mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-09-10 06:33:36 +02:00
Merge branch 'master' of git://github.com/hrydgard/ppsspp
This commit is contained in:
+2
-1
@@ -103,8 +103,9 @@ public:
|
||||
ge_pending_cb.pop_front();
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||||
gpu->InterruptEnd(intrdata.listid);
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||||
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// Seen in GoW.
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||||
if (subintr >= 0)
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||||
WARN_LOG(HLE, "Ignoring interrupt for display list %d, already been released.", intrdata.listid);
|
||||
DEBUG_LOG(HLE, "Ignoring interrupt for display list %d, already been released.", intrdata.listid);
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||||
return false;
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||||
}
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||||
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||||
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@@ -929,13 +929,14 @@ void TransformDrawEngine::DecodeVerts() {
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}
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}
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||||
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||||
int vertexCount = indexUpperBound - indexLowerBound + 1;
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||||
// 3. Decode that range of vertex data.
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dec_->DecodeVerts(decoded + collectedVerts * (int)dec_->GetDecVtxFmt().stride,
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dc.verts, indexLowerBound, indexUpperBound);
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collectedVerts += indexUpperBound - indexLowerBound + 1;
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||||
collectedVerts += vertexCount;
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||||
|
||||
// 4. Advance indexgen vertex counter.
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indexGen.Advance(indexUpperBound - indexLowerBound + 1);
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indexGen.Advance(vertexCount);
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i = lastMatch;
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}
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}
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@@ -1215,6 +1216,9 @@ rotateVBO:
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DecodeVerts();
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||||
gpuStats.numUncachedVertsDrawn += indexGen.VertexCount();
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prim = indexGen.Prim();
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||||
// Undo the strip optimization, not supported by the SW code yet.
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||||
if (prim == GE_PRIM_TRIANGLE_STRIP)
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||||
prim = GE_PRIM_TRIANGLES;
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||||
DEBUG_LOG(G3D, "Flush prim %i SW! %i verts in one go", prim, indexGen.VertexCount());
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SoftwareTransformAndDraw(
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+7
-4
@@ -367,7 +367,6 @@ bool GPUCommon::InterpretList(DisplayList &list)
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double start = time_now_d();
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currentList = &list;
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u32 op = 0;
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prev = 0;
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gpuState = GPUSTATE_RUNNING;
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// I don't know if this is the correct place to zero this, but something
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@@ -390,6 +389,7 @@ bool GPUCommon::InterpretList(DisplayList &list)
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list.state = PSP_GE_DL_STATE_RUNNING;
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list.interrupted = false;
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const bool dumpThisFrame = dumpThisFrame_;
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while (gpuState == GPUSTATE_RUNNING)
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{
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if (list.pc == list.stall)
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@@ -410,8 +410,9 @@ bool GPUCommon::InterpretList(DisplayList &list)
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u32 diff = op ^ gstate.cmdmem[cmd];
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PreExecuteOp(op, diff);
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// TODO: Add a compiler flag to remove stuff like this at very-final build time.
|
||||
if (dumpThisFrame_) {
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||||
if (dumpThisFrame) {
|
||||
char temp[256];
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||||
u32 prev = Memory::ReadUnchecked_U32(list.pc - 4);
|
||||
GeDisassembleOp(list.pc, op, prev, temp);
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NOTICE_LOG(HLE, "%s", temp);
|
||||
}
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||||
@@ -420,7 +421,6 @@ bool GPUCommon::InterpretList(DisplayList &list)
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||||
ExecuteOp(op, diff);
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||||
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||||
list.pc += 4;
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prev = op;
|
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}
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||||
|
||||
UpdateCycles(list.pc - 4, list.pc);
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||||
@@ -549,7 +549,8 @@ void GPUCommon::ExecuteOp(u32 op, u32 diff) {
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||||
// Processed in GE_END.
