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Warning fixes
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@@ -47,6 +47,7 @@ bool down(int i, float *xdelta, float *ydelta) {
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}
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*xdelta = fingers[i].downX;
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*ydelta = fingers[i].downY;
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return true;
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}
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bool dragDistance(int i, float *xdelta, float *ydelta) {
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@@ -55,6 +56,7 @@ bool dragDistance(int i, float *xdelta, float *ydelta) {
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*xdelta = fingers[i].X - fingers[i].downX;
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*ydelta = fingers[i].Y - fingers[i].downY;
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return true;
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}
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bool dragDelta(int i, float *xdelta, float *ydelta) {
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@@ -63,6 +65,7 @@ bool dragDelta(int i, float *xdelta, float *ydelta) {
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*xdelta = fingers[i].X - fingers[i].lastX;
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*ydelta = fingers[i].Y - fingers[i].lastY;
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return true;
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}
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}
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