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Lang: Fix the wording of some UI strings
The MIPSTracer page's "log file" is the trace file, and some strings had odd spacing, grammar or capitalization. The auto load savestate toast now uses the setting's key instead of a duplicate one, and the English fallbacks in code match en_US.ini. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -316,14 +316,14 @@ static void ShowCompatWarnings(const Compatibility &compat) {
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// UI changes are best done after PSP_InitStart.
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if (compat.flags().RequireBufferedRendering && g_Config.bSkipBufferEffects && !g_Config.bSoftwareRendering) {
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auto gr = GetI18NCategory(I18NCat::GRAPHICS);
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g_OSD.Show(OSDType::MESSAGE_WARNING, gr->T("BufferedRenderingRequired", "Warning: This game requires Rendering Mode to be set to Buffered."), 10.0f, "bufreq");
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g_OSD.Show(OSDType::MESSAGE_WARNING, gr->T("BufferedRenderingRequired", "Warning: This game is not compatible with \"Skip buffer effects\""), 10.0f, "bufreq");
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} else {
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g_OSD.CancelById("bufreq");
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}
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if (compat.flags().RequireBlockTransfer && g_Config.iSkipGPUReadbackMode != (int)SkipGPUReadbackMode::NO_SKIP && !PSP_CoreParameter().compat.flags().ForceEnableGPUReadback) {
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auto gr = GetI18NCategory(I18NCat::GRAPHICS);
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g_OSD.Show(OSDType::MESSAGE_WARNING, gr->T("BlockTransferRequired", "Warning: This game requires Skip GPU Readbacks be set to No."), 10.0f, "blockxfer");
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g_OSD.Show(OSDType::MESSAGE_WARNING, gr->T("BlockTransferRequired", "Warning: This game requires Skip GPU Readbacks to be set to No."), 10.0f, "blockxfer");
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} else {
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g_OSD.CancelById("blockxfer");
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}
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