Merge pull request #14460 from unknownbrackets/path-cleanup

Fix headless test run, small cleanups to Path usage
This commit is contained in:
Henrik Rydgård authored and GitHub committed 2021-05-15 09:48:11 +02:00
commit 138d81e14d
31 files changed
+123 -152

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+4 -2
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@@ -3,6 +3,8 @@
#include <cstring>
#include "Common/Buffer.h"
#include "Common/File/FileUtil.h"
#include "Common/File/Path.h"
#include "Common/Log.h"
Buffer::Buffer() { }
@@ -115,8 +117,8 @@ void Buffer::Printf(const char *fmt, ...) {
memcpy(ptr, buffer, retval);
}
bool Buffer::FlushToFile(const char *filename) {
FILE *f = fopen(filename, "wb");
bool Buffer::FlushToFile(const Path &filename) {
FILE *f = File::OpenCFile(filename, "wb");
if (!f)
return false;
if (data_.size()) {
+3 -1
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@@ -5,6 +5,8 @@
#include "Common/Common.h"
class Path;
// Acts as a queue. Intended to be as fast as possible for most uses.
// Does not do synchronization, must use external mutexes.
class Buffer {
@@ -66,7 +68,7 @@ public:
// Writes the entire buffer to the file descriptor. Also resets the
// size to zero. On failure, data remains in buffer and nothing is
// written.
bool FlushToFile(const char *filename);
bool FlushToFile(const Path &filename);
// Utilities. Try to avoid checking for size.
size_t size() const { return data_.size(); }
+1 -1
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@@ -197,7 +197,7 @@ size_t GetFilesInDir(const Path &directory, std::vector<FileInfo> * files, const
info.size = 0;
info.isWritable = false; // TODO - implement some kind of check
if (!info.isDirectory) {
std::string ext = Path(info.fullName).GetFileExtension();
std::string ext = info.fullName.GetFileExtension();
if (!ext.empty()) {
ext = ext.substr(1); // Remove the dot.
if (filter && filters.find(ext) == filters.end()) {
-8
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@@ -578,14 +578,6 @@ std::string GetDir(const std::string &path) {
return cutpath;
}
std::string GetFilename(std::string path) {
size_t off = GetDir(path).size() + 1;
if (off < path.size())
return path.substr(off);
else
return path;
}
std::string GetFileExtension(const std::string & fn) {
size_t pos = fn.rfind(".");
if (pos == std::string::npos) {
-3
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@@ -59,9 +59,6 @@ std::string GetFileExtension(const std::string &filename);
// Extracts the directory from a path.
std::string GetDir(const std::string &path);
// Extracts the filename from a path.
std::string GetFilename(std::string path);
// Returns struct with modification date of file
bool GetModifTime(const Path &filename, tm &return_time);
+3 -3
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@@ -209,9 +209,9 @@ bool PathBrowser::IsListingReady() {
}
std::string PathBrowser::GetFriendlyPath() const {
std::string str = GetPath().ToString();
std::string str = GetPath().ToVisualString();
// Show relative to memstick root if there.
std::string root = GetSysDirectory(DIRECTORY_MEMSTICK_ROOT).ToString();
std::string root = GetSysDirectory(DIRECTORY_MEMSTICK_ROOT).ToVisualString();
if (startsWith(str, root)) {
return std::string("ms:/") + str.substr(root.size());
@@ -258,7 +258,7 @@ bool PathBrowser::GetListing(std::vector<File::FileInfo> &fileInfo, const char *
fileInfo = ApplyFilter(pendingFiles_, filter);
return true;
} else {
File::GetFilesInDir(Path(path_), &fileInfo, filter);
File::GetFilesInDir(path_, &fileInfo, filter);
return true;
}
}
+7 -7
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@@ -457,7 +457,7 @@ int Client::ReadResponseEntity(net::Buffer *readbuf, const std::vector<std::stri
return 0;
}
Download::Download(const std::string &url, const std::string &outfile)
Download::Download(const std::string &url, const Path &outfile)
: progress_(&cancelled_), url_(url), outfile_(outfile) {
}
@@ -552,12 +552,12 @@ void Download::Do() {
}
if (resultCode == 200) {
INFO_LOG(IO, "Completed downloading %s to %s", url_.c_str(), outfile_.empty() ? "memory" : outfile_.c_str());
if (!outfile_.empty() && !buffer_.FlushToFile(outfile_.c_str())) {
ERROR_LOG(IO, "Failed writing download to %s", outfile_.c_str());
INFO_LOG(IO, "Completed downloading %s to %s", url_.c_str(), outfile_.empty() ? "memory" : outfile_.ToVisualString().c_str());
if (!outfile_.empty() && !buffer_.FlushToFile(outfile_)) {
ERROR_LOG(IO, "Failed writing download to %s", outfile_.ToVisualString().c_str());
}
} else {
ERROR_LOG(IO, "Error downloading %s to %s: %i", url_.c_str(), outfile_.c_str(), resultCode);
ERROR_LOG(IO, "Error downloading %s to %s: %i", url_.c_str(), outfile_.ToVisualString().c_str(), resultCode);
}
resultCode_ = resultCode;
}
@@ -569,7 +569,7 @@ void Download::Do() {
completed_ = true;
}
std::shared_ptr<Download> Downloader::StartDownload(const std::string &url, const std::string &outfile) {
std::shared_ptr<Download> Downloader::StartDownload(const std::string &url, const Path &outfile) {
std::shared_ptr<Download> dl(new Download(url, outfile));
downloads_.push_back(dl);
dl->Start();
@@ -578,7 +578,7 @@ std::shared_ptr<Download> Downloader::StartDownload(const std::string &url, cons
std::shared_ptr<Download> Downloader::StartDownloadWithCallback(
const std::string &url,
const std::string &outfile,
const Path &outfile,
std::function<void(Download &)> callback) {
std::shared_ptr<Download> dl(new Download(url, outfile));
dl->SetCallback(callback);
+6 -5
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@@ -5,6 +5,7 @@
#include <thread>
#include <cstdint>
#include "Common/File/Path.h"
#include "Common/Net/NetBuffer.h"
#include "Common/Net/Resolve.h"
@@ -90,7 +91,7 @@ protected:
// Not particularly efficient, but hey - it's a background download, that's pretty cool :P
class Download {
public:
Download(const std::string &url, const std::string &outfile);
Download(const std::string &url, const Path &outfile);
~Download();
void Start();
@@ -108,7 +109,7 @@ public:
int ResultCode() const { return resultCode_; }
std::string url() const { return url_; }
std::string outfile() const { return outfile_; }
const Path &outfile() const { return outfile_; }
// If not downloading to a file, access this to get the result.
