Blit_CopyFramebufferForColorTexture");
BlitFramebuffer(dst, x, y, src, x, y, w, h, 0, RASTER_COLOR, "Blit_CopyFramebufferForColorTexture");
}
}
@@ -1216,7 +1223,7 @@ void FramebufferManagerCommon::DownloadFramebufferOnSwitch(VirtualFramebuffer *v
// To support this, we save the first frame to memory when we have a safe w/h.
// Saving each frame would be slow.
if (!g_Config.bDisableSlowFramebufEffects && !PSP_CoreParameter().compat.flags().DisableFirstFrameReadback) {
ReadFramebufferToMemory(vfb, 0, 0, vfb->safeWidth, vfb->safeHeight);
ReadFramebufferToMemory(vfb, 0, 0, vfb->safeWidth, vfb->safeHeight, RASTER_COLOR);
vfb->usageFlags = (vfb->usageFlags | FB_USAGE_DOWNLOAD | FB_USAGE_FIRST_FRAME_SAVED) & ~FB_USAGE_DOWNLOAD_CLEAR;
vfb->safeWidth = 0;
vfb->safeHeight = 0;
@@ -1369,7 +1376,7 @@ void FramebufferManagerCommon::DecimateFBOs() {
int age = frameLastFramebufUsed_ - std::max(vfb->last_frame_render, vfb->last_frame_used);
if (ShouldDownloadFramebuffer(vfb) && age == 0 && !vfb->memoryUpdated) {
ReadFramebufferToMemory(vfb, 0, 0, vfb->width, vfb->height);
ReadFramebufferToMemory(vfb, 0, 0, vfb->width, vfb->height, RASTER_COLOR);
vfb->usageFlags = (vfb->usageFlags | FB_USAGE_DOWNLOAD | FB_USAGE_FIRST_FRAME_SAVED) & ~FB_USAGE_DOWNLOAD_CLEAR;
}
@@ -1502,9 +1509,8 @@ void FramebufferManagerCommon::ResizeFramebufFBO(VirtualFramebuffer *vfb, int w,
if (vfb->fbo) {
draw_->BindFramebufferAsRenderTarget(vfb->fbo, { Draw::RPAction::CLEAR, Draw::RPAction::CLEAR, Draw::RPAction::CLEAR }, "ResizeFramebufFBO");
if (!skipCopy) {
// TODO: In this case, it'll nearly always be better to draw the old framebuffer to the new one than to do an actual blit.
// Usually hardly a performance issue though.
BlitFramebuffer(vfb, 0, 0, &old, 0, 0, std::min((u16)oldWidth, std::min(vfb->bufferWidth, vfb->width)), std::min((u16)oldHeight, std::min(vfb->height, vfb->bufferHeight)), 0, "Blit_ResizeFramebufFBO");
BlitFramebuffer(vfb, 0, 0, &old, 0, 0, std::min((u16)oldWidth, std::min(vfb->bufferWidth, vfb->width)), std::min((u16)oldHeight, std::min(vfb->height, vfb->bufferHeight)), 0, RASTER_COLOR, "Blit_ResizeFramebufFBO");
// Depth copying is handled by deferred copies later.
}
}
fbosToDelete_.push_back(old.fbo);
@@ -1608,7 +1614,7 @@ bool FramebufferManagerCommon::NotifyFramebufferCopy(u32 src, u32 dst, int size,
} else {
WARN_LOG_ONCE(dstnotsrccpy, G3D, "Inter-buffer memcpy %08x -> %08x (size: %x)", src, dst, size);
// Just do the blit!
