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preserve-emulation
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pcsx2
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https://github.com/PCSX2/pcsx2.git
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fa096cfce06be3342fd99f133faacdf41ec2ec76
pcsx2
/
plugins
/
GSdx
/
Renderers
/
Null
T
History
hibye8313
718042e6a6
GSdx: Made a DX11/OGL-independent blend map in GSDevice.cpp. Convert to OGL/DX11 specific constants at run time.
2019-06-13 13:25:46 +02:00
..
GSDeviceNull.cpp
gsdx-hw: Completely remove MSAA from renderer code.
2019-01-15 19:13:14 +01:00
GSDeviceNull.h
GSdx: Made a DX11/OGL-independent blend map in GSDevice.cpp. Convert to OGL/DX11 specific constants at run time.
2019-06-13 13:25:46 +02:00
GSRendererNull.cpp
…
GSRendererNull.h
…
GSTextureNull.cpp
…
GSTextureNull.h
gsdx: remove dds parameter from texture save method
2018-12-30 20:13:59 +01:00