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Hide the "Internal resolution" etc static display unless FPS counter is on.
Seems fairly related and I don't want to add more options.
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@@ -1781,7 +1781,10 @@ void FramebufferManager::EndFrame() {
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resized_ = false;
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#ifdef _WIN32
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ShowScreenResolution();
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// Seems related - if you're ok with numbers all the time, show some more :)
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if (g_Config.iShowFPSCounter != 0) {
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ShowScreenResolution();
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}
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#endif
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ClearBuffer();
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DestroyDraw2DProgram();
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