Fix small bug that was preventing some shaders from loading.

This commit is contained in:
Sacha
2013-11-23 00:23:26 +10:00
parent 127d4b2d20
commit 06f5d0b76a
+2 -1
View File
@@ -62,8 +62,9 @@ uint8_t *AssetsAssetReader::ReadAsset(const char *path, size_t *size) {
if (!asset.open(QIODevice::ReadOnly))
return 0;
uint8_t *contents = new uint8_t[asset.size()];
uint8_t *contents = new uint8_t[asset.size()+1];
memcpy(contents, (uint8_t*)asset.readAll().data(), asset.size());
contents[asset.size()] = 0;
*size = asset.size();
asset.close();
return contents;