Merge branch 'master' of git://github.com/hrydgard/ppsspp

This commit is contained in:
ufdada
2013-04-21 20:01:46 +02:00
10 changed files with 246 additions and 123 deletions
+2 -1
View File
@@ -103,8 +103,9 @@ public:
ge_pending_cb.pop_front();
gpu->InterruptEnd(intrdata.listid);
// Seen in GoW.
if (subintr >= 0)
WARN_LOG(HLE, "Ignoring interrupt for display list %d, already been released.", intrdata.listid);
DEBUG_LOG(HLE, "Ignoring interrupt for display list %d, already been released.", intrdata.listid);
return false;
}
+6 -2
View File
@@ -929,13 +929,14 @@ void TransformDrawEngine::DecodeVerts() {
}
}
int vertexCount = indexUpperBound - indexLowerBound + 1;
// 3. Decode that range of vertex data.
dec_->DecodeVerts(decoded + collectedVerts * (int)dec_->GetDecVtxFmt().stride,
dc.verts, indexLowerBound, indexUpperBound);
collectedVerts += indexUpperBound - indexLowerBound + 1;
collectedVerts += vertexCount;
// 4. Advance indexgen vertex counter.
indexGen.Advance(indexUpperBound - indexLowerBound + 1);
indexGen.Advance(vertexCount);
i = lastMatch;
}
}
@@ -1215,6 +1216,9 @@ rotateVBO:
DecodeVerts();
gpuStats.numUncachedVertsDrawn += indexGen.VertexCount();
prim = indexGen.Prim();
// Undo the strip optimization, not supported by the SW code yet.
if (prim == GE_PRIM_TRIANGLE_STRIP)
prim = GE_PRIM_TRIANGLES;
DEBUG_LOG(G3D, "Flush prim %i SW! %i verts in one go", prim, indexGen.VertexCount());
SoftwareTransformAndDraw(
+7 -4
View File
@@ -367,7 +367,6 @@ bool GPUCommon::InterpretList(DisplayList &list)
double start = time_now_d();
currentList = &list;
u32 op = 0;
prev = 0;
gpuState = GPUSTATE_RUNNING;
// I don't know if this is the correct place to zero this, but something
@@ -390,6 +389,7 @@ bool GPUCommon::InterpretList(DisplayList &list)
list.state = PSP_GE_DL_STATE_RUNNING;
list.interrupted = false;
const bool dumpThisFrame = dumpThisFrame_;
while (gpuState == GPUSTATE_RUNNING)
{
if (list.pc == list.stall)
@@ -410,8 +410,9 @@ bool GPUCommon::InterpretList(DisplayList &list)
u32 diff = op ^ gstate.cmdmem[cmd];
PreExecuteOp(op, diff);
// TODO: Add a compiler flag to remove stuff like this at very-final build time.
if (dumpThisFrame_) {
if (dumpThisFrame) {
char temp[256];
u32 prev = Memory::ReadUnchecked_U32(list.pc - 4);
GeDisassembleOp(list.pc, op, prev, temp);
NOTICE_LOG(HLE, "%s", temp);
}
@@ -420,7 +421,6 @@ bool GPUCommon::InterpretList(DisplayList &list)
ExecuteOp(op, diff);
list.pc += 4;
prev = op;
}
UpdateCycles(list.pc - 4, list.pc);
@@ -549,7 +549,8 @@ void GPUCommon::ExecuteOp(u32 op, u32 diff) {
// Processed in GE_END.
break;
case GE_CMD_END:
case GE_CMD_END: {
u32 prev = Memory::ReadUnchecked_U32(currentList->pc - 4);
UpdateCycles(currentList->pc);
switch (prev >> 24) {
case GE_CMD_SIGNAL:
@@ -675,6 +676,7 @@ void GPUCommon::ExecuteOp(u32 op, u32 diff) {
break;
}
break;
}
default:
DEBUG_LOG(G3D,"DL Unknown: %08x @ %08x", op, currentList == NULL ? 0 : currentList->pc);
@@ -697,6 +699,7 @@ void GPUCommon::DoState(PointerWrap &p) {
currentList = &dls[currentID];
}
p.Do(interruptRunning);
u32 prev; // TODO: kill. just didn't want to break states right now...
