Make Win32 UI translatable. Remove all ampersand accelerators; they're not really needed, however, some can of course be added back in.

This commit is contained in:
The Dax committed 2013-08-30 09:01:50 -04:00
1 parent cbb857c7f1
commit 2f2c313b54
2 files changed
+168 -1

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+168 -1
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@@ -1,4 +1,4 @@
// Copyright (c) 2012- PPSSPP Project.
// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@@ -104,6 +104,7 @@ namespace MainWindow
static void *rawInputBuffer;
static size_t rawInputBufferSize;
static int currentSavestateSlot = 0;
static bool menusAreTranslated = false;
#define MAX_LOADSTRING 100
const TCHAR *szTitle = TEXT("PPSSPP");
@@ -235,6 +236,168 @@ namespace MainWindow
}
}
std::string GetMenuItemText(int menuID) {
MENUITEMINFO menuInfo;
menuInfo.cbSize = sizeof(MENUITEMINFO);
menuInfo.fMask = MIIM_STRING;
//menuInfo.fType = MFT_STRING;
menuInfo.dwTypeData = 0;
GetMenuItemInfo(menu, menuID, MF_BYCOMMAND, &menuInfo);
wchar_t *buffer = new wchar_t[++menuInfo.cch];
//memset(buffer, 0, ARRAY_SIZE(buffer));
menuInfo.dwTypeData = buffer;
GetMenuItemInfo(menu, menuID, MF_BYCOMMAND, &menuInfo);
std::string retVal(ConvertWStringToUTF8(menuInfo.dwTypeData));
delete [] buffer;
return retVal;
}
enum {
MENU_FILE = 0,
MENU_EMULATION = 1,
MENU_DEBUG = 2,
MENU_OPTIONS = 3,
MENU_HELP = 4
};
void TranslateMenuHeaders() {
I18NCategory *d = GetI18NCategory("DesktopUI");
I18NCategory *g = GetI18NCategory("Graphics");
I18NCategory *p = GetI18NCategory("Pause");
std::string key = d->T("File");
std::wstring translated = ConvertUTF8ToWString(key);
ModifyMenu(menu, MENU_FILE, MF_BYPOSITION | MF_STRING, 0, translated.c_str());
key = d->T("Emulation");
translated = ConvertUTF8ToWString(key);
ModifyMenu(menu, MENU_EMULATION, MF_BYPOSITION | MF_STRING, 0, translated.c_str());
key = g->T("Debugging");
translated = ConvertUTF8ToWString(key);
ModifyMenu(menu, MENU_DEBUG, MF_BYPOSITION | MF_STRING, 0, translated.c_str());
key = p->T("Settings");
translated = ConvertUTF8ToWString(key);
ModifyMenu(menu, MENU_OPTIONS, MF_BYPOSITION | MF_STRING, 0, translated.c_str());
key = d->T("Help");
translated = ConvertUTF8ToWString(key);
ModifyMenu(menu, MENU_HELP, MF_BYPOSITION | MF_STRING, 0, translated.c_str());
}
void TranslateMenuItem(const int menuID, const char *category, const bool enabled = true, const bool checked = false, const std::wstring& accelerator = L"") {
if(menusAreTranslated) return;
I18NCategory *c = GetI18NCategory(category);
std::string key = c->T(GetMenuItemText(menuID).c_str());
std::wstring translated = ConvertUTF8ToWString(key);
translated.append(accelerator);
ModifyMenu(menu, menuID, MF_STRING
| enabled? MF_ENABLED : MF_GRAYED
| checked? MF_UNCHECKED : MF_CHECKED, // Have to use reverse logic here for some reason
menuID, translated.c_str());
}
void TranslateMenus() {
if(menusAreTranslated) return;
const char *desktopUI = "DesktopUI";
const char *mainMenu = "MainMenu";
const char *graphics = "Graphics";
const char *system = "System";
const char *audio = "Audio";
const char *general = "General";
const char *pause = "Pause";
// File menu
TranslateMenuItem(ID_FILE_LOAD, mainMenu);
TranslateMenuItem(ID_FILE_LOAD_DIR, desktopUI);
TranslateMenuItem(ID_FILE_LOAD_MEMSTICK, desktopUI);
TranslateMenuItem(ID_FILE_MEMSTICK, desktopUI);
TranslateMenuItem(ID_FILE_QUICKLOADSTATE, pause, false, false, L"\tF4");
TranslateMenuItem(ID_FILE_QUICKSAVESTATE, pause, false, false, L"\tF2");
TranslateMenuItem(ID_FILE_LOADSTATEFILE, desktopUI, false, false);
TranslateMenuItem(ID_FILE_SAVESTATEFILE, desktopUI, false, false);
TranslateMenuItem(ID_FILE_EXIT, mainMenu);
// Emulation menu
TranslateMenuItem(ID_TOGGLE_PAUSE, desktopUI, false, false, L"\tF8");
TranslateMenuItem(ID_EMULATION_STOP, desktopUI, false, false, L"\tCtrl+W");
TranslateMenuItem(ID_EMULATION_RESET, desktopUI, false, false, L"\tCtrl+B");
TranslateMenuItem(ID_EMULATION_RUNONLOAD, desktopUI);