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||||
break;
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||||
|
||||
case GE_CMD_END:
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||||
case GE_CMD_END: {
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||||
u32 prev = Memory::ReadUnchecked_U32(currentList->pc - 4);
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UpdateCycles(currentList->pc);
|
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switch (prev >> 24) {
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||||
case GE_CMD_SIGNAL:
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@@ -675,6 +676,7 @@ void GPUCommon::ExecuteOp(u32 op, u32 diff) {
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break;
|
||||
}
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||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
DEBUG_LOG(G3D,"DL Unknown: %08x @ %08x", op, currentList == NULL ? 0 : currentList->pc);
|
||||
@@ -697,6 +699,7 @@ void GPUCommon::DoState(PointerWrap &p) {
|
||||
currentList = &dls[currentID];
|
||||
}
|
||||
p.Do(interruptRunning);
|
||||
u32 prev; // TODO: kill. just didn't want to break states right now...
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||||
p.Do(prev);
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||||
p.Do(gpuState);
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||||
p.Do(isbreak);
|
||||
|
||||
@@ -41,7 +41,6 @@ protected:
|
||||
DisplayListQueue dlQueue;
|
||||
|
||||
bool interruptRunning;
|
||||
u32 prev;
|
||||
GPUState gpuState;
|
||||
bool isbreak;
|
||||
u64 drawCompleteTicks;
|
||||
|
||||
+6
-1
@@ -291,11 +291,15 @@ void MenuScreen::render() {
|
||||
color = whiteAlpha(ease((time_now_d() - ginfo->timeIconWasLoaded) * 2));
|
||||
}
|
||||
if (UITextureButton(ctx, (int)GEN_ID_LOOP(i), vgrid_recent, textureButtonWidth, textureButtonHeight, ginfo->iconTexture, ALIGN_LEFT, color, I_DROP_SHADOW)) {
|
||||
UIEnd();
|
||||
screenManager()->switchScreen(new EmuScreen(g_Config.recentIsos[i]));
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if (UIButton((int)GEN_ID_LOOP(i), vgrid_recent, textureButtonWidth, textureButtonHeight, filename.c_str(), ALIGN_LEFT)) {
|
||||
UIEnd();
|
||||
screenManager()->switchScreen(new EmuScreen(g_Config.recentIsos[i]));
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -900,8 +904,9 @@ void FileSelectScreen::render() {
|
||||
ILOG("Selected: %i : %s", list_.selected, boot_filename.c_str());
|
||||
list_.selected = -1;
|
||||
g_Config.Save();
|
||||
|
||||
UIEnd();
|
||||
screenManager()->switchScreen(new EmuScreen(boot_filename));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -99,6 +99,7 @@ void UIShader_Prepare()
|
||||
|
||||
glstate.blend.enable();
|
||||
glstate.blendFunc.set(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glstate.blendEquation.set(GL_FUNC_ADD);
|
||||
|
||||
glstate.depthWrite.set(GL_TRUE);
|
||||
glstate.colorMask.set(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
|
||||
@@ -0,0 +1,84 @@
|
||||
[MainMenu]
|
||||
Load = Cargar
|
||||
Settings = Configuración
|
||||
Credits = Créditos
|
||||
Exit = Salir
|
||||
Recent = Recientes
|
||||
[System]
|
||||
Language = Lenguaje
|
||||
System Settings = Config. del systema
|
||||
Dynarec = Dynarec (JIT)
|
||||
Fast Memory = Fast Memory (inestable)
|
||||
Show Debug Statistics = Mostrar est. de depuración
|
||||
Show FPS = Mostrar FPS
|
||||
