Rename custom build atlas_zim to allow keeping both

official PPSSPP and it's atlas in same folder as custom build.
This commit is contained in:
LunaMoo committed 2019-06-04 11:42:06 +02:00
1 parent 02e1408186
commit 30d7b7cb58
9 files changed
+11 -11

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@@ -86,7 +86,7 @@ __testfinish.txt
__testfailure.bmp
GameLogNotes.txt
screenshots
android/ui_atlas.zim
android/ui_atlas_luna.zim
android/assets/lang
android/assets/flash0
ppge_atlas.zim.png
+1 -1
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@@ -1913,7 +1913,7 @@ if(WIN32)
endif()
set(NativeAssets
android/assets/ui_atlas.zim
android/assets/ui_atlas_luna.zim
assets/lang
assets/shaders
assets/scalers
+1 -1
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@@ -34000,7 +34000,7 @@ const AtlasImage ui_images[39] = {
{0.096924f, 0.075928f, 0.111084f, 0.083740f, 30, 17, "I_PSP_DISPLAY"},
};
const Atlas ui_atlas = {
"ui_atlas.zim",
"ui_atlas_luna.zim",
ui_fonts, 1,
ui_images, 39,
};
+1 -1
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@@ -549,7 +549,7 @@ copy AssetsGold\*.* Assets /Y
<Image Include="Content\rargray.png">
<DeploymentContent>true</DeploymentContent>
</Image>
<Image Include="Content\ui_atlas.zim">
<Image Include="Content\ui_atlas_luna.zim">
<DeploymentContent>true</DeploymentContent>
<FileType>Document</FileType>
</Image>
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@@ -82,7 +82,7 @@
<Image Include="Content\zip.png">
<Filter>Content</Filter>
</Image>
<Image Include="Content\ui_atlas.zim">
<Image Include="Content\ui_atlas_luna.zim">
<Filter>Content</Filter>
</Image>
<Image Include="AssetsGold\StoreLogo.scale-100.png">
+2 -2
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@@ -7,8 +7,8 @@ gen
obj
.externalNativeBuild
android.iml
#ui_atlas.zim
#ui_atlas_luna.zim
ui_atlas.zim.png
#assets/ui_atlas.zim
#assets/ui_atlas_luna.zim
#jni/ui_atlas.cpp
#jni/ui_atlas.h
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@@ -3,7 +3,7 @@ cp ../assets/7z.png assets/
cp ../assets/rargray.png assets/
cp ../assets/unknown.png assets/
cp ../assets/zip.png assets/
cp ../assets/ui_atlas.zim assets/
cp ../assets/ui_atlas_luna.zim assets/
cp ../assets/ppge_atlas.zim assets/
cp ../assets/Roboto-Condensed.ttf assets/
cp -r ../assets/flash0 assets/
File renamed without changes.
+3 -3
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@@ -35,10 +35,10 @@ void UIContext::Init(Draw::DrawContext *thin3d, Draw::Pipeline *uipipe, Draw::Pi
void UIContext::BeginFrame() {
if (!uitexture_) {
uitexture_ = CreateTextureFromFile(draw_, "ui_atlas.zim", ImageFileType::ZIM, false);
uitexture_ = CreateTextureFromFile(draw_, "ui_atlas_luna.zim", ImageFileType::ZIM, false);
if (!uitexture_) {
PanicAlert("Failed to load ui_atlas.zim.\n\nPlace it in the directory \"assets\" under your PPSSPP directory.");
FLOG("Failed to load ui_atlas.zim");
PanicAlert("Failed to load ui_atlas_luna.zim.\n\nPlace it in the directory \"assets\" under your PPSSPP directory.");
FLOG("Failed to load ui_atlas_luna.zim");
}
}
uidrawbufferTop_->SetCurZ(0.0f);