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VFPU: Make AccurateVdot the default
The accurate dot products cost a few percent at most in the IR JIT, apart from GTA (about 20% on a game that's cheap to run anyway). The fuzzer follows the default too, unless PPSSPP_CPUFUZZ_ACCURATE_VDOT=0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -199,7 +199,7 @@ static const CommandLineParam g_autoParams[] = {
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{POFF(compare), CmdParamType::Bool, "compare", 'c', "Enable comparison mode", CmdLineMode::Headless},
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{POFF(bench), CmdParamType::Bool, "bench", 'b', "Enable benchmark mode", CmdLineMode::Headless},
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{POFF(oldAtrac), CmdParamType::Bool, "old-atrac", '\0', "Use old ATRAC decoder"},
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{POFF(accurateVdot), CmdParamType::Bool, "accurate-vdot", '\0', "Compute VFPU dot products bit-exactly like the PSP (slower)"},
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{POFF(accurateVdot), CmdParamType::Bool, "accurate-vdot", '\0', "Compute VFPU dot products bit-exactly like the PSP (default; =false for the faster approximation)"},
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{POFF(memStickInserted), CmdParamType::BoolInverse, "no-memstick", '\0', "Run with the memory stick removed"},
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{POFF(log), CmdParamType::String, "log", '\0', "Output log to FILE", CmdLineMode::Application},
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{POFF(enableLogging), CmdParamType::Bool, "log", '\0', "Full log output, not just emulated printfs", CmdLineMode::Headless},
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