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https://github.com/hrydgard/ppsspp.git
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Merge pull request #20535 from hrydgard/new-wasapi-implementation
Add the new low-latency WASAPI backend, add audio device selection on Windows
This commit is contained in:
@@ -4,16 +4,31 @@
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#include <string_view>
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#include <vector>
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// Always 2 channels, 16-bit audio.
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typedef int (*StreamCallback)(short *buffer, int numSamples, int rate, void *userdata);
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// For absolute minimal latency, we do not use std::function. Might be overthinking, but...
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typedef void (*RenderCallback)(float *dest, int framesToWrite, int channels, int sampleRateHz, void *userdata);
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enum class LatencyMode {
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Safe,
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Aggressive
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};
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struct AudioDeviceDesc {
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std::string name; // User-friendly name
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std::string uniqueId; // store-able ID for settings.
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};
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inline float FramesToMs(int frames, int sampleRate) {
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return 1000.0f * (float)frames / (float)sampleRate;
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}
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// Note that the backend may override the passed in sample rate. The actual sample rate
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// should be returned by SampleRate though.
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class AudioBackend {
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public:
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virtual ~AudioBackend() {}
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virtual bool Init(StreamCallback _callback, void *userdata = nullptr) = 0;
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virtual void EnumerateDevices(std::vector<AudioDeviceDesc> *outputDevices, bool captureDevices = false) = 0;
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virtual void SetRenderCallback(RenderCallback callback, void *userdata) = 0;
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virtual bool InitOutputDevice(std::string_view uniqueId, LatencyMode latencyMode, bool *revertedToDefault) = 0;
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virtual int SampleRate() const = 0;
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virtual int BufferSize() const = 0;
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virtual int PeriodFrames() const = 0;
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virtual void FrameUpdate() {}
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virtual void FrameUpdate(bool allowAutoChange) {}
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};
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@@ -184,7 +184,7 @@ uint32_t TextDrawerUWP::SetFont(const char *fontName, int size, int flags) {
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fname = L"Tahoma";
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TextDrawerFontContext *font = new TextDrawerFontContext();
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font->weight = DWRITE_FONT_WEIGHT_LIGHT;
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font->weight = DWRITE_FONT_WEIGHT_NORMAL;
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font->height = size;
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font->fname = fname;
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font->dpiScale = dpiScale_;
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@@ -261,19 +261,30 @@ private:
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// Allows passing in a dynamic vector of strings. Saves the string.
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class PopupMultiChoiceDynamic : public PopupMultiChoice {
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public:
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PopupMultiChoiceDynamic(std::string *value, std::string_view text, std::vector<std::string> choices,
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I18NCat category, ScreenManager *screenManager, UI::LayoutParams *layoutParams = nullptr)
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// TODO: This all is absolutely terrible, just done this way to be conformant with the internals of PopupMultiChoice.
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PopupMultiChoiceDynamic(std::string *value, std::string_view text, const std::vector<std::string> &choices,
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I18NCat category, ScreenManager *screenManager, std::vector<std::string> *values = nullptr, UI::LayoutParams *layoutParams = nullptr)
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: UI::PopupMultiChoice(&valueInt_, text, nullptr, 0, (int)choices.size(), category, screenManager, layoutParams),
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valueStr_(value) {
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if (values) {
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_dbg_assert_(choices.size() == values->size());
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}
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choices_ = new const char *[numChoices_];
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valueInt_ = 0;
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for (int i = 0; i < numChoices_; i++) {
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choices_[i] = new char[choices[i].size() + 1];
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memcpy((char *)choices_[i], choices[i].c_str(), choices[i].size() + 1);
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if (values) {
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if (*value == (*values)[i])
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valueInt_ = i;
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}
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if (*value == choices_[i])
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valueInt_ = i;
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}
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value_ = &valueInt_;
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if (values) {
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choiceValues_ = *values;
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}
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UpdateText();
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}
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~PopupMultiChoiceDynamic() {
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@@ -288,8 +299,13 @@ protected:
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if (!valueStr_) {
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return true;
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}
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if (*valueStr_ != choices_[num]) {
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*valueStr_ = choices_[num];
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const char *value = choices_[num];
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if (choiceValues_.size() == numChoices_) {
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value = choiceValues_[num].c_str();
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}
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if (*valueStr_ != value) {
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*valueStr_ = value;
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return true;
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} else {
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return false;
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@@ -299,6 +315,7 @@ protected:
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private:
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int valueInt_;
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std::string *valueStr_;
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std::vector<std::string> choiceValues_;
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};
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class PopupSliderChoice : public AbstractChoiceWithValueDisplay {
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@@ -21,6 +21,7 @@
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#include <set>
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#include "Common/Net/Resolve.h"
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#include "Common/Audio/AudioBackend.h"
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#include "Common/GPU/OpenGL/GLFeatures.h"
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#include "Common/Render/DrawBuffer.h"
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#include "Common/UI/Root.h"
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@@ -674,10 +675,11 @@ void GameSettingsScreen::CreateAudioSettings(UI::ViewGroup *audioSettings) {
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PlayUISound(UI::UISound::CONFIRM);
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return UI::EVENT_DONE;
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});
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audioSettings->Add(new ItemHeader(a->T("Audio backend")));
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bool sdlAudio = false;
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#if defined(SDL)
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audioSettings->Add(new ItemHeader(a->T("Audio backend")));
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std::vector<std::string> audioDeviceList;
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SplitString(System_GetProperty(SYSPROP_AUDIO_DEVICE_LIST), '\0', audioDeviceList);
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audioDeviceList.insert(audioDeviceList.begin(), a->T_cstr("Auto"));
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@@ -694,13 +696,48 @@ void GameSettingsScreen::CreateAudioSettings(UI::ViewGroup *audioSettings) {
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});
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#endif
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#if PPSSPP_PLATFORM(WINDOWS) && !PPSSPP_PLATFORM(UWP)
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#if PPSSPP_PLATFORM(WINDOWS)
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extern AudioBackend *g_audioBackend;
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std::vector<std::string> audioDeviceNames;
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std::vector<std::string> audioDeviceIds;
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std::vector<AudioDeviceDesc> deviceDescs;
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g_audioBackend->EnumerateDevices(&deviceDescs);
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if (!deviceDescs.empty()) {
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audioSettings->Add(new ItemHeader(a->T("Audio backend")));
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for (auto &desc : deviceDescs) {
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audioDeviceNames.push_back(desc.name);
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audioDeviceIds.push_back(desc.uniqueId);
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}
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audioDeviceNames.insert(audioDeviceNames.begin(), std::string(a->T("Auto")));
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audioDeviceIds.insert(audioDeviceIds.begin(), "");
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PopupMultiChoiceDynamic *audioDevice = audioSettings->Add(new PopupMultiChoiceDynamic(&g_Config.sAudioDevice, a->T("Device"), audioDeviceNames, I18NCat::NONE, screenManager(), &audioDeviceIds));
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audioDevice->OnChoice.Add([this](UI::EventParams &) {
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bool reverted;
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if (g_audioBackend->InitOutputDevice(g_Config.sAudioDevice, LatencyMode::Aggressive, &reverted)) {
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if (reverted) {
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WARN_LOG(Log::Audio, "Unexpected: After a direct choice, audio device reverted to default. '%s'", g_Config.sAudioDevice.c_str());
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}
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} else {
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WARN_LOG(Log::Audio, "InitOutputDevice failed");
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}
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return UI::EVENT_DONE;
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});
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CheckBox *autoAudio = audioSettings->Add(new CheckBox(&g_Config.bAutoAudioDevice, a->T("Use new audio devices automatically")));
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autoAudio->SetEnabledFunc([]()->bool {
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return g_Config.sAudioDevice.empty();
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});
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}
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const bool isWindows = true;
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#else
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const bool isWindows = false;
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#endif
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audioSettings->Add(new ItemHeader(a->T("Audio backend")));
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if (sdlAudio || isWindows) {
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if (sdlAudio) {
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audioSettings->Add(new CheckBox(&g_Config.bAutoAudioDevice, a->T("Use new audio devices automatically")));
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}
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@@ -712,6 +749,7 @@ void GameSettingsScreen::CreateAudioSettings(UI::ViewGroup *audioSettings) {
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if (!audioErrorStr.empty()) {
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audioSettings->Add(new InfoItem(a->T("Audio Error"), audioErrorStr));
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}
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#endif
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#endif
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std::vector<std::string> micList = Microphone::getDeviceList();
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+23
-2
@@ -803,6 +803,22 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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void CallbackPostRender(UIContext *dc, void *userdata);
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bool CreateGlobalPipelines();
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void NativeMixWrapper(float *dest, int framesToWrite, int channels, int sampleRateHz, void *userdata) {
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static int16_t *buffer;
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static int bufSize;
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if (bufSize < framesToWrite * channels) {
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buffer = new int16_t[framesToWrite * channels];
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bufSize = framesToWrite * channels;
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}
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NativeMix(buffer, framesToWrite, sampleRateHz, userdata);
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for (int i = 0; i < framesToWrite * channels; i++) {
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int16_t value = buffer[i];
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dest[i] = (float)value * (float)(1.0f / 32767.0f);
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}
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}
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bool NativeInitGraphics(GraphicsContext *graphicsContext) {
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INFO_LOG(Log::System, "NativeInitGraphics");
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@@ -840,7 +856,12 @@ bool NativeInitGraphics(GraphicsContext *graphicsContext) {
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g_audioBackend = System_CreateAudioBackend();
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if (g_audioBackend) {
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g_audioBackend->Init(&NativeMix);
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g_audioBackend->SetRenderCallback(&NativeMixWrapper, nullptr);
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bool reverted = false;
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g_audioBackend->InitOutputDevice(g_Config.sAudioDevice, LatencyMode::Aggressive, &reverted);
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if (reverted) {
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g_Config.sAudioDevice.clear();
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}
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}
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#if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
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@@ -1093,7 +1114,7 @@ void NativeFrame(GraphicsContext *graphicsContext) {
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g_screenManager->update();
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if (g_audioBackend) {
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g_audioBackend->FrameUpdate();
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g_audioBackend->FrameUpdate(g_Config.bAutoAudioDevice);
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}
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// Do this after g_screenManager.update() so we can receive setting changes before rendering.
