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Merge pull request #20580 from hrydgard/ps-controller-support
Windows: Add basic native support for DualShock / DualSense
This commit is contained in:
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@@ -1,6 +1,8 @@
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// CrossSIMD
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//
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// This file will contain cross-instruction-set SIMD instruction wrappers.
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//
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// This specific file (and a future CrossSIMD.cpp) file is under public domain or MIT, unlike most of the rest of the emulator.
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#pragma once
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@@ -276,8 +276,11 @@ static const DefMappingStruct defaultPadMap[] = {
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{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
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{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, +1},
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{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, -1},
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{VIRTKEY_PAUSE , NKCODE_BUTTON_THUMBL},
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{VIRTKEY_PAUSE , NKCODE_BUTTON_SELECT },
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{VIRTKEY_PAUSE , NKCODE_BUTTON_L2 },
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{VIRTKEY_PAUSE , JOYSTICK_AXIS_LTRIGGER, +1},
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{VIRTKEY_SPEED_ANALOG, JOYSTICK_AXIS_RTRIGGER, +1},
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};
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static const DefMappingStruct defaultPadMapIOS[] = {
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@@ -33,6 +33,8 @@
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#include "Common/System/NativeApp.h"
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#include "Core/KeyMap.h"
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#include "Windows/DinputDevice.h"
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#include "Windows/HidInputDevice.h"
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#pragma comment(lib,"dinput8.lib")
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// static members of DinputDevice
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@@ -105,6 +107,7 @@ void DinputDevice::getDevices(bool refresh) {
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if (refresh) {
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// We don't want duplicate reporting from XInput devices through DInput.
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ignoreDevices_ = DetectXInputVIDPIDs();
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HidInputDevice::AddSupportedDevices(&ignoreDevices_);
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getPDI()->EnumDevices(DI8DEVCLASS_GAMECTRL, &DinputDevice::DevicesCallback, NULL, DIEDFL_ATTACHEDONLY);
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}
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}
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@@ -0,0 +1,530 @@
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// This file in particular along with its header is public domain, use it for whatever you want.
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#include <windows.h>
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#include <hidsdi.h>
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#include <setupapi.h>
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#include <initguid.h>
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#include <vector>
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#include "Windows/HidInputDevice.h"
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#include "Common/TimeUtil.h"
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#include "Common/Log.h"
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#include "Common/Input/InputState.h"
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#include "Common/Common.h"
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#include "Common/System/NativeApp.h"
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#include "Common/System/OSD.h"
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enum PSButton : u32 {
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PS_DPAD_UP = 1, // These dpad ones are not real, we convert from hat switch format.
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PS_DPAD_DOWN = 2,
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PS_DPAD_LEFT = 4,
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PS_DPAD_RIGHT = 8,
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PS_BTN_SQUARE = 16,
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PS_BTN_CROSS = 32,
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PS_BTN_TRIANGLE = 64,
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PS_BTN_CIRCLE = 128,
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PS_BTN_L1 = (1 << 8),
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PS_BTN_R1 = (1 << 9),
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PS_BTN_L2 = (1 << 10),
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PS_BTN_R2 = (1 << 11),
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PS_BTN_SHARE = (1 << 12),
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PS_BTN_OPTIONS = (1 << 13),
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PS_BTN_L3 = (1 << 14),
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PS_BTN_R3 = (1 << 15),
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PS_BTN_PS_BUTTON = (1 << 16),
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PS_BTN_TOUCHPAD = (1 << 17),
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};
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struct PSInputMapping {
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PSButton button;
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InputKeyCode keyCode;
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};
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static const PSInputMapping g_psInputMappings[] = {
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{PS_DPAD_UP, NKCODE_DPAD_UP},
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{PS_DPAD_DOWN, NKCODE_DPAD_DOWN},
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{PS_DPAD_LEFT, NKCODE_DPAD_LEFT},
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{PS_DPAD_RIGHT, NKCODE_DPAD_RIGHT},
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{PS_BTN_SQUARE, NKCODE_BUTTON_4},
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{PS_BTN_TRIANGLE, NKCODE_BUTTON_3},
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{PS_BTN_CIRCLE, NKCODE_BUTTON_1},
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{PS_BTN_CROSS, NKCODE_BUTTON_2},
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{PS_BTN_PS_BUTTON, NKCODE_HOME},
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{PS_BTN_SHARE, NKCODE_BUTTON_9},
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{PS_BTN_OPTIONS, NKCODE_BUTTON_10},
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{PS_BTN_L1, NKCODE_BUTTON_7},
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{PS_BTN_R1, NKCODE_BUTTON_8},
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// {PS_BTN_L2, NKCODE_BUTTON_L2}, // These are done by the analog triggers.
