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Enable selecting D3D11 on Windows
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@@ -160,7 +160,7 @@ void GameSettingsScreen::CreateViews() {
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renderingBackendChoice->HideChoice(1); // D3D9
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renderingBackendChoice->HideChoice(2); // D3D11
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#else
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renderingBackendChoice->HideChoice(2); // D3D11
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// renderingBackendChoice->HideChoice(2); // D3D11
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#endif
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#if !defined(_WIN32)
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// TODO: Add dynamic runtime check for Vulkan support on Android
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