Logo
Explore Help
Sign In
preserve-emulation/pcsx2
Watch 1
Star 0
Fork 0
mirror of https://github.com/PCSX2/pcsx2.git synced 2026-09-26 14:35:47 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
fa096cfce06be3342fd99f133faacdf41ec2ec76
pcsx2/plugins/GSdx/Renderers
T
History
lightningterror f2a9b59aae gsdx-ogl: Hit unsafe instead of safe path for sw fbmask when there is no alpha blending. (#3100)
So far notable performance improvement show Spiderman 3 and Scarface of 1-2 fps when using basic blending. Full list of known affected games at #3100
2019-10-03 15:50:19 +02:00
..
Common
gsdx-osd: Ensure we set proper data for osd options.
2019-07-16 23:42:34 +02:00
DX11
gsdx-ogl: Hit unsafe instead of safe path for sw fbmask when there is no alpha blending. (#3100)
2019-10-03 15:50:19 +02:00
HW
gsdx-hw: Re enable automatic mipmapping for Jak 1 and 3.
2019-08-19 23:27:58 +02:00
Null
GSdx: Made a DX11/OGL-independent blend map in GSDevice.cpp. Convert to OGL/DX11 specific constants at run time.
2019-06-13 13:25:46 +02:00
OpenCL
gsdx-ocl: Fix some compile warnings.
2019-03-12 02:36:49 +01:00
OpenGL
gsdx-ogl: Hit unsafe instead of safe path for sw fbmask when there is no alpha blending. (#3100)
2019-10-03 15:50:19 +02:00
SW
GSdx: Fix mipmap SSE2 code for linear mipmap nearest filter. (#3064)
2019-08-16 09:03:05 +01:00
Powered by Gitea Version: 1.27.3 Page: 349ms Template: 5ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API