BlitFramebuffer(dstBuffer, 0, dstY, srcBuffer, 0, srcY, srcBuffer->width, srcH, 0, "Blit_InterBufferMemcpy");
BlitFramebuffer(dstBuffer, 0, dstY, srcBuffer, 0, srcY, srcBuffer->width, srcH, 0, RASTER_COLOR, "Blit_InterBufferMemcpy");
SetColorUpdated(dstBuffer, skipDrawReason);
RebindFramebuffer("RebindFramebuffer - Inter-buffer memcpy");
}
@@ -1631,7 +1637,7 @@ bool FramebufferManagerCommon::NotifyFramebufferCopy(u32 src, u32 dst, int size,
if (srcH == 0 || srcY + srcH > srcBuffer->bufferHeight) {
WARN_LOG_ONCE(btdcpyheight, G3D, "Memcpy fbo download %08x -> %08x skipped, %d+%d is taller than %d", src, dst, srcY, srcH, srcBuffer->bufferHeight);
} else if (g_Config.bBlockTransferGPU && !srcBuffer->memoryUpdated && !PSP_CoreParameter().compat.flags().DisableReadbacks) {
ReadFramebufferToMemory(srcBuffer, 0, srcY, srcBuffer->width, srcH);
ReadFramebufferToMemory(srcBuffer, 0, srcY, srcBuffer->width, srcH, RASTER_COLOR);
srcBuffer->usageFlags = (srcBuffer->usageFlags | FB_USAGE_DOWNLOAD) & ~FB_USAGE_DOWNLOAD_CLEAR;
}
return false;
@@ -1798,7 +1804,7 @@ VirtualFramebuffer *FramebufferManagerCommon::CreateRAMFramebuffer(uint32_t fbAd
}
// 1:1 pixel sides buffers, we resize buffers to these before we read them back.
VirtualFramebuffer *FramebufferManagerCommon::FindDownloadTempBuffer(VirtualFramebuffer *vfb) {
VirtualFramebuffer *FramebufferManagerCommon::FindDownloadTempBuffer(VirtualFramebuffer *vfb, RasterChannel channel) {
// For now we'll keep these on the same struct as the ones that can get displayed
// (and blatantly copy work already done above while at it).
VirtualFramebuffer *nvfb = nullptr;
@@ -1837,12 +1843,13 @@ VirtualFramebuffer *FramebufferManagerCommon::FindDownloadTempBuffer(VirtualFram
char name[64];
snprintf(name, sizeof(name), "download_temp");
nvfb->fbo = draw_->CreateFramebuffer({ nvfb->bufferWidth, nvfb->bufferHeight, 1, 1, false, name });
// TODO: We don't have a way to create a depth-only framebuffer yet.
// Also, at least on Vulkan we always create both depth and color, need to rework how we handle renderpasses.
nvfb->fbo = draw_->CreateFramebuffer({ nvfb->bufferWidth, nvfb->bufferHeight, 1, 1, channel == RASTER_DEPTH ? true : false, name });
if (!nvfb->fbo) {
ERROR_LOG(FRAMEBUF, "Error creating FBO! %d x %d", nvfb->renderWidth, nvfb->renderHeight);
return nullptr;
}
bvfbs_.push_back(nvfb);
} else {
UpdateDownloadTempBuffer(nvfb);
@@ -2012,7 +2019,7 @@ bool FramebufferManagerCommon::NotifyBlockTransferBefore(u32 dstBasePtr, int dst
dstBasePtr, dstRect.x_bytes / bpp, dstRect.y, dstStride);
FlushBeforeCopy();
// Some backends can handle blitting within a framebuffer. Others will just have to deal with it or ignore it, apparently.
BlitFramebuffer(dstRect.vfb, dstX, dstY, srcRect.vfb, srcX, srcY, dstRect.w_bytes / bpp, dstRect.h / bpp, bpp, "Blit_IntraBufferBlockTransfer");
BlitFramebuffer(dstRect.vfb, dstX, dstY, srcRect.vfb, srcX, srcY, dstRect.w_bytes / bpp, dstRect.h / bpp, bpp, RASTER_COLOR, "Blit_IntraBufferBlockTransfer");
RebindFramebuffer("rebind after intra block transfer");
SetColorUpdated(dstRect.vfb, skipDrawReason);
return true; // Skip the memory copy.