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@@ -17,7 +17,6 @@
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#include "Common/Thread/ThreadUtil.h"
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#include "Common/Data/Encoding/Utf8.h"
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#include "Common/DirectXHelper.h"
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#include "Common/File/FileUtil.h"
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#include "Common/Log.h"
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#include "Common/Log/LogManager.h"
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#include "Common/TimeUtil.h"
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@@ -173,7 +172,7 @@ void PPSSPP_UWPMain::UpdateScreenState() {
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bool PPSSPP_UWPMain::Render() {
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static bool hasSetThreadName = false;
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if (!hasSetThreadName) {
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SetCurrentThreadName("UWPRenderThread");
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SetCurrentThreadName("EmuThread");
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hasSetThreadName = true;
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}
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+82
-112
@@ -4,12 +4,12 @@
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#include <algorithm>
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#include <cstdint>
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#include <thread>
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#include "Common/Log.h"
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#include "Common/Thread/ThreadUtil.h"
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#include "Common/Audio/AudioBackend.h"
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#include "XAudioSoundStream.h"
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#include <process.h>
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const size_t BUFSIZE = 32 * 1024;
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@@ -18,69 +18,85 @@ public:
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XAudioBackend();
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~XAudioBackend() override;
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bool Init(StreamCallback callback, void *userdata = nullptr) override; // If fails, can safely delete the object
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void EnumerateDevices(std::vector<AudioDeviceDesc> *outputDevices, bool captureDevices = false) {
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// Do nothing! Auto is the only option.
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}
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void SetRenderCallback(RenderCallback callback, void *userdata) override {
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callback_ = callback;
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userdata_ = userdata;
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}
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bool InitOutputDevice(std::string_view uniqueId, LatencyMode latencyMode, bool *reverted) override;
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int SampleRate() const override { return sampleRate_; }
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int PeriodFrames() const override { return 0; }
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int PeriodFrames() const override { return samplesPerBuffer; }
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int BufferSize() const override { return samplesPerBuffer * bufferCount; }
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private:
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bool RunSound();
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bool CreateBuffer();
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void PollLoop();
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void Start();
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void Stop();
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StreamCallback callback_ = nullptr;
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RenderCallback callback_ = nullptr;
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IXAudio2 *xaudioDevice = nullptr;
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IXAudio2MasteringVoice *xaudioMaster = nullptr;
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IXAudio2SourceVoice *xaudioVoice = nullptr;
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IXAudio2MasteringVoice *masterVoice_ = nullptr;
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IXAudio2SourceVoice *sourceVoice_ = nullptr;
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void *userdata_ = nullptr;
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WAVEFORMATEX format_;
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int sampleRate_ = 44100;
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int periodFrames_ = 0;
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char realtimeBuffer_[BUFSIZE]{};
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enum {
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samplesPerBuffer = 480, // 10 ms @ 48kHz. maybe we can tweak this using latency mode.
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bufferCount = 3,
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channels = 2,
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};
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float audioBuffer_[samplesPerBuffer * channels];
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uint32_t cursor_ = 0;
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HANDLE thread_ = 0;
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HANDLE exitEvent_ = 0;
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bool exit = false;
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std::thread thread_;
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std::atomic<bool> running_{};
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};
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// TODO: Get rid of this
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static XAudioBackend *g_dsound;
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XAudioBackend::XAudioBackend() {
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exitEvent_ = CreateEvent(nullptr, true, true, L"");
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format_.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
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format_.nChannels = channels;
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format_.nSamplesPerSec = 48000;
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format_.wBitsPerSample = 32;
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format_.nBlockAlign = format_.nChannels * format_.wBitsPerSample / 8;
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format_.nAvgBytesPerSec = format_.nSamplesPerSec * format_.nBlockAlign;
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format_.cbSize = 0;
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}
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inline int RoundDown128(int x) {
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return x & (~127);
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XAudioBackend::~XAudioBackend() {
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Stop();
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}
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bool XAudioBackend::CreateBuffer() {
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if FAILED(xaudioDevice->CreateMasteringVoice(&xaudioMaster, 2, sampleRate_, 0, 0, NULL))
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return false;
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void XAudioBackend::Stop() {
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running_ = false;
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if (thread_.joinable()) {
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thread_.join();
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}
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WAVEFORMATEX waveFormat;
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waveFormat.cbSize = sizeof(waveFormat);
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waveFormat.nAvgBytesPerSec = sampleRate_ * 4;
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waveFormat.nBlockAlign = 4;
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waveFormat.nChannels = 2;
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waveFormat.nSamplesPerSec = sampleRate_;
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waveFormat.wBitsPerSample = 16;
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waveFormat.wFormatTag = WAVE_FORMAT_PCM;
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if FAILED(xaudioDevice->CreateSourceVoice(&xaudioVoice, &waveFormat, 0, 1.0, nullptr, nullptr, nullptr))
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return false;
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xaudioVoice->SetFrequencyRatio(1.0);
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return true;
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if (xaudioDevice) {
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xaudioDevice->Release();
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xaudioDevice = nullptr;
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sourceVoice_ = nullptr;
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}
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}
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bool XAudioBackend::RunSound() {
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bool XAudioBackend::InitOutputDevice(std::string_view uniqueId, LatencyMode latencyMode, bool *reverted) {
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Stop();
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*reverted = false;
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if FAILED(XAudio2Create(&xaudioDevice, 0, XAUDIO2_DEFAULT_PROCESSOR)) {
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xaudioDevice = NULL;
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xaudioDevice = nullptr;
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return false;
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}
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@@ -90,96 +106,50 @@ bool XAudioBackend::RunSound() {
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//dbgCfg.BreakMask = XAUDIO2_LOG_ERRORS;
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xaudioDevice->SetDebugConfiguration(&dbgCfg);
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if (!CreateBuffer()) {
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if FAILED(xaudioDevice->CreateMasteringVoice(&masterVoice_, 2, sampleRate_, 0, 0, nullptr)) {
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xaudioDevice->Release();
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xaudioDevice = NULL;
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xaudioDevice = nullptr;
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return false;
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}
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if FAILED(xaudioDevice->CreateSourceVoice(&sourceVoice_, &format_, 0, 1.0, nullptr, nullptr, nullptr)) {
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xaudioDevice->Release();
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xaudioDevice = nullptr;
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return false;
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}
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sourceVoice_->SetFrequencyRatio(1.0);
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cursor_ = 0;
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if FAILED(xaudioVoice->Start(0, XAUDIO2_COMMIT_NOW)) {
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if FAILED(sourceVoice_->Start(0, XAUDIO2_COMMIT_NOW)) {
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xaudioDevice->Release();
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xaudioDevice = NULL;
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xaudioDevice = nullptr;
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return false;
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}
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thread_ = (HANDLE)_beginthreadex(0, 0, [](void* param)
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{
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SetCurrentThreadName("XAudio2");
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XAudioBackend *backend = (XAudioBackend *)param;
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backend->PollLoop();
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return 0U;
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}, (void *)this, 0, 0);
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SetThreadPriority(thread_, THREAD_PRIORITY_ABOVE_NORMAL);
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running_ = true;
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thread_ = std::thread([this]() {
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while (running_) {
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XAUDIO2_VOICE_STATE state = {};
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sourceVoice_->GetState(&state);
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if (state.BuffersQueued < bufferCount) {
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// Fill buffer with audio
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callback_(audioBuffer_, samplesPerBuffer, channels, format_.nSamplesPerSec, userdata_);
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XAUDIO2_BUFFER buf = {};
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buf.AudioBytes = samplesPerBuffer * channels * sizeof(float);
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buf.pAudioData = reinterpret_cast<BYTE*>(audioBuffer_);
|
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buf.Flags = 0;
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sourceVoice_->SubmitSourceBuffer(&buf);
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} else {
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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}
|
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}
|
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});
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return true;
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}
|
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|
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XAudioBackend::~XAudioBackend() {
|
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if (!xaudioDevice)
|
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return;
|
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|
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if (!xaudioVoice)
|
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return;
|
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exit = true;
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WaitForSingleObject(exitEvent_, INFINITE);
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CloseHandle(exitEvent_);
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xaudioDevice->Release();
|
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}
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|
||||
bool XAudioBackend::Init(StreamCallback _callback, void *userdata) {
|
||||
callback_ = _callback;
|
||||
userdata_ = userdata;
|
||||
return RunSound();
|
||||
}
|
||||
|
||||
void XAudioBackend::PollLoop() {
|
||||
ResetEvent(exitEvent_);
|
||||
|
||||
while (!exit) {
|
||||
XAUDIO2_VOICE_STATE state;
|
||||
xaudioVoice->GetState(&state);
|
||||
|
||||
// TODO: Still plenty of tuning to do here.
