Merge pull request #14489 from hrydgard/remove-multiple-config-search-paths

Remove multiple config search paths
This commit is contained in:
Unknown W. Brackets authored and GitHub committed 2021-05-30 09:34:09 -07:00
commit 01dc3c193a
7 files changed
+21 -35

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+2 -2
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@@ -364,10 +364,10 @@ bool CreateFullPath(const Path &path) {
std::string fullPath = path.ToString();
int panicCounter = 100;
VERBOSE_LOG(COMMON, "CreateFullPath: path %s", fullPath.c_str());
VERBOSE_LOG(COMMON, "CreateFullPath: '%s'", fullPath.c_str());
if (File::Exists(fullPath)) {
DEBUG_LOG(COMMON, "CreateFullPath: path exists %s", fullPath.c_str());
DEBUG_LOG(COMMON, "CreateFullPath: path already exists: '%s'", fullPath.c_str());
return true;
}
+9 -15
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@@ -1577,12 +1577,8 @@ void Config::CleanRecent() {
recentIsos = cleanedRecent;
}
void Config::SetDefaultPath(const Path &defaultPath) {
defaultPath_ = defaultPath;
}
void Config::AddSearchPath(const Path &path) {
searchPath_.push_back(path);
void Config::SetSearchPath(const Path &searchPath) {
searchPath_ = searchPath;
}
const Path Config::FindConfigFile(const std::string &baseFilename) {
@@ -1596,17 +1592,15 @@ const Path Config::FindConfigFile(const std::string &baseFilename) {
}
#endif
for (size_t i = 0; i < searchPath_.size(); ++i) {
Path filename = searchPath_[i] / baseFilename;
if (File::Exists(filename)) {
return filename;
}
Path filename = searchPath_ / baseFilename;
if (File::Exists(filename)) {
return filename;
}
const Path filename = defaultPath_ / baseFilename;
if (!File::Exists(filename)) {
// Make sure at least the directory it's supposed to be in exists.
Path path = filename.NavigateUp();
// Make sure at least the directory it's supposed to be in exists.
Path path = filename.NavigateUp();
// This check is just to avoid logging.
if (!File::Exists(path)) {
File::CreateFullPath(path);
}
return filename;
+2 -6
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@@ -505,10 +505,7 @@ public:
Path getGameConfigFile(const std::string &gameId);
bool hasGameConfig(const std::string &game_id);
// Used when the file is not found in the search path. Trailing slash.
void SetDefaultPath(const Path &defaultPath);
// Use a trailing slash.
void AddSearchPath(const Path &path);
void SetSearchPath(const Path &path);
const Path FindConfigFile(const std::string &baseFilename);
// Utility functions for "recent" management
@@ -536,8 +533,7 @@ private:
std::string gameIdTitle_;
Path iniFilename_;
Path controllerIniFilename_;
std::vector<Path> searchPath_;
Path defaultPath_;
Path searchPath_;
};
std::map<std::string, std::pair<std::string, int>> GetLangValuesMapping();
+3
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@@ -97,7 +97,10 @@ bool IsAudioInitialised();
void UpdateLoadedFile(FileLoader *fileLoader);
// NOTE: These are almost all derived from g_Config.memStickDirectory directly -
// they are not stored anywhere.
Path GetSysDirectory(PSPDirectories directoryType);
#ifdef _WIN32
void InitSysDirectories();
#endif
+2 -3
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@@ -539,14 +539,13 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
LogManager::Init(&g_Config.bEnableLogging);
#if !PPSSPP_PLATFORM(WINDOWS)
g_Config.AddSearchPath(Path(user_data_path));
g_Config.AddSearchPath(GetSysDirectory(DIRECTORY_SYSTEM));
g_Config.SetDefaultPath(GetSysDirectory(DIRECTORY_SYSTEM));
g_Config.SetSearchPath(GetSysDirectory(DIRECTORY_SYSTEM));
// Note that if we don't have storage permission here, loading the config will
// fail and it will be set to the default. Later, we load again when we get permission.
g_Config.Load();
#endif
LogManager *logman = LogManager::GetInstance();
#if PPSSPP_PLATFORM(ANDROID)
+2 -6
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@@ -92,9 +92,6 @@ PPSSPP_UWPMain::PPSSPP_UWPMain(App ^app, const std::shared_ptr<DX::DeviceResourc
langRegion = "en_US";
}
char configFilename[MAX_PATH] = { 0 };
char controlsConfigFilename[MAX_PATH] = { 0 };
std::wstring memstickFolderW = ApplicationData::Current->LocalFolder->Path->Data();
g_Config.memStickDirectory = Path(memstickFolderW);
@@ -106,9 +103,8 @@ PPSSPP_UWPMain::PPSSPP_UWPMain(App ^app, const std::shared_ptr<DX::DeviceResourc
// Load config up here, because those changes below would be overwritten
// if it's not loaded here first.
g_Config.AddSearchPath(GetSysDirectory(DIRECTORY_SYSTEM));
g_Config.SetDefaultPath(GetSysDirectory(DIRECTORY_SYSTEM));
g_Config.Load(configFilename, controlsConfigFilename);
g_Config.SetSearchPath(GetSysDirectory(DIRECTORY_SYSTEM));
g_Config.Load();
bool debugLogLevel = false;
+1 -3
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@@ -583,9 +583,7 @@ int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLin
// Load config up here, because those changes below would be overwritten
// if it's not loaded here first.
g_Config.AddSearchPath(Path());
g_Config.AddSearchPath(GetSysDirectory(DIRECTORY_SYSTEM));
g_Config.SetDefaultPath(GetSysDirectory(DIRECTORY_SYSTEM));
g_Config.SetSearchPath(GetSysDirectory(DIRECTORY_SYSTEM));
g_Config.Load(configFilename.c_str(), controlsConfigFilename.c_str());
bool debugLogLevel = false;