@@ -2033,7 +2040,7 @@ bool FramebufferManagerCommon::NotifyBlockTransferBefore(u32 dstBasePtr, int dst
bpp = buffer_bpp;
}
FlushBeforeCopy();
BlitFramebuffer(dstRect.vfb, dstRect.x_bytes / bpp, dstRect.y, srcRect.vfb, srcRect.x_bytes / bpp, srcRect.y, srcRect.w_bytes / bpp, height, bpp, "Blit_InterBufferBlockTransfer");
BlitFramebuffer(dstRect.vfb, dstRect.x_bytes / bpp, dstRect.y, srcRect.vfb, srcRect.x_bytes / bpp, srcRect.y, srcRect.w_bytes / bpp, height, bpp, RASTER_COLOR, "Blit_InterBufferBlockTransfer");
RebindFramebuffer("RebindFramebuffer - Inter-buffer block transfer");
SetColorUpdated(dstRect.vfb, skipDrawReason);
return true;
@@ -2068,7 +2075,7 @@ bool FramebufferManagerCommon::NotifyBlockTransferBefore(u32 dstBasePtr, int dst
if (tooTall) {
WARN_LOG_ONCE(btdheight, G3D, "Block transfer download %08x -> %08x dangerous, %d+%d is taller than %d", srcBasePtr, dstBasePtr, srcRect.y, srcRect.h, srcRect.vfb->bufferHeight);
}
ReadFramebufferToMemory(srcRect.vfb, static_cast<int>(srcX * srcXFactor), srcY, static_cast<int>(srcRect.w_bytes * srcXFactor), srcRect.h);
ReadFramebufferToMemory(srcRect.vfb, static_cast<int>(srcX * srcXFactor), srcY, static_cast<int>(srcRect.w_bytes * srcXFactor), srcRect.h, RASTER_COLOR);
srcRect.vfb->usageFlags = (srcRect.vfb->usageFlags | FB_USAGE_DOWNLOAD) & ~FB_USAGE_DOWNLOAD_CLEAR;
}
}
@@ -2248,7 +2255,7 @@ void FramebufferManagerCommon::ShowScreenResolution() {
// We might also want to implement an asynchronous callback-style version of this. Would probably
// only be possible to implement optimally on Vulkan, but on GL and D3D11 we could do pixel buffers
// and read on the next frame, then call the callback. PackFramebufferAsync_ on OpenGL already does something similar.
// and read on the next frame, then call the callback.
//
// The main use cases for this are:
// * GE debugging(in practice async will not matter because it will stall anyway.)
@@ -2286,7 +2293,7 @@ bool FramebufferManagerCommon::GetFramebuffer(u32 fb_address, int fb_stride, GEB
tempVfb.renderWidth = w;
tempVfb.renderHeight = h;
tempVfb.renderScaleFactor = maxScaleFactor;
BlitFramebuffer(&tempVfb, 0, 0, vfb, 0, 0, vfb->width, vfb->height, 0, "Blit_GetFramebuffer");
BlitFramebuffer(&tempVfb, 0, 0, vfb, 0, 0, vfb->width, vfb->height, 0, RASTER_COLOR, "Blit_GetFramebuffer");
bound = tempFBO;
} else {
@@ -2395,33 +2402,33 @@ bool FramebufferManagerCommon::GetOutputFramebuffer(GPUDebugBuffer &buffer) {
return retval;
}
// This function takes an already correctly-sized framebuffer and packs it into RAM.
// This function takes an already correctly-sized framebuffer and reads it into emulated PSP VRAM.
// Does not need to account for scaling.
//
// Color conversion is currently done on CPU but should theoretically be done on GPU.
// (Except using the GPU might cause problems because of various implementations'
// dithering behavior and games that expect exact colors like Danganronpa, so we
// can't entirely be rid of the CPU path.) -- unknown
void FramebufferManagerCommon::PackFramebufferSync_(VirtualFramebuffer *vfb, int x, int y, int w, int h) {
if (!vfb->fbo) {
ERROR_LOG_REPORT_ONCE(vfbfbozero, SCEGE, "PackFramebufferSync_: vfb->fbo == 0");
return;
}
void FramebufferManagerCommon::PackFramebufferSync(VirtualFramebuffer *vfb, int x, int y, int w, int h, RasterChannel channel) {
if (w <= 0 || h <= 0) {
ERROR_LOG(G3D, "Bad inputs to PackFramebufferSync_: %d %d %d %d", x, y, w, h);
ERROR_LOG(G3D, "Bad inputs to PackFramebufferSync: %d %d %d %d", x, y, w, h);
return;
}
const u32 fb_address = vfb->fb_address & 0x3FFFFFFF;
Draw::DataFormat destFormat = GEFormatToThin3D(vfb->fb_format);
Draw::DataFormat destFormat = channel == RASTER_COLOR ? GEFormatToThin3D(vfb->fb_format) : GEFormatToThin3D(GE_FORMAT_DEPTH16);
const int dstBpp = (int)DataFormatSizeInBytes(destFormat);
const int dstByteOffset = (y * vfb->fb_stride + x) * dstBpp;
const int dstSize = (h * vfb->fb_stride + w - 1) * dstBpp;
int stride = channel == RASTER_COLOR ? vfb->fb_stride : vfb->z_stride;
const int dstByteOffset = (y * stride + x) * dstBpp;
// Leave the gap between the end of the last line and the full stride.