|
||||
// 4 seems to work fine.
|
||||
if (state.BuffersQueued > 4) {
|
||||
Sleep(1);
|
||||
continue;
|
||||
}
|
||||
|
||||
uint32_t bytesRequired = (sampleRate_ * 4) / 100;
|
||||
|
||||
uint32_t bytesLeftInBuffer = BUFSIZE - cursor_;
|
||||
uint32_t readCount = std::min(bytesRequired, bytesLeftInBuffer);
|
||||
|
||||
// realtimeBuffer_ is just used as a ring of scratch space to be submitted, since SubmitSourceBuffer doesn't
|
||||
// take ownership of the data. It needs to be big enough to fit the max number of buffers we check for
|
||||
// above, which it is, easily.
|
||||
|
||||
int stereoSamplesRendered = (*callback_)((short*)&realtimeBuffer_[cursor_], readCount / 4, sampleRate_, userdata_);
|
||||
int numBytesRendered = 2 * sizeof(short) * stereoSamplesRendered;
|
||||
|
||||
XAUDIO2_BUFFER xaudioBuffer{};
|
||||
xaudioBuffer.pAudioData = (const BYTE*)&realtimeBuffer_[cursor_];
|
||||
xaudioBuffer.AudioBytes = numBytesRendered;
|
||||
|
||||
if FAILED(xaudioVoice->SubmitSourceBuffer(&xaudioBuffer, NULL)) {
|
||||
WARN_LOG(Log::Audio, "XAudioBackend: Failed writing bytes");
|
||||
}
|
||||
cursor_ += numBytesRendered;
|
||||
if (cursor_ >= BUFSIZE) {
|
||||
cursor_ = 0;
|
||||
bytesLeftInBuffer = BUFSIZE;
|
||||
}
|
||||
periodFrames_ = stereoSamplesRendered;
|
||||
}
|
||||
|
||||
SetEvent(exitEvent_);
|
||||
}
|
||||
|
||||
AudioBackend *System_CreateAudioBackend() {
|
||||
// Only one type available on UWP.
|
||||
return new XAudioBackend();
|
||||
|
||||
@@ -195,7 +195,7 @@
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>wbemuuid.lib;dwmapi.lib;winhttp.lib;uxtheme.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;comctl32.lib;dxguid.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>avrt.lib;mmdevapi.lib;wbemuuid.lib;dwmapi.lib;winhttp.lib;uxtheme.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;comctl32.lib;dxguid.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>../ffmpeg/Windows/x86/lib</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -235,7 +235,7 @@
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>wbemuuid.lib;dwmapi.lib;winhttp.lib;uxtheme.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;comctl32.lib;dxguid.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>avrt.lib;mmdevapi.lib;wbemuuid.lib;dwmapi.lib;winhttp.lib;uxtheme.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;comctl32.lib;dxguid.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>../ffmpeg/Windows/x86_64/lib</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
|
||||
@@ -271,7 +271,7 @@
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>wbemuuid.lib;dwmapi.lib;winhttp.lib;uxtheme.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;comctl32.lib;dxguid.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;oleaut32.lib;comdlg32.lib;shell32.lib;user32.lib;gdi32.lib;advapi32.lib;ole32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>avrt.lib;mmdevapi.lib;wbemuuid.lib;dwmapi.lib;winhttp.lib;uxtheme.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;comctl32.lib;dxguid.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;oleaut32.lib;comdlg32.lib;shell32.lib;user32.lib;gdi32.lib;advapi32.lib;ole32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>../ffmpeg/Windows/aarch64/lib</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
|
||||
@@ -309,7 +309,7 @@
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>wbemuuid.lib;dwmapi.lib;winhttp.lib;uxtheme.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;comctl32.lib;dxguid.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>avrt.lib;mmdevapi.lib;wbemuuid.lib;dwmapi.lib;winhttp.lib;uxtheme.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;comctl32.lib;dxguid.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>../ffmpeg/Windows/x86/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
@@ -358,7 +358,7 @@
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>wbemuuid.lib;dwmapi.lib;winhttp.lib;uxtheme.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;comctl32.lib;dxguid.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>avrt.lib;mmdevapi.lib;wbemuuid.lib;dwmapi.lib;winhttp.lib;uxtheme.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;comctl32.lib;dxguid.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>../ffmpeg/Windows/x86_64/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -401,7 +401,7 @@
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>wbemuuid.lib;dwmapi.lib;winhttp.lib;uxtheme.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;comctl32.lib;dxguid.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;oleaut32.lib;comdlg32.lib;shell32.lib;user32.lib;gdi32.lib;advapi32.lib;ole32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>avrt.lib;mmdevapi.lib;wbemuuid.lib;dwmapi.lib;winhttp.lib;uxtheme.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;comctl32.lib;dxguid.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;oleaut32.lib;comdlg32.lib;shell32.lib;user32.lib;gdi32.lib;advapi32.lib;ole32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>../ffmpeg/Windows/aarch64/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
|
||||
+227
-541
@@ -1,583 +1,269 @@
|
||||
#include "stdafx.h"
|
||||
#include <windows.h>
|
||||
#include <mmdeviceapi.h>
|
||||
#include <functiondiscoverykeys_devpkey.h>
|
||||
#include <audioclient.h>
|
||||
#include <avrt.h>
|
||||
#include <comdef.h>
|
||||
#include <atomic>
|
||||
#include <thread>
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
#include <string_view>
|
||||
|
||||
#include <initguid.h>
|
||||
#include "WindowsAudio.h"
|
||||
#include "WASAPIContext.h"
|
||||
#include "Common/Log.h"
|
||||
#include "Common/LogReporting.h"
|
||||
#include "Core/Config.h"
|
||||
#include "Core/Util/AudioFormat.h"
|
||||
#include "Common/Data/Encoding/Utf8.h"
|
||||
|
||||
#include "Common/Thread/ThreadUtil.h"
|
||||
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <Objbase.h>
|
||||
#include <Mmreg.h>
|
||||
#include <MMDeviceAPI.h>
|
||||
#include <AudioClient.h>
|
||||
#include <AudioPolicy.h>
|
||||
#include <wrl/client.h>
|
||||
#include "Functiondiscoverykeys_devpkey.h"
|
||||
|
||||
// Includes some code from https://learn.microsoft.com/en-us/windows/win32/coreaudio/device-events
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma comment(lib, "ole32.lib")
|
||||
#endif
|
||||
|
||||
// Adapted from a MSDN sample.
