Merge pull request #21536 from hrydgard/ra-subsets

Show RA subsets on separate tabs
This commit is contained in:
Henrik Rydgård
2026-04-08 09:53:03 -06:00
committed by GitHub
7 changed files with 112 additions and 57 deletions
+1 -1
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@@ -1117,7 +1117,7 @@ public:
void FocusChanged(int focusFlags) override;
bool CanMoveFocus(FocusDirection dir) const { return dir != FocusDirection::FOCUS_LEFT && dir != FocusDirection::FOCUS_RIGHT; }
bool CanMoveFocus(FocusDirection dir) const override { return dir != FocusDirection::FOCUS_LEFT && dir != FocusDirection::FOCUS_RIGHT; }
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
void Draw(UIContext &dc) override;
std::string DescribeText() const override;
+9 -3
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@@ -934,11 +934,16 @@ Statistics GetStatistics() {
return g_stats;
}
std::string GetGameAchievementSummary() {
std::string GetGameAchievementSummary(uint32_t subsetId) {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
rc_client_user_game_summary_t summary;
rc_client_get_user_game_summary(g_rcClient, &summary);
if (subsetId) {
rc_client_get_user_subset_summary(g_rcClient, subsetId, &summary);
} else {
rc_client_get_user_game_summary(g_rcClient, &summary);
}
std::string summaryString;
if (summary.num_core_achievements + summary.num_unofficial_achievements == 0) {
@@ -991,7 +996,8 @@ void identify_and_load_callback(int result, const char *error_message, rc_client
title += regionStr;
title += ")";
}
g_OSD.Show(OSDType::MESSAGE_INFO, title, GetGameAchievementSummary(), gameInfo->badge_url, 5.0f);
// TODO: Detect current subset.
g_OSD.Show(OSDType::MESSAGE_INFO, title, GetGameAchievementSummary(0), gameInfo->badge_url, 5.0f);
break;
}
case RC_NO_GAME_LOADED:
+1 -1
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@@ -102,7 +102,7 @@ void UnloadGame(); // Call when leaving a game.
Statistics GetStatistics();
std::string GetGameAchievementSummary();
std::string GetGameAchievementSummary(uint32_t subsetId);
std::set<uint32_t> GetActiveChallengeIDs();
+2 -1
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@@ -502,7 +502,8 @@ void GamePauseScreen::CreateViews() {
saveDataScrollItems->SetSpacing(5.0f);
if (Achievements::IsActive()) {
saveDataScrollItems->Add(new GameAchievementSummaryView());
// TODO: active subset?
saveDataScrollItems->Add(new GameAchievementSummaryView(0));
char buf[512];
size_t sz = Achievements::GetRichPresenceMessage(buf, sizeof(buf));
+95 -48
View File
@@ -63,28 +63,7 @@ AudioFileChooser::AudioFileChooser(RequesterToken token, std::string *value, std
});
}
void RetroAchievementsListScreen::CreateTabs() {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
AddTab("Achievements", ac->T("Achievements"), ImageID::invalid(), [this](UI::LinearLayout *parent) {
parent->SetSpacing(5.0f);
CreateAchievementsTab(parent);
});
AddTab("Leaderboards", ac->T("Leaderboards"), ImageID::invalid(), [this](UI::LinearLayout *parent) {
parent->SetSpacing(5.0f);
CreateLeaderboardsTab(parent);
});
#ifdef _DEBUG
AddTab("AchievementsStatistics", ac->T("Statistics"), ImageID::invalid(), [this](UI::LinearLayout *parent) {
parent->SetSpacing(5.0f);
CreateStatisticsTab(parent);
});
#endif
}
inline const char *AchievementBucketTitle(int bucketType) {
static const char *AchievementBucketTitle(int bucketType) {
switch (bucketType) {
case RC_CLIENT_ACHIEVEMENT_BUCKET_LOCKED: return "Locked";
case RC_CLIENT_ACHIEVEMENT_BUCKET_UNLOCKED: return "Unlocked";
@@ -97,41 +76,51 @@ inline const char *AchievementBucketTitle(int bucketType) {
}
}
void RetroAchievementsListScreen::CreateAchievementsTab(UI::ViewGroup *achievements) {
static uint32_t GetListFilter() {
int filter = RC_CLIENT_ACHIEVEMENT_CATEGORY_CORE;
if (Achievements::UnofficialEnabled()) {
filter = RC_CLIENT_ACHIEVEMENT_CATEGORY_CORE_AND_UNOFFICIAL;
}
return filter;
}
// Temporary.