Buffer &buffer() { return buffer_; }
@@ -147,7 +148,7 @@ private:
Buffer buffer_;
std::vector<std::string> responseHeaders_;
std::string url_;
std::string outfile_;
Path outfile_;
std::thread thread_;
int resultCode_ = 0;
bool completed_ = false;
@@ -166,11 +167,11 @@ public:
CancelAll();
}
std::shared_ptr<Download> StartDownload(const std::string &url, const std::string &outfile);
std::shared_ptr<Download> StartDownload(const std::string &url, const Path &outfile);
std::shared_ptr<Download> StartDownloadWithCallback(
const std::string &url,
const std::string &outfile,
const Path &outfile,
std::function<void(Download &)> callback);
// Drops finished downloads from the list.
+2 -2
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@@ -1301,7 +1301,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
// upgrade number in the ini.
if (iRunCount % 10 == 0 && bCheckForNewVersion) {
std::shared_ptr<http::Download> dl = g_DownloadManager.StartDownloadWithCallback(
"http://www.ppsspp.org/version.json", "", &DownloadCompletedCallback);
"http://www.ppsspp.org/version.json", Path(), &DownloadCompletedCallback);
dl->SetHidden(true);
}
@@ -1593,7 +1593,7 @@ void Config::RestoreDefaults() {
createGameConfig(gameId_);
} else {
if (File::Exists(iniFilename_))
File::Delete(Path(iniFilename_));
File::Delete(iniFilename_);
recentIsos.clear();
currentDirectory = "";
}
+2 -2
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@@ -86,8 +86,8 @@ static std::vector<PluginInfo> FindPlugins(const std::string &gameID, const std:
GetFilesInDir(GetSysDirectory(DIRECTORY_PLUGINS), &pluginDirs);
std::vector<PluginInfo> found;
for (auto subdir : pluginDirs) {
Path subdirFullName(subdir.fullName);
for (const auto &subdir : pluginDirs) {
const Path &subdirFullName = subdir.fullName;
if (!subdir.isDirectory || !File::Exists(subdirFullName / "plugin.ini"))
continue;
+15 -15
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@@ -397,22 +397,22 @@ namespace SaveState
return title + " (" + filename + ")";
}
std::string GetTitle(const std::string &filename) {
std::string GetTitle(const Path &filename) {
std::string title;
if (CChunkFileReader::GetFileTitle(Path(filename), &title) == CChunkFileReader::ERROR_NONE) {
if (CChunkFileReader::GetFileTitle(filename, &title) == CChunkFileReader::ERROR_NONE) {
if (title.empty()) {
return File::GetFilename(filename);
return filename.GetFilename();
}
return AppendSlotTitle(filename, title);
return AppendSlotTitle(filename.GetFilename(), title);
}
// The file can't be loaded - let's note that.
