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Return the moduleId in sceKernelUnloadModule().
Final Fantasy 4 very clearly requires this.
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@@ -1151,7 +1151,7 @@ u32 sceKernelUnloadModule(u32 moduleId)
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return error;
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kernelObjects.Destroy<Module>(moduleId);
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return 0;
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return moduleId;
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}
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u32 sceKernelStopUnloadSelfModuleWithStatus(u32 exitCode, u32 argSize, u32 argp, u32 statusAddr, u32 optionAddr)
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