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f1fb7810bedfcafdfd3a4c95da50fb2f74de1293
Note: I'm reasonably sure this is the correct implementation for FINISH. There's a *good* chance this could cause regressions in some other games that use PATH3 or other DMA tricks. This will likely be due to hacks or bugs in the GIF/VIF dma code, and not FINISH. That is, we've been catering to a broken FINISH tag this entire time -- basically telling games the GS paths are clear when they're not. ;) git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3320 96395faa-99c1-11dd-bbfe-3dabce05a288
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