auto sy = GetI18NCategory("System");
return File::GetFilename(filename) + " " + sy->T("(broken)");
return filename.GetFilename() + " " + sy->T("(broken)");
}
Path GenerateSaveSlotFilename(const std::string &gameFilename, int slot, const char *extension)
Path GenerateSaveSlotFilename(const Path &gameFilename, int slot, const char *extension)
{
std::string discId = g_paramSFO.GetValueString("DISC_ID");
std::string discVer = g_paramSFO.GetValueString("DISC_VERSION");
@@ -437,7 +437,7 @@ namespace SaveState
g_Config.iCurrentStateSlot = (g_Config.iCurrentStateSlot + 1) % NUM_SLOTS;
}
void LoadSlot(const std::string &gameFilename, int slot, Callback callback, void *cbUserData)
void LoadSlot(const Path &gameFilename, int slot, Callback callback, void *cbUserData)
{
Path fn = GenerateSaveSlotFilename(gameFilename, slot, STATE_EXTENSION);
if (!fn.empty()) {
@@ -471,7 +471,7 @@ namespace SaveState
}
}
void SaveSlot(const std::string &gameFilename, int slot, Callback callback, void *cbUserData)
void SaveSlot(const Path &gameFilename, int slot, Callback callback, void *cbUserData)
{
Path fn = GenerateSaveSlotFilename(gameFilename, slot, STATE_EXTENSION);
Path shot = GenerateSaveSlotFilename(gameFilename, slot, SCREENSHOT_EXTENSION);
@@ -506,7 +506,7 @@ namespace SaveState
}
}
bool UndoSaveSlot(const std::string &gameFilename, int slot) {
bool UndoSaveSlot(const Path &gameFilename, int slot) {
Path fn = GenerateSaveSlotFilename(gameFilename, slot, STATE_EXTENSION);
Path shot = GenerateSaveSlotFilename(gameFilename, slot, SCREENSHOT_EXTENSION);
Path fnUndo = GenerateSaveSlotFilename(gameFilename, slot, UNDO_STATE_EXTENSION);
@@ -523,19 +523,19 @@ namespace SaveState
return false;
}
bool HasSaveInSlot(const std::string &gameFilename, int slot)
bool HasSaveInSlot(const Path &gameFilename, int slot)
{
Path fn = GenerateSaveSlotFilename(gameFilename, slot, STATE_EXTENSION);
return File::Exists(fn);
}
bool HasUndoSaveInSlot(const std::string &gameFilename, int slot)
bool HasUndoSaveInSlot(const Path &gameFilename, int slot)
{
Path fn = GenerateSaveSlotFilename(gameFilename, slot, STATE_EXTENSION);
return File::Exists(fn.WithExtraExtension(".undo"));
}
bool HasScreenshotInSlot(const std::string &gameFilename, int slot)
bool HasScreenshotInSlot(const Path &gameFilename, int slot)
{
Path fn = GenerateSaveSlotFilename(gameFilename, slot, SCREENSHOT_EXTENSION);
return File::Exists(fn);
@@ -578,7 +578,7 @@ namespace SaveState
return true;
}
int GetNewestSlot(const std::string &gameFilename) {
int GetNewestSlot(const Path &gameFilename) {
int newestSlot = -1;
tm newestDate = {0};
for (int i = 0; i < NUM_SLOTS; i++) {
@@ -595,7 +595,7 @@ namespace SaveState
return newestSlot;
}
int GetOldestSlot(const std::string &gameFilename) {
int GetOldestSlot(const Path &gameFilename) {
int oldestSlot = -1;
tm oldestDate = {0};
for (int i = 0; i < NUM_SLOTS; i++) {
@@ -612,7 +612,7 @@ namespace SaveState
return oldestSlot;
}
std::string GetSlotDateAsString(const std::string &gameFilename, int slot) {
std::string GetSlotDateAsString(const Path &gameFilename, int slot) {
Path fn = GenerateSaveSlotFilename(gameFilename, slot, STATE_EXTENSION);
if (File::Exists(fn)) {
tm time;
+11 -11
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@@ -42,24 +42,24 @@ namespace SaveState
// Cycle through the 5 savestate slots
void NextSlot();
void SaveSlot(const std::string &gameFilename, int slot, Callback callback, void *cbUserData = 0);
void LoadSlot(const std::string &gameFilename, int slot, Callback callback, void *cbUserData = 0);
bool UndoSaveSlot(const std::string &gameFilename, int slot);
void SaveSlot(const Path &gameFilename, int slot, Callback callback, void *cbUserData = 0);
void LoadSlot(const Path &gameFilename, int slot, Callback callback, void *cbUserData = 0);
bool UndoSaveSlot(const Path &gameFilename, int slot);
// Checks whether there's an existing save in the specified slot.
bool HasSaveInSlot(const std::string &gameFilename, int slot);
bool HasUndoSaveInSlot(const std::string &gameFilename, int slot);
bool HasScreenshotInSlot(const std::string &gameFilename, int slot);
bool HasSaveInSlot(const Path &gameFilename, int slot);
bool HasUndoSaveInSlot(const Path &gameFilename, int slot);
bool HasScreenshotInSlot(const Path &gameFilename, int slot);
int GetCurrentSlot();
// Returns -1 if there's no oldest/newest slot.
int GetNewestSlot(const std::string &gameFilename);
int GetOldestSlot(const std::string &gameFilename);
int GetNewestSlot(const Path &gameFilename);
int GetOldestSlot(const Path &gameFilename);
std::string GetSlotDateAsString(const std::string &gameFilename, int slot);
Path GenerateSaveSlotFilename(const std::string &gameFilename, int slot, const char *extension);
std::string GetSlotDateAsString(const Path &gameFilename, int slot);
Path GenerateSaveSlotFilename(const Path &gameFilename, int slot, const char *extension);
std::string GetTitle(const std::string &filename);
std::string GetTitle(const Path &filename);
// Load the specified file into the current state (async.)
// Warning: callback will be called on a different thread.