p.Do(prev);
p.Do(gpuState);
p.Do(isbreak);
-1
View File
@@ -41,7 +41,6 @@ protected:
DisplayListQueue dlQueue;
bool interruptRunning;
u32 prev;
GPUState gpuState;
bool isbreak;
u64 drawCompleteTicks;
+6 -1
View File
@@ -291,11 +291,15 @@ void MenuScreen::render() {
color = whiteAlpha(ease((time_now_d() - ginfo->timeIconWasLoaded) * 2));
}
if (UITextureButton(ctx, (int)GEN_ID_LOOP(i), vgrid_recent, textureButtonWidth, textureButtonHeight, ginfo->iconTexture, ALIGN_LEFT, color, I_DROP_SHADOW)) {
UIEnd();
screenManager()->switchScreen(new EmuScreen(g_Config.recentIsos[i]));
return;
}
} else {
if (UIButton((int)GEN_ID_LOOP(i), vgrid_recent, textureButtonWidth, textureButtonHeight, filename.c_str(), ALIGN_LEFT)) {
UIEnd();
screenManager()->switchScreen(new EmuScreen(g_Config.recentIsos[i]));
return;
}
}
}
@@ -900,8 +904,9 @@ void FileSelectScreen::render() {
ILOG("Selected: %i : %s", list_.selected, boot_filename.c_str());
list_.selected = -1;
g_Config.Save();
UIEnd();
screenManager()->switchScreen(new EmuScreen(boot_filename));
return;
}
}
+1
View File
@@ -99,6 +99,7 @@ void UIShader_Prepare()
glstate.blend.enable();
glstate.blendFunc.set(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glstate.blendEquation.set(GL_FUNC_ADD);
glstate.depthWrite.set(GL_TRUE);
glstate.colorMask.set(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+84
View File
@@ -0,0 +1,84 @@
[MainMenu]
Load = Cargar
Settings = Configuración
Credits = Créditos
Exit = Salir
Recent = Recientes
[System]
Language = Lenguaje
System Settings = Config. del systema
Dynarec = Dynarec (JIT)
Fast Memory = Fast Memory (inestable)
Show Debug Statistics = Mostrar est. de depuración
Show FPS = Mostrar FPS
Encrypt Save = Cifrar Guardado
12HR Time Format = Formato 12HR
[Graphics]
Stretch to Display = Estrechar a la pantalla
Hardware Transform = Transformar Hardware
Buffered Rendering = Buffered Rendering
Frame Skipping = Salto de Frames
Media Engine = Motor MultiMedia
Graphics Settings = Config. Gráfica
Vertex Cache = Vertex Cache
Stream VBO = Stream VBO
Linear Filtering = Filtro Linear
Mipmapping = Mipmapping
2x = 2x Doblado de Resolución
Draw Wireframe = Draw Wireframe
[Pause]
Save State = Grabar Estado
Load State = Cargar Estado
Continue = Continuar
Settings = Configuración
Back to Menu = Volver al menú
[MainSettings]
Settings = Configuración
Audio = Audio
AudioDesc = Ajustar Config. Sonora
Graphics = Gráficos
GraphicsDesc = Ajustar Opciones Gráficas
System = Systema
SystemDesc = Encender Dynarec (JIT), Fast Memory
Controls = Controles
ControlsDesc = Controles en pantalla, Botones Grandes
Developer = Desarollo
DeveloperDesc = Opciones de desarrollo
[Developer]
Developer Tools = Herramientas de Desarrollo
Load language ini = Cargar lenguaje ini
Save language ini = Guardar lenguaje ini
Run CPU tests = Realizar tests de CPU
Dump frame to log = Dump frame to log
[Audio]
Audio Settings = Config. Sonora
Enable Sound = Activar Sonido
[Controls]
Controls Settings = Config. de Controles
OnScreen = Controles en pantalla
Large Controls = Botones Grandes
Show Analog Stick = Mostrar Palanca Análoga
Tilt = Inclinación Análoga (horizontal)
[General]
Back = Atras
Up = Arriba
[Dialog]
Back = Atras
Yes = Si
No = No
Enter = Confirmar
Select = Seleccionar
Delete = Borrar
Start = Comenzar
Finish = Terminar
Shift = Shift
New Save = Nuevos datos
Do you want to overwrite the data? = ¿Quiere reemplazar estos datos?
