gregory.hainaut f22b366cea gsdx:
* redo glsl2h.pl script to generate only one big glsl headers.
* fix gcc warning in GSVector.h
* fix memory leak of GSDeviceOGL.m_shader
* clean shader compilation function => split generation header & drop malloc stuff
cmake:
* only rebuild shader when asked by the use. Avoid perl dependency to build pcsx2


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5698 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-07 16:13:11 +00:00
2013-06-16 09:55:37 +00:00
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2013-07-07 16:13:11 +00:00
2013-06-16 09:55:37 +00:00
2012-08-04 16:22:05 +00:00
2013-07-03 18:42:05 +00:00
2013-07-07 16:13:11 +00:00
2012-10-21 18:10:13 +00:00
2013-07-06 09:42:46 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
S
Description
PCSX2 - The Playstation 2 Emulator
684 MiB
0 Stars 1 Watchers 0 Forks
Languages
C++ 88.5%
C 2.8%
HTML 2.5%
GLSL 1.2%
Objective-C++ 1%
Other 3.8%