+2 -2
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@@ -206,7 +206,7 @@ bool DiscIDFromGEDumpPath(const Path &path, FileLoader *fileLoader, std::string
}
// Fall back to using the filename.
std::string filename = File::GetFilename(path.ToString());
std::string filename = path.GetFilename();
// Could be more discerning, but hey..
if (filename.size() > 10 && filename[0] == 'U' && filename[9] == '_') {
*id = filename.substr(0, 9);
@@ -676,7 +676,7 @@ void InitSysDirectories() {
INFO_LOG(COMMON, "Memstick directory not present, creating at '%s'", g_Config.memStickDirectory.c_str());
}
Path testFile = Path(g_Config.memStickDirectory) / "_writable_test.$$$";
Path testFile = g_Config.memStickDirectory / "_writable_test.$$$";
// If any directory is read-only, fall back to the Documents directory.
// We're screwed anyway if we can't write to Documents, or can't detect it.
+2 -2
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@@ -696,7 +696,7 @@ void ReplacedTexture::Load(int level, void *out, int rowPitch) {
png_image png = {};
png.version = PNG_IMAGE_VERSION;
FILE *fp = File::OpenCFile(Path(info.file), "rb");
FILE *fp = File::OpenCFile(info.file, "rb");
if (!png_image_begin_read_from_stdio(&png, fp)) {
ERROR_LOG(G3D, "Could not load texture replacement info: %s - %s", info.file.c_str(), png.message);
return;
@@ -733,7 +733,7 @@ bool TextureReplacer::GenerateIni(const std::string &gameID, Path &generatedFile
if (gameID.empty())
return false;
Path texturesDirectory = Path(GetSysDirectory(DIRECTORY_TEXTURES)) / gameID;
Path texturesDirectory = GetSysDirectory(DIRECTORY_TEXTURES) / gameID;
if (!File::Exists(texturesDirectory)) {
File::CreateFullPath(texturesDirectory);
}
+5 -5
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@@ -52,15 +52,15 @@ GameManager g_GameManager;
GameManager::GameManager() {
}
std::string GameManager::GetTempFilename() const {
Path GameManager::GetTempFilename() const {
#ifdef _WIN32
wchar_t tempPath[MAX_PATH];
GetTempPath(MAX_PATH, tempPath);
wchar_t buffer[MAX_PATH];
GetTempFileName(tempPath, L"PSP", 1, buffer);
return ConvertWStringToUTF8(buffer);
return Path(buffer);
#else
return (g_Config.memStickDirectory / "ppsspp.dl").ToString();
return g_Config.memStickDirectory / "ppsspp.dl";
#endif
}
@@ -79,7 +79,7 @@ bool GameManager::DownloadAndInstall(std::string storeFileUrl) {
return false;
}
std::string filename = GetTempFilename();
Path filename = GetTempFilename();
curDownload_ = g_DownloadManager.StartDownload(storeFileUrl, filename);
return true;
}
@@ -580,7 +580,7 @@ bool GameManager::InstallMemstickGame(struct zip *z, const Path &zipfile, const
installInProgress_ = false;
installError_ = "";
if (deleteAfter) {
File::Delete(Path(zipfile));
File::Delete(zipfile);
}
InstallDone();
return true;
+1 -1
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@@ -85,7 +85,7 @@ private:
bool DetectTexturePackDest(struct zip *z, int iniIndex, Path &dest);
void SetInstallError(const std::string &err);
std::string GetTempFilename() const;
Path GetTempFilename() const;
std::string GetGameID(const Path &path) const;
std::string GetPBPGameID(FileLoader *loader) const;
std::string GetISOGameID(FileLoader *loader) const;
+1 -5
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@@ -19,9 +19,5 @@
#include "Qt/QtHost.h"
Path QtHost::SymbolMapFilename(Path currentFilename) {
std::string ext = currentFilename.GetFileExtension();
if (ext == "")
return currentFilename.WithExtraExtension("map");
else
return currentFilename.WithReplacedExtension(ext, "map");
return currentFilename.WithReplacedExtension(".map");
}
+2 -2
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@@ -157,13 +157,13 @@ void SaveStateActionFinished(SaveState::Status status, const std::string &messag
void MainWindow::qlstateAct()
{
std::string gamePath = PSP_CoreParameter().fileToStart.ToString();
Path gamePath = PSP_CoreParameter().fileToStart;
SaveState::LoadSlot(gamePath, 0, SaveStateActionFinished, this);
}
void MainWindow::qsstateAct()
{
std::string gamePath = PSP_CoreParameter().fileToStart.ToString();
Path gamePath = PSP_CoreParameter().fileToStart;
SaveState::SaveSlot(gamePath, 0, SaveStateActionFinished, this);
}
+1 -1
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@@ -1192,7 +1192,7 @@ void FrameDumpTestScreen::update() {
UIScreen::update();
if (!listing_) {