Saving = Grabando\nPor Favor espere...
Save completed = Grabado terminado
Loading = Cargando\nPor favor espere...
Load completed = Cargado terminado
There is no data = No hay datos
DeleteConfirm = Estos datos seran borrados.\n¿Está seguro/a qué quiere continuar?
Deleting = Borrando\nPor favor espere...
Delete completed = Borrado terminado
+67 -41
View File
@@ -1,59 +1,85 @@
[MainMenu]
Credits = Crediti
Exit = Uscita
Load = Carica...
Settings = Impostazioni
Credits = Crediti
Exit = Uscita
Recent = Recente
[Developer]
Dump frame to log = Registra frame nel log
Load language ini = Carica ini del linguaggio
Run CPU tests = Inizia test CPU
Save language ini = Salva ini del linguaggio
Developer Tools = Strumenti Sviluppatori
[General]
Back = Torna
[MainSettings]
Audio = Audio
AudioDesc = Regola Impostazioni Audio
Controls = Controlli
ControlsDesc = Comandi Sullo Schermo, Pulsanti Larghi
Developer = Sviluppatore
DeveloperDesc = Avvia Test CPU, Registra Log Frame Successivo
Graphics = Grafica
GraphicsDesc = Cambia Impostazioni Grafiche
Settings = Impostazioni
System = Sistema
SystemDesc = Attiva Dynarec (JIT), Fast Memory
[System]
Language = Lingua
System Settings = Impostazioni Sistema
Dynarec = Dynarec (JIT)
Fast Memory = Fast Memory (instabile)
Show Debug Statistics = Mostra Statistiche Debug
Show FPS = Mostra FPS
Button X is Enter = Il tasto X è Enter
Encrypt Save = Salvataggio Criptato
12HR Time Format = Sistema Orario 12 Ore
System Settings = Impostazioni Sistema
[Graphics]
Stretch to Display = Adatta allo Schermo
Hardware Transform = Trasformazione Hardware
Buffered Rendering = Rendering a Tratti
Frame Skipping = Salto Frame
Media Engine = Media Engine
Graphics Settings = Impostazioni Grafiche
Vertex Cache = Cache Vertex
Stream VBO = Flusso VBO
Linear Filtering = Filtraggio Lineare
Mipmapping = Mipmapping
2X = 2x Risoluzione Render
Draw Wireframe = Mostra Wireframe (sperimentale)
[Pause]
Save State = Salva Stato
Load State = Carica Stato
Continue = Continua
Settings = Impostazioni
Back to Menu = Torna al Menu
[MainSettings]
Settings = Impostazioni
Audio = Audio
AudioDesc = Regola Impostazioni Audio
Graphics = Grafica
GraphicsDesc = Cambia Impostazioni Grafiche
System = Sistema
SystemDesc = Attiva Dynarec (JIT), Fast Memory
Controls = Controlli
ControlsDesc = Comandi Sullo Schermo, Pulsanti Larghi
Developer = Sviluppatore
DeveloperDesc = Test CPU, Crea Log Frame Successivo
[Developer]
Developer Tools = Strumenti Sviluppatori
Load language ini = Carica ini del linguaggio
Save language ini = Salva ini del linguaggio
Run CPU tests = Fai test CPU
Dump frame to log = Registra frame nel log
[Audio]
Audio Settings = Impostazioni Audio
Enable Sound = Attiva Suono
[Controls]
Controls Settings = Impostazioni Controlli
OnScreen = Comandi Tattili Sullo Schermo
Large Controls = Comandi Larghi
Show Analog Stick = Mostra Stick Analogico
Tilt = Inclina ad Analogico (orizzontale)
[Graphics]
Draw Wireframe = Mostra Wireframe