|
||||
|
||||
using Microsoft::WRL::ComPtr;
|
||||
|
||||
class CMMNotificationClient final : public IMMNotificationClient {
|
||||
public:
|
||||
CMMNotificationClient() {
|
||||
}
|
||||
|
||||
virtual ~CMMNotificationClient() {
|
||||
CoTaskMemFree(currentDevice_);
|
||||
currentDevice_ = nullptr;
|
||||
}
|
||||
|
||||
void SetCurrentDevice(IMMDevice *device) {
|
||||
std::lock_guard<std::mutex> guard(lock_);
|
||||
|
||||
CoTaskMemFree(currentDevice_);
|
||||
currentDevice_ = nullptr;
|
||||
if (!device || FAILED(device->GetId(¤tDevice_))) {
|
||||
currentDevice_ = nullptr;
|
||||
}
|
||||
|
||||
if (currentDevice_) {
|
||||
INFO_LOG(Log::sceAudio, "Switching to WASAPI audio device: '%s'", GetDeviceName(currentDevice_).c_str());
|
||||
}
|
||||
|
||||
deviceChanged_ = false;
|
||||
}
|
||||
|
||||
bool HasDefaultDeviceChanged() const {
|
||||
return deviceChanged_;
|
||||
}
|
||||
|
||||
// IUnknown methods -- AddRef, Release, and QueryInterface
|
||||
ULONG STDMETHODCALLTYPE AddRef() override {
|
||||
return InterlockedIncrement(&_cRef);
|
||||
}
|
||||
|
||||
ULONG STDMETHODCALLTYPE Release() override {
|
||||
ULONG ulRef = InterlockedDecrement(&_cRef);
|
||||
if (0 == ulRef) {
|
||||
delete this;
|
||||
}
|
||||
return ulRef;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, VOID **ppvInterface) override {
|
||||
if (IID_IUnknown == riid) {
|
||||
AddRef();
|
||||
*ppvInterface = (IUnknown*)this;
|
||||
} else if (__uuidof(IMMNotificationClient) == riid) {
|
||||
AddRef();
|
||||
*ppvInterface = (IMMNotificationClient*)this;
|
||||
} else {
|
||||
*ppvInterface = nullptr;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// Callback methods for device-event notifications.
|
||||
|
||||
HRESULT STDMETHODCALLTYPE OnDefaultDeviceChanged(EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId) override {
|
||||
std::lock_guard<std::mutex> guard(lock_);
|
||||
|
||||
if (flow != eRender || role != eConsole) {
|
||||
// Not relevant to us.
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// pwstrDeviceId can be null. We consider that a new device, I think?
|
||||
bool same = currentDevice_ == pwstrDeviceId;
|
||||
if (!same && currentDevice_ && pwstrDeviceId) {
|
||||
same = !wcscmp(currentDevice_, pwstrDeviceId);
|
||||
}
|
||||
if (same) {
|
||||
// Already the current device, nothing to do.
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
deviceChanged_ = true;
|
||||
INFO_LOG(Log::sceAudio, "New default eRender/eConsole WASAPI audio device detected: '%s'", GetDeviceName(pwstrDeviceId).c_str());
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE OnDeviceAdded(LPCWSTR pwstrDeviceId) override {
|
||||
// Ignore.
|
||||
return S_OK;
|
||||
};
|
||||
|
||||
HRESULT STDMETHODCALLTYPE OnDeviceRemoved(LPCWSTR pwstrDeviceId) override {
|
||||
// Ignore.
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE OnDeviceStateChanged(LPCWSTR pwstrDeviceId, DWORD dwNewState) override {
|
||||
// Ignore.
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE OnPropertyValueChanged(LPCWSTR pwstrDeviceId, const PROPERTYKEY key) override {
|
||||
INFO_LOG(Log::sceAudio, "Changed audio device property "
|
||||
"{%8.8x-%4.4x-%4.4x-%2.2x%2.2x-%2.2x%2.2x%2.2x%2.2x%2.2x%2.2x}#%d",
|
||||
(uint32_t)key.fmtid.Data1, key.fmtid.Data2, key.fmtid.Data3,
|
||||
key.fmtid.Data4[0], key.fmtid.Data4[1],
|
||||
key.fmtid.Data4[2], key.fmtid.Data4[3],
|
||||
key.fmtid.Data4[4], key.fmtid.Data4[5],
|
||||
key.fmtid.Data4[6], key.fmtid.Data4[7],
|
||||
(int)key.pid);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
std::string GetDeviceName(LPCWSTR pwstrId)
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
ComPtr<IMMDevice> pDevice;
|
||||
ComPtr<IPropertyStore> pProps;
|
||||
PROPVARIANT varString;
|
||||
PropVariantInit(&varString);
|
||||
|
||||
if (_pEnumerator == NULL)
|
||||
{
|
||||
// Get enumerator for audio endpoint devices.
|
||||
hr = CoCreateInstance(__uuidof(MMDeviceEnumerator),
|
||||
NULL, CLSCTX_INPROC_SERVER,
|
||||
IID_PPV_ARGS(&_pEnumerator));
|
||||
}
|
||||
if (hr == S_OK && _pEnumerator) {
|
||||
hr = _pEnumerator->GetDevice(pwstrId, &pDevice);
|
||||
}
|
||||
if (hr == S_OK && pDevice) {
|
||||
hr = pDevice->OpenPropertyStore(STGM_READ, &pProps);
|
||||
}
|
||||
if (hr == S_OK && pProps) {
|
||||
// Get the endpoint device's friendly-name property.
|
||||
hr = pProps->GetValue(PKEY_Device_FriendlyName, &varString);
|
||||
}
|
||||
|
||||
std::string name = ConvertWStringToUTF8((hr == S_OK) ? varString.pwszVal : L"null device");
|
||||
|
||||
PropVariantClear(&varString);
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
private:
|
||||
std::mutex lock_;
|
||||
LONG _cRef = 1;
|
||||
ComPtr<IMMDeviceEnumerator> _pEnumerator;
|
||||
wchar_t *currentDevice_ = nullptr;
|
||||
bool deviceChanged_ = false;
|
||||
};
|
||||
|
||||
// TODO: Make these adjustable. This is from the example in MSDN.
|
||||
// 200 times/sec = 5ms, pretty good :) Wonder if all computers can handle it though.
|
||||
#define REFTIMES_PER_SEC (10000000/200)
|
||||
#define REFTIMES_PER_MILLISEC (REFTIMES_PER_SEC / 1000)
|
||||
|
||||
WASAPIAudioBackend::WASAPIAudioBackend() : threadData_(0) { }
|
||||
|
||||
WASAPIAudioBackend::~WASAPIAudioBackend() {
|
||||
if (threadData_ == 0) {
|
||||
threadData_ = 1;
|
||||
}
|
||||
|
||||
if (hThread_) {
|
||||
WaitForSingleObject(hThread_, 1000);
|
||||
CloseHandle(hThread_);
|
||||
hThread_ = nullptr;
|
||||
}
|
||||
|
||||
if (threadData_ == 2) {
|
||||
// blah.
|
||||
static std::string ConvertWStringToUTF8(const std::wstring &wstr) {
|
||||
int len = (int)wstr.size();
|
||||
int size = (int)WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), len, 0, 0, NULL, NULL);
|
||||
std::string s;
|
||||
s.resize(size);
|
||||
if (size > 0) {
|
||||
WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), len, &s[0], size, NULL, NULL);
|
||||
}
|
||||
return s;
|
||||
}
|
||||
|
||||
unsigned int WINAPI WASAPIAudioBackend::soundThread(void *param) {
|
||||
WASAPIAudioBackend *backend = (WASAPIAudioBackend *)param;
|
||||
return backend->RunThread();
|
||||
}
|
||||
|
||||
bool WASAPIAudioBackend::Init(StreamCallback callback, void *userdata) {
|
||||
threadData_ = 0;
|
||||
userdata_ = userdata;
|
||||
callback_ = callback;
|
||||
hThread_ = (HANDLE)_beginthreadex(0, 0, soundThread, (void *)this, 0, 0);
|
||||
if (!hThread_)
|
||||
return false;
|
||||
SetThreadPriority(hThread_, THREAD_PRIORITY_ABOVE_NORMAL);
|
||||
return true;
|
||||
}
|
||||
|
||||
// This to be run only on the thread.