listing_ = g_DownloadManager.StartDownload(framedumpsBaseUrl, "");
listing_ = g_DownloadManager.StartDownload(framedumpsBaseUrl, Path());
}
if (listing_ && listing_->Done() && files_.empty()) {
+8 -8
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@@ -629,10 +629,10 @@ void EmuScreen::onVKeyDown(int virtualKeyCode) {
}
break;
case VIRTKEY_SAVE_STATE:
SaveState::SaveSlot(gamePath_.ToString(), g_Config.iCurrentStateSlot, &AfterSaveStateAction);
SaveState::SaveSlot(gamePath_, g_Config.iCurrentStateSlot, &AfterSaveStateAction);
break;
case VIRTKEY_LOAD_STATE:
SaveState::LoadSlot(gamePath_.ToString(), g_Config.iCurrentStateSlot, &AfterSaveStateAction);
SaveState::LoadSlot(gamePath_, g_Config.iCurrentStateSlot, &AfterSaveStateAction);
break;
case VIRTKEY_NEXT_SLOT:
SaveState::NextSlot();
@@ -1226,8 +1226,8 @@ void EmuScreen::update() {
saveStateSlot_ = currentSlot;
Path fn;
if (SaveState::HasSaveInSlot(gamePath_.ToString(), currentSlot)) {
fn = SaveState::GenerateSaveSlotFilename(gamePath_.ToString(), currentSlot, SaveState::SCREENSHOT_EXTENSION);
if (SaveState::HasSaveInSlot(gamePath_, currentSlot)) {
fn = SaveState::GenerateSaveSlotFilename(gamePath_, currentSlot, SaveState::SCREENSHOT_EXTENSION);
}
saveStatePreview_->SetFilename(fn);
@@ -1672,18 +1672,18 @@ void EmuScreen::autoLoad() {
case (int)AutoLoadSaveState::OFF: // "AutoLoad Off"
return;
case (int)AutoLoadSaveState::OLDEST: // "Oldest Save"
autoSlot = SaveState::GetOldestSlot(gamePath_.ToString());
autoSlot = SaveState::GetOldestSlot(gamePath_);
break;
case (int)AutoLoadSaveState::NEWEST: // "Newest Save"
autoSlot = SaveState::GetNewestSlot(gamePath_.ToString());
autoSlot = SaveState::GetNewestSlot(gamePath_);
break;
default: // try the specific save state slot specified
autoSlot = (SaveState::HasSaveInSlot(gamePath_.ToString(), g_Config.iAutoLoadSaveState - 3)) ? (g_Config.iAutoLoadSaveState - 3) : -1;
autoSlot = (SaveState::HasSaveInSlot(gamePath_, g_Config.iAutoLoadSaveState - 3)) ? (g_Config.iAutoLoadSaveState - 3) : -1;
break;
}
if (g_Config.iAutoLoadSaveState && autoSlot != -1) {
SaveState::LoadSlot(gamePath_.ToString(), autoSlot, &AfterSaveStateAction);
SaveState::LoadSlot(gamePath_, autoSlot, &AfterSaveStateAction);
g_Config.iCurrentStateSlot = autoSlot;
}
}
+9 -9
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@@ -62,7 +62,7 @@ bool GameInfo::Delete() {
case IdentifiedFileType::PSP_ISO_NP:
{
// Just delete the one file (TODO: handle two-disk games as well somehow).
Path fileToRemove = Path(filePath_);
Path fileToRemove = filePath_;
File::Delete(fileToRemove);
g_Config.RemoveRecent(filePath_.ToString());
return true;
@@ -134,7 +134,7 @@ std::vector<Path> GameInfo::GetSaveDataDirectories() {
}
for (size_t i = 0; i < dirs.size(); i++) {
if (startsWith(dirs[i].name, id)) {
directories.push_back(Path(dirs[i].fullName));
directories.push_back(dirs[i].fullName);
}
}
@@ -155,7 +155,7 @@ u64 GameInfo::GetSaveDataSizeInBytes() {
// Note: GetFilesInDir does not fill in fileSize properly.
for (size_t i = 0; i < fileInfo.size(); i++) {
File::FileInfo finfo;
File::GetFileInfo(Path(fileInfo[i].fullName), &finfo);
File::GetFileInfo(fileInfo[i].fullName, &finfo);
if (!finfo.isDirectory)
filesSizeInDir += finfo.size;
}
@@ -182,7 +182,7 @@ u64 GameInfo::GetInstallDataSizeInBytes() {
// Note: GetFilesInDir does not fill in fileSize properly.
for (size_t i = 0; i < fileInfo.size(); i++) {
File::FileInfo finfo;
File::GetFileInfo(Path(fileInfo[i].fullName), &finfo);
File::GetFileInfo(fileInfo[i].fullName, &finfo);
if (!finfo.isDirectory)
filesSizeInDir += finfo.size;
}
@@ -206,7 +206,7 @@ bool GameInfo::LoadFromPath(const Path &gamePath) {
filePath_ = gamePath;
// This is a fallback title, while we're loading / if unable to load.
title = File::GetFilename(filePath_.ToString());
title = filePath_.GetFilename();
}
return true;
@@ -235,7 +235,7 @@ bool GameInfo::DeleteAllSaveData() {
File::GetFilesInDir(saveDataDir[j], &fileInfo);
for (size_t i = 0; i < fileInfo.size(); i++) {
File::Delete(Path(fileInfo[i].fullName));
File::Delete(fileInfo[i].fullName);
}
File::DeleteDir(saveDataDir[j]);
@@ -486,14 +486,14 @@ handleELF:
case IdentifiedFileType::PPSSPP_SAVESTATE:
{
info_->SetTitle(SaveState::GetTitle(gamePath_.ToString()));
info_->SetTitle(SaveState::GetTitle(gamePath_));
std::lock_guard<std::mutex> guard(info_->lock);
// Let's use the screenshot as an icon, too.
