mirror of
https://github.com/PCSX2/pcsx2.git
synced 2026-09-10 06:42:57 +02:00
Another refinement to the Wild Arms hack by KrossX. The hack now only applies to one kind of geometry (sent using the unpacked UV handler). This works nicer in Wild Arms as it fixes "jumpy" characters. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5124 96395faa-99c1-11dd-bbfe-3dabce05a288
434 lines
11 KiB
C++
434 lines
11 KiB
C++
/*
|
|
* Copyright (C) 2007-2009 Gabest
|
|
* http://www.gabest.org
|
|
*
|
|
* This Program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This Program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with GNU Make; see the file COPYING. If not, write to
|
|
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
* http://www.gnu.org/copyleft/gpl.html
|
|
*
|
|
*/
|
|
|
|
#include "stdafx.h"
|
|
#include "GSRendererDX.h"
|
|
#include "GSDeviceDX.h"
|
|
|
|
GSRendererDX::GSRendererDX(GSTextureCache* tc, const GSVector2& pixelcenter)
|
|
: GSRendererHW(tc)
|
|
, m_pixelcenter(pixelcenter)
|
|
{
|
|
m_logz = !!theApp.GetConfig("logz", 0);
|
|
m_fba = !!theApp.GetConfig("fba", 1);
|
|
|
|
UserHacks_AlphaHack = !!theApp.GetConfig("UserHacks_AlphaHack", 0) && !!theApp.GetConfig("UserHacks", 0);
|
|
UserHacks_WildHack = !!theApp.GetConfig("UserHacks", 0) ? theApp.GetConfig("UserHacks_WildHack", 0) : 0;
|
|
}
|
|
|
|
GSRendererDX::~GSRendererDX()
|
|
{
|
|
}
|
|
|
|
void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex)
|
|
{
|
|
GSDrawingEnvironment& env = m_env;
|
|
GSDrawingContext* context = m_context;
|
|
|
|
const GSVector2i& rtsize = rt->GetSize();
|
|
const GSVector2& rtscale = rt->GetScale();
|
|
|
|
bool DATE = m_context->TEST.DATE && context->FRAME.PSM != PSM_PSMCT24;
|
|
|
|
GSTexture* rtcopy = NULL;
|
|
|
|
ASSERT(m_dev != NULL);
|
|
|
|
GSDeviceDX* dev = (GSDeviceDX*)m_dev;
|
|
|
|
if(DATE)
|
|
{
|
|
if(dev->HasStencil())
|
|
{
|
|
GSVector4 s = GSVector4(rtscale.x / rtsize.x, rtscale.y / rtsize.y);
|
|
GSVector4 o = GSVector4(-1.0f, 1.0f);
|
|
|
|
GSVector4 src = ((m_vt.m_min.p.xyxy(m_vt.m_max.p) + o.xxyy()) * s.xyxy()).sat(o.zzyy());
|
|
GSVector4 dst = src * 2.0f + o.xxxx();
|
|
|
|
GSVertexPT1 vertices[] =
|
|
{
|
|
{GSVector4(dst.x, -dst.y, 0.5f, 1.0f), GSVector2(src.x, src.y)},
|
|
{GSVector4(dst.z, -dst.y, 0.5f, 1.0f), GSVector2(src.z, src.y)},
|
|
{GSVector4(dst.x, -dst.w, 0.5f, 1.0f), GSVector2(src.x, src.w)},
|
|
{GSVector4(dst.z, -dst.w, 0.5f, 1.0f), GSVector2(src.z, src.w)},
|
|
};
|
|
|
|
dev->SetupDATE(rt, ds, vertices, m_context->TEST.DATM);
|
|
}
|
|
else
|
|
{
|
|
rtcopy = dev->CreateRenderTarget(rtsize.x, rtsize.y, false, rt->GetFormat());
|
|
|
|
// I'll use VertexTrace when I consider it more trustworthy
|
|
|
|
dev->CopyRect(rt, rtcopy, GSVector4i(rtsize).zwxy());
|
|
}
|
|
}
|
|
|
|
//
|
|
|
|
dev->BeginScene();
|
|
|
|
// om
|
|
|
|
GSDeviceDX::OMDepthStencilSelector om_dssel;
|
|
|
|
if(context->TEST.ZTE)
|
|
{
|
|
om_dssel.ztst = context->TEST.ZTST;
|
|
om_dssel.zwe = !context->ZBUF.ZMSK;
|
|
}
|
|
else
|
|
{
|
|
om_dssel.ztst = ZTST_ALWAYS;
|
|
}
|
|
|
|
if(m_fba)
|
|
{
|
|
om_dssel.fba = context->FBA.FBA;
|
|
}
|
|
|
|
GSDeviceDX::OMBlendSelector om_bsel;
|
|
|
|
if(!IsOpaque())
|
|
{
|
|
om_bsel.abe = PRIM->ABE || PRIM->AA1 && m_vt.m_primclass == GS_LINE_CLASS;
|
|
|
|
om_bsel.a = context->ALPHA.A;
|
|
om_bsel.b = context->ALPHA.B;
|
|
om_bsel.c = context->ALPHA.C;
|
|
om_bsel.d = context->ALPHA.D;
|
|
|
|
if(env.PABE.PABE)
|
|
{
|
|
if(om_bsel.a == 0 && om_bsel.b == 1 && om_bsel.c == 0 && om_bsel.d == 1)
|
|
{
|
|
// this works because with PABE alpha blending is on when alpha >= 0x80, but since the pixel shader
|
|
// cannot output anything over 0x80 (== 1.0) blending with 0x80 or turning it off gives the same result
|
|
|
|
om_bsel.abe = 0;
|
|
}
|
|
else
|
|
{
|
|
//Breath of Fire Dragon Quarter triggers this in battles. Graphics are fine though.