Encrypt Save = Cifrar Guardado
|
||||
12HR Time Format = Formato 12HR
|
||||
[Graphics]
|
||||
Stretch to Display = Estrechar a la pantalla
|
||||
Hardware Transform = Transformar Hardware
|
||||
Buffered Rendering = Buffered Rendering
|
||||
Frame Skipping = Salto de Frames
|
||||
Media Engine = Motor MultiMedia
|
||||
Graphics Settings = Config. Gráfica
|
||||
Vertex Cache = Vertex Cache
|
||||
Stream VBO = Stream VBO
|
||||
Linear Filtering = Filtro Linear
|
||||
Mipmapping = Mipmapping
|
||||
2x = 2x Doblado de Resolución
|
||||
Draw Wireframe = Draw Wireframe
|
||||
[Pause]
|
||||
Save State = Grabar Estado
|
||||
Load State = Cargar Estado
|
||||
Continue = Continuar
|
||||
Settings = Configuración
|
||||
Back to Menu = Volver al menú
|
||||
[MainSettings]
|
||||
Settings = Configuración
|
||||
Audio = Audio
|
||||
AudioDesc = Ajustar Config. Sonora
|
||||
Graphics = Gráficos
|
||||
GraphicsDesc = Ajustar Opciones Gráficas
|
||||
System = Systema
|
||||
SystemDesc = Encender Dynarec (JIT), Fast Memory
|
||||
Controls = Controles
|
||||
ControlsDesc = Controles en pantalla, Botones Grandes
|
||||
Developer = Desarollo
|
||||
DeveloperDesc = Opciones de desarrollo
|
||||
[Developer]
|
||||
Developer Tools = Herramientas de Desarrollo
|
||||
Load language ini = Cargar lenguaje ini
|
||||
Save language ini = Guardar lenguaje ini
|
||||
Run CPU tests = Realizar tests de CPU
|
||||
Dump frame to log = Dump frame to log
|
||||
[Audio]
|
||||
Audio Settings = Config. Sonora
|
||||
Enable Sound = Activar Sonido
|
||||
[Controls]
|
||||
Controls Settings = Config. de Controles
|
||||
OnScreen = Controles en pantalla
|
||||
Large Controls = Botones Grandes
|
||||
Show Analog Stick = Mostrar Palanca Análoga
|
||||
Tilt = Inclinación Análoga (horizontal)
|
||||
[General]
|
||||
Back = Atras
|
||||
Up = Arriba
|
||||
[Dialog]
|
||||
Back = Atras
|
||||
Yes = Si
|
||||
No = No
|
||||
Enter = Confirmar
|
||||
Select = Seleccionar
|
||||
Delete = Borrar
|
||||
Start = Comenzar
|
||||
Finish = Terminar
|
||||
Shift = Shift
|
||||
New Save = Nuevos datos
|
||||
Do you want to overwrite the data? = ¿Quiere reemplazar estos datos?
|
||||
Saving = Grabando\nPor Favor espere...
|
||||
Save completed = Grabado terminado
|
||||
Loading = Cargando\nPor favor espere...
|
||||
Load completed = Cargado terminado
|
||||
There is no data = No hay datos
|
||||
DeleteConfirm = Estos datos seran borrados.\n¿Está seguro/a qué quiere continuar?
|
||||
Deleting = Borrando\nPor favor espere...
|
||||
Delete completed = Borrado terminado
|
||||
+67
-41
@@ -1,59 +1,85 @@
|
||||
[MainMenu]
|
||||
Credits = Crediti
|
||||
Exit = Uscita
|
||||
Load = Carica...
|
||||
Settings = Impostazioni
|
||||
Credits = Crediti
|
||||
Exit = Uscita
|
||||
Recent = Recente
|
||||
[Developer]
|
||||
Dump frame to log = Registra frame nel log
|
||||
Load language ini = Carica ini del linguaggio
|
||||
Run CPU tests = Inizia test CPU
|
||||
Save language ini = Salva ini del linguaggio
|
||||
Developer Tools = Strumenti Sviluppatori
|
||||
[General]
|
||||
Back = Torna
|
||||
[MainSettings]
|
||||
Audio = Audio
|
||||
AudioDesc = Regola Impostazioni Audio
|
||||
Controls = Controlli
|
||||
ControlsDesc = Comandi Sullo Schermo, Pulsanti Larghi
|
||||
Developer = Sviluppatore
|
||||
DeveloperDesc = Avvia Test CPU, Registra Log Frame Successivo
|
||||
Graphics = Grafica
|
||||
GraphicsDesc = Cambia Impostazioni Grafiche
|