Path screenshotPath = gamePath_.WithReplacedExtension("ppst", "jpg");
Path screenshotPath = gamePath_.WithReplacedExtension(".ppst", ".jpg");
if (File::Exists(screenshotPath)) {
if (File::ReadFileToString(false, Path(screenshotPath), info_->icon.data)) {
if (File::ReadFileToString(false, screenshotPath, info_->icon.data)) {
info_->icon.dataLoaded = true;
} else {
ERROR_LOG(G3D, "Error loading screenshot data: '%s'", screenshotPath.c_str());
+1 -1
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@@ -1772,7 +1772,7 @@ UI::EventReturn DeveloperToolsScreen::OnCopyStatesToRoot(UI::EventParams &e) {
GetFilesInDir(savestate_dir, &files, nullptr, 0);
for (const File::FileInfo &file : files) {
Path src = Path(file.fullName);
Path src = file.fullName;
Path dst = root_dir / file.name;
INFO_LOG(SYSTEM, "Copying file '%s' to '%s'", src.c_str(), dst.c_str());
File::Copy(src, dst);
+2 -2
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@@ -429,7 +429,7 @@ static void ClearFailedGPUBackends() {
// In case they update drivers and have totally different problems much later, clear the failed list.
g_Config.sFailedGPUBackends.clear();
if (System_GetPropertyBool(SYSPROP_SUPPORTS_PERMISSIONS)) {
File::Delete(Path(GetSysDirectory(DIRECTORY_APP_CACHE)) / "FailedGraphicsBackends.txt");
File::Delete(GetSysDirectory(DIRECTORY_APP_CACHE) / "FailedGraphicsBackends.txt");
} else {
g_Config.Save("clearFailedGPUBackends");
}
@@ -1004,7 +1004,7 @@ void NativeShutdownGraphics() {
void TakeScreenshot() {
g_TakeScreenshot = false;
Path path = Path(GetSysDirectory(DIRECTORY_SCREENSHOT));
Path path = GetSysDirectory(DIRECTORY_SCREENSHOT);
if (!File::Exists(path)) {
File::CreateDir(path);
}
+9 -9
View File
@@ -159,7 +159,7 @@ void AsyncImageFileView::Draw(UIContext &dc) {
class ScreenshotViewScreen : public PopupScreen {
public:
ScreenshotViewScreen(Path filename, std::string title, int slot, std::shared_ptr<I18NCategory> i18n)
ScreenshotViewScreen(const Path &filename, std::string title, int slot, std::shared_ptr<I18NCategory> i18n)
: PopupScreen(title, i18n->T("Load State"), "Back"), filename_(filename), slot_(slot) {} // PopupScreen will translate Back on its own
int GetSlot() const {
@@ -206,7 +206,7 @@ public:
}
std::string GetScreenshotTitle() const {
return SaveState::GetSlotDateAsString(gamePath_.ToString(), slot_);
return SaveState::GetSlotDateAsString(gamePath_, slot_);
}
UI::Event OnStateLoaded;
@@ -229,7 +229,7 @@ private:
SaveSlotView::SaveSlotView(const Path &gameFilename, int slot, UI::LayoutParams *layoutParams) : UI::LinearLayout(UI::ORIENT_HORIZONTAL, layoutParams), slot_(slot), gamePath_(gameFilename) {
using namespace UI;
screenshotFilename_ = SaveState::GenerateSaveSlotFilename(gamePath_.ToString(), slot, SaveState::SCREENSHOT_EXTENSION);
screenshotFilename_ = SaveState::GenerateSaveSlotFilename(gamePath_, slot, SaveState::SCREENSHOT_EXTENSION);
Add(new Spacer(5));
AsyncImageFileView *fv = Add(new AsyncImageFileView(screenshotFilename_, IS_DEFAULT, new UI::LayoutParams(82 * 2, 47 * 2)));
@@ -246,11 +246,11 @@ SaveSlotView::SaveSlotView(const Path &gameFilename, int slot, UI::LayoutParams
fv->OnClick.Handle(this, &SaveSlotView::OnScreenshotClick);
if (SaveState::HasSaveInSlot(gamePath_.ToString(), slot)) {
if (SaveState::HasSaveInSlot(gamePath_, slot)) {
loadStateButton_ = buttons->Add(new Button(pa->T("Load State"), new LinearLayoutParams(0.0, G_VCENTER)));
loadStateButton_->OnClick.Handle(this, &SaveSlotView::OnLoadState);
std::string dateStr = SaveState::GetSlotDateAsString(gamePath_.ToString(), slot_);
std::string dateStr = SaveState::GetSlotDateAsString(gamePath_, slot_);
std::vector<std::string> dateStrs;
SplitString(dateStr, ' ', dateStrs);
if (!dateStrs.empty() && !dateStrs[0].empty()) {
@@ -281,7 +281,7 @@ static void AfterSaveStateAction(SaveState::Status status, const std::string &me
UI::EventReturn SaveSlotView::OnLoadState(UI::EventParams &e) {
g_Config.iCurrentStateSlot = slot_;
SaveState::LoadSlot(gamePath_.ToString(), slot_, &AfterSaveStateAction);
SaveState::LoadSlot(gamePath_, slot_, &AfterSaveStateAction);
UI::EventParams e2{};
e2.v = this;
OnStateLoaded.Trigger(e2);
