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SoftGPU: Convert from 16-bit if unsupported.
Should help #12455, but not actually tested on an affected device.
This commit is contained in:
+51
-35
@@ -158,6 +158,38 @@ void SoftGPU::SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat for
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bool g_DarkStalkerStretch;
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void SoftGPU::ConvertTextureDescFrom16(Draw::TextureDesc &desc, int srcwidth, int srcheight) {
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// TODO: This should probably be converted in a shader instead..
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fbTexBuffer_.resize(srcwidth * srcheight);
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FormatBuffer displayBuffer;
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displayBuffer.data = Memory::GetPointer(displayFramebuf_);
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for (int y = 0; y < srcheight; ++y) {
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u32 *buf_line = &fbTexBuffer_[y * srcwidth];
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const u16 *fb_line = &displayBuffer.as16[y * displayStride_];
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switch (displayFormat_) {
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case GE_FORMAT_565:
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ConvertRGBA565ToRGBA8888(buf_line, fb_line, srcwidth);
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break;
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case GE_FORMAT_5551:
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ConvertRGBA5551ToRGBA8888(buf_line, fb_line, srcwidth);
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break;
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case GE_FORMAT_4444:
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ConvertRGBA4444ToRGBA8888(buf_line, fb_line, srcwidth);
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break;
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default:
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ERROR_LOG_REPORT(G3D, "Software: Unexpected framebuffer format: %d", displayFormat_);
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}
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}
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desc.width = srcwidth;
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desc.height = srcheight;
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desc.initData.push_back((uint8_t *)fbTexBuffer_.data());
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}
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// Copies RGBA8 data from RAM to the currently bound render target.
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void SoftGPU::CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight) {
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if (!draw_)
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@@ -191,6 +223,7 @@ void SoftGPU::CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight) {
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Draw::Pipeline *pipeline = texColor;
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if (PSP_CoreParameter().compat.flags().DarkStalkersPresentHack && displayFormat_ == GE_FORMAT_5551 && g_DarkStalkerStretch) {
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u8 *data = Memory::GetPointer(0x04088000);
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bool fillDesc = true;
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if (draw_->GetDataFormatSupport(Draw::DataFormat::A1B5G5R5_UNORM_PACK16) & Draw::FMT_TEXTURE) {
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// The perfect one.
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desc.format = Draw::DataFormat::A1B5G5R5_UNORM_PACK16;
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@@ -198,10 +231,15 @@ void SoftGPU::CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight) {
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// RB swapped, compensate with a shader.
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desc.format = Draw::DataFormat::A1R5G5B5_UNORM_PACK16;
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pipeline = texColorRBSwizzle;
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} else {
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ConvertTextureDescFrom16(desc, srcwidth, srcheight);
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fillDesc = false;
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}
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if (fillDesc) {
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desc.width = displayStride_ == 0 ? srcwidth : displayStride_;
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desc.height = srcheight;
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desc.initData.push_back(data);
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}
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desc.width = displayStride_ == 0 ? srcwidth : displayStride_;
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desc.height = srcheight;
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desc.initData.push_back(data);
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u0 = 64.5f / 512.0f;
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u1 = 447.5f / 512.0f;
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v1 = 16.0f / 272.0f;
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@@ -217,6 +255,7 @@ void SoftGPU::CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight) {
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desc.format = Draw::DataFormat::R8G8B8A8_UNORM;
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} else if (displayFormat_ == GE_FORMAT_5551) {
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u8 *data = Memory::GetPointer(displayFramebuf_);
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bool fillDesc = true;
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desc.format = Draw::DataFormat::A1R5G5B5_UNORM_PACK16;
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if (draw_->GetDataFormatSupport(Draw::DataFormat::A1B5G5R5_UNORM_PACK16) & Draw::FMT_TEXTURE) {
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// The perfect one.
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@@ -225,40 +264,17 @@ void SoftGPU::CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight) {
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// RB swapped, compensate with a shader.
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desc.format = Draw::DataFormat::A1R5G5B5_UNORM_PACK16;
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pipeline = texColorRBSwizzle;
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} else {
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ConvertTextureDescFrom16(desc, srcwidth, srcheight);
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fillDesc = false;
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}
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if (fillDesc) {
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desc.width = displayStride_ == 0 ? srcwidth : displayStride_;
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desc.height = srcheight;
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desc.initData.push_back(data);
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}
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desc.width = displayStride_ == 0 ? srcwidth : displayStride_;
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desc.height = srcheight;
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desc.initData.push_back(data);
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} else {
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// TODO: This should probably be converted in a shader instead..
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fbTexBuffer.resize(srcwidth * srcheight);
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FormatBuffer displayBuffer;
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displayBuffer.data = Memory::GetPointer(displayFramebuf_);
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for (int y = 0; y < srcheight; ++y) {
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u32 *buf_line = &fbTexBuffer[y * srcwidth];
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const u16 *fb_line = &displayBuffer.as16[y * displayStride_];
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switch (displayFormat_) {
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case GE_FORMAT_565:
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ConvertRGBA565ToRGBA8888(buf_line, fb_line, srcwidth);
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break;
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case GE_FORMAT_5551:
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ConvertRGBA5551ToRGBA8888(buf_line, fb_line, srcwidth);
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break;
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case GE_FORMAT_4444:
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ConvertRGBA4444ToRGBA8888(buf_line, fb_line, srcwidth);
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break;
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default:
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ERROR_LOG_REPORT(G3D, "Software: Unexpected framebuffer format: %d", displayFormat_);
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}
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}
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desc.width = srcwidth;
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desc.height = srcheight;
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desc.initData.push_back((uint8_t *)fbTexBuffer.data());
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ConvertTextureDescFrom16(desc, srcwidth, srcheight);
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u1 = 1.0f;
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}
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if (!hasImage) {
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@@ -101,6 +101,7 @@ public:
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protected:
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void FastRunLoop(DisplayList &list) override;
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void CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight);
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void ConvertTextureDescFrom16(Draw::TextureDesc &desc, int srcwidth, int srcheight);
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private:
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bool framebufferDirty_;
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@@ -113,7 +114,7 @@ private:
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Draw::Texture *fbTex;
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Draw::Pipeline *texColor;
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Draw::Pipeline *texColorRBSwizzle;
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std::vector<u32> fbTexBuffer;
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std::vector<u32> fbTexBuffer_;
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Draw::SamplerState *samplerNearest = nullptr;
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Draw::SamplerState *samplerLinear = nullptr;
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