|
||||
class WASAPIAudioThread {
|
||||
public:
|
||||
WASAPIAudioThread(std::atomic<int> &threadData, int &sampleRate, StreamCallback &callback)
|
||||
: threadData_(threadData), sampleRate_(sampleRate), callback_(callback) {
|
||||
static std::wstring ConvertUTF8ToWString(const std::string_view source) {
|
||||
int len = (int)source.size();
|
||||
int size = (int)MultiByteToWideChar(CP_UTF8, 0, source.data(), len, NULL, 0);
|
||||
std::wstring str;
|
||||
str.resize(size);
|
||||
if (size > 0) {
|
||||
MultiByteToWideChar(CP_UTF8, 0, source.data(), (int)source.size(), &str[0], size);
|
||||
}
|
||||
~WASAPIAudioThread();
|
||||
|
||||
void Run();
|
||||
|
||||
private:
|
||||
bool ActivateDefaultDevice();
|
||||
bool InitAudioDevice();
|
||||
void ShutdownAudioDevice();
|
||||
bool DetectFormat();
|
||||
bool ValidateFormat(const WAVEFORMATEXTENSIBLE *fmt);
|
||||
bool PrepareFormat();
|
||||
|
||||
std::atomic<int> &threadData_;
|
||||
int &sampleRate_;
|
||||
StreamCallback &callback_;
|
||||
|
||||
ComPtr<IMMDeviceEnumerator> deviceEnumerator_;
|
||||
ComPtr<IMMDevice> device_;
|
||||
ComPtr<IAudioClient> audioInterface_;
|
||||
ComPtr<CMMNotificationClient> notificationClient_;
|
||||
WAVEFORMATEXTENSIBLE *deviceFormat_ = nullptr;
|
||||
ComPtr<IAudioRenderClient> renderClient_;
|
||||
int16_t *shortBuf_ = nullptr;
|
||||
|
||||
enum class Format {
|
||||
UNKNOWN = 0,
|
||||
IEEE_FLOAT = 1,
|
||||
PCM16 = 2,
|
||||
};
|
||||
|
||||
uint32_t numBufferFrames = 0;
|
||||
Format format_ = Format::UNKNOWN;
|
||||
REFERENCE_TIME actualDuration_{};
|
||||
};
|
||||
|
||||
WASAPIAudioThread::~WASAPIAudioThread() {
|
||||
delete [] shortBuf_;
|
||||
shortBuf_ = nullptr;
|
||||
ShutdownAudioDevice();
|
||||
if (notificationClient_ && deviceEnumerator_)
|
||||
deviceEnumerator_->UnregisterEndpointNotificationCallback(notificationClient_.Get());
|
||||
notificationClient_ = nullptr;
|
||||
deviceEnumerator_ = nullptr;
|
||||
return str;
|
||||
}
|
||||
|
||||
bool WASAPIAudioThread::ActivateDefaultDevice() {
|
||||
_assert_(device_ == nullptr);
|
||||
HRESULT hresult = deviceEnumerator_->GetDefaultAudioEndpoint(eRender, eConsole, &device_);
|
||||
if (FAILED(hresult) || device_ == nullptr)
|
||||
return false;
|
||||
|
||||
_assert_(audioInterface_ == nullptr);
|
||||
hresult = device_->Activate(__uuidof(IAudioClient), CLSCTX_ALL, nullptr, &audioInterface_);
|
||||
if (FAILED(hresult) || audioInterface_ == nullptr)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
WASAPIContext::WASAPIContext() : notificationClient_(this) {
|
||||
HRESULT hr = CoCreateInstance(__uuidof(MMDeviceEnumerator), nullptr, CLSCTX_ALL, __uuidof(IMMDeviceEnumerator), (void**)&enumerator_);
|
||||
if (FAILED(hr)) {
|
||||
// Bad!
|
||||
enumerator_ = nullptr;
|
||||
return;
|
||||
}
|
||||
enumerator_->RegisterEndpointNotificationCallback(¬ificationClient_);
|
||||
}
|
||||
|
||||
bool WASAPIAudioThread::InitAudioDevice() {
|
||||
REFERENCE_TIME hnsBufferDuration = REFTIMES_PER_SEC;
|
||||
_assert_(deviceFormat_ == nullptr);
|
||||
HRESULT hresult = audioInterface_->GetMixFormat((WAVEFORMATEX **)&deviceFormat_);
|
||||
if (FAILED(hresult) || !deviceFormat_)
|
||||
return false;
|
||||
WASAPIContext::~WASAPIContext() {
|
||||
if (!enumerator_) {
|
||||
// Nothing can have been happening.
|
||||
return;
|
||||
}
|
||||
Stop();
|
||||
enumerator_->UnregisterEndpointNotificationCallback(¬ificationClient_);
|
||||
enumerator_->Release();
|
||||
}
|
||||
|
||||
if (!DetectFormat()) {
|
||||
// Format unsupported - let's not even try to initialize.
|
||||
return false;
|
||||
void WASAPIContext::EnumerateDevices(std::vector<AudioDeviceDesc> *output, bool captureDevices) {
|
||||
IMMDeviceCollection *collection = nullptr;
|
||||
enumerator_->EnumAudioEndpoints(captureDevices ? eCapture : eRender, DEVICE_STATE_ACTIVE, &collection);
|
||||
|
||||
UINT count = 0;
|
||||
collection->GetCount(&count);
|
||||
|
||||
for (UINT i = 0; i < count; ++i) {
|
||||
IMMDevice *device = nullptr;
|
||||
collection->Item(i, &device);
|
||||
|
||||
IPropertyStore *props = nullptr;
|
||||
device->OpenPropertyStore(STGM_READ, &props);
|
||||
|
||||
PROPVARIANT nameProp;
|
||||
PropVariantInit(&nameProp);
|
||||
props->GetValue(PKEY_Device_FriendlyName, &nameProp);
|
||||
|
||||
LPWSTR id_str = 0;
|
||||
if (SUCCEEDED(device->GetId(&id_str))) {
|
||||
AudioDeviceDesc desc;
|
||||
desc.name = ConvertWStringToUTF8(nameProp.pwszVal);
|
||||
desc.uniqueId = ConvertWStringToUTF8(id_str);
|
||||
output->push_back(desc);
|
||||
CoTaskMemFree(id_str);
|
||||
}
|
||||
|
||||
PropVariantClear(&nameProp);
|
||||
props->Release();
|
||||
device->Release();
|
||||
}
|
||||
|
||||
hresult = audioInterface_->Initialize(AUDCLNT_SHAREMODE_SHARED, 0, hnsBufferDuration, 0, &deviceFormat_->Format, nullptr);
|
||||
if (FAILED(hresult))
|
||||
return false;
|
||||
_assert_(renderClient_ == nullptr);
|
||||
hresult = audioInterface_->GetService(IID_PPV_ARGS(&renderClient_));
|
||||
if (FAILED(hresult) || !renderClient_)
|
||||
return false;
|
||||
|
||||
numBufferFrames = 0;
|
||||
hresult = audioInterface_->GetBufferSize(&numBufferFrames);
|
||||
if (FAILED(hresult) || numBufferFrames == 0)
|
||||
return false;
|
||||
|
||||
sampleRate_ = deviceFormat_->Format.nSamplesPerSec;
|
||||
|
||||
return true;
|
||||
collection->Release();
|
||||
}
|
||||
|
||||
void WASAPIAudioThread::ShutdownAudioDevice() {
|
||||
renderClient_ = nullptr;
|
||||
CoTaskMemFree(deviceFormat_);
|
||||
deviceFormat_ = nullptr;
|
||||
audioInterface_ = nullptr;
|
||||
device_ = nullptr;
|
||||
}
|
||||
bool WASAPIContext::InitOutputDevice(std::string_view uniqueId, LatencyMode latencyMode, bool *revertedToDefault) {
|
||||
Stop();
|
||||
|
||||
bool WASAPIAudioThread::DetectFormat() {
|
||||
if (deviceFormat_ && !ValidateFormat(deviceFormat_)) {
|
||||
// Last chance, let's try to ask for one we support instead.
|
||||
WAVEFORMATEXTENSIBLE fmt{};
|
||||
fmt.Format.cbSize = sizeof(fmt);
|
||||
fmt.Format.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
|
||||
fmt.Format.nChannels = 2;
|
||||
fmt.Format.nSamplesPerSec = 44100;
|
||||
if (deviceFormat_->Format.nSamplesPerSec >= 22050 && deviceFormat_->Format.nSamplesPerSec <= 192000)
|
||||
fmt.Format.nSamplesPerSec = deviceFormat_->Format.nSamplesPerSec;
|
||||
fmt.Format.nBlockAlign = 2 * sizeof(float);
|
||||
fmt.Format.nAvgBytesPerSec = fmt.Format.nSamplesPerSec * fmt.Format.nBlockAlign;
|
||||
fmt.Format.wBitsPerSample = sizeof(float) * 8;
|
||||
fmt.Samples.wReserved = 0;
|
||||
fmt.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
|
||||
fmt.SubFormat = KSDATAFORMAT_SUBTYPE_IEEE_FLOAT;
|
||||
*revertedToDefault = false;
|
||||
|
||||
WAVEFORMATEXTENSIBLE *closest = nullptr;
|
||||
HRESULT hr = audioInterface_->IsFormatSupported(AUDCLNT_SHAREMODE_SHARED, &fmt.Format, (WAVEFORMATEX **)&closest);
|
||||
if (hr == S_OK) {
|
||||
// Okay, great. Let's just use ours.