@@ -290,7 +290,7 @@ UI::EventReturn SaveSlotView::OnLoadState(UI::EventParams &e) {
UI::EventReturn SaveSlotView::OnSaveState(UI::EventParams &e) {
g_Config.iCurrentStateSlot = slot_;
SaveState::SaveSlot(gamePath_.ToString(), slot_, &AfterSaveStateAction);
SaveState::SaveSlot(gamePath_, slot_, &AfterSaveStateAction);
UI::EventParams e2{};
e2.v = this;
OnStateSaved.Trigger(e2);
@@ -408,7 +408,7 @@ void GamePauseScreen::dialogFinished(const Screen *dialog, DialogResult dr) {
ScreenshotViewScreen *s = (ScreenshotViewScreen *)dialog;
int slot = s->GetSlot();
g_Config.iCurrentStateSlot = slot;
SaveState::LoadSlot(gamePath_.ToString(), slot, &AfterSaveStateAction);
SaveState::LoadSlot(gamePath_, slot, &AfterSaveStateAction);
finishNextFrame_ = true;
} else {
@@ -421,7 +421,7 @@ UI::EventReturn GamePauseScreen::OnScreenshotClicked(UI::EventParams &e) {
SaveSlotView *v = static_cast<SaveSlotView *>(e.v);
int slot = v->GetSlot();
g_Config.iCurrentStateSlot = v->GetSlot();
if (SaveState::HasSaveInSlot(gamePath_.ToString(), slot)) {
if (SaveState::HasSaveInSlot(gamePath_, slot)) {
Path fn = v->GetScreenshotFilename();
std::string title = v->GetScreenshotTitle();
auto pa = GetI18NCategory("Pause");
+1 -1
View File
@@ -114,7 +114,7 @@ public:
} else {
Path image_path = savePath_.WithReplacedExtension(".ppst", ".jpg");
if (File::Exists(image_path)) {
toprow->Add(new AsyncImageFileView(Path(image_path), IS_KEEP_ASPECT, new LinearLayoutParams(480, 272, Margins(10, 0))));
toprow->Add(new AsyncImageFileView(image_path, IS_KEEP_ASPECT, new LinearLayoutParams(480, 272, Margins(10, 0))));
} else {
toprow->Add(new TextView(sa->T("No screenshot"), new LinearLayoutParams(Margins(10, 5))))->SetTextColor(textStyle.fgColor);
}
+2 -2
View File
@@ -134,7 +134,7 @@ void HttpImageFileView::DownloadCompletedCallback(http::Download &download) {
void HttpImageFileView::Draw(UIContext &dc) {
using namespace Draw;
if (!texture_ && !textureFailed_ && !path_.empty() && !download_) {
download_ = downloader_->StartDownloadWithCallback(path_, "", std::bind(&HttpImageFileView::DownloadCompletedCallback, this, std::placeholders::_1));
download_ = downloader_->StartDownloadWithCallback(path_, Path(), std::bind(&HttpImageFileView::DownloadCompletedCallback, this, std::placeholders::_1));
download_->SetHidden(true);
}
@@ -367,7 +367,7 @@ StoreScreen::StoreScreen() {
std::string indexPath = storeBaseUrl + "index.json";
listing_ = g_DownloadManager.StartDownload(indexPath, "");
listing_ = g_DownloadManager.StartDownload(indexPath, Path());
}
StoreScreen::~StoreScreen() {
+1 -2
View File
@@ -96,8 +96,7 @@ PPSSPP_UWPMain::PPSSPP_UWPMain(App ^app, const std::shared_ptr<DX::DeviceResourc
char controlsConfigFilename[MAX_PATH] = { 0 };
std::wstring memstickFolderW = ApplicationData::Current->LocalFolder->Path->Data();
g_Config.memStickDirectory = Path(ReplaceAll(ConvertWStringToUTF8(memstickFolderW), "\\", "/"));
g_Config.memStickDirectory = Path(memstickFolderW);
// On Win32 it makes more sense to initialize the system directories here
// because the next place it was called was in the EmuThread, and it's too late by then.
+8 -17
View File
@@ -121,36 +121,27 @@ void UWPHost::BootDone() {
Core_EnableStepping(false);
}
static Path SymbolMapFilename(const char *currentFilename, const char *ext) {
static Path SymbolMapFilename(const Path &currentFilename, const char *ext) {
File::FileInfo info;
std::string result = currentFilename;
// can't fail, definitely exists if it gets this far
File::GetFileInfo(Path(currentFilename), &info);
File::GetFileInfo(currentFilename, &info);
if (info.isDirectory) {
return Path(result) / (std::string(".ppsspp-symbols") + ext);
} else {
size_t dot = result.rfind('.');
if (dot == result.npos)
return Path(result + ext);
result.replace(dot, result.npos, ext);
return Path(result);
return currentFilename / (std::string(".ppsspp-symbols") + ext);
}
return currentFilename.WithReplacedExtension(ext);
}
bool UWPHost::AttemptLoadSymbolMap() {
bool result1 = g_symbolMap->LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(), ".ppmap"));
bool result1 = g_symbolMap->LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart, ".ppmap"));
// Load the old-style map file.
