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synced 2026-10-17 16:30:30 +02:00
Update recent games list & remove redundant recent games from ini file
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515874c147
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6 files changed
+36
-7
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@@ -273,12 +273,13 @@ void Config::Save() {
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IniFile::Section *recent = iniFile.GetOrCreateSection("Recent");
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recent->Set("MaxRecent", iMaxRecent);
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for (int i = 0; i < (int)recentIsos.size(); i++)
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{
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for (int i = 0; i < iMaxRecent; i++) {
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char keyName[64];
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sprintf(keyName,"FileName%d",i);
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recent->Set(keyName,recentIsos[i]);
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if (i < recentIsos.size()){
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recent->Set(keyName, recentIsos[i]);}
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else{
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recent->Delete(keyName);} // delete the nonexisting FileName
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}
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IniFile::Section *cpu = iniFile.GetOrCreateSection("CPU");
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@@ -398,8 +399,19 @@ void Config::AddRecent(const std::string &file) {
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void Config::CleanRecent() {
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std::vector<std::string> cleanedRecent;
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for (size_t i = 0; i < recentIsos.size(); i++) {
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if (File::Exists(recentIsos[i]))
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cleanedRecent.push_back(recentIsos[i]);
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if (File::Exists(recentIsos[i])){
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// clean the redundant recent games' list.
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if (cleanedRecent.size()==0){ // add first one
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cleanedRecent.push_back(recentIsos[i]);
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}
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for (size_t j=0; j<cleanedRecent.size();j++){
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if ((std::string)cleanedRecent[j]==(std::string)recentIsos[i])
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break; // skip if found redundant
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if (j==cleanedRecent.size()-1){ // add if no redundant found
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cleanedRecent.push_back(recentIsos[i]);
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}
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}
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}
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}
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recentIsos = cleanedRecent;
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}
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@@ -48,6 +48,7 @@ namespace MainWindow {
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WM_USER_LOG_STATUS_CHANGED = WM_USER + 101,
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WM_USER_ATRAC_STATUS_CHANGED = WM_USER + 102,
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WM_USER_UPDATE_UI = WM_USER + 103,
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WM_USER_RECREATE_RECENTLIST = WM_USER + 104,
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};
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extern HWND hwndMain;
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}
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@@ -398,6 +399,7 @@ void GameSettingsScreen::CreateViews() {
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UI::EventReturn GameSettingsScreen::OnClearRecents(UI::EventParams &e) {
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g_Config.recentIsos.clear();
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clearrecentlist_=true; // set true to send clear_recent_list message
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return UI::EVENT_DONE;
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}
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@@ -489,6 +491,11 @@ UI::EventReturn GameSettingsScreen::OnBack(UI::EventParams &e) {
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KeyMap::UpdateConfirmCancelKeys();
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if (clearrecentlist_){
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// clear the recent game list on MainWindow.
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PostMessage(MainWindow::hwndMain, MainWindow::WM_USER_RECREATE_RECENTLIST, 0, 0);
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clearrecentlist_ = false; }
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return UI::EVENT_DONE;
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}
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@@ -25,7 +25,7 @@
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class GameSettingsScreen : public UIDialogScreenWithBackground {
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public:
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GameSettingsScreen(std::string gamePath, std::string gameID = "")
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: gamePath_(gamePath), gameID_(gameID), iAlternateSpeedPercent_(3), enableReports_(false) {}
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: gamePath_(gamePath), gameID_(gameID), iAlternateSpeedPercent_(3), enableReports_(false), clearrecentlist_(false) {}
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virtual void update(InputState &input);
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@@ -64,6 +64,7 @@ private:
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bool cap60FPS_;
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int iAlternateSpeedPercent_;
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bool enableReports_;
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bool clearrecentlist_;
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};
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/*
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@@ -554,6 +554,9 @@ void MainScreen::sendMessage(const char *message, const char *value) {
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if (!strcmp(message, "language")) {
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RecreateViews();
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}
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if (!strcmp(message, "clearrecentlist")){
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RecreateViews();
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}
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}
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void MainScreen::update(InputState &input) {
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@@ -1538,6 +1538,11 @@ namespace MainWindow
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Update();
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break;
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case WM_USER_RECREATE_RECENTLIST:
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NativeMessageReceived("clearrecentlist", "");
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Update();
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break;
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case WM_MENUSELECT:
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// Unfortunately, accelerate keys (hotkeys) shares the same enabled/disabled states
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// with corresponding menu items.
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@@ -12,6 +12,7 @@ namespace MainWindow
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WM_USER_LOG_STATUS_CHANGED = WM_USER + 101,
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WM_USER_ATRAC_STATUS_CHANGED = WM_USER + 102,
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WM_USER_UPDATE_UI = WM_USER + 103,
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WM_USER_RECREATE_RECENTLIST = WM_USER + 104,
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};
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enum {
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