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Thin3d: Minor shader cleanup
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ff5df25135
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1 file changed
+3
-4
+3
-4
@@ -11,14 +11,13 @@ static const char * const glsl_fsTexCol =
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static const char * const hlslFsTexCol =
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"struct PS_INPUT { float4 color : COLOR0; float2 uv : TEXCOORD0; };\n"
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"sampler2D tex0 : register(s0);\n"
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"sampler2D Sampler0 : register(s0);\n"
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"float4 main(PS_INPUT input) : COLOR0 {\n"
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" return input.color * tex2D(tex0, input.uv);\n"
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" return input.color * tex2D(Sampler0, input.uv);\n"
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"}\n";
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static const char * const glsl_fsCol =
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"varying vec4 oColor0;\n"
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"uniform sampler2D Sampler0;\n"
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"void main() { gl_FragColor = oColor0; }\n";
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static const char * const hlslFsCol =
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@@ -58,7 +57,7 @@ static const char * const glsl_vsTexCol =
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"void main() {\n"
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" gl_Position = WorldViewProj * vec4(Position, 1.0);\n"
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" oColor0 = Color0;\n"
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" oTexCoord0 = TexCoord0; \n"
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" oTexCoord0 = TexCoord0;\n"
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"}\n";
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static const char * const hlslVsTexCol =
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