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// {PS_BTN_R2, NKCODE_BUTTON_R2},
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{PS_BTN_L3, NKCODE_BUTTON_THUMBL},
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{PS_BTN_R3, NKCODE_BUTTON_THUMBR},
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};
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enum PSStickAxis : u32 {
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PS_STICK_LX = 0,
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PS_STICK_LY = 1,
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PS_STICK_RX = 2,
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PS_STICK_RY = 3,
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};
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struct PSStickMapping {
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PSStickAxis stickAxis;
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InputAxis inputAxis;
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};
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// This is the same mapping as DInput etc.
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static const PSStickMapping g_psStickMappings[] = {
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{PS_STICK_LX, JOYSTICK_AXIS_X},
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{PS_STICK_LY, JOYSTICK_AXIS_Y},
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{PS_STICK_RX, JOYSTICK_AXIS_Z},
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{PS_STICK_RY, JOYSTICK_AXIS_RX},
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};
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enum PSTriggerAxis : u32 {
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PS_TRIGGER_L2 = 0,
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PS_TRIGGER_R2 = 1,
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};
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struct PSTriggerMapping {
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PSTriggerAxis triggerAxis;
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InputAxis inputAxis;
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};
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static const PSTriggerMapping g_psTriggerMappings[] = {
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{PS_TRIGGER_L2, JOYSTICK_AXIS_LTRIGGER},
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{PS_TRIGGER_R2, JOYSTICK_AXIS_RTRIGGER},
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};
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struct PSControllerInfo {
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u16 vendorId;
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u16 productId;
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PSSubType type;
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const char *name;
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};
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constexpr u16 SONY_VID = 0x054C;
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constexpr u16 DS4_WIRELESS = 0x0BA0;
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constexpr u16 PS_CLASSIC = 0x0CDA;
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// We pick a few ones from here to support, let's add more later.
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// https://github.com/ds4windowsapp/DS4Windows/blob/65609b470f53a4f832fb07ac24085d3e28ec15bd/DS4Windows/DS4Library/DS4Devices.cs#L126
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static const PSControllerInfo g_psInfos[] = {
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{SONY_VID, 0x05C4, PSSubType::DS4, "DS4 v.1"},
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{SONY_VID, 0x09CC, PSSubType::DS4, "DS4 v.2"},
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{SONY_VID, 0x0CE6, PSSubType::DS5, "DualSense"},
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{SONY_VID, PS_CLASSIC, PSSubType::DS4, "PS Classic"},
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// {PSSubType::DS4, DS4_WIRELESS},
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// {PSSubType::DS5, DUALSENSE_WIRELESS},
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// {PSSubType::DS5, DUALSENSE_EDGE_WIRELESS},
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};
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static bool IsSupportedGamepad(HANDLE handle, USHORT *pidOut, PSSubType *subType) {
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HIDD_ATTRIBUTES attr{sizeof(HIDD_ATTRIBUTES)};
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if (!HidD_GetAttributes(handle, &attr)) {
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return false;
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}
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for (const auto &info : g_psInfos) {
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if (attr.VendorID == info.vendorId && attr.ProductID == info.productId) {
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*pidOut = attr.ProductID;
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*subType = info.type;
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return true;
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}
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}
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return false;
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}
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struct DualSenseOutputReport{
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uint8_t reportId;
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uint8_t flags1;
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uint8_t flags2;
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uint8_t headphone[4];
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uint8_t muteLED;
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uint8_t micMute;
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};
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// https://github.com/ds4windowsapp/DS4Windows/blob/65609b470f53a4f832fb07ac24085d3e28ec15bd/DS4Windows/DS4Library/InputDevices/DualSenseDevice.cs#L905
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// Sends initialization packet to DualSense
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static bool InitializeDualSense(HANDLE handle, int outReportSize) {
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if (outReportSize != 48) {
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return false;
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}
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// Output report (0x05) – sets lightbar, enables full report mode
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uint8_t reportData[48] = {0};