||||
Settings = Impostazioni
|
||||
System = Sistema
|
||||
SystemDesc = Attiva Dynarec (JIT), Fast Memory
|
||||
[System]
|
||||
Language = Lingua
|
||||
System Settings = Impostazioni Sistema
|
||||
Dynarec = Dynarec (JIT)
|
||||
Fast Memory = Fast Memory (instabile)
|
||||
Show Debug Statistics = Mostra Statistiche Debug
|
||||
Show FPS = Mostra FPS
|
||||
Button X is Enter = Il tasto X è Enter
|
||||
Encrypt Save = Salvataggio Criptato
|
||||
12HR Time Format = Sistema Orario 12 Ore
|
||||
System Settings = Impostazioni Sistema
|
||||
[Graphics]
|
||||
Stretch to Display = Adatta allo Schermo
|
||||
Hardware Transform = Trasformazione Hardware
|
||||
Buffered Rendering = Rendering a Tratti
|
||||
Frame Skipping = Salto Frame
|
||||
Media Engine = Media Engine
|
||||
Graphics Settings = Impostazioni Grafiche
|
||||
Vertex Cache = Cache Vertex
|
||||
Stream VBO = Flusso VBO
|
||||
Linear Filtering = Filtraggio Lineare
|
||||
Mipmapping = Mipmapping
|
||||
2X = 2x Risoluzione Render
|
||||
Draw Wireframe = Mostra Wireframe (sperimentale)
|
||||
[Pause]
|
||||
Save State = Salva Stato
|
||||
Load State = Carica Stato
|
||||
Continue = Continua
|
||||
Settings = Impostazioni
|
||||
Back to Menu = Torna al Menu
|
||||
[MainSettings]
|
||||
Settings = Impostazioni
|
||||
Audio = Audio
|
||||
AudioDesc = Regola Impostazioni Audio
|
||||
Graphics = Grafica
|
||||
GraphicsDesc = Cambia Impostazioni Grafiche
|
||||
System = Sistema
|
||||
SystemDesc = Attiva Dynarec (JIT), Fast Memory
|
||||
Controls = Controlli
|
||||
ControlsDesc = Comandi Sullo Schermo, Pulsanti Larghi
|
||||
Developer = Sviluppatore
|
||||
DeveloperDesc = Test CPU, Crea Log Frame Successivo
|
||||
[Developer]
|
||||
Developer Tools = Strumenti Sviluppatori
|
||||
Load language ini = Carica ini del linguaggio
|
||||
Save language ini = Salva ini del linguaggio
|
||||
Run CPU tests = Fai test CPU
|
||||
Dump frame to log = Registra frame nel log
|
||||
[Audio]
|
||||
Audio Settings = Impostazioni Audio
|
||||
Enable Sound = Attiva Suono
|
||||
[Controls]
|
||||
Controls Settings = Impostazioni Controlli
|
||||
OnScreen = Comandi Tattili Sullo Schermo
|
||||
Large Controls = Comandi Larghi
|
||||
Show Analog Stick = Mostra Stick Analogico
|
||||
Tilt = Inclina ad Analogico (orizzontale)
|
||||
[Graphics]
|
||||
Draw Wireframe = Mostra Wireframe
|
||||
2X = 2x Risoluzione Render
|
||||
Buffered Rendering = Rendering a Tratti
|
||||
Frame Skipping = Salto Frame
|
||||
Graphics Settings = Impostazioni Grafiche
|
||||
Hardware Transform = Trasformazione Hardware
|
||||
Linear Filtering = Filtraggio Lineare
|
||||
Media Engine = Media Engine
|
||||
Mipmapping = Mipmapping
|
||||
Stream VBO = Flusso VBO
|
||||
Vertex Cache = Cache Vertex
|
||||
Stretch to Display = Allarga allo Schermo
|
||||
[Pause]
|
||||
Back to Menu = Torna al Menu
|
||||
Continue = Continua
|
||||
Load State = Carica Stato
|
||||
Save State = Salva Stato
|
||||
[General]
|
||||
Back = Torna
|
||||
Up = Su
|
||||
[Dialog]
|
||||
Back = Torna
|
||||
Yes = Si
|
||||
No = No
|
||||
Enter = Entra
|
||||
Select = Seleziona
|
||||
Delete = Elimina
|
||||
Start = Inizia
|
||||
Finish = Fine
|
||||
Shift = Cambio
|
||||
New Save = Nuovo Salvataggio
|
||||
Do you want to overwrite the data? = Vuoi sovrascrivere i dati?
|
||||
Saving = Salvataggio\nAttendere...
|
||||
Save completed = Salvataggio completato
|
||||
Loading = Caricamento\nAttendere...