|
|
//ASSERT(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
om_bsel.wrgba = ~GSVector4i::load((int)context->FRAME.FBMSK).eq8(GSVector4i::xffffffff()).mask();
|
|
|
|
// vs
|
|
|
|
GSDeviceDX::VSSelector vs_sel;
|
|
|
|
vs_sel.tme = PRIM->TME;
|
|
vs_sel.fst = PRIM->FST;
|
|
vs_sel.logz = dev->HasDepth32() ? 0 : m_logz ? 1 : 0;
|
|
vs_sel.rtcopy = !!rtcopy;
|
|
|
|
// The real GS appears to do no masking based on the Z buffer format and writing larger Z values
|
|
// than the buffer supports seems to be an error condition on the real GS, causing it to crash.
|
|
// We are probably receiving bad coordinates from VU1 in these cases.
|
|
|
|
if(om_dssel.ztst >= ZTST_ALWAYS && om_dssel.zwe)
|
|
{
|
|
if(context->ZBUF.PSM == PSM_PSMZ24)
|
|
{
|
|
if(m_vt.m_max.p.z > 0xffffff)
|
|
{
|
|
ASSERT(m_vt.m_min.p.z > 0xffffff);
|
|
// Fixme :Following conditional fixes some dialog frame in Wild Arms 3, but may not be what was intended.
|
|
if (m_vt.m_min.p.z > 0xffffff)
|
|
{
|
|
vs_sel.bppz = 1;
|
|
om_dssel.ztst = ZTST_ALWAYS;
|
|
}
|
|
}
|
|
}
|
|
else if(context->ZBUF.PSM == PSM_PSMZ16 || context->ZBUF.PSM == PSM_PSMZ16S)
|
|
{
|
|
if(m_vt.m_max.p.z > 0xffff)
|
|
{
|
|
ASSERT(m_vt.m_min.p.z > 0xffff); // sfex capcom logo
|
|
// Fixme : Same as above, I guess.
|
|
if (m_vt.m_min.p.z > 0xffff)
|
|
{
|
|
vs_sel.bppz = 2;
|
|
om_dssel.ztst = ZTST_ALWAYS;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
GSDeviceDX::VSConstantBuffer vs_cb;
|
|
|
|
float sx = 2.0f * rtscale.x / (rtsize.x << 4);
|
|
float sy = 2.0f * rtscale.y / (rtsize.y << 4);
|
|
float ox = (float)(int)context->XYOFFSET.OFX;
|
|
float oy = (float)(int)context->XYOFFSET.OFY;
|
|
float ox2 = 2.0f * m_pixelcenter.x / rtsize.x;
|
|
float oy2 = 2.0f * m_pixelcenter.y / rtsize.y;
|
|
|
|
//This hack subtracts around half a pixel from OFX and OFY. (Cannot do this directly,
|
|
//because DX10 and DX9 have a different pixel center.)
|
|
//
|
|
//The resulting shifted output aligns better with common blending / corona / blurring effects,
|
|
//but introduces a few bad pixels on the edges.