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DualSenseOutputReport report;
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report.reportId = 2;
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report.flags1 = 0x0C;
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report.flags2 = 0x15;
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report.muteLED = 1;
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memcpy(reportData, &report, sizeof(report));
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DWORD written;
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bool result = WriteFile(handle, reportData, sizeof(reportData), &written, NULL);
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if (!result) {
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u32 errorCode = GetLastError();
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if (errorCode == ERROR_INVALID_PARAMETER) {
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if (!HidD_SetOutputReport(handle, reportData, outReportSize)) {
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errorCode = GetLastError();
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}
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}
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WARN_LOG(Log::UI, "Failed initializing: %08x", errorCode);
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return false;
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}
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return true;
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}
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enum class DS4FeatureBits : u8 {
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VOL_L = 0x10,
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VOL_R = 0x20,
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MIC_VOL = 0x40,
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SPEAKER_VOL = 0x80,
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RUMBLE = 0x1,
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LIGHTBAR = 0x2,
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FLASH = 0x4,
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};
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ENUM_CLASS_BITOPS(DS4FeatureBits);
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static bool InitializeDualShock(HANDLE handle, int outReportSize) {
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if (outReportSize != 32) {
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WARN_LOG(Log::UI, "DS4 unexpected report size %d", outReportSize);
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return false;
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}
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// DS4 USB output report (report ID 0x05)
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// Total size: 32 bytes (must match device buffer size)
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uint8_t report[32] = {0};
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report[0] = 0x05; // Report ID (DS4 output)
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report[1] = (u8)(DS4FeatureBits::RUMBLE | DS4FeatureBits::LIGHTBAR | DS4FeatureBits::FLASH); // Flags: enable lightbar, rumble, etc.
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report[2] = 0x02;
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// Rumble
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report[4] = 0x00; // Right (weak)
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report[5] = 0x00; // Left (strong)
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// Lightbar (RGB)
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report[6] = 0x00; // Red
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report[7] = 0x10; // Green
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report[8] = 0x40; // Blue (dim blue)
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DWORD written;
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return WriteFile(handle, report, sizeof(report), &written, NULL);
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}
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HANDLE OpenFirstDualShockOrSense(PSSubType *subType, int *reportSize) {
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GUID hidGuid;
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HidD_GetHidGuid(&hidGuid);
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HDEVINFO deviceInfoSet = SetupDiGetClassDevs(&hidGuid, nullptr, nullptr, DIGCF_PRESENT | DIGCF_DEVICEINTERFACE);
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if (deviceInfoSet == INVALID_HANDLE_VALUE)
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return nullptr;
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SP_DEVICE_INTERFACE_DATA interfaceData;
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interfaceData.cbSize = sizeof(SP_DEVICE_INTERFACE_DATA);
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for (DWORD i = 0; SetupDiEnumDeviceInterfaces(deviceInfoSet, nullptr, &hidGuid, i, &interfaceData); ++i) {
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DWORD requiredSize = 0;
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SetupDiGetDeviceInterfaceDetail(deviceInfoSet, &interfaceData, nullptr, 0, &requiredSize, nullptr);
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std::vector<BYTE> buffer(requiredSize);
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auto* detailData = reinterpret_cast<PSP_DEVICE_INTERFACE_DETAIL_DATA>(buffer.data());
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detailData->cbSize = sizeof(SP_DEVICE_INTERFACE_DETAIL_DATA);
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if (SetupDiGetDeviceInterfaceDetail(deviceInfoSet, &interfaceData, detailData, requiredSize, nullptr, nullptr)) {
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HANDLE handle = CreateFile(detailData->DevicePath, GENERIC_READ | GENERIC_WRITE,
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FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
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if (handle != INVALID_HANDLE_VALUE) {
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USHORT pid;
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if (IsSupportedGamepad(handle, &pid, subType)) {
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INFO_LOG(Log::UI, "Found supported gamepad. PID: %04x", pid);
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HIDP_CAPS caps;
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PHIDP_PREPARSED_DATA preparsedData;
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HidD_GetPreparsedData(handle, &preparsedData);