|
||||
Load completed = Caricamento completato
|
||||
There is no data = Non ci sono dati
|
||||
DeleteConfirm = Questo salvataggio sara eliminato.\nSiete sicuri di voler continuare?
|
||||
Deleting = Eliminazione\nAttendere...
|
||||
Delete completed = Eliminazione completata
|
||||
|
||||
+72
-72
@@ -1,84 +1,84 @@
|
||||
[MainMenu]
|
||||
Credits = Credits
|
||||
Exit = Afsluiten
|
||||
Load = Laden...
|
||||
Settings = Instellingen
|
||||
Recent = Recent gespeeld
|
||||
Credits = Credits
|
||||
Exit = Afsluiten
|
||||
Recent = Recent
|
||||
[System]
|
||||
Language = Taal
|
||||
System Settings = Systeeminstellingen
|
||||
Dynarec = Dynarec (JIT)
|
||||
Fast Memory = Fast Memory (onstabiel)
|
||||
Show Debug Statistics = Debugstatistieken tonen
|
||||
Show FPS = FPS tonen
|
||||
Encrypt Save = Opslagdata versleutelen
|
||||
12HR Time Format = 12-uur tijdsformaat
|
||||
[Graphics]
|
||||
Stretch to Display = Uitrekken naar scherm
|
||||
Hardware Transform = Hardwaretransformatie
|
||||
Buffered Rendering = Gebufferd renderen
|
||||
Frame Skipping = Frames overslaan
|
||||
Media Engine = Media-engine
|
||||
Graphics Settings = Grafische instellingen
|
||||
Vertex Cache = Vertex Cache
|
||||
Stream VBO = VBO streamen
|
||||
Linear Filtering = Lineaire filter
|
||||
Mipmapping = Mipmapping
|
||||
2X = Renderresolutie x2
|
||||
Draw Wireframe = Draadmodel tekenen
|
||||
[Pause]
|
||||
Save State = Opslagpunt opslaan
|
||||
Load State = Opslagpunt laden
|
||||
Continue = Doorgaan
|
||||
Settings = Instellingen
|
||||
Back to Menu = Terug naar menu
|
||||
[MainSettings]
|
||||
Settings = Instellingen
|
||||
Audio = Geluid
|
||||
AudioDesc = Pas de geluidsinstellingen aan
|
||||
Graphics = Grafisch
|
||||
GraphicsDesc = Pas de grafische instellingen aan
|
||||
System = Systeem
|
||||
SystemDesc = Zet Dynarec (JIT) aan, Fast Memory
|
||||
Controls = Besturing
|
||||
ControlsDesc = Schermbesturing, grote knoppen
|
||||
Developer = Ontwikkelaar
|
||||
DeveloperDesc = Voer CPU-test uit, plaats frame in log
|
||||
[Developer]
|
||||
Dump frame to log = Dump beeld naar log
|
||||
Load language ini = Laad taal ini
|
||||
Run CPU tests = Begin CPU testen
|
||||
Save language ini = Sla taal ini op
|
||||
Developer Tools = Ontwikkelaars tools
|
||||
Developer Tools = Ontwikkelaarsopties
|
||||
Load language ini = Taal-ini laden
|
||||
Save language ini = Taal-ini opslaan
|
||||
Run CPU tests = CPU-testen uitvoeren
|
||||
Dump frame to log = Frame in logboek plaatsen
|
||||
[Audio]
|
||||
Audio Settings = Geluidsinstellingen
|
||||
Enable Sound = Geluid inschakelen
|
||||
[Controls]
|
||||
Controls Settings = Besturingsinstellingen
|
||||
OnScreen = Aanraakbesturing op het scherm
|
||||
Large Controls = Grote knoppen
|
||||
Show Analog Stick = Analoge stick tonen
|
||||
Tilt = Kantelen voor analoge besturing (horizontaal)
|
||||
[General]
|
||||
Back = Terug
|
||||
Up = Omhoog
|
||||
[MainSettings]
|
||||
Audio = Geluid
|
||||
AudioDesc = Pas geluidsinstellingen aan
|
||||
Controls = Besturing
|
||||
ControlsDesc = Besturing op scherm, Grote knoppen
|
||||
Developer = Ontwikkelaar
