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Fix hang issue with dragging games into the window (Windows)
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@@ -100,6 +100,7 @@ static bool Run(GraphicsContext *ctx) {
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return true;
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}
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break;
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case CORE_POWERUP:
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case CORE_POWERDOWN:
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// Need to step the loop.
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NativeFrame(ctx);
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@@ -110,7 +111,6 @@ static bool Run(GraphicsContext *ctx) {
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NativeFrame(ctx);
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break;
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case CORE_POWERUP:
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case CORE_BOOT_ERROR:
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// Exit loop!!
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return true;
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