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HidP_GetCaps(preparsedData, &caps);
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HidD_FreePreparsedData(preparsedData);
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*reportSize = caps.InputReportByteLength;
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int outReportSize = caps.OutputReportByteLength;
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INFO_LOG(Log::UI, "Initializing gamepad. out report size=%d", outReportSize);
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bool result;
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if (*subType == PSSubType::DS5) {
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result = InitializeDualSense(handle, outReportSize);
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} else {
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result = InitializeDualShock(handle, outReportSize);
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}
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SetupDiDestroyDeviceInfoList(deviceInfoSet);
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return handle;
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} else {
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DEBUG_LOG(Log::UI, "Skipping HID device: pid=%02x", pid);
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}
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CloseHandle(handle);
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}
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}
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}
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SetupDiDestroyDeviceInfoList(deviceInfoSet);
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return nullptr;
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}
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void HidInputDevice::AddSupportedDevices(std::set<u32> *deviceVIDPIDs) {
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for (const auto &info : g_psInfos) {
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const u32 vidpid = MAKELONG(SONY_VID, info.productId);
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deviceVIDPIDs->insert(vidpid);
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}
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}
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static u32 DecodeHatSwitch(u8 dpad) {
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u32 buttons = 0;
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if (dpad == 0 || dpad == 1 || dpad == 7) {
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buttons |= PS_DPAD_UP;
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}
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if (dpad == 1 || dpad == 2 || dpad == 3) {
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buttons |= PS_DPAD_RIGHT;
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}
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if (dpad == 3 || dpad == 4 || dpad == 5) {
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buttons |= PS_DPAD_DOWN;
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}
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if (dpad == 5 || dpad == 6 || dpad == 7) {
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buttons |= PS_DPAD_LEFT;
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}
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return buttons;
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}
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struct DualShockInputReport {
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u8 lx;
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u8 ly;
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u8 rx;
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u8 ry;
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u8 buttons[3]; // note, starts at 5 so not aligned
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u8 l2_analog;
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u8 r2_analog;
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u8 pad[2];
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u8 battery;
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// Then there's motion and all kinds of stuff.
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};
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bool HidInputDevice::ReadDualShockInput(HANDLE handle, PSControllerState *state) {
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BYTE inputReport[64]{}; // 64-byte input report for DS4
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DWORD bytesRead = 0;
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if (ReadFile(handle, inputReport, sizeof(inputReport), &bytesRead, nullptr)) {
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DualShockInputReport report{};
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static_assert(sizeof(report) < sizeof(inputReport));
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if (bytesRead < 14) {
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return false;
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}
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// OK, check the first byte to figure out what we're dealing with here.
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int offset = 1;
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int reportId;
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if (inputReport[0] == 0xA1) {
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// 2-byte bluetooth frame
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offset = 2;
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reportId = inputReport[1];
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} else {
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offset = 1;
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reportId = inputReport[0];
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}
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// const bool isBluetooth = (reportId == 0x11 || reportId == 0x31);
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memcpy(&report, inputReport + offset, sizeof(report));
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// Center the sticks.
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state->stickAxes[PS_STICK_LX] = report.lx - 128;
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state->stickAxes[PS_STICK_LY] = report.ly - 128;
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state->stickAxes[PS_STICK_RX] = report.rx - 128;
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state->stickAxes[PS_STICK_RY] = report.ry - 128;
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// Copy over the triggers.
