Return the moduleId in sceKernelUnloadModule().

Final Fantasy 4 very clearly requires this.
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2013-05-25 21:07:41 -07:00
parent ac7bfcb6ef
commit 2f69378bf6
+1 -1
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@@ -1151,7 +1151,7 @@ u32 sceKernelUnloadModule(u32 moduleId)
return error;
kernelObjects.Destroy<Module>(moduleId);
return 0;
return moduleId;
}
u32 sceKernelStopUnloadSelfModuleWithStatus(u32 exitCode, u32 argSize, u32 argp, u32 statusAddr, u32 optionAddr)