2X = 2x Risoluzione Render
Buffered Rendering = Rendering a Tratti
Frame Skipping = Salto Frame
Graphics Settings = Impostazioni Grafiche
Hardware Transform = Trasformazione Hardware
Linear Filtering = Filtraggio Lineare
Media Engine = Media Engine
Mipmapping = Mipmapping
Stream VBO = Flusso VBO
Vertex Cache = Cache Vertex
Stretch to Display = Allarga allo Schermo
[Pause]
Back to Menu = Torna al Menu
Continue = Continua
Load State = Carica Stato
Save State = Salva Stato
[General]
Back = Torna
Up = Su
[Dialog]
Back = Torna
Yes = Si
No = No
Enter = Entra
Select = Seleziona
Delete = Elimina
Start = Inizia
Finish = Fine
Shift = Cambio
New Save = Nuovo Salvataggio
Do you want to overwrite the data? = Vuoi sovrascrivere i dati?
Saving = Salvataggio\nAttendere...
Save completed = Salvataggio completato
Loading = Caricamento\nAttendere...
Load completed = Caricamento completato
There is no data = Non ci sono dati
DeleteConfirm = Questo salvataggio sara eliminato.\nSiete sicuri di voler continuare?
Deleting = Eliminazione\nAttendere...
Delete completed = Eliminazione completata
+72 -72
View File
@@ -1,84 +1,84 @@
[MainMenu]
Credits = Credits
Exit = Afsluiten
Load = Laden...
Settings = Instellingen
Recent = Recent gespeeld
Credits = Credits
Exit = Afsluiten
Recent = Recent
[System]
Language = Taal
System Settings = Systeeminstellingen
Dynarec = Dynarec (JIT)
Fast Memory = Fast Memory (onstabiel)
Show Debug Statistics = Debugstatistieken tonen
Show FPS = FPS tonen
Encrypt Save = Opslagdata versleutelen
12HR Time Format = 12-uur tijdsformaat
[Graphics]
Stretch to Display = Uitrekken naar scherm
Hardware Transform = Hardwaretransformatie
Buffered Rendering = Gebufferd renderen
Frame Skipping = Frames overslaan
Media Engine = Media-engine
Graphics Settings = Grafische instellingen
Vertex Cache = Vertex Cache
Stream VBO = VBO streamen
Linear Filtering = Lineaire filter
Mipmapping = Mipmapping
2X = Renderresolutie x2
Draw Wireframe = Draadmodel tekenen
[Pause]
Save State = Opslagpunt opslaan
Load State = Opslagpunt laden
Continue = Doorgaan
Settings = Instellingen
Back to Menu = Terug naar menu
[MainSettings]
Settings = Instellingen
Audio = Geluid
AudioDesc = Pas de geluidsinstellingen aan
Graphics = Grafisch
GraphicsDesc = Pas de grafische instellingen aan
System = Systeem
SystemDesc = Zet Dynarec (JIT) aan, Fast Memory
Controls = Besturing
ControlsDesc = Schermbesturing, grote knoppen
Developer = Ontwikkelaar
DeveloperDesc = Voer CPU-test uit, plaats frame in log
[Developer]
Dump frame to log = Dump beeld naar log
Load language ini = Laad taal ini
Run CPU tests = Begin CPU testen
Save language ini = Sla taal ini op
Developer Tools = Ontwikkelaars tools
Developer Tools = Ontwikkelaarsopties
Load language ini = Taal-ini laden
Save language ini = Taal-ini opslaan
Run CPU tests = CPU-testen uitvoeren
Dump frame to log = Frame in logboek plaatsen
[Audio]
Audio Settings = Geluidsinstellingen