// This is only used for the NotifyMemInfo range.
const int dstSize = (h * stride + w - 1) * dstBpp;
if (!Memory::IsValidRange(fb_address + dstByteOffset, dstSize)) {
ERROR_LOG_REPORT(G3D, "PackFramebufferSync_ would write outside of memory, ignoring");
ERROR_LOG_REPORT(G3D, "PackFramebufferSync would write outside of memory, ignoring");
return;
}
@@ -2432,18 +2439,18 @@ void FramebufferManagerCommon::PackFramebufferSync_(VirtualFramebuffer *vfb, int
DEBUG_LOG(G3D, "Reading framebuffer to mem, fb_address = %08x, ptr=%p", fb_address, destPtr);
if (destPtr) {
draw_->CopyFramebufferToMemorySync(vfb->fbo, Draw::FB_COLOR_BIT, x, y, w, h, destFormat, destPtr, vfb->fb_stride, "PackFramebufferSync_");
draw_->CopyFramebufferToMemorySync(vfb->fbo, channel == RASTER_COLOR ? Draw::FB_COLOR_BIT : Draw::FB_DEPTH_BIT, x, y, w, h, destFormat, destPtr, vfb->fb_stride, "PackFramebufferSync");
char tag[128];
size_t len = snprintf(tag, sizeof(tag), "FramebufferPack/%08x_%08x_%dx%d_%s", vfb->fb_address, vfb->z_address, w, h, GeBufferFormatToString(vfb->fb_format));
NotifyMemInfo(MemBlockFlags::WRITE, fb_address + dstByteOffset, dstSize, tag, len);
} else {
ERROR_LOG(G3D, "PackFramebufferSync_: Tried to readback to bad address %08x (stride = %d)", fb_address + dstByteOffset, vfb->fb_stride);
ERROR_LOG(G3D, "PackFramebufferSync: Tried to readback to bad address %08x (stride = %d)", fb_address + dstByteOffset, vfb->fb_stride);
}
gpuStats.numReadbacks++;
}
void FramebufferManagerCommon::ReadFramebufferToMemory(VirtualFramebuffer *vfb, int x, int y, int w, int h) {
void FramebufferManagerCommon::ReadFramebufferToMemory(VirtualFramebuffer *vfb, int x, int y, int w, int h, RasterChannel channel) {
// Clamp to bufferWidth. Sometimes block transfers can cause this to hit.
if (x + w >= vfb->bufferWidth) {
w = vfb->bufferWidth - x;
@@ -2481,13 +2488,13 @@ void FramebufferManagerCommon::ReadFramebufferToMemory(VirtualFramebuffer *vfb,
}
if (vfb->renderWidth == vfb->width && vfb->renderHeight == vfb->height) {
// No need to blit
PackFramebufferSync_(vfb, x, y, w, h);
// No need to stretch-blit
PackFramebufferSync(vfb, x, y, w, h, channel);
} else {
VirtualFramebuffer *nvfb = FindDownloadTempBuffer(vfb);
VirtualFramebuffer *nvfb = FindDownloadTempBuffer(vfb, channel);
if (nvfb) {
BlitFramebuffer(nvfb, x, y, vfb, x, y, w, h, 0, "Blit_ReadFramebufferToMemory");
PackFramebufferSync_(nvfb, x, y, w, h);
BlitFramebuffer(nvfb, x, y, vfb, x, y, w, h, 0, channel, "Blit_ReadFramebufferToMemory");
PackFramebufferSync(nvfb, x, y, w, h, channel);
}
}
@@ -2536,10 +2543,10 @@ void FramebufferManagerCommon::DownloadFramebufferForClut(u32 fb_address, u32 lo
vfb->clutUpdatedBytes = loadBytes;
// We'll pseudo-blit framebuffers here to get a resized version of vfb.