struct SubsetInfo {
u32 id;
bool isDefault;
std::string title;
std::vector<const rc_client_achievement_bucket_t *> buckets;
};
void CreateAchievementsTab(UI::ViewGroup *achievements, const SubsetInfo &subset) {
auto di = GetI18NCategory(I18NCat::DIALOG);
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
using namespace UI;
int filter = RC_CLIENT_ACHIEVEMENT_CATEGORY_CORE;
if (Achievements::UnofficialEnabled()) {
filter = RC_CLIENT_ACHIEVEMENT_CATEGORY_CORE_AND_UNOFFICIAL;
}
const rc_client_game_t *client_game = rc_client_get_game_info(Achievements::GetClient());
achievements->Add(new GameAchievementSummaryView());
rc_client_achievement_list_t *list = rc_client_create_achievement_list(Achievements::GetClient(),
GetListFilter(), RC_CLIENT_ACHIEVEMENT_LIST_GROUPING_PROGRESS);
if (!subset.isDefault) {
achievements->Add(new Spacer(8.0f));
achievements->Add(new TextView(subset.title))->SetTextSize(UI::TextSize::Big);
}
achievements->Add(new GameAchievementSummaryView(subset.id));
if (Achievements::EncoreModeActive()) {
achievements->Add(new NoticeView(NoticeLevel::WARN, ac->T("In Encore mode - unlock state may not be accurate"), ""));
}
rc_client_achievement_list_t *list = rc_client_create_achievement_list(Achievements::GetClient(),
filter, RC_CLIENT_ACHIEVEMENT_LIST_GROUPING_PROGRESS);
const rc_client_game_t *client_game = rc_client_get_game_info(Achievements::GetClient());
for (uint32_t i = 0; i < list->num_buckets; i++) {
const rc_client_achievement_bucket_t &bucket = list->buckets[i];
for (uint32_t i = 0; i < subset.buckets.size(); i++) {
const rc_client_achievement_bucket_t &bucket = *subset.buckets[i];
if (!bucket.num_achievements) {
continue;
}
// Populate the subset list as we go.
const rc_client_subset_t *subset = rc_client_get_subset_info(Achievements::GetClient(), bucket.subset_id);
std::string title;
if (!subset || equals(subset->title, client_game->title)) {
title = StringFromFormat("%s (%d)", ac->T_cstr(AchievementBucketTitle(bucket.bucket_type)), bucket.num_achievements);
} else {
title = StringFromFormat("%s - %s (%d)", subset->title, ac->T_cstr(AchievementBucketTitle(bucket.bucket_type)), bucket.num_achievements);
}
std::string title = StringFromFormat("%s (%d)", ac->T_cstr(AchievementBucketTitle(bucket.bucket_type)), bucket.num_achievements);
CollapsibleSection *section = achievements->Add(new CollapsibleSection(title));
section->SetSpacing(2.0f);
@@ -139,6 +128,8 @@ void RetroAchievementsListScreen::CreateAchievementsTab(UI::ViewGroup *achieveme
section->Add(new AchievementView(bucket.achievements[j]));
}
}
rc_client_destroy_achievement_list(list);
}
void RetroAchievementsListScreen::CreateLeaderboardsTab(UI::ViewGroup *viewGroup) {
@@ -147,7 +138,8 @@ void RetroAchievementsListScreen::CreateLeaderboardsTab(UI::ViewGroup *viewGroup
using namespace UI;
viewGroup->Add(new GameAchievementSummaryView());
// TODO: subset?