Enable Sound = Geluid inschakelen
[Controls]
Controls Settings = Besturingsinstellingen
OnScreen = Aanraakbesturing op het scherm
Large Controls = Grote knoppen
Show Analog Stick = Analoge stick tonen
Tilt = Kantelen voor analoge besturing (horizontaal)
[General]
Back = Terug
Up = Omhoog
[MainSettings]
Audio = Geluid
AudioDesc = Pas geluidsinstellingen aan
Controls = Besturing
ControlsDesc = Besturing op scherm, Grote knoppen
Developer = Ontwikkelaar
DeveloperDesc = Begin CPU testen, Dump beeld naar log
Graphics = Beeld
GraphicsDesc = Pas beeldinstellingen aan
Settings = Instellingen
System = Systeem
SystemDesc = Zet dynarec(JIT) aan, Snel geheugen
[System]
Dynarec = Dynarec (JIT)
Fast Memory = Snel geheugen (onstabiel)
Show Debug Statistics = Toon debug statistieken
Show FPS = Toon FPS
System Settings = Systeem instellingen
Language = Taal
Encrypt Save = Encrypteer savefile
12HR Time Format = 12uur Tijdsformaat
[Audio]
Audio Settings = Geluidsinstellingen
Enable Sound = Zet geluid uit/aan
[Controls]
Controls Settings = Besturingsinstellingen
OnScreen = Aanraak besturing op scherm
Tilt = Tillen voor analoge besturing (horizontaal)
Large Controls = Grote knoppen
Show Analog Stick = Toon Analog Stick
[Graphics]
2X = 2x Render Resolutie
Buffered Rendering = Gebufferde rendering
Frame Skipping = Beelden overslaan
Graphics Settings = Beeldinstellingen
Hardware Transform = Hardware transformatie
Linear Filtering = Lineaire filtering
Media Engine = Media Engine
Mipmapping = Mipmapping
Stream VBO = Stream VBO
Vertex Cache = Vertex Cache
Stretch to Display = Uitrekken tot beeldscherm
Draw Wireframe = Teken Wireframe
[Pause]
Back to Menu = Terug naar menu
Continue = Verder
Load State = Laad staat
Save State = Sla staat op
Settings = Instellingen
[Dialog]
New Save = Nieuwe save
Yes = Ja
No = Neen
Enter = Enter
Back = Terug
Do you want to overwrite the data? = Wil je de data overschrijven?
Saving = Opslaan\nWachten aub...
Save completed = Opslaan voltooid
Loading = Laden\nWachten aub...
There is no data = Er is geen data
DeleteConfirm = Deze save data zal worden verwijderd.\nBen je zeker dat je wil doorgaan?
Deleting = Verwijderen\nWachten aub...
Delete completed = Verwijderen voltooid
Load completed = Laden voltooid
Yes = Ja
No = Nee
Enter = Bevestigen
Select = Selecteren
Delete = Verwijderen
Finish = Beëindigen
Select = Selecteer
Start = Start
Finish = Voltooien
Shift = Shift
New Save = Nieuwe data
Do you want to overwrite the data? = Wilt u de data overschrijven?
Saving = Bezig met opslaan...\nEen ogenblik geduld.
Save completed = Het opslaan is voltooid.
Loading = Bezig met laden...\nEen ogenblik geduld.
Load completed = Het laden is voltooid.
There is no data = Er zijn geen gegevens.
DeleteConfirm = De data zal worden verwijderd.\nWeet u zeker dat u wilt doorgaan?
Deleting = Verwijderen\nEen ogenblik geduld...
Delete completed = Het verwijderen is voltooid.
+1 -1
Submodule native updated: 7af60ebd51...0e96cfaa99