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https://github.com/hrydgard/ppsspp.git
synced 2026-11-15 02:29:51 +01:00
Rename custom build atlas_zim to allow keeping both
official PPSSPP and it's atlas in same folder as custom build.
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02e1408186
commit
30d7b7cb58
9 files changed
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-11
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+1
-1
@@ -86,7 +86,7 @@ __testfinish.txt
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__testfailure.bmp
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GameLogNotes.txt
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screenshots
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android/ui_atlas.zim
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android/ui_atlas_luna.zim
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android/assets/lang
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android/assets/flash0
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ppge_atlas.zim.png
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+1
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@@ -1913,7 +1913,7 @@ if(WIN32)
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endif()
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set(NativeAssets
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android/assets/ui_atlas.zim
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android/assets/ui_atlas_luna.zim
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assets/lang
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assets/shaders
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assets/scalers
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+1
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@@ -34000,7 +34000,7 @@ const AtlasImage ui_images[39] = {
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{0.096924f, 0.075928f, 0.111084f, 0.083740f, 30, 17, "I_PSP_DISPLAY"},
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};
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const Atlas ui_atlas = {
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"ui_atlas.zim",
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"ui_atlas_luna.zim",
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ui_fonts, 1,
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ui_images, 39,
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};
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+1
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@@ -549,7 +549,7 @@ copy AssetsGold\*.* Assets /Y
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<Image Include="Content\rargray.png">
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<DeploymentContent>true</DeploymentContent>
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</Image>
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<Image Include="Content\ui_atlas.zim">
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<Image Include="Content\ui_atlas_luna.zim">
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<DeploymentContent>true</DeploymentContent>
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<FileType>Document</FileType>
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</Image>
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@@ -82,7 +82,7 @@
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<Image Include="Content\zip.png">
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<Filter>Content</Filter>
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</Image>
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<Image Include="Content\ui_atlas.zim">
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<Image Include="Content\ui_atlas_luna.zim">
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<Filter>Content</Filter>
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</Image>
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<Image Include="AssetsGold\StoreLogo.scale-100.png">
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+2
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@@ -7,8 +7,8 @@ gen
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obj
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.externalNativeBuild
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android.iml
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#ui_atlas.zim
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#ui_atlas_luna.zim
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ui_atlas.zim.png
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#assets/ui_atlas.zim
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#assets/ui_atlas_luna.zim
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#jni/ui_atlas.cpp
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#jni/ui_atlas.h
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@@ -3,7 +3,7 @@ cp ../assets/7z.png assets/
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cp ../assets/rargray.png assets/
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cp ../assets/unknown.png assets/
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cp ../assets/zip.png assets/
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cp ../assets/ui_atlas.zim assets/
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cp ../assets/ui_atlas_luna.zim assets/
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cp ../assets/ppge_atlas.zim assets/
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cp ../assets/Roboto-Condensed.ttf assets/
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cp -r ../assets/flash0 assets/
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File renamed without changes.
@@ -35,10 +35,10 @@ void UIContext::Init(Draw::DrawContext *thin3d, Draw::Pipeline *uipipe, Draw::Pi
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void UIContext::BeginFrame() {
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if (!uitexture_) {
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uitexture_ = CreateTextureFromFile(draw_, "ui_atlas.zim", ImageFileType::ZIM, false);
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uitexture_ = CreateTextureFromFile(draw_, "ui_atlas_luna.zim", ImageFileType::ZIM, false);
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if (!uitexture_) {
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PanicAlert("Failed to load ui_atlas.zim.\n\nPlace it in the directory \"assets\" under your PPSSPP directory.");
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FLOG("Failed to load ui_atlas.zim");
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PanicAlert("Failed to load ui_atlas_luna.zim.\n\nPlace it in the directory \"assets\" under your PPSSPP directory.");
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FLOG("Failed to load ui_atlas_luna.zim");
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}
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}
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uidrawbufferTop_->SetCurZ(0.0f);
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