viewGroup->Add(new GameAchievementSummaryView(0));
viewGroup->Add(new ItemHeader(ac->T("Leaderboards")));
@@ -178,6 +170,61 @@ void RetroAchievementsListScreen::CreateStatisticsTab(UI::ViewGroup *viewGroup)
viewGroup->Add(new InfoItem(ac->T("Bad memory accesses"), StringFromFormat("%d", stats.badMemoryAccessCount)));
}
void RetroAchievementsListScreen::CreateTabs() {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
rc_client_achievement_list_t *list = rc_client_create_achievement_list(Achievements::GetClient(),
GetListFilter(), RC_CLIENT_ACHIEVEMENT_LIST_GROUPING_PROGRESS);
std::map<uint32_t, SubsetInfo> bucketsBySubset;
const rc_client_game_t *client_game = rc_client_get_game_info(Achievements::GetClient());
for (uint32_t i = 0; i < list->num_buckets; i++) {
const rc_client_achievement_bucket_t &bucket = list->buckets[i];
if (!bucket.num_achievements) {
continue;
}
const rc_client_subset_t *subset = rc_client_get_subset_info(Achievements::GetClient(), bucket.subset_id);
if (bucketsBySubset.find(bucket.subset_id) == bucketsBySubset.end()) {
bucketsBySubset[bucket.subset_id] = SubsetInfo();
bucketsBySubset[bucket.subset_id].id = bucket.subset_id;
}
// Populate the subset list as we go.
bucketsBySubset[bucket.subset_id].buckets.push_back(&bucket);
if (bucketsBySubset[bucket.subset_id].title.empty()) {
if (!subset || equals(subset->title, client_game->title)) {
bucketsBySubset[bucket.subset_id].title = ac->T("Achievements");
bucketsBySubset[bucket.subset_id].isDefault = true;
} else {
bucketsBySubset[bucket.subset_id].title = subset->title;
bucketsBySubset[bucket.subset_id].isDefault = false;
}
}
}
for (auto &[subsetID, subsetInfo] : bucketsBySubset) {
AddTab("Achievements", subsetInfo.title, ImageID::invalid(), [subsetInfo = subsetInfo](UI::LinearLayout *parent) {
parent->SetSpacing(5.0f);
CreateAchievementsTab(parent, subsetInfo);
});
}
AddTab("Leaderboards", ac->T("Leaderboards"), ImageID::invalid(), [this](UI::LinearLayout *parent) {
parent->SetSpacing(5.0f);
CreateLeaderboardsTab(parent);
});
#ifdef _DEBUG
AddTab("AchievementsStatistics", ac->T("Statistics"), ImageID::invalid(), [this](UI::LinearLayout *parent) {
parent->SetSpacing(5.0f);
CreateStatisticsTab(parent);
});
#endif
}
RetroAchievementsLeaderboardScreen::~RetroAchievementsLeaderboardScreen() {
if (pendingAsyncCall_) {
rc_client_abort_async(Achievements::GetClient(), pendingAsyncCall_);
@@ -577,8 +624,8 @@ void RenderAchievement(UIContext &dc, const rc_client_achievement_t *achievement
dc.PopScissor();
}
static void MeasureGameAchievementSummary(const UIContext &dc, std::string_view title, float maxWidth, float *w, float *h) {
std::string description = Achievements::GetGameAchievementSummary();
static void MeasureGameAchievementSummary(const UIContext &dc, std::string_view title, float maxWidth, float *w, float *h, uint32_t subsetId) {
std::string description = Achievements::GetGameAchievementSummary(subsetId);
float iconSpace = 64.0f;
float availableWidth = maxWidth - iconSpace - 5.0f - 5.0f - 8.0f;
@@ -590,7 +637,7 @@ static void MeasureGameAchievementSummary(const UIContext &dc, std::string_view
*w += 8.0f;
}