VirtualFramebuffer *nvfb = FindDownloadTempBuffer(vfb);
VirtualFramebuffer *nvfb = FindDownloadTempBuffer(vfb, RASTER_COLOR);
if (nvfb) {
BlitFramebuffer(nvfb, x, y, vfb, x, y, w, h, 0, "Blit_DownloadFramebufferForClut");
PackFramebufferSync_(nvfb, x, y, w, h);
BlitFramebuffer(nvfb, x, y, vfb, x, y, w, h, 0, RASTER_COLOR, "Blit_DownloadFramebufferForClut");
PackFramebufferSync(nvfb, x, y, w, h, RASTER_COLOR);
}
textureCache_->ForgetLastTexture();
@@ -2664,9 +2671,7 @@ void FramebufferManagerCommon::DrawActiveTexture(float x, float y, float w, floa
gstate_c.Dirty(DIRTY_BLEND_STATE | DIRTY_RASTER_STATE | DIRTY_DEPTHSTENCIL_STATE | DIRTY_VIEWPORTSCISSOR_STATE | DIRTY_TEXTURE_IMAGE | DIRTY_TEXTURE_PARAMS | DIRTY_VERTEXSHADER_STATE | DIRTY_FRAGMENTSHADER_STATE);
}
void FramebufferManagerCommon::BlitFramebuffer(VirtualFramebuffer *dst, int dstX, int dstY, VirtualFramebuffer *src, int srcX, int srcY, int w, int h, int bpp, const char *tag) {
RasterChannel channel = RASTER_COLOR;
void FramebufferManagerCommon::BlitFramebuffer(VirtualFramebuffer *dst, int dstX, int dstY, VirtualFramebuffer *src, int srcX, int srcY, int w, int h, int bpp, RasterChannel channel, const char *tag) {
if (!dst->fbo || !src->fbo || !useBufferedRendering_) {
// This can happen if they recently switched from non-buffered.
if (useBufferedRendering_) {
@@ -2697,8 +2702,8 @@ void FramebufferManagerCommon::BlitFramebuffer(VirtualFramebuffer *dst, int dstX
return;
}
bool useBlit = draw_->GetDeviceCaps().framebufferBlitSupported;
bool useCopy = draw_->GetDeviceCaps().framebufferCopySupported;
bool useBlit = channel == RASTER_COLOR ? draw_->GetDeviceCaps().framebufferBlitSupported : false;
bool useCopy = channel == RASTER_COLOR ? draw_->GetDeviceCaps().framebufferCopySupported : false;
if (dst == currentRenderVfb_) {
// If already bound, using either a blit or a copy is unlikely to be an optimization.
// So we're gonna use a raster draw instead.
+9 -6
View File
@@ -206,7 +206,7 @@ enum class TempFBO {
STENCIL,
};
inline Draw::DataFormat GEFormatToThin3D(int geFormat) {
inline Draw::DataFormat GEFormatToThin3D(GEBufferFormat geFormat) {
switch (geFormat) {
case GE_FORMAT_4444:
return Draw::DataFormat::A4R4G4B4_UNORM_PACK16;
@@ -216,7 +216,10 @@ inline Draw::DataFormat GEFormatToThin3D(int geFormat) {
return Draw::DataFormat::R5G6B5_UNORM_PACK16;
case GE_FORMAT_8888:
return Draw::DataFormat::R8G8B8A8_UNORM;
case GE_FORMAT_DEPTH16:
return Draw::DataFormat::D16;
default:
// TODO: Assert?
return Draw::DataFormat::UNDEFINED;
}
}
@@ -305,7 +308,7 @@ public:
bool NotifyFramebufferCopy(u32 src, u32 dest, int size, bool isMemset, u32 skipDrawReason);
void NotifyVideoUpload(u32 addr, int size, int width, GEBufferFormat fmt);
void UpdateFromMemory(u32 addr, int size, bool safe);
void UpdateFromMemory(u32 addr, int size);
void ApplyClearToMemory(int x1, int y1, int x2, int y2, u32 clearColor);
bool PerformStencilUpload(u32 addr, int size, StencilUpload flags);
@@ -320,7 +323,7 @@ public:
void NotifyBlockTransferAfter(u32 dstBasePtr, int dstStride, int dstX, int dstY, u32 srcBasePtr, int srcStride, int srcX, int srcY, int w, int h, int bpp, u32 skipDrawReason);
bool BindFramebufferAsColorTexture(int stage, VirtualFramebuffer *framebuffer, int flags);
void ReadFramebufferToMemory(VirtualFramebuffer *vfb, int x, int y, int w, int h);
void ReadFramebufferToMemory(VirtualFramebuffer *vfb, int x, int y, int w, int h, RasterChannel channel);
void DownloadFramebufferForClut(u32 fb_address, u32 loadBytes);
void DrawFramebufferToOutput(const u8 *srcPixels, int srcStride, GEBufferFormat srcPixelFormat);
