SoftGPU: Convert from 16-bit if unsupported.

Should help #12455, but not actually tested on an affected device.
This commit is contained in:
Unknown W. Brackets
2019-12-24 11:05:15 -08:00
parent 608d716413
commit 072041a63d
2 changed files with 53 additions and 36 deletions
+51 -35
View File
@@ -158,6 +158,38 @@ void SoftGPU::SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat for
bool g_DarkStalkerStretch;
void SoftGPU::ConvertTextureDescFrom16(Draw::TextureDesc &desc, int srcwidth, int srcheight) {
// TODO: This should probably be converted in a shader instead..
fbTexBuffer_.resize(srcwidth * srcheight);
FormatBuffer displayBuffer;
displayBuffer.data = Memory::GetPointer(displayFramebuf_);
for (int y = 0; y < srcheight; ++y) {
u32 *buf_line = &fbTexBuffer_[y * srcwidth];
const u16 *fb_line = &displayBuffer.as16[y * displayStride_];
switch (displayFormat_) {
case GE_FORMAT_565:
ConvertRGBA565ToRGBA8888(buf_line, fb_line, srcwidth);
break;
case GE_FORMAT_5551:
ConvertRGBA5551ToRGBA8888(buf_line, fb_line, srcwidth);
break;
case GE_FORMAT_4444:
ConvertRGBA4444ToRGBA8888(buf_line, fb_line, srcwidth);
break;
default:
ERROR_LOG_REPORT(G3D, "Software: Unexpected framebuffer format: %d", displayFormat_);
}
}
desc.width = srcwidth;
desc.height = srcheight;
desc.initData.push_back((uint8_t *)fbTexBuffer_.data());
}
// Copies RGBA8 data from RAM to the currently bound render target.
void SoftGPU::CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight) {
if (!draw_)
@@ -191,6 +223,7 @@ void SoftGPU::CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight) {
Draw::Pipeline *pipeline = texColor;
if (PSP_CoreParameter().compat.flags().DarkStalkersPresentHack && displayFormat_ == GE_FORMAT_5551 && g_DarkStalkerStretch) {
u8 *data = Memory::GetPointer(0x04088000);
bool fillDesc = true;
if (draw_->GetDataFormatSupport(Draw::DataFormat::A1B5G5R5_UNORM_PACK16) & Draw::FMT_TEXTURE) {
// The perfect one.
desc.format = Draw::DataFormat::A1B5G5R5_UNORM_PACK16;
@@ -198,10 +231,15 @@ void SoftGPU::CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight) {
// RB swapped, compensate with a shader.
desc.format = Draw::DataFormat::A1R5G5B5_UNORM_PACK16;
pipeline = texColorRBSwizzle;
} else {
ConvertTextureDescFrom16(desc, srcwidth, srcheight);
fillDesc = false;
}
if (fillDesc) {
desc.width = displayStride_ == 0 ? srcwidth : displayStride_;
desc.height = srcheight;
desc.initData.push_back(data);
}
desc.width = displayStride_ == 0 ? srcwidth : displayStride_;
desc.height = srcheight;
desc.initData.push_back(data);
u0 = 64.5f / 512.0f;
u1 = 447.5f / 512.0f;
v1 = 16.0f / 272.0f;
@@ -217,6 +255,7 @@ void SoftGPU::CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight) {
desc.format = Draw::DataFormat::R8G8B8A8_UNORM;
} else if (displayFormat_ == GE_FORMAT_5551) {
u8 *data = Memory::GetPointer(displayFramebuf_);
bool fillDesc = true;
desc.format = Draw::DataFormat::A1R5G5B5_UNORM_PACK16;
if (draw_->GetDataFormatSupport(Draw::DataFormat::A1B5G5R5_UNORM_PACK16) & Draw::FMT_TEXTURE) {
// The perfect one.
@@ -225,40 +264,17 @@ void SoftGPU::CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight) {
// RB swapped, compensate with a shader.
desc.format = Draw::DataFormat::A1R5G5B5_UNORM_PACK16;
pipeline = texColorRBSwizzle;
} else {
ConvertTextureDescFrom16(desc, srcwidth, srcheight);
fillDesc = false;
}
if (fillDesc) {
desc.width = displayStride_ == 0 ? srcwidth : displayStride_;
desc.height = srcheight;
desc.initData.push_back(data);
}
desc.width = displayStride_ == 0 ? srcwidth : displayStride_;
desc.height = srcheight;
desc.initData.push_back(data);
} else {
// TODO: This should probably be converted in a shader instead..
fbTexBuffer.resize(srcwidth * srcheight);
FormatBuffer displayBuffer;
displayBuffer.data = Memory::GetPointer(displayFramebuf_);
for (int y = 0; y < srcheight; ++y) {
u32 *buf_line = &fbTexBuffer[y * srcwidth];
const u16 *fb_line = &displayBuffer.as16[y * displayStride_];
switch (displayFormat_) {
case GE_FORMAT_565:
ConvertRGBA565ToRGBA8888(buf_line, fb_line, srcwidth);
break;
case GE_FORMAT_5551:
ConvertRGBA5551ToRGBA8888(buf_line, fb_line, srcwidth);
break;
case GE_FORMAT_4444:
ConvertRGBA4444ToRGBA8888(buf_line, fb_line, srcwidth);
break;
default:
ERROR_LOG_REPORT(G3D, "Software: Unexpected framebuffer format: %d", displayFormat_);
}
}
desc.width = srcwidth;
desc.height = srcheight;
desc.initData.push_back((uint8_t *)fbTexBuffer.data());
ConvertTextureDescFrom16(desc, srcwidth, srcheight);
u1 = 1.0f;
}
if (!hasImage) {
+2 -1
View File
@@ -101,6 +101,7 @@ public:
protected:
void FastRunLoop(DisplayList &list) override;
void CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight);
void ConvertTextureDescFrom16(Draw::TextureDesc &desc, int srcwidth, int srcheight);
private:
bool framebufferDirty_;
@@ -113,7 +114,7 @@ private:
Draw::Texture *fbTex;
Draw::Pipeline *texColor;
Draw::Pipeline *texColorRBSwizzle;
std::vector<u32> fbTexBuffer;
std::vector<u32> fbTexBuffer_;
Draw::SamplerState *samplerNearest = nullptr;
Draw::SamplerState *samplerLinear = nullptr;