static void RenderGameAchievementSummary(UIContext &dc, const Bounds &bounds, float alpha, const rc_client_game_t *gameInfo) {
static void RenderGameAchievementSummary(UIContext &dc, const Bounds &bounds, float alpha, const rc_client_game_t *gameInfo, uint32_t subsetId) {
using namespace UI;
UI::Drawable background = dc.GetTheme().itemStyle.background;
@@ -608,7 +655,7 @@ static void RenderGameAchievementSummary(UIContext &dc, const Bounds &bounds, fl
dc.DrawTextRect(gameInfo->title, bounds.Inset(iconSpace + 5.0f, 2.0f, 5.0f, 5.0f), fgColor, ALIGN_TOPLEFT | FLAG_ELLIPSIZE_TEXT);
std::string description = Achievements::GetGameAchievementSummary();
std::string description = Achievements::GetGameAchievementSummary(subsetId);
dc.SetFontStyle(dc.GetTheme().uiFontSmall);
dc.DrawTextRect(description, bounds.Inset(iconSpace + 5.0f, 38.0f, 5.0f, 5.0f), fgColor, ALIGN_TOPLEFT | FLAG_WRAP_TEXT);
@@ -759,7 +806,7 @@ void AchievementView::ClickInternal() {
void GameAchievementSummaryView::Draw(UIContext &dc) {
const rc_client_game_t *client_game = rc_client_get_game_info(Achievements::GetClient());
if (client_game) {
RenderGameAchievementSummary(dc, bounds_, 1.0f, client_game);
RenderGameAchievementSummary(dc, bounds_, 1.0f, client_game, subsetId_);
}
}
@@ -776,7 +823,7 @@ void GameAchievementSummaryView::GetContentDimensionsBySpec(const UIContext &dc,
layoutWidth = horiz.size;
}
ApplyBoundBySpec(layoutWidth, horiz);
MeasureGameAchievementSummary(dc, client_game->title, layoutWidth, &w, &h);
MeasureGameAchievementSummary(dc, client_game->title, layoutWidth, &w, &h, subsetId_);
}
void LeaderboardSummaryView::Draw(UIContext &dc) {
+3 -2
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@@ -24,7 +24,6 @@ protected:
bool ShowSearchControls() const override { return false; }
private:
void CreateAchievementsTab(UI::ViewGroup *viewGroup);
void CreateLeaderboardsTab(UI::ViewGroup *viewGroup);
void CreateStatisticsTab(UI::ViewGroup *viewGroup);
};
@@ -107,12 +106,14 @@ private:
class GameAchievementSummaryView : public UI::Item {
public:
GameAchievementSummaryView(UI::LayoutParams *layoutParams = nullptr) : UI::Item(layoutParams) {
GameAchievementSummaryView(u32 subsetId, UI::LayoutParams *layoutParams = nullptr) : UI::Item(layoutParams), subsetId_(subsetId) {
layoutParams_->height = UI::WRAP_CONTENT; // Override the standard Item fixed height.
}
void Draw(UIContext &dc) override;
void GetContentDimensionsBySpec(const UIContext &dc, UI::MeasureSpec horiz, UI::MeasureSpec vert, float &w, float &h) const override;
private:
uint32_t subsetId_;
};
class LeaderboardSummaryView : public UI::ClickableItem {
+1 -1
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@@ -389,7 +389,7 @@ static bool GenerateUIAtlasImage(Atlas *atlas, float dpiScale, Image *dest, int
Instant shadowStart = Instant::Now();
// We can trivially parallelize shadowing/extension of the images.
ParallelRangeLoop(&g_threadManager, [&images, imageIDs, imageCount](int start, int end) {
ParallelRangeLoop(&g_threadManager, [&images, imageIDs](int start, int end) {
for (int i = start; i < end; i++) {
// Here we could exclude some images from the drop shadow, if desired.
if (!images[i].IsEmpty()) {