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state->triggerAxes[PS_TRIGGER_L2] = report.l2_analog;
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state->triggerAxes[PS_TRIGGER_R2] = report.r2_analog;
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u32 buttons{};
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int frameCounter = report.buttons[2] >> 2;
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report.buttons[2] &= 3;
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memcpy(&buttons, &report.buttons[0], 3);
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// Clear out and re-fill the DPAD, it works differently somehow
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buttons &= ~0xF;
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buttons |= DecodeHatSwitch(report.buttons[0] & 0xF);
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state->buttons = buttons;
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return true;
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} else {
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u32 error = GetLastError();
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return false;
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}
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}
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// So strange that this is different!
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struct DualSenseInputReport {
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u8 lx;
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u8 ly;
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u8 rx;
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u8 ry;
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u8 l2_analog;
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u8 r2_analog;
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u8 frameCounter;
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u8 buttons[3];
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// TODO: More stuff (battery, tilt, etc).
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};
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bool HidInputDevice::ReadDualSenseInput(HANDLE handle, PSControllerState *state) {
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BYTE inputReport[64]{}; // 64-byte input report for DS4
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DWORD bytesRead = 0;
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if (ReadFile(handle, inputReport, sizeof(inputReport), &bytesRead, nullptr)) {
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DualSenseInputReport report{};
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static_assert(sizeof(report) < sizeof(inputReport));
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if (bytesRead < 14) {
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return false;
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}
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// OK, check the first byte to figure out what we're dealing with here.
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int offset = 1;
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if (inputReport[0] != 1) {
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// Wrong data
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return false;
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}
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// const bool isBluetooth = (reportId == 0x11 || reportId == 0x31);
|
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|
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memcpy(&report, inputReport + offset, sizeof(report));
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||||
|
||||
// Center the sticks.
|
||||
state->stickAxes[PS_STICK_LX] = report.lx - 128;
|
||||
state->stickAxes[PS_STICK_LY] = report.ly - 128;
|
||||
state->stickAxes[PS_STICK_RX] = report.rx - 128;
|
||||
state->stickAxes[PS_STICK_RY] = report.ry - 128;
|
||||
|
||||
// Copy over the triggers.
|
||||
state->triggerAxes[PS_TRIGGER_L2] = report.l2_analog;
|
||||
state->triggerAxes[PS_TRIGGER_R2] = report.r2_analog;
|
||||
|
||||
u32 buttons{};
|
||||
report.buttons[2] &= 3; // Remove noise
|
||||
memcpy(&buttons, &report.buttons[0], 3);
|
||||
|
||||
// Clear out and re-fill the DPAD, it works differently somehow
|
||||
buttons &= ~0xF;
|
||||
buttons |= DecodeHatSwitch(report.buttons[0] & 0xF);
|
||||
|
||||
state->buttons = buttons;
|
||||
return true;
|
||||
} else {
|
||||
u32 error = GetLastError();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void HidInputDevice::Init() {}
|
||||
void HidInputDevice::Shutdown() {
|
||||
if (controller_) {
|
||||
CloseHandle(controller_);
|
||||
controller_ = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void HidInputDevice::ReleaseAllKeys() {
|
||||
for (const auto &mapping : g_psInputMappings) {
|
||||
KeyInput key;
|
||||
key.deviceId = DEVICE_ID_XINPUT_0 + pad_;
|
||||
key.flags = KEY_UP;
|
||||
key.keyCode = mapping.keyCode;
|
||||
NativeKey(key);
|
||||
}
|
||||
}
|
||||
|
||||
InputDeviceID HidInputDevice::DeviceID(int pad) {
|
||||
return DEVICE_ID_PAD_0 + pad;
|
||||
}
|
||||
|
||||
int HidInputDevice::UpdateState() {
|
||||
if (!controller_) {
|
||||
// Poll for controllers from time to time.