|
||||
CoTaskMemFree(closest);
|
||||
CoTaskMemFree(deviceFormat_);
|
||||
deviceFormat_ = (WAVEFORMATEXTENSIBLE *)CoTaskMemAlloc(sizeof(fmt));
|
||||
if (deviceFormat_)
|
||||
memcpy(deviceFormat_, &fmt, sizeof(fmt));
|
||||
|
||||
// In case something above gets out of date.
|
||||
return ValidateFormat(deviceFormat_);
|
||||
} else if (hr == S_FALSE && closest != nullptr) {
|
||||
// This means check closest. We'll allow it only if it's less specific on channels.
|
||||
if (ValidateFormat(closest)) {
|
||||
CoTaskMemFree(deviceFormat_);
|
||||
deviceFormat_ = closest;
|
||||
} else {
|
||||
wchar_t guid[256]{};
|
||||
StringFromGUID2(closest->SubFormat, guid, 256);
|
||||
ERROR_LOG_REPORT_ONCE(badfallbackclosest, Log::sceAudio, "WASAPI fallback and closest unsupported (fmt=%04x/%s)", closest->Format.wFormatTag, ConvertWStringToUTF8(guid).c_str());
|
||||
CoTaskMemFree(closest);
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
CoTaskMemFree(closest);
|
||||
if (hr != AUDCLNT_E_DEVICE_INVALIDATED && hr != AUDCLNT_E_SERVICE_NOT_RUNNING)
|
||||
ERROR_LOG_REPORT_ONCE(badfallback, Log::sceAudio, "WASAPI fallback format was unsupported (%08lx)", hr);
|
||||
IMMDevice *device = nullptr;
|
||||
if (uniqueId.empty()) {
|
||||
// Use the default device.
|
||||
if (FAILED(enumerator_->GetDefaultAudioEndpoint(eRender, eConsole, &device))) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WASAPIAudioThread::ValidateFormat(const WAVEFORMATEXTENSIBLE *fmt) {
|
||||
// Don't know if PCM16 ever shows up here, the documentation only talks about float... but let's blindly
|
||||
// try to support it :P
|
||||
format_ = Format::UNKNOWN;
|
||||
if (!fmt)
|
||||
return false;
|
||||
|
||||
if (fmt->Format.wFormatTag == WAVE_FORMAT_EXTENSIBLE) {
|
||||
if (!memcmp(&fmt->SubFormat, &KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, sizeof(fmt->SubFormat))) {
|
||||
if (fmt->Format.nChannels >= 1)
|
||||
format_ = Format::IEEE_FLOAT;
|
||||
} else {
|
||||
wchar_t guid[256]{};
|
||||
StringFromGUID2(fmt->SubFormat, guid, 256);
|
||||
ERROR_LOG_REPORT_ONCE(unexpectedformat, Log::sceAudio, "Got unexpected WASAPI 0xFFFE stream format (%S), expected float!", guid);
|
||||
if (fmt->Format.wBitsPerSample == 16 && fmt->Format.nChannels == 2) {
|
||||
format_ = Format::PCM16;
|
||||
}
|
||||
}
|
||||
} else if (fmt->Format.wFormatTag == WAVE_FORMAT_IEEE_FLOAT) {
|
||||
if (fmt->Format.nChannels >= 1)
|
||||
format_ = Format::IEEE_FLOAT;
|
||||
} else {
|
||||
ERROR_LOG_REPORT_ONCE(unexpectedformat2, Log::sceAudio, "Got unexpected non-extensible WASAPI stream format, expected extensible float!");
|
||||
if (fmt->Format.wBitsPerSample == 16 && fmt->Format.nChannels == 2) {
|
||||
format_ = Format::PCM16;
|
||||
// Use whatever device.
|
||||
std::wstring wId = ConvertUTF8ToWString(uniqueId);
|
||||
if (FAILED(enumerator_->GetDevice(wId.c_str(), &device))) {
|
||||
// Fallback to default device
|
||||
printf("Falling back to default device...\n");
|
||||
*revertedToDefault = true;
|
||||
if (FAILED(enumerator_->GetDefaultAudioEndpoint(eRender, eConsole, &device))) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return format_ != Format::UNKNOWN;
|
||||
}
|
||||
deviceId_ = uniqueId;
|
||||
|
||||
bool WASAPIAudioThread::PrepareFormat() {
|
||||
delete [] shortBuf_;
|
||||
shortBuf_ = nullptr;
|
||||
HRESULT hr = E_FAIL;
|
||||
// Try IAudioClient3 first if not in "safe" mode. It's probably safe anyway, but still, let's use the legacy client as a safe fallback option.
|
||||
if (latencyMode != LatencyMode::Safe) {
|
||||
hr = device->Activate(__uuidof(IAudioClient3), CLSCTX_ALL, nullptr, (void**)&audioClient3_);
|
||||
}
|
||||
if (SUCCEEDED(hr)) {
|
||||
audioClient3_->GetMixFormat(&format_);
|
||||
audioClient3_->GetSharedModeEnginePeriod(format_, &defaultPeriodFrames, &fundamentalPeriodFrames, &minPeriodFrames, &maxPeriodFrames);
|
||||
|
||||
BYTE *pData = nullptr;
|
||||
HRESULT hresult = renderClient_->GetBuffer(numBufferFrames, &pData);
|
||||
if (FAILED(hresult) || !pData)
|
||||
return false;
|
||||
printf("default: %d fundamental: %d min: %d max: %d\n", defaultPeriodFrames, fundamentalPeriodFrames, minPeriodFrames, maxPeriodFrames);
|
||||
printf("initializing with %d frame period at %d Hz, meaning %0.1fms\n", (int)minPeriodFrames, (int)format_->nSamplesPerSec, FramesToMs(minPeriodFrames, format_->nSamplesPerSec));
|
||||
|
||||
const int numSamples = numBufferFrames * deviceFormat_->Format.nChannels;
|
||||
if (format_ == Format::IEEE_FLOAT) {
|
||||
memset(pData, 0, sizeof(float) * numSamples);
|
||||
// This buffer is always stereo - PPSSPP writes to it.
|
||||
shortBuf_ = new short[numBufferFrames * 2];
|
||||
} else if (format_ == Format::PCM16) {
|
||||
memset(pData, 0, sizeof(short) * numSamples);
|
||||
audioEvent_ = CreateEvent(nullptr, FALSE, FALSE, nullptr);
|
||||
HRESULT result = audioClient3_->InitializeSharedAudioStream(
|
||||
AUDCLNT_STREAMFLAGS_EVENTCALLBACK,
|
||||
minPeriodFrames,
|
||||
format_,
|
||||
nullptr
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
printf("Error initializing shared audio stream: %08x", result);
|
||||
audioClient3_->Release();
|
||||
device->Release();
|
||||
audioClient3_ = nullptr;
|
||||
device = nullptr;
|
||||
return false;
|
||||
}
|
||||
actualPeriodFrames_ = minPeriodFrames;
|
||||
|
||||
audioClient3_->GetBufferSize(&reportedBufferSize_);
|
||||
audioClient3_->SetEventHandle(audioEvent_);
|
||||
audioClient3_->GetService(__uuidof(IAudioRenderClient), (void**)&renderClient_);
|
||||
} else {
|
||||
// Fallback to IAudioClient (older OS)
|
||||
device->Activate(__uuidof(IAudioClient), CLSCTX_ALL, nullptr, (void**)&audioClient_);
|
||||
|
||||
audioClient_->GetMixFormat(&format_);
|
||||
|
||||
// Get engine period info
|
||||
REFERENCE_TIME defaultPeriod = 0, minPeriod = 0;
|
||||
audioClient_->GetDevicePeriod(&defaultPeriod, &minPeriod);
|
||||
|
||||
audioEvent_ = CreateEvent(nullptr, FALSE, FALSE, nullptr);
|
||||
|
||||
const REFERENCE_TIME duration = minPeriod;
|
||||
HRESULT hr = audioClient_->Initialize(
|
||||
AUDCLNT_SHAREMODE_SHARED,
|
||||
AUDCLNT_STREAMFLAGS_EVENTCALLBACK,
|
||||
duration, // This is a minimum, the result might be larger. We use GetBufferSize to check.