|
|
|
|
if(rt->LikelyOffset)
|
|
{
|
|
// DX9 has pixelcenter set to 0.0, so give it some value here
|
|
|
|
if(m_pixelcenter.x == 0 && m_pixelcenter.y == 0) { ox2 = -0.0003f; oy2 = -0.0003f; }
|
|
|
|
ox2 *= rt->OffsetHack_modx;
|
|
oy2 *= rt->OffsetHack_mody;
|
|
}
|
|
|
|
vs_cb.VertexScale = GSVector4(sx, -sy, ldexpf(1, -32), 0.0f);
|
|
vs_cb.VertexOffset = GSVector4(ox * sx + ox2 + 1, -(oy * sy + oy2 + 1), 0.0f, -1.0f);
|
|
|
|
// gs
|
|
|
|
GSDeviceDX::GSSelector gs_sel;
|
|
|
|
gs_sel.iip = PRIM->IIP;
|
|
gs_sel.prim = m_vt.m_primclass;
|
|
|
|
// ps
|
|
|
|
GSDeviceDX::PSSelector ps_sel;
|
|
GSDeviceDX::PSSamplerSelector ps_ssel;
|
|
GSDeviceDX::PSConstantBuffer ps_cb;
|
|
|
|
if(DATE)
|
|
{
|
|
if(dev->HasStencil())
|
|
{
|
|
om_dssel.date = 1;
|
|
}
|
|
else
|
|
{
|
|
ps_sel.date = 1 + context->TEST.DATM;
|
|
}
|
|
}
|
|
|
|
if(env.COLCLAMP.CLAMP == 0 && /* hack */ !tex && PRIM->PRIM != GS_POINTLIST)
|
|
{
|
|
ps_sel.colclip = 1;
|
|
}
|
|
|
|
ps_sel.clr1 = om_bsel.IsCLR1();
|
|
ps_sel.fba = context->FBA.FBA;
|
|
ps_sel.aout = context->FRAME.PSM == PSM_PSMCT16 || context->FRAME.PSM == PSM_PSMCT16S || (context->FRAME.FBMSK & 0xff000000) == 0x7f000000 ? 1 : 0;
|
|
|
|
if(UserHacks_AlphaHack) ps_sel.aout = 1;
|
|
|
|
if(PRIM->FGE)
|
|
{
|
|
ps_sel.fog = 1;
|
|
|
|
ps_cb.FogColor_AREF = GSVector4::rgba32(env.FOGCOL.u32[0]) / 255;
|
|
}
|
|
|
|
if(context->TEST.ATE)
|
|
{
|
|
ps_sel.atst = context->TEST.ATST;
|
|
|
|
switch(ps_sel.atst)
|
|
{
|
|
case ATST_LESS:
|
|
ps_cb.FogColor_AREF.a = (float)((int)context->TEST.AREF - 1);
|
|
break;
|
|
case ATST_GREATER:
|
|
ps_cb.FogColor_AREF.a = (float)((int)context->TEST.AREF + 1);
|
|
break;
|
|
default:
|
|
ps_cb.FogColor_AREF.a = (float)(int)context->TEST.AREF;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ps_sel.atst = ATST_ALWAYS;
|
|
}
|
|
|
|
if(tex)
|
|
{
|
|
ps_sel.wms = context->CLAMP.WMS;
|
|
ps_sel.wmt = context->CLAMP.WMT;
|
|
ps_sel.fmt = tex->m_fmt;
|
|
ps_sel.aem = env.TEXA.AEM;
|
|
ps_sel.tfx = context->TEX0.TFX;
|
|
ps_sel.tcc = context->TEX0.TCC;
|
|
ps_sel.ltf = m_filter == 2 ? m_vt.IsLinear() : m_filter;
|
|
ps_sel.rt = tex->m_target;
|
|
ps_sel.spritehack = tex->m_spritehack_t;
|
|
|
|
int w = tex->m_texture->GetWidth();
|
|
int h = tex->m_texture->GetHeight();
|
|
|
|
int tw = (int)(1 << context->TEX0.TW);
|
|
int th = (int)(1 << context->TEX0.TH);
|
|
|
|
GSVector4 WH(tw, th, w, h);
|
|
|
|
if(PRIM->FST)
|
|
{
|
|
vs_cb.TextureScale = GSVector4(1.0f / 16) / WH.xyxy();
|
|
//Maybe better?