|
||||
if (pollCount_ == 0) {
|
||||
pollCount_ = POLL_FREQ;
|
||||
HANDLE newController = OpenFirstDualShockOrSense(&subType_, &reportSize_);
|
||||
if (newController) {
|
||||
controller_ = newController;
|
||||
}
|
||||
} else {
|
||||
pollCount_--;
|
||||
}
|
||||
}
|
||||
|
||||
if (controller_) {
|
||||
PSControllerState state{};
|
||||
bool result;
|
||||
if (subType_ == PSSubType::DS4) {
|
||||
result = ReadDualShockInput(controller_, &state);
|
||||
} else if (subType_ == PSSubType::DS5) {
|
||||
result = ReadDualSenseInput(controller_, &state);
|
||||
}
|
||||
|
||||
if (result) {
|
||||
const InputDeviceID deviceID = DeviceID(pad_);
|
||||
// Process the input and generate input events.
|
||||
const u32 downMask = state.buttons & (~prevState_.buttons);
|
||||
const u32 upMask = (~state.buttons) & prevState_.buttons;
|
||||
|
||||
for (const auto &mapping : g_psInputMappings) {
|
||||
if (downMask & mapping.button) {
|
||||
KeyInput key;
|
||||
key.deviceId = deviceID;
|
||||
key.flags = KEY_DOWN;
|
||||
key.keyCode = mapping.keyCode;
|
||||
NativeKey(key);
|
||||
}
|
||||
if (upMask & mapping.button) {
|
||||
KeyInput key;
|
||||
key.deviceId = deviceID;
|
||||
key.flags = KEY_UP;
|
||||
key.keyCode = mapping.keyCode;
|
||||
NativeKey(key);
|
||||
}
|
||||
}
|
||||
|
||||
for (const auto &mapping : g_psStickMappings) {
|
||||
if (state.stickAxes[mapping.stickAxis] != prevState_.stickAxes[mapping.stickAxis]) {
|
||||
AxisInput axis;
|
||||
axis.deviceId = deviceID;
|
||||
axis.axisId = mapping.inputAxis;
|
||||
axis.value = (float)state.stickAxes[mapping.stickAxis] * (1.0f / 128.0f);
|
||||
NativeAxis(&axis, 1);
|
||||
}
|
||||
}
|
||||
|
||||
for (const auto &mapping : g_psTriggerMappings) {
|
||||
if (state.triggerAxes[mapping.triggerAxis] != prevState_.triggerAxes[mapping.triggerAxis]) {
|
||||
AxisInput axis;
|
||||
axis.deviceId = deviceID;
|
||||
axis.axisId = mapping.inputAxis;
|
||||
axis.value = (float)state.triggerAxes[mapping.triggerAxis] * (1.0f / 255.0f);
|
||||
NativeAxis(&axis, 1);
|
||||
}
|
||||
}
|
||||
|
||||
prevState_ = state;
|
||||
return UPDATESTATE_NO_SLEEP; // The ReadFile sleeps for us, effectively.
|
||||
} else {
|
||||
// might have been disconnected. retry later.
|
||||
ReleaseAllKeys();
|
||||
CloseHandle(controller_);
|
||||
controller_ = NULL;
|
||||
pollCount_ = POLL_FREQ;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
// This file in particular along with its cpp file is public domain, use it for whatever you want.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Windows/InputDevice.h"
|
||||
#include <set>
|
||||
|
||||
enum class PSSubType {
|
||||
DS4,
|
||||
DS5
|
||||
};
|
||||
|
||||
enum InputDeviceID;
|
||||
|
||||
// Supports a few specific HID input devices, namely DualShock and DualSense.
|
||||
// More may be added later. Just picks the first one available, for now.
