Enable selecting D3D11 on Windows

This commit is contained in:
Henrik Rydgard
2017-02-08 17:35:53 +01:00
parent 175b97ef34
commit 02e7d371bd
+1 -1
View File
@@ -160,7 +160,7 @@ void GameSettingsScreen::CreateViews() {
renderingBackendChoice->HideChoice(1); // D3D9
renderingBackendChoice->HideChoice(2); // D3D11
#else
renderingBackendChoice->HideChoice(2); // D3D11
// renderingBackendChoice->HideChoice(2); // D3D11
#endif
#if !defined(_WIN32)
// TODO: Add dynamic runtime check for Vulkan support on Android