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https://github.com/hrydgard/ppsspp.git
synced 2026-07-11 01:25:07 +02:00
PauseScreen: Make the savestate numbers more visible by moving them out
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@@ -95,10 +95,6 @@ void AsyncImageFileView::Draw(UIContext &dc) {
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dc.Draw()->Rect(bounds_.x, bounds_.y, bounds_.w, bounds_.h, color_);
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dc.Flush();
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dc.RebindTexture();
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if (!text_.empty()) {
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dc.DrawText(text_, bounds_.centerX() + 1, bounds_.centerY() + 1, 0x80000000, ALIGN_CENTER | FLAG_DYNAMIC_ASCII);
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dc.DrawText(text_, bounds_.centerX(), bounds_.centerY(), 0xFFFFFFFF, ALIGN_CENTER | FLAG_DYNAMIC_ASCII);
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}
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} else {
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if (!texture_ || texture_->Failed()) {
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if (!filename_.empty()) {
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@@ -109,8 +105,5 @@ void AsyncImageFileView::Draw(UIContext &dc) {
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dc.FillRect(UI::Drawable(0x50202020), GetBounds());
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}
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}
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if (!text_.empty()) {
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dc.DrawText(text_, bounds_.centerX(), bounds_.centerY(), 0xFFFFFFFF, ALIGN_CENTER | FLAG_DYNAMIC_ASCII);
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}
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}
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}
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@@ -15,14 +15,12 @@ public:
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void GetContentDimensionsBySpec(const UIContext &dc, UI::MeasureSpec horiz, UI::MeasureSpec vert, float &w, float &h) const override;
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void Draw(UIContext &dc) override;
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std::string DescribeText() const override { return text_; }
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void DeviceLost() override;
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void DeviceRestored(Draw::DrawContext *draw) override;
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void SetFilename(const Path &filename);
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void SetColor(uint32_t color) { color_ = color; }
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void SetOverlayText(const std::string &text) { text_ = text; }
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void SetFixedSize(float fixW, float fixH) { fixedSizeW_ = fixW; fixedSizeH_ = fixH; }
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void SetCanBeFocused(bool can) { canFocus_ = can; }
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@@ -33,7 +31,6 @@ public:
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private:
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bool canFocus_;
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Path filename_;
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std::string text_;
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uint32_t color_;
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UI::ImageSizeMode sizeMode_;
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+8
-9
@@ -212,7 +212,6 @@ public:
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UI::Event OnScreenshotClicked;
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private:
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void OnScreenshotClick(UI::EventParams &e);
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void OnSaveState(UI::EventParams &e);
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void OnLoadState(UI::EventParams &e);
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@@ -228,10 +227,13 @@ SaveSlotView::SaveSlotView(const Path &gameFilename, int slot, UI::LayoutParams
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using namespace UI;
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screenshotFilename_ = SaveState::GenerateSaveSlotFilename(gamePath_, slot, SaveState::SCREENSHOT_EXTENSION);
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std::string number = StringFromFormat("%d", slot + 1);
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Add(new Spacer(5));
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Add(new TextView(number, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT, 0.0f, Gravity::G_VCENTER)))->SetBig(true);
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AsyncImageFileView *fv = Add(new AsyncImageFileView(screenshotFilename_, IS_DEFAULT, new UI::LayoutParams(82 * 2, 47 * 2)));
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fv->SetOverlayText(StringFromFormat("%d", slot_ + 1));
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auto pa = GetI18NCategory(I18NCat::PAUSE);
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@@ -248,7 +250,10 @@ SaveSlotView::SaveSlotView(const Path &gameFilename, int slot, UI::LayoutParams
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saveStateButton_ = buttons->Add(new Button(pa->T("Save State"), new LinearLayoutParams(0.0, Gravity::G_VCENTER)));
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saveStateButton_->OnClick.Handle(this, &SaveSlotView::OnSaveState);
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fv->OnClick.Handle(this, &SaveSlotView::OnScreenshotClick);
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fv->OnClick.Add([this](UI::EventParams &e) {
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e.v = this;
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OnScreenshotClicked.Trigger(e);
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});
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if (SaveState::HasSaveInSlot(gamePath_, slot)) {
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if (!Achievements::HardcoreModeActive()) {
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@@ -295,12 +300,6 @@ void SaveSlotView::OnSaveState(UI::EventParams &e) {
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}
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}
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void SaveSlotView::OnScreenshotClick(UI::EventParams &e) {
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UI::EventParams e2{};
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e2.v = this;
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OnScreenshotClicked.Trigger(e2);
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}
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void GamePauseScreen::update() {
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UpdateUIState(UISTATE_PAUSEMENU);
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UIScreen::update();
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