|
||||
class HidInputDevice : public InputDevice {
|
||||
public:
|
||||
void Init();
|
||||
int UpdateState();
|
||||
void Shutdown();
|
||||
|
||||
static void AddSupportedDevices(std::set<u32> *deviceVIDPIDs);
|
||||
private:
|
||||
struct PSControllerState {
|
||||
// Analog sticks
|
||||
s8 stickAxes[4]; // LX LY RX RY
|
||||
// Analog triggers
|
||||
u8 triggerAxes[2];
|
||||
// Buttons
|
||||
u32 buttons; // Bitmask, PSButton enum
|
||||
};
|
||||
bool ReadDualShockInput(HANDLE handle, PSControllerState *state);
|
||||
bool ReadDualSenseInput(HANDLE handle, PSControllerState *state);
|
||||
void ReleaseAllKeys();
|
||||
InputDeviceID DeviceID(int pad);
|
||||
PSControllerState prevState_{};
|
||||
|
||||
PSSubType subType_{};
|
||||
HANDLE controller_;
|
||||
int pad_ = 0;
|
||||
int pollCount_ = 0;
|
||||
int reportSize_ = 0;
|
||||
enum {
|
||||
POLL_FREQ = 69,
|
||||
};
|
||||
};
|
||||
@@ -36,17 +36,24 @@ void InputManager::InputThread() {
|
||||
|
||||
// NOTE: The keyboard and mouse buttons are handled via raw input, not here.
|
||||
// This is mainly for controllers which need to be polled, instead of generating events.
|
||||
bool noSleep = false;
|
||||
while (runThread_.load(std::memory_order_relaxed)) {
|
||||
if (focused_.load(std::memory_order_relaxed) || !g_Config.bGamepadOnlyFocused) {
|
||||
System_Notify(SystemNotification::POLL_CONTROLLERS);
|
||||
for (const auto &device : devices_) {
|
||||
if (device->UpdateState() == InputDevice::UPDATESTATE_SKIP_PAD)
|
||||
int state = device->UpdateState();
|
||||
if (state == InputDevice::UPDATESTATE_SKIP_PAD)
|
||||
break;
|
||||
if (state == InputDevice::UPDATESTATE_NO_SLEEP) {
|
||||
// Sleep was handled automatically.
|
||||
noSleep = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Try to update 250 times per second.
|
||||
Sleep(4);
|
||||
if (!noSleep)
|
||||
Sleep(4);
|
||||
}
|
||||
|
||||
for (auto &device : devices_) {
|
||||
|
||||
@@ -31,7 +31,7 @@ public:
|
||||
virtual void Init() {}
|
||||
virtual void Shutdown() {}
|
||||
|
||||
enum { UPDATESTATE_SKIP_PAD = 0x1234};
|
||||
enum { UPDATESTATE_SKIP_PAD = 0x1234, UPDATESTATE_NO_SLEEP = 0x2345};
|
||||
virtual int UpdateState() = 0;
|
||||
};
|
||||
|
||||
|
||||
@@ -195,7 +195,7 @@
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>avrt.lib;mmdevapi.lib;wbemuuid.lib;dwmapi.lib;winhttp.lib;uxtheme.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;comctl32.lib;dxguid.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>avrt.lib;mmdevapi.lib;wbemuuid.lib;dwmapi.lib;winhttp.lib;uxtheme.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;comctl32.lib;dxguid.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;setupapi.lib;hid.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>../ffmpeg/Windows/x86/lib</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -235,7 +235,7 @@
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>avrt.lib;mmdevapi.lib;wbemuuid.lib;dwmapi.lib;winhttp.lib;uxtheme.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;comctl32.lib;dxguid.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>avrt.lib;mmdevapi.lib;wbemuuid.lib;dwmapi.lib;winhttp.lib;uxtheme.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;comctl32.lib;dxguid.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;setupapi.lib;hid.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>../ffmpeg/Windows/x86_64/lib</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
|
||||
@@ -271,7 +271,7 @@
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>avrt.lib;mmdevapi.lib;wbemuuid.lib;dwmapi.lib;winhttp.lib;uxtheme.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;comctl32.lib;dxguid.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;oleaut32.lib;comdlg32.lib;shell32.lib;user32.lib;gdi32.lib;advapi32.lib;ole32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>avrt.lib;mmdevapi.lib;wbemuuid.lib;dwmapi.lib;winhttp.lib;uxtheme.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;comctl32.lib;dxguid.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;setupapi.lib;hid.lib;oleaut32.lib;comdlg32.lib;shell32.lib;user32.lib;gdi32.lib;advapi32.lib;ole32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>../ffmpeg/Windows/aarch64/lib</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