|
||||
DeveloperDesc = Begin CPU testen, Dump beeld naar log
|
||||
Graphics = Beeld
|
||||
GraphicsDesc = Pas beeldinstellingen aan
|
||||
Settings = Instellingen
|
||||
System = Systeem
|
||||
SystemDesc = Zet dynarec(JIT) aan, Snel geheugen
|
||||
[System]
|
||||
Dynarec = Dynarec (JIT)
|
||||
Fast Memory = Snel geheugen (onstabiel)
|
||||
Show Debug Statistics = Toon debug statistieken
|
||||
Show FPS = Toon FPS
|
||||
System Settings = Systeem instellingen
|
||||
Language = Taal
|
||||
Encrypt Save = Encrypteer savefile
|
||||
12HR Time Format = 12uur Tijdsformaat
|
||||
[Audio]
|
||||
Audio Settings = Geluidsinstellingen
|
||||
Enable Sound = Zet geluid uit/aan
|
||||
[Controls]
|
||||
Controls Settings = Besturingsinstellingen
|
||||
OnScreen = Aanraak besturing op scherm
|
||||
Tilt = Tillen voor analoge besturing (horizontaal)
|
||||
Large Controls = Grote knoppen
|
||||
Show Analog Stick = Toon Analog Stick
|
||||
[Graphics]
|
||||
2X = 2x Render Resolutie
|
||||
Buffered Rendering = Gebufferde rendering
|
||||
Frame Skipping = Beelden overslaan
|
||||
Graphics Settings = Beeldinstellingen
|
||||
Hardware Transform = Hardware transformatie
|
||||
Linear Filtering = Lineaire filtering
|
||||
Media Engine = Media Engine
|
||||
Mipmapping = Mipmapping
|
||||
Stream VBO = Stream VBO
|
||||
Vertex Cache = Vertex Cache
|
||||
Stretch to Display = Uitrekken tot beeldscherm
|
||||
Draw Wireframe = Teken Wireframe
|
||||
[Pause]
|
||||
Back to Menu = Terug naar menu
|
||||
Continue = Verder
|
||||
Load State = Laad staat
|
||||
Save State = Sla staat op
|
||||
Settings = Instellingen
|
||||
[Dialog]
|
||||
New Save = Nieuwe save
|
||||
Yes = Ja
|
||||
No = Neen
|
||||
Enter = Enter
|
||||
Back = Terug
|
||||
Do you want to overwrite the data? = Wil je de data overschrijven?
|
||||
Saving = Opslaan\nWachten aub...
|
||||
Save completed = Opslaan voltooid
|
||||
Loading = Laden\nWachten aub...
|
||||
There is no data = Er is geen data
|
||||
DeleteConfirm = Deze save data zal worden verwijderd.\nBen je zeker dat je wil doorgaan?
|
||||
Deleting = Verwijderen\nWachten aub...
|
||||
Delete completed = Verwijderen voltooid
|
||||
Load completed = Laden voltooid
|
||||
Yes = Ja
|
||||
No = Nee
|
||||
Enter = Bevestigen
|
||||
Select = Selecteren
|
||||
Delete = Verwijderen
|
||||
Finish = Beëindigen
|
||||
Select = Selecteer
|
||||
Start = Start
|
||||
Finish = Voltooien
|
||||
Shift = Shift
|
||||
New Save = Nieuwe data
|
||||
Do you want to overwrite the data? = Wilt u de data overschrijven?
|
||||
Saving = Bezig met opslaan...\nEen ogenblik geduld.
|
||||
Save completed = Het opslaan is voltooid.
|
||||
Loading = Bezig met laden...\nEen ogenblik geduld.
|
||||
Load completed = Het laden is voltooid.
|
||||
There is no data = Er zijn geen gegevens.
|
||||
DeleteConfirm = De data zal worden verwijderd.\nWeet u zeker dat u wilt doorgaan?
|
||||
Deleting = Verwijderen\nEen ogenblik geduld...
|
||||
Delete completed = Het verwijderen is voltooid.
|
||||
|
||||
+1
-1
Submodule native updated: 7af60ebd51...0e96cfaa99
Reference in New Issue
Block a user