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ImDebugger: Add way to cancel pending step
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@@ -304,6 +304,10 @@ void ImGeDebuggerWindow::Draw(ImConfig &cfg, GPUDebugInterface *gpuDebug) {
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// Display any pending step event.
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if (GPUDebug::GetBreakNext() != GPUDebug::BreakNext::NONE) {
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ImGui::Text("Step pending (waiting for CPU): %s", GPUDebug::BreakNextToString(GPUDebug::GetBreakNext()));
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ImGui::SameLine();
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if (ImGui::Button("Cancel step")) {
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GPUDebug::SetBreakNext(GPUDebug::BreakNext::NONE);
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}
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}
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// Let's display the current CLUT.
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