|
||||
0, // ref duration, always 0 in shared mode.
|
||||
format_,
|
||||
nullptr
|
||||
);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
printf("ERROR: Failed to initialize audio with all attempted buffer sizes\n");
|
||||
audioClient_->Release();
|
||||
device->Release();
|
||||
audioClient_ = nullptr;
|
||||
device = nullptr;
|
||||
return false;
|
||||
}
|
||||
audioClient_->GetBufferSize(&reportedBufferSize_);
|
||||
actualPeriodFrames_ = reportedBufferSize_; // we don't have a better estimate.
|
||||
audioClient_->SetEventHandle(audioEvent_);
|
||||
audioClient_->GetService(__uuidof(IAudioRenderClient), (void**)&renderClient_);
|
||||
}
|
||||
|
||||
hresult = renderClient_->ReleaseBuffer(numBufferFrames, 0);
|
||||
if (FAILED(hresult))
|
||||
return false;
|
||||
latencyMode_ = latencyMode;
|
||||
|
||||
actualDuration_ = (REFERENCE_TIME)((double)REFTIMES_PER_SEC * numBufferFrames / deviceFormat_->Format.nSamplesPerSec);
|
||||
Start();
|
||||
|
||||
device->Release();
|
||||
return true;
|
||||
}
|
||||
|
||||
void WASAPIAudioThread::Run() {
|
||||
// Adapted from http://msdn.microsoft.com/en-us/library/windows/desktop/dd316756(v=vs.85).aspx
|
||||
void WASAPIContext::Start() {
|
||||
running_ = true;
|
||||
audioThread_ = std::thread([this]() { AudioLoop(); });
|
||||
}
|
||||
|
||||
_assert_(deviceEnumerator_ == nullptr);
|
||||
HRESULT hresult = CoCreateInstance(__uuidof(MMDeviceEnumerator),
|
||||
nullptr, /* Object is not created as the part of the aggregate */
|
||||
CLSCTX_ALL, IID_PPV_ARGS(&deviceEnumerator_));
|
||||
void WASAPIContext::Stop() {
|
||||
running_ = false;
|
||||
if (audioClient_) audioClient_->Stop();
|
||||
if (audioEvent_) SetEvent(audioEvent_);
|
||||
if (audioThread_.joinable()) audioThread_.join();
|
||||
|
||||
if (FAILED(hresult) || deviceEnumerator_ == nullptr)
|
||||
return;
|
||||
if (renderClient_) { renderClient_->Release(); renderClient_ = nullptr; }
|
||||
if (audioClient_) { audioClient_->Release(); audioClient_ = nullptr; }
|
||||
if (audioEvent_) { CloseHandle(audioEvent_); audioEvent_ = nullptr; }
|
||||
if (format_) { CoTaskMemFree(format_); format_ = nullptr; }
|
||||
}
|
||||
|
||||
if (!ActivateDefaultDevice()) {
|
||||
ERROR_LOG(Log::sceAudio, "WASAPI: Could not activate default device");
|
||||
return;
|
||||
}
|
||||
|
||||
notificationClient_ = new CMMNotificationClient();
|
||||
notificationClient_->SetCurrentDevice(device_.Get());
|
||||
hresult = deviceEnumerator_->RegisterEndpointNotificationCallback(notificationClient_.Get());
|
||||
if (FAILED(hresult)) {
|
||||
// Let's just keep going, but release the client since it doesn't work.
|
||||
notificationClient_ = nullptr;
|
||||
}
|
||||
|
||||
if (!InitAudioDevice()) {
|
||||
ERROR_LOG(Log::sceAudio, "WASAPI: Could not init audio device");
|
||||
return;
|
||||
}
|
||||
if (!PrepareFormat()) {
|
||||
ERROR_LOG(Log::sceAudio, "WASAPI: Could not find a suitable audio output format");
|
||||
return;
|
||||
}
|
||||
|
||||
hresult = audioInterface_->Start();
|
||||
if (FAILED(hresult)) {
|
||||
ERROR_LOG(Log::sceAudio, "WASAPI: Failed to start audio stream");
|
||||
return;
|
||||
}
|
||||
|
||||
DWORD flags = 0;
|
||||
while (flags != AUDCLNT_BUFFERFLAGS_SILENT) {
|
||||
Sleep((DWORD)(actualDuration_ / REFTIMES_PER_MILLISEC / 2));
|
||||
|
||||
uint32_t pNumPaddingFrames = 0;
|
||||
hresult = audioInterface_->GetCurrentPadding(&pNumPaddingFrames);
|
||||
if (FAILED(hresult)) {
|
||||
// What to do?
|
||||
pNumPaddingFrames = 0;
|
||||
}
|
||||
uint32_t pNumAvFrames = numBufferFrames - pNumPaddingFrames;
|
||||
|
||||
BYTE *pData = nullptr;
|
||||
hresult = renderClient_->GetBuffer(pNumAvFrames, &pData);
|
||||
if (FAILED(hresult) || pData == nullptr) {
|
||||
// What to do?
|
||||
} else if (pNumAvFrames) {
|
||||
int chans = deviceFormat_->Format.nChannels;
|
||||
switch (format_) {
|
||||
case Format::IEEE_FLOAT:
|
||||
callback_(shortBuf_, pNumAvFrames, sampleRate_, nullptr);
|
||||
if (chans == 1) {
|
||||
float *ptr = (float *)pData;
|
||||
memset(ptr, 0, pNumAvFrames * chans * sizeof(float));
|
||||
for (uint32_t i = 0; i < pNumAvFrames; i++) {
|
||||
ptr[i * chans + 0] = 0.5f * ((float)shortBuf_[i * 2] + (float)shortBuf_[i * 2 + 1]) * (1.0f / 32768.0f);
|
||||
}
|
||||
} else if (chans == 2) {
|
||||
ConvertS16ToF32((float *)pData, shortBuf_, pNumAvFrames * chans);
|
||||
} else if (chans > 2) {
|
||||
float *ptr = (float *)pData;
|
||||
memset(ptr, 0, pNumAvFrames * chans * sizeof(float));
|
||||
for (uint32_t i = 0; i < pNumAvFrames; i++) {
|
||||
ptr[i * chans + 0] = (float)shortBuf_[i * 2] * (1.0f / 32768.0f);
|
||||
ptr[i * chans + 1] = (float)shortBuf_[i * 2 + 1] * (1.0f / 32768.0f);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Format::PCM16:
|
||||
callback_((short *)pData, pNumAvFrames, sampleRate_, nullptr);
|
||||
break;
|
||||
case Format::UNKNOWN:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (threadData_ != 0) {
|
||||
flags = AUDCLNT_BUFFERFLAGS_SILENT;
|
||||
}
|
||||
|
||||
if (!FAILED(hresult) && pData) {
|
||||
hresult = renderClient_->ReleaseBuffer(pNumAvFrames, flags);
|
||||
if (FAILED(hresult)) {
|
||||
// Not much to do here either...
|
||||
}
|
||||
}
|
||||
|
||||
// Check if we should use a new device.
|
||||
if (notificationClient_ && notificationClient_->HasDefaultDeviceChanged() && g_Config.bAutoAudioDevice) {
|
||||
hresult = audioInterface_->Stop();
|
||||
ShutdownAudioDevice();
|
||||
|
||||
if (!ActivateDefaultDevice()) {
|
||||
ERROR_LOG(Log::sceAudio, "WASAPI: Could not activate default device");
|
||||
// TODO: Return to the old device here?
|
||||
return;
|
||||
}
|
||||
notificationClient_->SetCurrentDevice(device_.Get());
|
||||
if (!InitAudioDevice()) {
|
||||
ERROR_LOG(Log::sceAudio, "WASAPI: Could not init audio device");
|
||||
return;
|
||||
}
|
||||
if (!PrepareFormat()) {
|
||||
ERROR_LOG(Log::sceAudio, "WASAPI: Could not find a suitable audio output format");
|
||||
return;
|
||||
}
|
||||
|
||||
hresult = audioInterface_->Start();
|
||||
if (FAILED(hresult)) {
|
||||
ERROR_LOG(Log::sceAudio, "WASAPI: Failed to start audio stream");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Wait for last data in buffer to play before stopping.