|
|
//vs_cb.TextureScale = GSVector4(1.0f / 16) * GSVector4(tex->m_texture->GetScale()).xyxy() / WH.zwzw();
|
|
ps_sel.fst = 1;
|
|
}
|
|
|
|
ps_cb.WH = WH;
|
|
ps_cb.HalfTexel = GSVector4(-0.5f, 0.5f).xxyy() / WH.zwzw();
|
|
ps_cb.MskFix = GSVector4i(context->CLAMP.MINU, context->CLAMP.MINV, context->CLAMP.MAXU, context->CLAMP.MAXV);
|
|
|
|
GSVector4 clamp(ps_cb.MskFix);
|
|
GSVector4 ta(env.TEXA & GSVector4i::x000000ff());
|
|
|
|
ps_cb.MinMax = clamp / WH.xyxy();
|
|
ps_cb.MinF_TA = (clamp + 0.5f).xyxy(ta) / WH.xyxy(GSVector4(255, 255));
|
|
|
|
ps_ssel.tau = (context->CLAMP.WMS + 3) >> 1;
|
|
ps_ssel.tav = (context->CLAMP.WMT + 3) >> 1;
|
|
ps_ssel.ltf = ps_sel.ltf;
|
|
}
|
|
else
|
|
{
|
|
ps_sel.tfx = 4;
|
|
}
|
|
|
|
// rs
|
|
|
|
GSVector4i scissor = GSVector4i(GSVector4(rtscale).xyxy() * context->scissor.in).rintersect(GSVector4i(rtsize).zwxy());
|
|
|
|
dev->OMSetRenderTargets(rt, ds, &scissor);
|
|
dev->PSSetShaderResource(0, tex ? tex->m_texture : NULL);
|
|
dev->PSSetShaderResource(1, tex ? tex->m_palette : NULL);
|
|
dev->PSSetShaderResource(2, rtcopy);
|
|
|
|
uint8 afix = context->ALPHA.FIX;
|
|
|
|
SetupIA();
|
|
|
|
dev->SetupOM(om_dssel, om_bsel, afix);
|
|
dev->SetupVS(vs_sel, &vs_cb);
|
|
dev->SetupGS(gs_sel);
|
|
dev->SetupPS(ps_sel, &ps_cb, ps_ssel);
|
|
|
|
// draw
|
|
|
|
if(context->TEST.DoFirstPass())
|
|
{
|
|
dev->DrawIndexedPrimitive();
|
|
|
|
if (env.COLCLAMP.CLAMP == 0 && /* hack */ !tex && PRIM->PRIM != GS_POINTLIST)
|
|
{
|
|
GSDeviceDX::OMBlendSelector om_bselneg(om_bsel);
|
|
GSDeviceDX::PSSelector ps_selneg(ps_sel);
|
|
|
|
om_bselneg.negative = 1;
|
|
ps_selneg.colclip = 2;
|
|
|
|
dev->SetupOM(om_dssel, om_bselneg, afix);
|
|
dev->SetupPS(ps_selneg, &ps_cb, ps_ssel);
|
|
|
|
dev->DrawIndexedPrimitive();
|
|
}
|
|
}
|
|
|
|
if(context->TEST.DoSecondPass())
|
|
{
|
|
ASSERT(!env.PABE.PABE);
|
|
|
|
static const uint32 iatst[] = {1, 0, 5, 6, 7, 2, 3, 4};
|
|
|
|
ps_sel.atst = iatst[ps_sel.atst];
|
|
|
|
switch(ps_sel.atst)
|
|
{
|
|
case ATST_LESS:
|
|
ps_cb.FogColor_AREF.a = (float)((int)context->TEST.AREF - 1);
|
|
break;
|
|
case ATST_GREATER:
|
|
ps_cb.FogColor_AREF.a = (float)((int)context->TEST.AREF + 1);
|
|
break;
|
|
default:
|
|
ps_cb.FogColor_AREF.a = (float)(int)context->TEST.AREF;
|
|
break;
|
|
}
|
|
|
|
dev->SetupPS(ps_sel, &ps_cb, ps_ssel);
|
|
|
|
bool z = om_dssel.zwe;
|
|
bool r = om_bsel.wr;
|
|
bool g = om_bsel.wg;
|
|
bool b = om_bsel.wb;
|
|
bool a = om_bsel.wa;
|
|
|
|
switch(context->TEST.AFAIL)
|
|
{
|
|
case 0: z = r = g = b = a = false; break; // none
|
|
case 1: z = false; break; // rgba
|
|
case 2: r = g = b = a = false; break; // z
|
|
case 3: z = a = false; break; // rgb
|
|
default: __assume(0);
|
|
}
|
|
|
|
if(z || r || g || b || a)
|
|
{
|
|
om_dssel.zwe = z;
|
|
om_bsel.wr = r;
|
|
om_bsel.wg = g;
|
|
om_bsel.wb = b;
|
|
om_bsel.wa = a;
|
|
|
|
dev->SetupOM(om_dssel, om_bsel, afix);
|
|
|
|
dev->DrawIndexedPrimitive();
|
|
|
|
if (env.COLCLAMP.CLAMP == 0 && /* hack */ !tex && PRIM->PRIM != GS_POINTLIST)
|
|
{
|
|
GSDeviceDX::OMBlendSelector om_bselneg(om_bsel);
|
|
GSDeviceDX::PSSelector ps_selneg(ps_sel);
|
|
|
|
om_bselneg.negative = 1;
|
|
ps_selneg.colclip = 2;
|
|
|
|
dev->SetupOM(om_dssel, om_bselneg, afix);
|
|
dev->SetupPS(ps_selneg, &ps_cb, ps_ssel);
|
|
|
|
dev->DrawIndexedPrimitive();
|
|
}
|
|
}
|
|
}
|
|
|
|
dev->EndScene();
|
|
|
|
dev->Recycle(rtcopy);
|
|
|
|
if(om_dssel.fba) UpdateFBA(rt);
|
|
}
|