if (!result1)
result1 = g_symbolMap->LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(), ".map"));
bool result2 = g_symbolMap->LoadNocashSym(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(), ".sym"));
result1 = g_symbolMap->LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart, ".map"));
bool result2 = g_symbolMap->LoadNocashSym(SymbolMapFilename(PSP_CoreParameter().fileToStart, ".sym"));
return result1 || result2;
}
void UWPHost::SaveSymbolMap() {
g_symbolMap->SaveSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(), ".ppmap"));
g_symbolMap->SaveSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart, ".ppmap"));
}
void UWPHost::NotifySymbolMapUpdated() {
+4 -4
View File
@@ -681,7 +681,7 @@ namespace MainWindow {
case ID_FILE_QUICKLOADSTATE:
{
SetCursor(LoadCursor(0, IDC_WAIT));
SaveState::LoadSlot(PSP_CoreParameter().fileToStart.ToString(), g_Config.iCurrentStateSlot, SaveStateActionFinished);
SaveState::LoadSlot(PSP_CoreParameter().fileToStart, g_Config.iCurrentStateSlot, SaveStateActionFinished);
break;
}
@@ -690,14 +690,14 @@ namespace MainWindow {
if (KeyMap::g_controllerMap[VIRTKEY_LOAD_STATE].empty())
{
SetCursor(LoadCursor(0, IDC_WAIT));
SaveState::LoadSlot(PSP_CoreParameter().fileToStart.ToString(), g_Config.iCurrentStateSlot, SaveStateActionFinished);
SaveState::LoadSlot(PSP_CoreParameter().fileToStart, g_Config.iCurrentStateSlot, SaveStateActionFinished);
}
break;
}
case ID_FILE_QUICKSAVESTATE:
{
SetCursor(LoadCursor(0, IDC_WAIT));
SaveState::SaveSlot(PSP_CoreParameter().fileToStart.ToString(), g_Config.iCurrentStateSlot, SaveStateActionFinished);
SaveState::SaveSlot(PSP_CoreParameter().fileToStart, g_Config.iCurrentStateSlot, SaveStateActionFinished);
break;
}
@@ -706,7 +706,7 @@ namespace MainWindow {
if (KeyMap::g_controllerMap[VIRTKEY_SAVE_STATE].empty())
{
SetCursor(LoadCursor(0, IDC_WAIT));
SaveState::SaveSlot(PSP_CoreParameter().fileToStart.ToString(), g_Config.iCurrentStateSlot, SaveStateActionFinished);
SaveState::SaveSlot(PSP_CoreParameter().fileToStart, g_Config.iCurrentStateSlot, SaveStateActionFinished);
break;
}
break;
+8 -17
View File
@@ -268,39 +268,30 @@ void WindowsHost::BootDone() {
SetDebugMode(!g_Config.bAutoRun);
}
static Path SymbolMapFilename(const char *currentFilename, const char* ext) {
static Path SymbolMapFilename(const Path &currentFilename, const char *ext) {
File::FileInfo info;
std::string result = currentFilename;
// can't fail, definitely exists if it gets this far
File::GetFileInfo(Path(currentFilename), &info);
File::GetFileInfo(currentFilename, &info);
if (info.isDirectory) {
return Path(result) / (std::string(".ppsspp-symbols") + ext);
} else {
const size_t dot = result.rfind('.');
if (dot == result.npos)
return Path(result + ext);
result.replace(dot, result.npos, ext);
return Path(result);
return currentFilename / (std::string(".ppsspp-symbols") + ext);
}
return currentFilename.WithReplacedExtension(ext);
}
bool WindowsHost::AttemptLoadSymbolMap() {
if (!g_symbolMap)
return false;
bool result1 = g_symbolMap->LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(), ".ppmap"));
bool result1 = g_symbolMap->LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart, ".ppmap"));
// Load the old-style map file.
if (!result1)
result1 = g_symbolMap->LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(), ".map"));
bool result2 = g_symbolMap->LoadNocashSym(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(), ".sym"));
result1 = g_symbolMap->LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart, ".map"));
bool result2 = g_symbolMap->LoadNocashSym(SymbolMapFilename(PSP_CoreParameter().fileToStart, ".sym"));
return result1 || result2;
}
void WindowsHost::SaveSymbolMap() {
if (g_symbolMap)
g_symbolMap->SaveSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(),".ppmap"));
g_symbolMap->SaveSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart, ".ppmap"));
}
void WindowsHost::NotifySymbolMapUpdated() {
+2 -2
View File
@@ -209,7 +209,7 @@ std::string GetTestName(const Path &bootFilename)
}
bool CompareOutput(const Path &bootFilename, const std::string &output, bool verbose) {
Path expect_filename = bootFilename.WithReplacedExtension("prx", "expected");
Path expect_filename = bootFilename.WithReplacedExtension(".prx", ".expected");
std::unique_ptr<FileLoader> expect_loader(ConstructFileLoader(expect_filename));
if (expect_loader->Exists()) {
@@ -271,7 +271,7 @@ bool CompareOutput(const Path &bootFilename, const std::string &output, bool ver
printf("%s", output.c_str());
printf("============== expected output:\n");
std::string fullExpected;
if (File::ReadFileToString(true, Path(expect_filename), fullExpected))
if (File::ReadFileToString(true, expect_filename, fullExpected))
printf("%s", fullExpected.c_str());
printf("===============================\n");
}