|
||||
Sleep((DWORD)(actualDuration_ / REFTIMES_PER_MILLISEC / 2));
|
||||
|
||||
hresult = audioInterface_->Stop();
|
||||
if (FAILED(hresult)) {
|
||||
ERROR_LOG(Log::sceAudio, "WASAPI: Failed to stop audio stream");
|
||||
void WASAPIContext::FrameUpdate(bool allowAutoChange) {
|
||||
if (deviceId_.empty() && defaultDeviceChanged_ && allowAutoChange) {
|
||||
defaultDeviceChanged_ = false;
|
||||
Stop();
|
||||
Start();
|
||||
}
|
||||
}
|
||||
|
||||
int WASAPIAudioBackend::RunThread() {
|
||||
HRESULT hr = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
|
||||
_dbg_assert_(SUCCEEDED(hr));
|
||||
SetCurrentThreadName("WASAPI_audio");
|
||||
|
||||
if (threadData_ == 0) {
|
||||
// This will free everything once it's done.
|
||||
WASAPIAudioThread renderer(threadData_, sampleRate_, callback_);
|
||||
renderer.Run();
|
||||
void WASAPIContext::AudioLoop() {
|
||||
DWORD taskID = 0;
|
||||
HANDLE mmcssHandle = NULL;
|
||||
if (latencyMode_ == LatencyMode::Aggressive) {
|
||||
mmcssHandle = AvSetMmThreadCharacteristics(L"Pro Audio", &taskID);
|
||||
}
|
||||
|
||||
threadData_ = 2;
|
||||
CoUninitialize();
|
||||
return 0;
|
||||
if (audioClient3_) {
|
||||
audioClient3_->Start();
|
||||
} else {
|
||||
audioClient_->Start();
|
||||
}
|
||||
|
||||
double phase = 0.0;
|
||||
|
||||
while (running_) {
|
||||
DWORD result = WaitForSingleObject(audioEvent_, INFINITE);
|
||||
if (result != WAIT_OBJECT_0) {
|
||||
// Something bad happened.
|
||||
break;
|
||||
}
|
||||
|
||||
UINT32 padding = 0, available = 0;
|
||||
if (audioClient3_)
|
||||
audioClient3_->GetCurrentPadding(&padding), audioClient3_->GetBufferSize(&available);
|
||||
else
|
||||
audioClient_->GetCurrentPadding(&padding), audioClient_->GetBufferSize(&available);
|
||||
|
||||
UINT32 framesToWrite = available - padding;
|
||||
BYTE* buffer = nullptr;
|
||||
if (framesToWrite > 0 && SUCCEEDED(renderClient_->GetBuffer(framesToWrite, &buffer))) {
|
||||
callback_((float *)buffer, framesToWrite, 2, format_->nSamplesPerSec, userdata_);
|
||||
renderClient_->ReleaseBuffer(framesToWrite, 0);
|
||||
}
|
||||
|
||||
// In the old mode, we just estimate the "actualPeriodFrames_" from the framesToWrite.
|
||||
if (audioClient_ && framesToWrite < actualPeriodFrames_) {
|
||||
actualPeriodFrames_ = framesToWrite;
|
||||
}
|
||||
}
|
||||
|
||||
if (audioClient3_) {
|
||||
audioClient3_->Stop();
|
||||
} else {
|
||||
audioClient_->Stop();
|
||||
}
|
||||
|
||||
if (mmcssHandle) {
|
||||
AvRevertMmThreadCharacteristics(mmcssHandle);
|
||||
}
|
||||
}
|
||||
|
||||
+79
-16
@@ -3,26 +3,89 @@
|
||||
#include <atomic>
|
||||
#include "WindowsAudio.h"
|
||||
|
||||
// This should only be included from WindowsAudio.cpp and WASAPIStream.cpp.
|
||||
#include <windows.h>
|
||||
#include <mmdeviceapi.h>
|
||||
#include <audioclient.h>
|
||||
#include <cmath>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
|
||||
class WASAPIAudioBackend : public AudioBackend {
|
||||
class WASAPIContext : public AudioBackend {
|
||||
public:
|
||||
WASAPIAudioBackend();
|
||||
~WASAPIAudioBackend();
|
||||
WASAPIContext();
|
||||
~WASAPIContext();
|
||||
|
||||
bool Init(StreamCallback callback, void *userdata) override; // If fails, can safely delete the object
|
||||
int SampleRate() const override { return sampleRate_; }
|
||||
int PeriodFrames() const override { return periodFrames_; } // amount of frames normally requested
|
||||
void FrameUpdate() override {}
|
||||
void SetRenderCallback(RenderCallback callback, void *userdata) override {
|
||||
callback_ = callback;
|
||||
userdata_ = userdata;
|
||||
}
|
||||
|
||||
void EnumerateDevices(std::vector<AudioDeviceDesc> *outputDevices, bool captureDevices = false);
|
||||
|
||||
bool InitOutputDevice(std::string_view uniqueId, LatencyMode latencyMode, bool *revertedToDefault);
|
||||
|
||||
void FrameUpdate(bool allowAutoChange) override;
|
||||
|
||||
int PeriodFrames() const override { return actualPeriodFrames_; } // NOTE: This may have the wrong value (too large) until audio has started playing.
|
||||
int BufferSize() const override { return reportedBufferSize_; }
|
||||
int SampleRate() const override { return format_->nSamplesPerSec; }
|
||||
|
||||
// Implements device change notifications
|
||||
class DeviceNotificationClient : public IMMNotificationClient {
|
||||
public:
|
||||
DeviceNotificationClient(WASAPIContext *engine) : engine_(engine) {}
|
||||
ULONG STDMETHODCALLTYPE AddRef() override { return 1; }
|
||||
ULONG STDMETHODCALLTYPE Release() override { return 1; }
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID iid, void** ppv) override {
|
||||
if (iid == __uuidof(IUnknown) || iid == __uuidof(IMMNotificationClient)) {
|
||||
*ppv = static_cast<IMMNotificationClient*>(this);
|
||||
return S_OK;
|
||||
}
|
||||
*ppv = nullptr;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE OnDefaultDeviceChanged(EDataFlow flow, ERole role, LPCWSTR) override {
|
||||
if (flow == eRender && role == eConsole) {
|
||||
// PostMessage(hwnd, WM_APP + 1, 0, 0);
|
||||
engine_->defaultDeviceChanged_ = true;
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE OnDeviceAdded(LPCWSTR) override { return S_OK; }
|
||||
HRESULT STDMETHODCALLTYPE OnDeviceRemoved(LPCWSTR) override { return S_OK; }
|
||||
HRESULT STDMETHODCALLTYPE OnDeviceStateChanged(LPCWSTR, DWORD) override { return S_OK; }
|
||||
HRESULT STDMETHODCALLTYPE OnPropertyValueChanged(LPCWSTR, const PROPERTYKEY) override { return S_OK; }
|
||||
private:
|
||||
WASAPIContext *engine_;
|
||||
};
|
||||
|
||||
private:
|
||||
int RunThread();
|
||||
static unsigned int WINAPI soundThread(void *param);
|
||||
void Start();
|
||||
void Stop();
|
||||
|
||||
HANDLE hThread_ = nullptr;
|
||||
StreamCallback callback_ = nullptr;
|
||||
int sampleRate_ = 0;
|
||||
int periodFrames_ = 0;
|
||||
void *userdata_ = 0;
|
||||
std::atomic<int> threadData_{};
|
||||
void AudioLoop();
|
||||
|
||||
// Only one of these can be non-null at a time. Check audioClient3 to determine if it's being used.
|
||||
IAudioClient3 *audioClient3_ = nullptr;
|
||||
IAudioClient *audioClient_ = nullptr;
|
||||
|
||||
IAudioRenderClient* renderClient_ = nullptr;
|
||||
WAVEFORMATEX *format_ = nullptr;
|
||||
HANDLE audioEvent_ = nullptr;
|
||||
std::thread audioThread_;
|
||||
UINT32 defaultPeriodFrames = 0, fundamentalPeriodFrames = 0, minPeriodFrames = 0, maxPeriodFrames = 0;
|
||||
std::atomic<bool> running_ = true;
|
||||
UINT32 actualPeriodFrames_ = 0; // may not be the requested.
|
||||
UINT32 reportedBufferSize_ = 0;
|
||||
IMMDeviceEnumerator *enumerator_ = nullptr;
|
||||
DeviceNotificationClient notificationClient_;
|
||||
RenderCallback callback_{};
|
||||
void *userdata_ = nullptr;
|
||||
LatencyMode latencyMode_ = LatencyMode::Aggressive;
|
||||
std::string deviceId_;
|
||||
std::atomic<bool> defaultDeviceChanged_{};
|
||||
};
|
||||
|
||||
@@ -3,5 +3,5 @@
|
||||
#include "WASAPIContext.h"
|
||||
|
||||
AudioBackend *System_CreateAudioBackend() {
|
||||
return new WASAPIAudioBackend();
|
||||
return new WASAPIContext();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user