@@ -420,7 +423,7 @@ public:
VirtualFramebuffer *ResolveFramebufferColorToFormat(VirtualFramebuffer *vfb, GEBufferFormat newFormat);
protected:
virtual void PackFramebufferSync_(VirtualFramebuffer *vfb, int x, int y, int w, int h);
virtual void PackFramebufferSync(VirtualFramebuffer *vfb, int x, int y, int w, int h, RasterChannel channel);
void SetViewport2D(int x, int y, int w, int h);
Draw::Texture *MakePixelTexture(const u8 *srcPixels, GEBufferFormat srcPixelFormat, int srcStride, int width, int height);
void DrawActiveTexture(float x, float y, float w, float h, float destW, float destH, float u0, float v0, float u1, float v1, int uvRotation, int flags);
@@ -436,7 +439,7 @@ protected:
virtual void DecimateFBOs(); // keeping it virtual to let D3D do a little extra
// Used by ReadFramebufferToMemory and later framebuffer block copies
void BlitFramebuffer(VirtualFramebuffer *dst, int dstX, int dstY, VirtualFramebuffer *src, int srcX, int srcY, int w, int h, int bpp, const char *tag);
void BlitFramebuffer(VirtualFramebuffer *dst, int dstX, int dstY, VirtualFramebuffer *src, int srcX, int srcY, int w, int h, int bpp, RasterChannel channel, const char *tag);
void BlitUsingRaster(
Draw::Framebuffer *src, float srcX1, float srcY1, float srcX2, float srcY2,
@@ -461,7 +464,7 @@ protected:
bool FindTransferFramebuffer(u32 basePtr, int stride, int x, int y, int w, int h, int bpp, bool destination, BlockTransferRect *rect);
VirtualFramebuffer *FindDownloadTempBuffer(VirtualFramebuffer *vfb);
VirtualFramebuffer *FindDownloadTempBuffer(VirtualFramebuffer *vfb, RasterChannel channel);
virtual void UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) {}
VirtualFramebuffer *CreateRAMFramebuffer(uint32_t fbAddress, int width, int height, int stride, GEBufferFormat format);
+4 -8
View File
@@ -133,9 +133,10 @@
}
}
void FramebufferManagerDX9::PackFramebufferSync_(VirtualFramebuffer *vfb, int x, int y, int w, int h) {
if (!vfb->fbo) {
ERROR_LOG_REPORT_ONCE(vfbfbozero, SCEGE, "PackFramebufferDirectx9_: vfb->fbo == 0");
void FramebufferManagerDX9::PackFramebufferSync(VirtualFramebuffer *vfb, int x, int y, int w, int h, RasterChannel channel) {
if (channel != RASTER_COLOR) {
// Unsupported
WARN_LOG_ONCE(d3ddepthreadback, G3D, "Not yet supporting depth readbacks on DX9");
return;
}
@@ -175,11 +176,6 @@
}
void FramebufferManagerDX9::PackDepthbuffer(VirtualFramebuffer *vfb, int x, int y, int w, int h) {
if (!vfb->fbo) {
ERROR_LOG_REPORT_ONCE(vfbfbozero, SCEGE, "PackDepthbuffer: vfb->fbo == 0");
return;
}
// We always read the depth buffer in 24_8 format.
const u32 z_address = vfb->z_address;
+1 -1
View File
@@ -51,7 +51,7 @@ protected:
void DecimateFBOs() override;
private:
void PackFramebufferSync_(VirtualFramebuffer *vfb, int x, int y, int w, int h) override;
void PackFramebufferSync(VirtualFramebuffer *vfb, int x, int y, int w, int h, RasterChannel channel) override;
void PackDepthbuffer(VirtualFramebuffer *vfb, int x, int y, int w, int h);
bool GetRenderTargetFramebuffer(LPDIRECT3DSURFACE9 renderTarget, LPDIRECT3DSURFACE9 offscreen, int w, int h, GPUDebugBuffer &buffer);
+1 -1
View File
@@ -2938,7 +2938,7 @@ void GPUCommon::InvalidateCache(u32 addr, int size, GPUInvalidationType type) {
// Vempire invalidates (with writeback) after drawing, but before blitting.
// TODO: Investigate whether we can get this to work some other way.
if (type == GPU_INVALIDATE_SAFE) {
framebufferManager_->UpdateFromMemory(addr, size, type == GPU_INVALIDATE_SAFE);
framebufferManager_->UpdateFromMemory(addr, size);
}
}
}