|
||||
@@ -309,7 +309,7 @@
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>avrt.lib;mmdevapi.lib;wbemuuid.lib;dwmapi.lib;winhttp.lib;uxtheme.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;comctl32.lib;dxguid.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>avrt.lib;mmdevapi.lib;wbemuuid.lib;dwmapi.lib;winhttp.lib;uxtheme.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;comctl32.lib;dxguid.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;setupapi.lib;hid.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>../ffmpeg/Windows/x86/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
@@ -358,7 +358,7 @@
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>avrt.lib;mmdevapi.lib;wbemuuid.lib;dwmapi.lib;winhttp.lib;uxtheme.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;comctl32.lib;dxguid.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>avrt.lib;mmdevapi.lib;wbemuuid.lib;dwmapi.lib;winhttp.lib;uxtheme.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;comctl32.lib;dxguid.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;setupapi.lib;hid.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>../ffmpeg/Windows/x86_64/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -401,7 +401,7 @@
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>avrt.lib;mmdevapi.lib;wbemuuid.lib;dwmapi.lib;winhttp.lib;uxtheme.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;comctl32.lib;dxguid.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;oleaut32.lib;comdlg32.lib;shell32.lib;user32.lib;gdi32.lib;advapi32.lib;ole32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>avrt.lib;mmdevapi.lib;wbemuuid.lib;dwmapi.lib;winhttp.lib;uxtheme.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;comctl32.lib;dxguid.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;setupapi.lib;hid.lib;oleaut32.lib;comdlg32.lib;shell32.lib;user32.lib;gdi32.lib;advapi32.lib;ole32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>../ffmpeg/Windows/aarch64/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -693,6 +693,7 @@
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
||||
</ClCompile>
|
||||
<ClCompile Include="HidInputDevice.cpp" />
|
||||
<ClCompile Include="InputDevice.cpp" />
|
||||
<ClCompile Include="MainWindowMenu.cpp" />
|
||||
<ClCompile Include="RawInput.cpp" />
|
||||
@@ -1149,6 +1150,7 @@
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GPU\WindowsGraphicsContext.h" />
|
||||
<ClInclude Include="HidInputDevice.h" />
|
||||
<ClInclude Include="InputDevice.h" />
|
||||
<ClInclude Include="MainWindowMenu.h" />
|
||||
<ClInclude Include="RawInput.h" />
|
||||
|
||||
@@ -271,6 +271,9 @@
|
||||
<ClCompile Include="Debugger\EditSymbolsWindow.cpp">
|
||||
<Filter>Windows\Debugger</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="HidInputDevice.cpp">
|
||||
<Filter>Windows\Input</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Debugger\CtrlDisAsmView.h">
|
||||
@@ -562,6 +565,9 @@
|
||||
<ClInclude Include="..\ios\ViewControllerMetal.h">
|
||||
<Filter>Other Platforms\iOS</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="HidInputDevice.h">
|
||||
<Filter>Windows\Input</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="icon1.ico">
|
||||
|
||||
+2
-1
@@ -69,6 +69,7 @@
|
||||
#include "Windows/resource.h"
|
||||
#include "Windows/DinputDevice.h"
|
||||
#include "Windows/XinputDevice.h"
|
||||
#include "Windows/HidInputDevice.h"
|
||||
#include "Windows/MainWindow.h"
|
||||
#include "Windows/Debugger/Debugger_Disasm.h"
|
||||
#include "Windows/Debugger/Debugger_MemoryDlg.h"
|
||||
@@ -1132,7 +1133,7 @@ int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLin
|
||||
//add first XInput device to respond
|
||||
g_InputManager.AddDevice(new XinputDevice());
|
||||
g_InputManager.AddDevice(new DInputMetaDevice());
|
||||
|
||||
g_InputManager.AddDevice(new HidInputDevice());
|
||||
// Emu thread (and render thread, if any) is always running!
|
||||
// Only OpenGL uses an externally managed render thread (due to GL's single-threaded context design). Vulkan
|
||||
// manages its own render thread.
|
||||
|
||||
Reference in new issue
Block a user