TranslateMenuItem(ID_EMULATION_SOUND, audio, true, true);
TranslateMenuItem(ID_EMULATION_ATRAC3_SOUND, audio);
TranslateMenuItem(ID_EMULATION_CHEATS, system);
TranslateMenuItem(ID_EMULATION_RENDER_MODE_OGL, graphics, true, true);
TranslateMenuItem(ID_EMULATION_RENDER_MODE_SOFT, graphics);
TranslateMenuItem(ID_CPU_INTERPRETER, desktopUI);
TranslateMenuItem(ID_CPU_DYNAREC, system);
TranslateMenuItem(ID_CPU_MULTITHREADED, system);
TranslateMenuItem(ID_IO_MULTITHREADED, system);
// Debug menu
TranslateMenuItem(ID_DEBUG_LOADMAPFILE, desktopUI);
TranslateMenuItem(ID_DEBUG_SAVEMAPFILE, desktopUI);
TranslateMenuItem(ID_DEBUG_RESETSYMBOLTABLE, desktopUI);
TranslateMenuItem(ID_DEBUG_DUMPNEXTFRAME, graphics);
TranslateMenuItem(ID_DEBUG_TAKESCREENSHOT, desktopUI, "\tF12");
TranslateMenuItem(ID_DEBUG_DISASSEMBLY, desktopUI, "\tCtrl+D");
TranslateMenuItem(ID_DEBUG_LOG, desktopUI, "\tCtrl+L");
TranslateMenuItem(ID_DEBUG_MEMORYVIEW, desktopUI, "\tCtrl+M");
// Options menu
TranslateMenuItem(ID_OPTIONS_FULLSCREEN, graphics, true, false, L"\tAlt+Return, F11");
TranslateMenuItem(ID_OPTIONS_TOPMOST, desktopUI);
TranslateMenuItem(ID_OPTIONS_STRETCHDISPLAY, graphics);
TranslateMenuItem(ID_OPTIONS_SCREEN1X, desktopUI, true, false, L"\tCtrl+1");
TranslateMenuItem(ID_OPTIONS_SCREEN2X, desktopUI, true, true, L"\tCtrl+1");
TranslateMenuItem(ID_OPTIONS_SCREEN3X, desktopUI, true, false, L"\tCtrl+1");
TranslateMenuItem(ID_OPTIONS_SCREEN4X, desktopUI, true, false, L"\tCtrl+1");
TranslateMenuItem(ID_OPTIONS_NONBUFFEREDRENDERING, graphics, true, false, L"\tF5");
TranslateMenuItem(ID_OPTIONS_BUFFEREDRENDERING, graphics, true, true, L"\tF5");
TranslateMenuItem(ID_OPTIONS_READFBOTOMEMORYCPU, graphics, true, false, L"\tF5");
TranslateMenuItem(ID_OPTIONS_READFBOTOMEMORYGPU, graphics, true, false, L"\tF5");
TranslateMenuItem(ID_OPTIONS_FRAMESKIP_0, graphics);
TranslateMenuItem(ID_OPTIONS_FRAMESKIP_AUTO, graphics);
// Skip frameskipping 2-8..
TranslateMenuItem(ID_OPTIONS_TEXTUREFILTERING_AUTO, graphics);
TranslateMenuItem(ID_OPTIONS_NEARESTFILTERING, graphics);
TranslateMenuItem(ID_OPTIONS_LINEARFILTERING, graphics);
TranslateMenuItem(ID_OPTIONS_LINEARFILTERING_CG, graphics);
TranslateMenuItem(ID_TEXTURESCALING_OFF, graphics);
TranslateMenuItem(ID_TEXTURESCALING_2X, desktopUI);
TranslateMenuItem(ID_TEXTURESCALING_3X, desktopUI);
TranslateMenuItem(ID_TEXTURESCALING_4X, desktopUI);
TranslateMenuItem(ID_TEXTURESCALING_5X, desktopUI);
TranslateMenuItem(ID_TEXTURESCALING_XBRZ, graphics);
TranslateMenuItem(ID_TEXTURESCALING_HYBRID, graphics);
TranslateMenuItem(ID_TEXTURESCALING_BICUBIC, graphics);
TranslateMenuItem(ID_TEXTURESCALING_HYBRID_BICUBIC, graphics);
TranslateMenuItem(ID_TEXTURESCALING_DEPOSTERIZE, graphics);
TranslateMenuItem(ID_OPTIONS_HARDWARETRANSFORM, graphics, true, true, L"\tF6");
TranslateMenuItem(ID_OPTIONS_VERTEXCACHE, graphics);
TranslateMenuItem(ID_OPTIONS_MIPMAP, graphics);
TranslateMenuItem(ID_OPTIONS_ANTIALIASING, graphics);
TranslateMenuItem(ID_OPTIONS_VSYNC, graphics);
TranslateMenuItem(ID_OPTIONS_SHOWFPS, graphics);
TranslateMenuItem(ID_OPTIONS_SHOWDEBUGSTATISTICS, graphics);
TranslateMenuItem(ID_OPTIONS_FASTMEMORY, system);
TranslateMenuItem(ID_OPTIONS_IGNOREILLEGALREADS, desktopUI);
// Help menu
TranslateMenuItem(ID_HELP_OPENWEBSITE, desktopUI);
TranslateMenuItem(ID_HELP_OPENFORUM, general);
TranslateMenuItem(ID_HELP_BUYGOLD, general);
TranslateMenuItem(ID_HELP_ABOUT, desktopUI);
TranslateMenuHeaders();
menusAreTranslated = true;
DrawMenuBar(hwndMain);
}
void setTexScalingMultiplier(int level) {
g_Config.iTexScalingLevel = level;
if(gpu) gpu->ClearCacheNextFrame();
@@ -1111,6 +1274,10 @@ namespace MainWindow
case WM_INPUT:
{
// Hack: I can't seem to get the menu to translate without an event occurring.
// This seems like the best spot to guarantee translation...
TranslateMenus();
UINT dwSize;
GetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &dwSize, sizeof(RAWINPUTHEADER));
if (!rawInputBuffer) {